Impressions: Metro 2033
It's a strange yet true fact that portions of Moscow's underground Metro transit system were built to withstand a nuclear strike and serve as massive fallout bunkers in the event the Cold War ever got incredibly hot. In Metro 2033, based on the novel of the same name by Russian author Dmitry Glukhovsky, it did. What's left of Moscow's populace has been living in the Metro system for more than two decades, stations have become their own city-states and only the brave (or suicidal) venture to the surface.
We recently got to take a guided tour of THQ and 4A Games' adventure FPS based on the novel and came away with a new appreciation for sunlight, fresh air and the ability for plot-driven, scripted first person games a la Half-Life to still surprise us. We'll recount what we saw after the break.
We recently got to take a guided tour of THQ and 4A Games' adventure FPS based on the novel and came away with a new appreciation for sunlight, fresh air and the ability for plot-driven, scripted first person games a la Half-Life to still surprise us. We'll recount what we saw after the break.
Gallery: Metro 2033
The demo started out with the game and novel's main character, Artyom, getting reading to brave the outside world along with the man who raised him after his mother's death. Surviving on the surface in the midst of a nuclear winter requires wearing a gas mask and setting a timer on Artyom's watch that will let you know when the mask's filters are about to be used up. The mask can also break altogether should it be struck by gunfire.
Flying bullets are the least of Artyom's worries once he's outside in the roaring snowstorm. Moments after his rendezvous with scavengers who comb what's left of Moscow for precious supplies, his group is smack dab in the middle of a stampede ... of giant, mutated dogs. And in Metro 2033, if it's not mutants out to kill you and everyone you know, it's Metro dwellers from other stations.
We got a tour of Artyom's home station, which was bustling with activity and -- as you can see in the screenshots of the game -- looks like a real, lived-in place. Every area we saw had this quality; the attention to detail in every facet of the game world is already spectacular. Players will be able to use the game's currency system -- real, pre-blast bullets -- to buy and upgrade new improvised weapons, gas mask filters and other items essential to survival in the Metro.
Infiltrating another Metro station was up next, a sequence which showed off another game mechanic: night vision goggles that must be recharged using a small hand-operated generator. Destroying light sources and getting the slip on enemies in the dark was key to surviving this area, but keeping quiet was made tricky by the noisy device.
The final stop on our tour was literally an on-rails sequence, where Artyom and three others had to outrun mutants while riding on a modified service cart through the Metro tunnels. This sequence offered some truly frightening up-close looks at the more humanoid mutants, who'd leap onto the cart and come within inches of Artyom's face. Even though we weren't controlling the sequence, it was edge-of-your-seat all the way.
Even though we only got a tiny taste of what promises to be a 10+ hour game, its combination of tried-and-true scripted FPS gameplay, unique setting and the three enemies -- mutants, radiation and other humans -- have definitely put it this 2010 release our watch list.
Flying bullets are the least of Artyom's worries once he's outside in the roaring snowstorm. Moments after his rendezvous with scavengers who comb what's left of Moscow for precious supplies, his group is smack dab in the middle of a stampede ... of giant, mutated dogs. And in Metro 2033, if it's not mutants out to kill you and everyone you know, it's Metro dwellers from other stations.
We got a tour of Artyom's home station, which was bustling with activity and -- as you can see in the screenshots of the game -- looks like a real, lived-in place. Every area we saw had this quality; the attention to detail in every facet of the game world is already spectacular. Players will be able to use the game's currency system -- real, pre-blast bullets -- to buy and upgrade new improvised weapons, gas mask filters and other items essential to survival in the Metro.
If it's not mutants out to kill you and everyone you know, it's Metro dwellers from other stations. |
The final stop on our tour was literally an on-rails sequence, where Artyom and three others had to outrun mutants while riding on a modified service cart through the Metro tunnels. This sequence offered some truly frightening up-close looks at the more humanoid mutants, who'd leap onto the cart and come within inches of Artyom's face. Even though we weren't controlling the sequence, it was edge-of-your-seat all the way.
Even though we only got a tiny taste of what promises to be a 10+ hour game, its combination of tried-and-true scripted FPS gameplay, unique setting and the three enemies -- mutants, radiation and other humans -- have definitely put it this 2010 release our watch list.















