Review: LittleBigPlanet (PSP)

There were plenty of things I loved in the original LBP -- frantic multiplayer, outstanding artistic and musical design, and an endless pool of community-generated content, to name a few -- but all of the game's delightful components relied heavily upon the strength of its creation engine, and the aforementioned community's willingness to master the tools they've been provided.
While the PSP version of the game does an adequate job of transplanting these tools onto a portable console, a surprisingly large amount of that power and ease of use was sacrificed in the process. The level creation engine is functional, but doesn't come close to the standard set by the original game. That's partially because of the marginal changes that were made to how these tools function -- though, more than anything, the PSP's inherent lack of buttons plays the biggest role in the game's diminished accessibility.
Gallery: LittleBigPlanet (PSP)
Every single function of the DualShock 3 controller is utilized somehow in the LittleBigPlanet level creation engine. A number of functions which were once accessible by simply pressing a button now require a combination of buttons, or a bit of menu navigation. Not only do these changes extend the amount of time required to create your platforming masterpiece, but the PSP's less-than-perfect analog stick lacks the surgical precision offered by the PS3's controller.
For better or (more than often) for worse, the rules of level creation have changed. Movement now occurs in not three, but two different planes of depth, leaving you with fewer options when designing the paths your level will follow. Before placing any object into your level, you must decide whether it will be static (incapable of moving) or dynamic. This may seem like an improvement over the first game, which only offered one type of gravity-defying material -- however, it's easy to lose track of which items in your stage are stuck in place, and which ones will fall like bricks if given the chance.
To rotate or resize an object you want in your level, you must first select it from the menu, decide whether it will be dynamic or static, place it, exit the object menu, select the object with your Pop-It cursor, hold down the L button and then manipulate it with the analog stick. In the original LBP, you simply select it from a menu, resize it with the right analog stick, then place it where you'd like.

The PSP version of LittleBigPlanet is two shoulder buttons and an analog stick away from being one of the greatest games on Sony's portable platform. |
Also, without any multiplayer modes to speak of whatsoever, any replay value you're going to glean from LittleBigPlanet PSP is going to come from creating, sharing and downloading new levels. Fortunately, the latter two of those functions work flawlessly, using a framework which allows you to quickly download stages to your own private planet, preventing you from having to load them again should you desire another playthrough.
The story levels adequately fulfill their role as an interactive, extended training montage, showing you the capabilities of the game's creative tools. There are stickers, costumes and objects to hunt down -- though diehard collectors can probably get their hands on the game's entire unlockable catalog after about five hours of searching. Unfortunately, without any multiplayer support, the extremely clever two (or three or four) player challenge rooms from the original game don't make an appearance.
The PSP version of LittleBigPlanet is just as charming as its predecessor, boasting stylish, impressive (all things considered) visuals and a phenomenal soundtrack, which more than makes up for its lack of Go! Team with a healthy dose of Thievery Corporation. Stephen Fry reprises his role as the unseen instructor, teaching you the game's basic functions in a soothing, sing-song manner. I'd say it's a crime that Fry hasn't been tapped for even more video game voice work -- but I'm not reviewing Stephen Fry, now am I?

I can say that the inevitable changes that were made to the level creation engine are too prohibitive for me to invest in contributing to that community. I'm hoping there's a few Creator Curators out there who possess more patience than I, because I believe that, if put in the right hands, LittleBigPlanet for the PSP can still function as an impressive (though slightly cumbersome) creative outlet.
In other words, you should go buy the game, and then start making me some levels. Seriously, pal. I'm not getting any younger, here.







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Reader Comments (Page 1 of 2)
Darth Bradwart, The Dark Lord of the Sith-ATDF Co-Founder @ Nov 17th 2009 12:05AM
This is why I need a PSP...
BigFat @ Nov 17th 2009 12:30AM
. . . with more buttons
PR0F3TA (PSN - PROPHETA) @ Nov 17th 2009 5:23AM
so first we needed a second analog nub, now we need more buttons. =\
Cody @ Nov 17th 2009 8:37AM
needz m0ar touchscreen!11!!
