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Reader Comments (267)

Posted: Nov 20th 2009 8:45AM (Unverified) said

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Nice, BUT WHERE IS THE SCORE RATING?!
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Posted: Nov 20th 2009 8:47AM E Honda the Man said

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I hate u
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Posted: Nov 20th 2009 8:50AM Mr Khan said

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Where it belongs. Nonexistantland
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Posted: Nov 20th 2009 8:55AM eat it said

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you must be new here. read the review.
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Posted: Nov 20th 2009 8:57AM RyanS said

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The score is in the same fire you should be in.
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Posted: Nov 20th 2009 9:13AM Giggman said

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You must be new around here...
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Posted: Nov 20th 2009 11:54AM Levi said

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Hey Brian: shut the fuck up. You're dumb if you think a game is better off with a number. Put on some glasses and read the review.
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Posted: Nov 20th 2009 1:12PM karmaghost said

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You read the review, right? You read that he was disappointed. He made suggestions based on different levels of expectations; i.e. if you're looking for what he described (a really tough game that is unforgiving, plus more of everything) you'll probably enjoy the game. If you're looking for L4D1 with more weapons, you'll be disappointed like he was.

How would a number at the end make it any more clear for you? In fact, a number might give you a false impression of the game. If he gave the game a 5 out of 10, you might not buy it. But L4D2 could be the perfect game for you and you'd be missing out.

Number scores are for Metacritic and get you more "clicks." I hate numbers, both 'cuz I suck at the maths and because I don't like what they do to reviews in general.
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Posted: Nov 22nd 2009 3:19PM Brysonial the Bison said

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If you want a stupid piece of crap score righting go to ign. I think not having score rating is a good idea because somes games that have really band reviews like megaman starforce i enjoyed. I know most people probably wouldn't like that game but I do and really to me thats all that really matters.
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Posted: Nov 23rd 2009 12:19AM Brodo said

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Hmmm... not a bad review I guess
It bothers me though that virtually the entire review was just complaining about the difficulty. Not one thing was mentioned about versus mode for instance, which im sure a number of people might want to hear about
Anyways, I got it and tried it out today. Was playing the Carnival Level on advanced and gave up on chapter 3. So ya, I agree that the game is quite difficult
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Posted: Nov 20th 2009 8:46AM E Honda the Man said

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first...for....brainsssssssss
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Posted: Nov 22nd 2009 6:08PM (Unverified) said

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What the **** is "torture porn"? I certainly don't get a boner out of it. Does anyone does?
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Posted: Nov 20th 2009 8:50AM MGTrey said

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I so want. In a zombie wanting hot brainsssss kind of way. Or a regular guy wanting hot brain. Either way, I want this game, premature sequel and all.
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Posted: Nov 20th 2009 10:41AM MGarvey said

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Totall off topic but...who's the girl in your picture?
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Posted: Nov 20th 2009 11:39AM Shagittarius said

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That's Bootlida Backitup.
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Posted: Nov 20th 2009 11:48AM nandokun said

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You can reuse the pyrotechnics at the front of the stage over and over again. Just hit the little pedal in the front and center. Any zombies attacking from front stage will be lit on fire. When the pyrotechnics die out, you can hit the switch again in about 10 seconds.
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Posted: Nov 20th 2009 11:49AM nandokun said

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WTF? Sorry. Wrong reply.
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Posted: Nov 20th 2009 3:25PM MGTrey said

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@M.Garvey: Angel "Lola Luv" Fershgenet. Video model. Bad as hell.
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Posted: Nov 22nd 2009 7:21AM (Unverified) said

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Chris,
I agree with you 100%
Co-op mode is way too hard,
But the game was designed for versus mode gameplay.
Giving this game a negative review would be like giving a fighting game a negative review for a bad story mode.
I demand that you play the other modes, and I'm sure you'll have a blast playing them.
I wouldn't be surprised if you need to update review.
Because I was in the same boat,
I played the co-op and hated the game, I was so disappointed.
But after playing some versus now I'm in love with the game.
Btw start with the FIRST level next time..... It has a story and played easier
Next time please play the game properly BEFORE you review it.... It really is unacceptable behavior, at least you guys are getting the clicks!
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Posted: Nov 22nd 2009 7:23AM (Unverified) said