Reader Comments (Page 1 of 1)
gatotsu911 @ Nov 16th 2009 4:06PM
This looks really interesting, and it could be just the kind of FPS I've been waiting for. Is it only for 360? Or is there a PC version too?
Hyams @ Nov 16th 2009 4:09PM
PC is lead platform.
It was originally announced for PC and PS3, before the game had a publisher, but the PS3 version apparently got axed in favour of a 360 one.
kojo87 @ Nov 16th 2009 4:11PM
it is on PC? huzzah!
xtremeholymuffin @ Nov 16th 2009 8:49PM
I'd imagine it's easier to do PC + 360 than PC + PS3
Darth Bradwart, The Dark Lord of the Sith-ATDF Co-Founder @ Nov 16th 2009 4:06PM
This could be an interesting concept. I remember seeing early pictures of the game and being intrigued.
Iroquois @ Nov 16th 2009 4:20PM
Same. Even though the post-apocalyptic and/or wasteland theme has been a little overly popular as of late, this one kindah seems to stand out in the crowd for me.
Stevetrop @ Nov 17th 2009 1:33AM
I love the post-apocalypse sub-genre of video games. I for one will check this game out the more the merrier I say.
RudyHuxtable @ Nov 16th 2009 4:07PM
This sounds promising. I love a good post-apocalyptic setting, so this one sounds clever.
Now if only we could get our hands on that Fallout MMO....
kojo87 @ Nov 16th 2009 4:07PM
this looks super interesting. i might have to read the book and buy an Xbox. i love these alternate reality, post-apocalyptic things.
kojo87 @ Nov 16th 2009 4:10PM
it appears the book is only in Russian until a English version comes out in February 2010. damn
Darth Bradwart, The Dark Lord of the Sith-ATDF Co-Founder @ Nov 16th 2009 4:14PM
You can't read Russian? But when our Commie neighbors invade, what will you do?
Shmil @ Nov 16th 2009 4:16PM
What will he do? He'll fight god damnit! WOLVERINES!
Hyams @ Nov 16th 2009 4:23PM
Morbo isn't afraid of no puny humans.
PedoJokerBear [Planeteer | Power of Gall Bladder] @ Nov 16th 2009 5:37PM
In soviet russia русский язык читает Вас
WiredKnight: Keeper of Threads @ Nov 16th 2009 5:40PM
"You can't read Russian? But when our Commie neighbors invade, what will you do?"
Learn Chinese.
hobocop @ Nov 16th 2009 7:49PM
@ Pedo
"The Russian language reads you"
I can use babel fish too :)
Arnie @ Nov 16th 2009 4:08PM
Looked very interesting & the graphics are pretty good slick.
LaughingTarget @ Nov 16th 2009 4:14PM
Fallout: Russia. The only game where the whole 1940s motif of the world failing to change is both fact and fiction.
Jerk Face @ Nov 17th 2009 12:40AM
They're going to need some ointment for THAT burn! Ha ha..
Phix @ Nov 16th 2009 4:16PM
On the fence for this one. Looks like it can be good. I just hope that gas mask filter thing doesn't get in the way or stick out like a sore thumb and actually works seamlessly.
Discotheque @ Nov 16th 2009 4:24PM
Man I'm really hyped for this game. Made by former STALKER developers. So it should be great, and the atmosphere they are going for looks fantastic.
Kevin949 @ Nov 19th 2009 8:26PM
That's why it sounds so much like S.T.A.L.K.E.R.
Not that that is a bad thing, mind you.
Storm Eagle [Resident Capcom Megafan] @ Nov 16th 2009 4:29PM
Looks good.
I love this post-apocalyptic stuff.
Ryan @ Nov 16th 2009 4:38PM
Looks interesting, but at the same time it just sounds like some fallout 3 knock-off. Hopefully this game can be like fallout 3 without the awkward shooting mechanics.
WINterfang ( Now with the power to piss you off ) @ Nov 16th 2009 4:49PM
Looks good but wasn't this a PS3 exclusive?
