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Reader Comments (117)

Posted: Nov 16th 2009 7:23PM kenny goo said

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The sad part is I'd be more interested to drop $5 on this for XBLA or PSN just to get online co-op and some achievements/trophies then I am to spend any amount of money on any other XBLA or PSN game (I haven't bought one since Pixel Junk Eden last August).

Posted: Nov 16th 2009 7:35PM MaxShrek said

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When he was choosing guns towards the beginning, it's sad to say I already knew what each gun would sound like and shoot like.

Posted: Nov 16th 2009 8:36PM (Unverified) said

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I would pay for this on xbla but im too afraid they would remake the demake.

Posted: Nov 17th 2009 8:39AM Un vatito said

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AGH!! the violence! this will make the censors in Australia go crazy!

Posted: Nov 16th 2009 9:05PM (Unverified) said

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The first time I ever got to be the tank I got lost and eventually timed out. My team kept asking where the tank was and I just sat in shameful silence.

Posted: Nov 16th 2009 10:08PM (Unverified) said

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wow this is awesome where can i play this haha

Posted: Nov 16th 2009 11:57PM Misfit Toy said

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Props for the concept. The execution however left a game where you shoot the gun before the zombie even attacks. That my friends is a boring game.

Posted: Nov 17th 2009 4:02AM Istari Spartan said

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What, no hoard?

Posted: Nov 17th 2009 6:31AM Azarielzx said

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You are old when you actually paid to play Space invaders , Donkey Kong or even Pacman on a original cocktail mode 2p table... Awesome ...!!! You are even older when the name "Gotlieb" makes your finger unconsciously move.. Probably you are going to visit your grandchildren for dinner..

Posted: Nov 17th 2009 5:59AM x Prime x said

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Awesome

Posted: Nov 22nd 2009 11:10AM (Unverified) said

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"The only thing we'd wish this "de-make" had was a sprite flickering zombie rush, so all the youngins could experience the glory of NES flicker when there were too many things on the screen at once for the system's 2KB of RAM."

This is wrong. The problem is not related to the amount of ram on the CPU.
When the PPU (Picture Processing Unit) draws a scanline, it stores information in temporary memory about up to 8 sprites to draw on that scanline; additional sprites will not be drawn. Note that the NES can handle up to 64 sprites on screen at a time, but thus only up to 8 at the same scanline will be drawn at a time.
The PPU only has space to store information about those 8 sprites, however, it is likely that this limit was chosen because the PPU would only have time to fetch the bitmaps for 8 sprites in one scanline. So, the problem is not really the size of that ram in the PPU either, it is the speed that the PPU could fetch sprite bitmaps with.

Posted: Nov 17th 2009 7:44AM GWord said

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Great concept. Very amusing. I'd love to see Smash TV type controls, with a ton of zombies though.

Posted: Nov 17th 2009 9:06AM Unvrfd said

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BITS HERE!

Posted: Nov 17th 2009 1:21PM (Unverified) said

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I LOL'ed at the zombie killings!

Posted: Nov 17th 2009 2:45PM Laser Sanchez said

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Another NES 4-Player solution:

http://en.wikipedia.org/wiki/NES_Satellite

Posted: Nov 17th 2009 2:46PM Laser Sanchez said

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...which I guess is mentioned in the 4-Score wiki. Duhr.
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Posted: Jan 5th 2010 10:27PM MonkeyMan322 said

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i dont have much confidence in the existence of common sense in the average gaming public... I had a customer at bestbuy the other day try to convice me that the xbox 360 was in 360 bit just like the N64 was in 64 bit...

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