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By the way,
Wanted to mention that since I play a lot of versus, the thing I hated about left 4 dead 1 was it was unbalances towards the survives.
The game gets so frustrating trying to kill them.
But here is the twist, it's fun to die a lot as survivor in left 4 dead, as long as it is in versus.
So I'm happy they made it harder for the survivors!
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Posted: Nov 20th 2009 8:52AM (Unverified) said

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You suck at video games... and life.
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Posted: Nov 20th 2009 9:28AM Nap said

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I agree with the first half of this statement.. I found the AI director a little too generous in the sense that there are now more houses and little coves to check in to find more goodies. Those red boxes that would normally contain 4 medkits are completely random now and can show up at any time, if you just search for it
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Posted: Nov 20th 2009 10:41AM Uphillbothways said

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I actually agree with the interview.

I haven't played a whole lot of L4D2 yet, but I've taken down the first two campaigns, Mall and Carnival, with some friends on Normal. The AI Director is a hell of a lot harder this time around. I agree wholeheartedly with the review. The first game was a lot more "fun" and accessible. The weird thing is, I really like the new specials, the new weapons, and the new set pieces. If the AI Director hadn't been revamped, I'd like this game a lot more.

On another note, what's the best spot to hole up at the concert? I tried the towers, but that didn't really work. We actually managed to get two people to the chopper when we just hung out in the middle of the stands (we didn't know where the chopper was going to land). I'm thinking maybe next time we make a stand in the corridor leading into the arena. Leave the hallway in perpetually lit with fire from fireworks, molotovs, and gas cans with one guy holding it. Everyone else covers the arena. Of course, scatter for the tanks, and regroup. Easy access to the chopper from there, too.

Any thoughts?
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Posted: Nov 20th 2009 11:15AM Ballistic3188 said

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@drew:
My group chose the stage.
the enemies seem to mostly come from the left or right side. as long as you have 2 to deal with the two sides it should be fine. if they come from the front hit the fireworks display. we got all 4 of our guys in no problem
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Posted: Nov 20th 2009 11:33AM Jerk Face said

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Stage. All the way. Set up the gas cans and the fireworks, get on the stage, and rock fools faces off - with an assault rifle.
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Posted: Nov 20th 2009 11:40AM Alan Strangis said

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I'm with Nap, except for the Christoper Grant sucking at video games part. :)

I've only played through two of the campaigns, but Nap is right in that there are practical reasons for more thorough exploring of nooks and crannies in L4D2. Once my friends and I realized how this is more important (on Dark Carnival), playing on Advanced seemed only nominally more difficult than an Advanced level on the original L4D.

BTW, if you come across the chainsaw during that campaign, try to save it for the Coaster section. It makes running the coaster SO much easier.
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Posted: Nov 20th 2009 11:50AM nandokun said

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You can reuse the pyrotechnics at the front of the stage over and over again. Just hit the little pedal in the front and center. Any zombies attacking from front stage will be lit on fire. When the pyrotechnics die out, you can hit the switch again in about 10 seconds.
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Posted: Nov 20th 2009 12:11PM (Unverified) said

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I kinda agree with the sucking part. I have beat all the campaigns, And never on anything less than normal, and am already playing Verses.

The new version certainly seems harder, but it seems to me that it is making up for the fact that the first game was WAAAYY too easy. Decent teams could fly through most of the maps in a couple minutes. Competitive teams would generally finish VS maps with 190+ health bonuses. Now my friends and I are regularly struggling to get through a map. But when we do, it feels AWESOME.

Are you playing on an X-Box? That could explain it if the new version was designed to up the competitive PC players and was not dumbed down for the console enough. You seem to have had a much harder time with L4D1 than most seasoned players, which leads me to believe it may be a Console VS PC thing.
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Posted: Nov 20th 2009 12:28PM aristokrat said

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While you could fly through sections in minutes, I'm worried about the sound of long spans between checkpoints. Sounds like a return to '90's game paradigms, which I hated. The first game had just about the right length between safehouses, where you'd prefer not to have to go back, but could also dick around and not mind having to redo the little bit you'd messed up.

And I don't understand the complaints about the last Versus mode: you didn't have to stay for the whole campaign, and you could just participate in a chapter or two. It was still fun.
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Posted: Nov 20th 2009 8:51AM (Unverified) said

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"Editors' note: This review is based on the Xbox 360 retail version of the game provided by EA."