WINterfang ( Now with the power to piss you off ) @ Nov 16th 2009 5:17PM
Also good to know that while unoriginal (came from a book) FPS games can still bring something fresh to the table.
Hyams @ Nov 16th 2009 6:07PM
Before the developers had a publisher, they were planning on making it for PC and PS3. When they got a publisher, it changed to PC and 360.
NintendoJunkie @ Nov 16th 2009 4:54PM
Russia is an interesting country. My wife has been studying/learning Russian (although taking a break from it now due to lack of free time) & the facts I have found out are both fascinating & disturbing.
el serpiente @ Nov 16th 2009 7:01PM
You guys must watch "Russian Ark" by Sokurov if you haven't seen it yet. Filmed at the Hermitage in St. Petersburg, the entire movie is shot in ONE TAKE and it basically walks you throughout the museum and travels in time to various periods in Russian history. Did I say that the movie was shot in one take? Absolutely incredible movie.
el serpiente @ Nov 16th 2009 7:13PM
Did you guys see "Russian Ark" by Sokurov? If not, you absolutely must. The entire film was taken in ONE CONTINUOUS SHOT in the Hermitage in St. Petersburg. As it moves through the museum, it takes you through different periods in Russian history. An absolutely incredible film.
http://en.wikipedia.org/wiki/Russian_Ark
Meh @ Nov 17th 2009 9:28AM
Wow, a comment in two versions - British and American
pocketcup @ Nov 16th 2009 5:02PM
My dream game! Well maybe I'd prefer it with Zombies but they're getting slightly old.
ripslymemc @ Nov 16th 2009 5:24PM
I think this looks pretty good, its kinda like Fallout 3, but this one seems darker...(I'm assuming). It would be nice if this was on the ps3 also.
In post-apocalyptic Russia...
BigD145 @ Nov 16th 2009 5:41PM
A hand-operated generator? The Wiimote would have been the better control scheme for that. Go go No More Heroes. Blind me with your awesomeness.
Jerk Face @ Nov 17th 2009 12:42AM
Yes, but then the game would have looked ugly and would sell approximately seven copies, due to an install base that has no idea of its existence.
shadowhowl1900 @ Nov 16th 2009 6:01PM
this is the first time im hearing about the game. could be it was overshadowed by the hype of MW:2
anyway it sux that its not coming for PS3 but interesting concept none the less
Breakerchase @ Nov 16th 2009 6:19PM
I hope it'll be non linear like STALKER or at least offer mod tools to make say an open world Moscow city and subway.
Residentevil72501 (PSN: rankore) @ Nov 16th 2009 6:26PM
I figure that in the end it will end up being on all the platforms. Personally I don't care I will get it on whatever it does manage to come out on because it looks awesome. :) Nothing better than having every system and a savage gaming computer RAWR!
CH3BURASHKA @ Nov 16th 2009 6:56PM
It looks cool but it's basically STALKER + Fallout. Cool setting though.
dphizzle @ Nov 16th 2009 8:57PM
so do you get to use V.A.T.S. in this one too? But like, in Russian?
Joe @ Nov 17th 2009 9:54AM
R.A.T.S. ?
hefty @ Nov 17th 2009 12:38AM
love plot-driven scripted FPS games, but 10 hours? c'mon.
Jerk Face @ Nov 17th 2009 12:44AM
My thought too. It better be a damned good ten hours or have signifcant replay value - either in the form of multiplayer that doesn't suck, or a plot that has many choices that affect the outcome.
Or be 40 dollars. There's that option, too.
vine @ Nov 17th 2009 9:26AM
This game looks amazing, definitely on my watchlist.
Alex @ Nov 17th 2009 10:57AM
This is on the 'maybe list'. Currently more-so than the Saboteur.
Vii @ Nov 17th 2009 12:36PM
The devs for this game seem to have taken a lot of the story, world, and elements for this game from Fallout. Though the idea of a gas mask that only gives a limited amount of time, and manually rechargeable night vision goggles sounds pretty sweet.
t_m @ Nov 20th 2009 6:57AM
It seems like all the best games of the last year have been developed by obscure russian/eastern european developers. What ever happened to decent US/Japanese developers?