| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (45)

Posted: Nov 20th 2009 2:07PM wardob said

  • 3 hearts
  • Report
I was hoping there would be no temple like the ocean king's temple in the last game. It really is what ruined the experience, I liked the rest of it.

It's good to know you can skip the parts you played through already though, hopefully that makes the temple fun and not tedious.
Reply

Posted: Nov 20th 2009 3:06PM (Unverified) said

  • 2 hearts
  • Report
I heard that you will never repeat the same parts of the Temple more then once (unless you want to find secret items)
Reply

Posted: Nov 20th 2009 3:41PM Krag said

  • 2 hearts
  • Report
I'm surprised at how much I've disliked the new Zelda games. They've totally lost me with the direction they've gone in since...Wind Waker.
Reply

Posted: Nov 20th 2009 4:24PM Extinction said

  • Half a heart
  • Report
Why is Nintendo so stupid as to repeat their same mistakes? This was the reason many people gave up Phantom Boredomglass
Reply

Posted: Nov 20th 2009 4:46PM TRTX said

  • 2.5 hearts
  • Report
It's not the same mistakes. This time it appears you can skip portions of the Tower you've already done. Thus the only problem with the original Temple is removed.

They listened.
Reply

Posted: Nov 20th 2009 8:48PM Extinction said

  • 1 heart
  • Report
"They listened"

No. Had they listened, they wouldn't have done it at all.

Had they listened, Phantom Boredomglass wouldn't be filled with the same boring crap they apologized for in Wind Waker.

Had they listened, they wouldn't have just switched sailing to a train with even less excitement since there is no free roaming.

Had they listened, they'd let you control link with dpad and buttons.

Had they listened, they wouldn't have any microphone-blowing BS

Had they listened, the game would be full 3D like OOT and MM, instead of overhead
Reply

Posted: Nov 20th 2009 11:24PM samfish said

  • 2 hearts
  • Report
Nobody buy a few nerds on the internet were complaining about having to blow into the mic and not being able to use the D-pad.

And who on Earth was asking for a full 3D Zelda? If anything, people were asking for a more traditional 2D Zelda.
Reply

Posted: Nov 20th 2009 2:08PM Shadow31 said

  • 3 hearts
  • Report
Interstate commerce? Psh, that's just ridiculous. Everyone knows train tracks were created to imprison Satan so the witches could not obtain full power before being burned at the stake. Commerce is just what they WANT you to think.
Reply

Posted: Nov 20th 2009 2:09PM eight said

  • 2 hearts
  • Report
I thought the shackles were the water... since this is Wind Waker/Phantom Hourglass world... though it's a new Hero.
Reply

Posted: Nov 20th 2009 4:42PM Arrowned said

  • 2 hearts
  • Report
We're talking about a different sealed evil enemy here, not Ganondorf. This guy was actually sealed at about the same time Phantom Hourglass happened, if I understand what little plot Nintendo has dropped so far.
Reply

Posted: Nov 20th 2009 2:15PM Ethan said

  • 3 hearts
  • Report
Immediately my thumb twitched, as if reaching for the start button.
Reply

Posted: Nov 20th 2009 2:20PM TRTX said

  • 3 hearts
  • Report
The reason the Temple of the Ocean King was bemoaned was because you had to go through the same sections over and over again.

However, if the Spirit Tower allows you to skip regions you've done before...then would that remove the reason the original temple was bemoaned? Hence there should be no bemoaning...
Reply

Posted: Nov 20th 2009 11:09PM samfish said

  • 2 hearts
  • Report
Hello, and welcome to the internet. You must be new here.
Reply

Posted: Nov 20th 2009 2:22PM Gun Barrier said

  • 2 hearts
  • Report
I don't like the music they used in the intro, it seems very "unZeldaish." Sounds more like music that could be used for an Okami sequel.
Reply

Posted: Nov 20th 2009 2:29PM sonofman said

  • 3 hearts
  • Report
So you are saying it sounds Zeldaish then?
Reply

Posted: Nov 20th 2009 2:35PM Gun Barrier said

  • 2.5 hearts
  • Report
The Okami music does not sound like Zelda music at all, to me. I just don't like the sound of this intro.
Reply

Posted: Nov 20th 2009 2:55PM sonicspike41 said

  • 2.5 hearts
  • Report
The music in Okami was distinctly more Asian than what you'd normally find in a Zelda game, and it lent itself to the story and overall style of the game. Amaterasu seems a more fitting character for Asian music than Link.

I think Link has always better fit the more adventurous orchestra style music, with a little Celtic-like music as well. He just seems more Irish than Asian.
Reply

Posted: Nov 20th 2009 2:23PM Dalrint said

  • 2 hearts
  • Report
Am I the only person that gets 'loading video information' forever on these new video files?
Reply

Posted: Nov 20th 2009 2:27PM RyanS said

  • 2 hearts
  • Report
Naw, I get them all the time too.