Platinum_Skeet @ Nov 17th 2009 11:32AM
This game needs multi-player...
Brysonial the Bison @ Nov 20th 2009 5:57PM
I have a ds and personally I think its a much better system than the psp. Sure the psp has a couple good games like little big planet and twisted metal head on but the ds has games like mario kart ds, mario and luigi, tetris ds, animal crossing, and metroid.
Darth Bradwart, The Dark Lord of the Sith-ATDF Co-Founder @ Nov 17th 2009 12:06AM
This is why I need a PSP...badly.
If Wally is selling a DS Lite for 98 dollars on Black Friday...surely they could cut the PSP-3000 to 129?
ripslymemc @ Nov 17th 2009 12:09AM
This why I need $$, so I can buy the games instead of pirating them...
phiberosmosis @ Nov 17th 2009 12:11AM
I got the GO to stop my pirating. It replaced my GoW PSP and my ipod and I love it. It feels good to grow up and stop pirating.
Same reason I just signed up for netflix. Eventually ypu realize just cause it's digital its still stealing. Same as walking into a store and ripping it off.
RKN (Steam ID: nerdydesi) @ Nov 17th 2009 12:13AM
I've also had this warm, fuzzy feeling in buying my PC games instead of pirating them back as a teen.
Solace @ Nov 17th 2009 12:13AM
you can EASILY find a PSP 3000 for $129. CAG has it listed all the time around that price range from Wal Mart and BestBuy because they're so many old bundles laying around stores. It's also has to do with your market and store.
ripslymemc @ Nov 17th 2009 1:45AM
I made a comment earlier and you all assumed I pirated.
The immediate poster below admitted he pirated, and according to the way he worded it, he's still in the process of it.
Yet you guys seem to like what he said...
Oh, the irony.
PR0F3TA (PSN - PROPHETA) @ Nov 17th 2009 5:28AM
lol don't stress it bro, here at Joystiq they get pretty smug when they admit they used to pirate games but since long learned their lesson. It gives them some " 'stiq praise", sorta speak
of course they are all a bunch of hypocrites because either 1. they never used to pirate heavily enough to suddenly change 2. they still do some form of piracy like simple MP3 tracks.
i don't care what you do. I don't care that ima get downvoted. and you should not either.
Windmill @ Nov 17th 2009 7:28AM
Phib it is not stealing. Don't buy into the advertisements the industry puts out. It is not stealing. If it was stealing, then one would be charged under that. Instead, one is charged under COPYRIGHT INFRINGEMENT.
That is not to say this therefore follows that it is somehow better than stealing. I will not comment on either side (ha I'm like Jesus take that Pharisees) though and condemn or condone it. But it just isn't stealing, plain and simple.
You are COPYING without being given permission. You aren't taking away anything. "Potential profits" isn't anything being taken away, since they never actually existed.
zenaxe @ Nov 17th 2009 12:45PM
@phiberosmosis: Re: piracy == shoplifting.
Umm... No. piracy is not the same as stealing a physical object. Not even in the legal sense. It's the violation of user license/copyright. Which is different than theft of property, even an attorney would acknowledge that. It's nice to see you're growing, spiritually and all, but that doesn't change the letter (or nature) of the law.
Kodros @ Nov 17th 2009 1:36PM
"I made a comment earlier and you all assumed I pirated."
How is it an assumption when you said in your post that you pirated?
Jinsenken @ Nov 17th 2009 3:33PM
"I got the GO to stop my pirating"
Lol.
There's a video of homebrew on the GO already. It's only a matter of time before CFW comes out and you start again.
Erik Stroud @ Nov 17th 2009 6:40PM
I stopped pirating when I realized it was illegal and could be very annoying if you lost the ISO and had to redownload.
phiberosmosis @ Nov 17th 2009 12:08AM
I have around 26 on my PSN acct. I am getting GoW collection tomorrow with a 50 BB Gift card and was thinking about picking up a 10 PSN card and getting this on the PSN. Does anyone know if it will be available tomorrow or a downloadable card from a retailer like Best Buy?
