Capcom schools Monster Hunter Tri rookies, unsure about Wii Speak for US


Capcom held a university-themed event Tuesday evening in San Francisco to introduce newcomers to the Monster Hunter universe in the runup to next spring's North American release of Monster Hunter Tri for the Wii. We'd already played the game at previous events, so we knew what to expect: Monster Hunter, looking nice (especially the large monsters) but not as nice as it could have on the PS3.

After spending some time with the three-level, English-localized trade show demo on-hand -- including a go using the very nice Classic Controller Pro, which is included in Japan's black system/game bundle -- we asked Capcom staff about two unsettled questions concerning the game's US release. The first was the matter of paying to play Monster Hunter Tri online, as the game eschews Nintendo's servers for Capcom-operated ones and is fee-based in Japan. We didn't receive a decisive answer, being told only that the publisher is "hoping" the game will be free to play in the US. We got a similar response when we wondered if Wii Speak support was 100% set for the domestic release -- Capcom's "hoping" to get it in, but couldn't promise anything.

The event did provide taste of what trying to coordinate a successful online monster hunt would be like without Wii Speak -- we found it nearly impossible to hear our fellow players (or the game) over the music being piped through the venue's formidable sound system.

Tags: capcom, monster-hunter, monster-hunter-tri, wii-speak

Reader Comments (Page 1 of 1)

Add your comments

Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.

When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.

To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.

Joystiq Features





Featured Galleries (view all)

Trauma Team (2/10)
Ancients of Ooga (XBLA)
Need for Speed: Shift Ferrari Racing Pack
Rocket Knight character art
Calling (2.8.2010)
Age of Zombies (PSP and PS3 Minis)
Blaster Master: Overdrive (WiiWare)
Supreme Commander 2
Metro 2033 (02-04-10)

Team Joystiq

Chris Grant

Editor-in-Chief

RSS Feed

James Ransom-Wiley

Managing Editor

RSS Feed

Ludwig Kietzmann

Senior Editor

RSS Feed

Andrew Yoon

East Coast Editor

RSS Feed

Randy Nelson

West Coast Editor

RSS Feed

Justin McElroy

Reviews Editor

RSS Feed

Alexander Sliwinski

Contributing Editor

RSS Feed

Ben Gilbert

Contributing Editor

RSS Feed

David Hinkle

Contributing Editor

RSS Feed

Griffin McElroy

Contributing Editor

RSS Feed

JC Fletcher

Contributing Editor

RSS Feed

Kevin Kelly

Contributing Editor

RSS Feed

Mike Schramm

Contributing Editor

RSS Feed

Richard Mitchell

Contributing Editor

RSS Feed

Xav De Matos

Contributing Editor

RSS Feed

About Joystiq

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 125, for Friday, Jan., 29.



Archive | RSS | iTunes

Autoblog

Urlesque

Download Squad

Engadget

Massively

Asylum

WoW

Engadget HD

Big Download