I have to temporarily disable Adblock.
Reply

Posted: Nov 20th 2009 2:33PM Slaziman said

  • 2 hearts
  • Report
Yeah, it's an adblock problem, just open blockable items and disable the filter that blocks something like viddler_flashplayer.
Reply

Posted: Nov 20th 2009 2:46PM Dalrint said

  • 2 hearts
  • Report
I can't find that specific thing in my adblock filter list, but there's a LOT in there. Any idea of it's full name?
Reply

Posted: Nov 20th 2009 2:58PM sonicspike41 said

  • 2 hearts
  • Report
Add this as a new rule:

@@|http://adm.fwmrm.net/p/viddler_flashplayer/*

That should white-list the viddler player while still keeping the other add rules as they are. Basically, it lets you watch viddler videos again (and so far seems to still keep them ad free).
Reply

Posted: Nov 20th 2009 3:00PM Dalrint said

  • 2 hearts
  • Report
That worked! Thank you. :D
Reply

Posted: Nov 20th 2009 4:07PM WhatIsThatThing said

  • 2 hearts
  • Report
You are a gentleman and a scholar.
Reply

Posted: Nov 20th 2009 2:25PM mrmobius said

  • 2 hearts
  • Report
I don't mind the same temple visited many times as long as every time it is only a new part of the temple we have to go in to. Then it's all new content, not just game lengthening repetition.

I'll leave an open mind, even though my first thought when I heard this was 'damn!'
Reply

Posted: Nov 20th 2009 2:39PM I am a machineee said

  • 1 heart
  • Report
Okay didn't Nintendo say that it wasn't going to be repetitive like PH, but it will still have a central area? With saying it is exactly like Temple of the Ocean King, a lot of people aren't going to want to check this potentially fun title out, when it simple isn't the case.
Reply

Posted: Nov 20th 2009 2:48PM I am a machineee said

  • 2 hearts
  • Report
Right here: http://ds.ign.com/articles/104/1042825p1.html

"The Legend of Zelda: Spirit Tracks improves on a few elements from complaints people had in the original Phantom Hourglass. One issue was when the game forced you to replay dungeons just to get to the new, unlocked portions of the temple. But in Spirit Tracks, the Tower has an entrance staircase that allows you to ascend and bypass the previously completed portions, so no constant backtracking."
Reply

Posted: Nov 20th 2009 2:50PM I am a machineee said

  • 2 hearts
  • Report
Okay I accidentally skipped a sentence in the main article :( *(holds head in shame)*
Reply

Posted: Nov 20th 2009 2:54PM Mighty Ponygirl said

  • 2 hearts
  • Report
I actually didn't mind the returning to the Ocean King temple that much because the new tools I picked up meant I could shave seconds off in new interesting ways. Not that I was over the moon for it, it was definitely less fun than say, more dungeons.

If they're saying the staircase allows you to bypass previously completed areas of the dungeon, then I don't really see what the problem is. Obviously, they could have broken them into separate dungeons, but if they have anything resembling a story-based reason that you have to keep returning to the same dungeon, then I guess that's their decision as writers. I'll still get the game and play it. But then it wasn't bloody likely that I would give a Zelda title a miss so I suppose they don't really have to worry about pissing me off.
Reply

Posted: Nov 20th 2009 3:06PM Mr Khan said

  • 2 hearts
  • Report
Temple of the Ocean King felt like Metroid in parts, so i liked it more than most, which isn't to say i didn't have my fair share of frustration. But there was a great thrill in discovering how your items changed your experience each time through
Reply

Posted: Nov 20th 2009 2:58PM n1ner6er said

  • 2 hearts
  • Report
Thoroughly enjoy the stained glass illustration style. Was PH really that repetitive? I never played it. Windwaker killed me with the constant sailing and if PH and Spirit Tracks are anything like that I'll have to pass :(.
Reply

Posted: Nov 20th 2009 5:08PM xxxsam said

  • 2 hearts
  • Report
I loved the sailing in Wind Waker. It really felt like you were there (in the middle of the ocean on a tiny boat). PH doesn't have sailing; you control a crappy steamship by drawing the route on map with a stylus. There's significantly less time sailing.

I liked PH, but certainly not as much as most other Zelda games. Didn't even mind the repetitive temple (in fact, it didn't stick in my mind at all as a problem - whereas, as you can tell, the sailing-becomes-steamship thing did).