Or does this roll out with the Thurs PSN update. Its gonna be hard not to get Peggle :-( Man the PSN store had gotten so much better. I still have to get a ton of RB DLC including the Beatles stuff and the queen pack. Man My wallet is hurting
Thats without even getting any 360 games for my new 100 Xbox from Walmart's pre black friday sale.
green11420 @ Nov 17th 2009 12:10AM
Must have it.
Solace @ Nov 17th 2009 12:11AM
The game feels so damn empty when I played it, I literally never played LBP on the PS3 on my own after the 1st month. It's just not as enjoyable, the game is amazing but they should have added it atleast 2 player co-op if not 4.
tygerr_nitemare @ Nov 17th 2009 12:13AM
I want this game but uuuugh,
40 dollars for a PSP game..
I've only done that once with Dissidia.
Darth Bradwart, The Dark Lord of the Sith-ATDF Co-Founder @ Nov 17th 2009 12:23AM
How was Dissidia, from an owners standpoint? I know it got hammered in the reviews, but was it a decent title?
tygerr_nitemare @ Nov 17th 2009 12:41AM
You know, I came into the game (by playing the demo) not knowing much about Final Fantasy, and even somewhat disliking the series, and now I'd say it's easily my favorite PSP game.
Only bad thing about the game I have to say is the story is pretty weak.
But It's something to pick up if you own a PSP for sure.
Then again, that's my standpoint, and I have been known to like some questionable games.
Massmass @ Nov 17th 2009 9:03AM
I think $40 is quite reasonable for handheld games since they are more advanced now. However, I would never pay more than that and for me LBP is not worth even $30.
Punkrawk Bbob @ Nov 17th 2009 10:41AM
I've spent 157+ hours on Dissidia now. I have tons of other games at my disposal too. Dragon Age Origins, Borderlands, and a nice back catalog of like 15 games... But i can't stop playing Dissidia. Just so many little things to do.
Even from a casual standpoint (other friends that played it) have enjoyed the hell out of it. Not 157 hours worth, but still over 30 hours of enjoyment from it.
fwacce @ Nov 17th 2009 10:44AM
"How was Dissidia, from an owners standpoint? I know it got hammered in the reviews, but was it a decent title? "
Not sure where we are if you think an 81% review average is 'getting hammered by the reviewers'
http://www.gamerankings.com/psp/939394-dissidia-final-fantasy/index.html
Cthulhu8u @ Nov 17th 2009 12:14AM
This game was DOA in my mind since it was announced it had no multiplayer component. There goes the fun aspect of it to me, sharing the game experience with others. :-P
CzAr @ Nov 17th 2009 12:35AM
I can see it being a demo of LBP for PSP owners who don't have a PS3 yet. They'll get a taste of the game and want more.
anushka858 @ Nov 17th 2009 12:41AM
Little Big Planet, is very attractive. It's internal environment looks like a heaven.
ladykiller @ Nov 17th 2009 12:59AM
LBP
also getting overrated on the PSP!
-boxquote
i challenge anyone here to prove they've been playing LBP as often as they said they would at launch. thought so.
No Kill Tayler @ Nov 17th 2009 1:07AM
My friends and I actually get together once a month to play levels, because they are usually quite hilarious. And get a good laugh trying to make a level.
And, before you "challenge" anyone, realize there is other people out there other than you who have different ways to experience fun.
Darth Bradwart, The Dark Lord of the Sith-ATDF Co-Founder @ Nov 17th 2009 1:19AM
I still pop it in from time to time.
But I've got so many other games...and now I'm going to add Demon's Souls to that pile. :(
JACK @ Nov 17th 2009 1:22AM
Actually, LBP is in my drive right now, I've been making my own vehicles( levels aren't really my things) and can honestly say that I've played it since launch. You might not enjoy it, but other do. So far this game is the ONLY game for me that has given me a 100% re-playability and constant DLC, whether you think it's worth it or not, fact is MM is still supporting it. Not to mention the community is great and still very much active... and it's FUN...especially with, "real" friends.
