Dialogue font in Clover PC no longer 'a hideous affront to humans with eyes'
Sometimes, all it takes to sully a good gaming experience is the implementation of an unattractive font. The merit of your game's well-written dialogue is lost when delivered in italicized, all-caps, 16-point Tahoma Impact -- a lesson recently learned by Binary Tweed, developer of the Xbox Live Indie Game darling Clover. Though the title was chock-full of charm, its dialogue was gruesome enough to sear the eyes right out of your head.
Fortunately, Tweed has learned its lesson, and plans on adding a touch of polish to the dialogue in the game's upcoming PC iteration, Clover: A Curious Tale. Not only will the script be fully voice acted, and the dialogue paired with animated character portraits, but the font used in the game has been significantly gussied up. According to the developer's blog, it's no longer "a hideous affront to humans with eyes." We're guessing that means your cats will still find it fairly repugnant.
Fortunately, Tweed has learned its lesson, and plans on adding a touch of polish to the dialogue in the game's upcoming PC iteration, Clover: A Curious Tale. Not only will the script be fully voice acted, and the dialogue paired with animated character portraits, but the font used in the game has been significantly gussied up. According to the developer's blog, it's no longer "a hideous affront to humans with eyes." We're guessing that means your cats will still find it fairly repugnant.







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Reader Comments (Page 1 of 1)
MystileArmor @ Nov 16th 2009 1:36PM
A Monkey with a golden ring,
Is and always will be,
an ugly thing.
Enosoma @ Nov 16th 2009 1:45PM
Comparison please? I've never seen the original font.
Organic Jerk (PSN: OrganicJerk, XBL: OrganicJerk) @ Nov 16th 2009 1:51PM
Tahoma and Impact are two seperate fonts...
Which one was it?
Reuben @ Nov 16th 2009 3:37PM
My question, as well. I can imagine the union of Tahoma and Impact being pretty gnarly, though.
Tiptup300 @ Nov 16th 2009 2:29PM
I saw videos of the game and the gameplay just seems bad.
Half Japanese @ Nov 16th 2009 2:59PM
So what's the Joystiq/Binary Tweed connection? Seriously, there seems to be a Clover story every month or two for some reason I can't fathom. The game sucks, the art style sucks, and from what I've read the developer is a self-important douche. If you're going to give extended coverage to an indie title, there are hundreds of better games to choose from.
Kurian @ Nov 16th 2009 10:12PM
Which appears one letter at a time, slower than you read, with a clicking sound, and you can't skip.
TomeOne @ Nov 16th 2009 11:56PM
Why do you keep promoting this crap game with such unimportant news items?