I think PH is probably worth a try if you like Zelda in general. If you're not sure it's worth full price, you could always pick it up used.
Reply

Posted: Nov 20th 2009 5:34PM mrmobius said

  • 2 hearts
  • Report
I enjoyed the sailing in Wind Waker. The only annoyance was that you had to sit still in the ocean if you wanted to use the cannon. I reckon if they did a sequel to Wind Waker on the Wii, had the same sailing as in Wind Waker, but then had you able to use the IR sensor to use the cannon while the sails are still up so can do a bit of tactical strafing while using the canon. The best parts of sailing in Wind Waker were the watchout pirate towers in the middle of the sea, but if you were able to move and use the cannon, then you could develop some amazingly large sea battles. Also, if you were able to update your cannon, or get a partner to control a second cannon, you could make really complex sea battles.
Reply

Posted: Nov 20th 2009 3:15PM Brunibrun said

  • 2 hearts
  • Report
I loved WW, hated PH. It left me with a bad taste in my mouth. I'll give this a shot though.

They should really just make a port or sequel to Four Swords, give it Wi-Fi, and call it a day for portable Zelda on the DS. It's not they'll be making stuff like Link's Awakening or the Oracle series ever again.
Reply

Posted: Nov 20th 2009 3:32PM OMGITSJAD said

  • 2 hearts
  • Report
The Spirit Tower will also be less annoying due to the inclusion of the Phantom controlling feature too.

All i'm worried about is if there's a Spiritglass hidden away in there that'll give unneeded hatred because I hit that one switch in 5 seconds instead of 2 and need to repeat it over again.(Plus, are there any Wi-Fi games in ST, like PH...?)
Reply

Posted: Nov 20th 2009 4:20PM mkrajew said

  • 2 hearts
  • Report
The worst part was that the whole thing was timed. I don't want a time limit in my Zelda games.

If this temple it timed, I'm not buying the game.
Reply

Posted: Nov 20th 2009 4:26PM jecks said

  • 2 hearts
  • Report
councils of old magic guys or whatever ALWAYS go for the "imprison horrible evil inside something".
Reply

Posted: Nov 20th 2009 4:32PM Scuffles said

  • 2 hearts
  • Report
I generally don't care for timed anything or having to play a level over and over again but I really had no problem with it in phantom hourglass..... If anything I would think people would be complaining that omg noooo I have to sail across the ocean to get to some other island again, which to me seemed much more pointless and was repeated far more often .... but I didn't mind that either

come to think of it I thought I would hate the timer in majoras mask as well but I ended up not minding it either, made an interesting game play mechanic or plot McGuffin or what have you.

I also couldn't stand the graphics from windwaker but I loved them in phantom hourglass, go figure on that one lol

not sure if I will snag this early on or wait a bit for a price drop ...... sadly I am obligated to buy it cause its a zelda game and I love them
Reply

Posted: Nov 20th 2009 5:11PM xxxsam said

  • 2 hearts
  • Report
Do they price-drop the Zelda DS games? I just searched for Phantom Hourglass and several places are still selling it for exactly the same price they had when it was new. Certainly the official retail seems to be the same. Of course, you could always get it cheaper used after a bit.
Reply

Posted: Nov 20th 2009 5:24PM Hiro said

  • 2 hearts
  • Report
NOOOOOOOOOOOOOOOOOOOOOOOOO
This is seriously making me reconsider purchasing this game. I hated the Temple of the Ocean King. It ruined the game for me.
If they get rid of the stealth and timer, I guess it might be alright.
Reply

Posted: Nov 20th 2009 6:04PM Nook said

  • 2 hearts
  • Report
don't bury stuff - especially bad guys, dismember it and burn the individual pieces in different areas of the world - then launch the ashes into space, or mix them in with paints...no...don't do that - whatever gets painted may become possessed!

boring video, looking forward to the game. good to know you don't have to go through areas you have alreay been through, and no timer please, no caustic atmosphere too.
Reply

Posted: Nov 20th 2009 7:21PM mbarriault said

  • 2 hearts
  • Report
I'm loving the music for this game.
Reply

Posted: Nov 21st 2009 12:27AM (Unverified) said

  • 2 hearts
  • Report
But couldn't you effectively skip parts in PH? The new tools you gained allowed you to bypass who sections.... it was like metroid, where you're constantly backtracking throught the same areas, but with new tools making each trip easier and faster.
Reply

Posted: Nov 21st 2009 11:19AM (Unverified) said

  • 2 hearts
  • Report
Nintendo is somehow frustrating us, in order to completely suceed with Zelda Wii.
Reply

Posted: Nov 21st 2009 9:16PM Dees Double Droppin said

  • 2 hearts
  • Report
Nintendo loves to fuck with us!
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

The Joystiq Indie Pitch: Forbidden Island

Posted on Feb 19th 2012 3:30PM

WRUP: Playin' la Vita loca

Posted on Feb 17th 2012 11:00PM

Engadget

TUAW

Massively

WoW