Achtung! Call of Duty: World at War: Zombies infests iPhone

Call of Duty: World at War: Zombies supports up to four players over Wi-Fi, and two players over a local Bluetooth connection. You can use the iPhone's tilt sensors, or the always enjoyable virtual analog thumbsticks, to control the game. With Apple remaining hands-off in the space, the game supports "Achievements" and a "Leaderboard," but they're presumably isolated from other games. The description also promises that the game will "fully support future Downloadable Content, ensuring that the classic survival experience will live on with new maps." Thanks, in-game purchasing!
What's less clear is who is behind the development of Call of Duty: World at War: Zombies. The iTunes Store lists the game under "Vivendi Games Mobile," the presumably outdated name of Vivendi Games' mobile gaming arm, taken over during the 2007 merger. We've put a line into Activision. [Update: The press release just went out over the wires, and it states that Zombies was "developed by Ideaworks Game Studio" who have brought other high-profile cell phone games to market, including Metal Gear Solid Mobile, Project Gotham Racing, and Dirge of Cerberus Lost Episode Final Fantasy VII.]
Call of Duty: World at War: Zombies –












Reader Comments (Page 1 of 1)
HazyCloud @ Nov 16th 2009 11:02AM
I'd like a MW2 stat tracker app. Maybe even a mobile version of MW2. MW2!
mgd182 @ Nov 16th 2009 11:05AM
The EFFING iPHONE gets the zombie level even though the wii didn't... and I was still charged full price... Still sour about that one :(
Captain Planet [Planeteer | Power of Captain Planet] @ Nov 16th 2009 11:42AM
Wait, you actually bought CoD on the Wii?
Jerk Face @ Nov 16th 2009 11:08AM
Way too many colons in that title.
Enosoma @ Nov 16th 2009 1:49PM
Two?
tomlinson731 @ Nov 16th 2009 11:19AM
I thought the COD tits were drying up... guess not.
CheesePirateAssassin @ Nov 16th 2009 11:25AM
That screen doesn't look half bad, but I doubt it plays as good as it looks.
*waits for the next Joyswag*
Slammed I Am @ Nov 16th 2009 11:37AM
eh no thanks. As much as I like the idea of big name titles releasing on the iPod/iPhone, i cant help but think that this will have terrible controls like other fps on the app store. I dont know it could just be me but im not to good at navigating the little touch joystick especially in a game where you always have to be on the move
bluezy @ Nov 16th 2009 11:46AM
Wonder when the Activision Money Generator app goes up.
sanryoga @ Nov 16th 2009 11:49AM
now it's just time before COD:Touch no Russians
Freedom Town @ Nov 16th 2009 11:55AM
I hate seeing I-Phone garbage on joystiq....please stop
NaeemTHM @ Nov 16th 2009 12:20PM
Hey stupid they don't force you to read or post.
Move along.
Ryguy226 @ Nov 16th 2009 12:07PM
As much as I enjoyed Nazi Zombies, I was always urked by the fact that in order to get another new map for that mode was to get a pack for $10 including maps for the multi that I never really played. I just want a zombie map pack dammit!
Forchy @ Nov 16th 2009 12:14PM
$9.99 for 1 levels a lot! But it looks n plays great!! I was suprised how smooth n good it looks. N there's some very good control options. Suprised me.
HazyCloud @ Nov 16th 2009 12:30PM
9.99 for one level? Thanks for saving me 9.99.
Traceur_Ryuk [Founder of The Anti-EMCB(tm) and co-leader of ATDF] (PSN: Ryuk_shinigami) @ Nov 16th 2009 12:39PM
...Wasn't the map packs $9.99?
Forchy @ Nov 16th 2009 1:16PM
Yea. $9.99 for the mp map pax that had new mp levels n 1 zombie level. Yea the price is rediculous. But it does play amazing. The price will go down quick like most iPhone games. There's too much choice for them to sell that high.
brian @ Nov 16th 2009 1:57PM
inc hundreds of thousands of dollars that the one dude that made this will never see.
jjb1977 @ Nov 16th 2009 2:56PM
I worked as a QA Tester for Activision on all the World at War DLC and I've never even heard of this. I'm curious who developed it, as I'm sure it wasn't Treyarch.
SBGrover @ Nov 17th 2009 10:12AM
It was Ideaworks3d
SBGrover @ Nov 17th 2009 10:58AM
http://www.ideaworksgamestudio.com/index.php
SBGrover @ Nov 17th 2009 10:58AM
http://www.ideaworksgamestudio.com/index.php