OnToGloryReturns @ Nov 17th 2009 9:33AM
Still one of my most often played games. Used pictures from a snowboarding trip to make an interactive scrapbook for all my friends using LBP.
Wow, are you wrong.
Mo @ Nov 17th 2009 10:49AM
fool
you must work for stiq or something...
No Kill Tayler @ Nov 17th 2009 1:08AM
I'll be picking this up, or dissidia. Not sure, or 30 second hero....
UGH too many PSP games!
Plastic Rat @ Nov 17th 2009 1:29AM
"Unfortunately, without any multiplayer support, the extremely clever two (or three or four) player challenge rooms from the original game don't make an appearance."
Wait what? No multiplayer..?
Mo @ Nov 17th 2009 10:49AM
yeah that seems pretty damned dumb...
ad hoc party?
badison @ Nov 17th 2009 1:55AM
Yes please!
Azariel_z @ Nov 17th 2009 4:24AM
Some people will enjoy it!! , others will hate it.!! . I am the later...
Maybe the "building levels" to create " challenge " works better when you ain't the one playing them...
Rgz175 @ Nov 17th 2009 6:36AM
I cant understand why Nintendo gets judged by a different yardstick when it comes to games.
"Oh, this DS game only has two sticks and a bouncing ball, [i]but its fun[/i]"
This "but its fun argument goes away when it comes to PSP and especially Sony games. Throughout this review the reviewer compared LBP PSP to LBP PS3 and said its not as good. Well that's a surprise!
Phylogenetics @ Nov 17th 2009 8:50AM
They did this for Gran Turismo too: http://www.joystiq.com/2009/10/01/review-gran-turismo-psp/
'Well, it can't compare to the console version!'
Really? You don't say.
David Black @ Nov 17th 2009 10:09AM
I also thought they were too harsh with this review. Pocket Gamer did a much fairer review I thought, but that might be because they only review portable systems and don't play the "Well, it's not as good as the version that you have to carry around a PS3 and a TV for."
Mo @ Nov 17th 2009 10:56AM
well, they hate sony, remember?
I agree, when reviewing a psp game, they should not consider other platforms, including the ps3.
As mentioned before, (NEWSFLASH) the psp is not as powerful as a ps3.
It's especially unfair, as I know quite a few people who have psp's and do not have ps3's mostly children albeit, but nonetheless. Comparisions to other platforms mean nothing to those that only have psp's
Dreaded Fear @ Nov 17th 2009 11:45AM
Gran Turismo on PSP just plain sucked.
Mr Khan @ Nov 17th 2009 12:10PM
Not as much without cause, though. Sony is trying to force their console experiences to work on the handheld, which is going to come up short no matter which way you slice it. Not necessarily stopping any of them from being good games, but the comparisons to the console versions are brought upon themselves by being so similar to the console versions
It's part of the old problem of the PSP being treated as a console jr by developers
PSN: Erdie (Now equipped with Wii!) @ Nov 17th 2009 8:59PM
But really, if the worst thing you can say is that the version that fits in your pocket isn't quite as good as the version that requires a TV and a $300+ system with a fancy cell processor and dedicated graphics chip, you're doing pretty damned good. The fact that the PSP can even be compared (even if not always fairly) to a home console is why I own one.
Ninjalawyer @ Nov 17th 2009 7:27AM
Honestly LBP wasn't that fun in single-player. The game was, however, a complete blast to play with 2 or 3 friends. I just can't imagine the PSP version being that good without multiplayer.
tobz1000 @ Nov 17th 2009 7:32AM
If the less impressive editor means ultimately the community sticks to PS3, this game might never see its full potential. I can personally see creating levels on a handheld being fairly tedious, too. If this game could play PS3 levels (by having its own lower-quality version of all of LBP's materials and resources, plus the 3rd plane), it wouldn't even need an editor. I'd be more than willing to pay just to be able to play the original LBP on the move. Ah well, chances are I'll still pick this up; it's just frustrating that the original game might actually make this one worse, not better.