Why did EA provide the copy?
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Posted: Nov 20th 2009 8:57AM ClarkyAC said

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Because EA are the publishers of the xbox360 version.
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Posted: Nov 20th 2009 8:58AM (Unverified) said

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thanks for clearing that up
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Posted: Nov 20th 2009 9:17AM darkinchworm said

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Technically, EA publishes both retail versions of the game. Just saying. (And I do mean retail - I'm almost 100% positive they reap no benefits from L4D2 sales over Steam)
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Posted: Nov 20th 2009 10:36AM Ozymandias said

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Got to love the internet, downranked for asking an honest question.
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Posted: Nov 20th 2009 1:09PM (Unverified) said

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I think you've unintentionally came upon why the reviewer is having such a tough time with the game. Playing this on a 360 compared to a PC has to up the difficulty by at least one setting. I never played L4D, yet on the first day on a PC was able to complete Dark Carnival with a group on normal while carrying the gnome around. I've also beat all the other campaigns on normal or advanced. Maybe they should add another setting for 360 gamers because I can imagine it really is a more difficult experience. But leave my PC version alone.
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Posted: Nov 20th 2009 8:54AM (Unverified) said

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Ok, so bad review cause you think it's too hard, I've been playing non stop since release and I think normal difficulty is fine.
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Posted: Nov 20th 2009 9:33AM blindfromthesun said

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The question is: is it a true sequel and better than the first?

I am torn between getting L4D2 on 360 or Borderlands. I found the first L4D pretty hard but quite enjoyable.
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Posted: Nov 20th 2009 10:17AM SmokemeaKipper said

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I rarely play RPGs, I liked borderlands. I found it more FPS than RPG.
L4D2 is hard, but not that hard as the review says. Well, at least on Normal. You just have to know how to play. You DO NOT STAND/WAIT AROUND. Unless you wish to have the AI throw waves of crap at you. Run and stay together. Shoot only the Zombies that attack you and run run run. Stay together. Run some more. You run and stay together, then run...

Valve does need another patch or two to work out the bugs, particularly with achievements not staying awarded
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Posted: Nov 20th 2009 12:59PM Jack Tretton said

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Maybe Mr. Grant doesn't excel at this type of shooter, and his frustration carried over into the review? I'm not excusing the poor review because it *is* mostly about how difficult he found L4D2 to play.
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Posted: Nov 24th 2009 6:05PM Haggard said

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Well, if a game is too difficult, surely that's a legitimate area to criticise?
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Posted: Nov 20th 2009 8:53AM (Unverified) said

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Just makes me wonder if Valve will tweak the new AI Director if they get an overwhelmingly negative response for it. I personally love the game, but you're completely right about the difficulty. It's insane. I don't remember being incapacitated or killed in the original as I am in the sequel. Perhaps this will simply push us to be "super players" eventually. Maybe Valve is getting serious about preparing us for a zombie apocalypse...
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Posted: Nov 20th 2009 9:13AM (Unverified) said

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I think so too. Specially with "Realism" mode.
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Posted: Nov 20th 2009 12:56PM cylet said

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its because we got so good at L4D1 they wanted us to prepare for L4D3: when you get hit once, you realistically turn into a zombie right in front of your friends :O
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Posted: Nov 20th 2009 8:56AM ttocs said

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While I don't disagree with your review of the difficulty of the game, it seems that's all you are focusing on. A game is more than the difficulty. The gameplay is solid, teamwork is top notch, etc. So, while you are scoring the difficulty low, that's only one part to a review. Putting difficulty aside, you should give the rest of the game equal attention if you are going to have reviews on your site. This post sounded more like a rant about the difficulty than a review of the game.
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Posted: Nov 20th 2009 9:02AM (Unverified) said

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Exactly what I was going to say. This is not a review. What about the rest of the game?
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Posted: Nov 20th 2009 9:19AM darkinchworm said

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Agreed. While difficulty does make the game what it is in its purest sense, virtually nothing is said about anything else at all. Quite disappointed in it.
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Posted: Nov 20th 2009 9:55AM AlphakirA said

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This is a true gamer speaking on something that made him not enjoy the game as much as he could have. Would you rather him spew out a review overusing "visceral" and "mind-blowing" instead? This is a review for L4D2, a game that we all know is barely more than an expansion to part 1. If you need Chris to hold your hand explaining the intricacies of the how the game controls, you're on the wrong site. If he had spent time explaining how interesting the characters are, I would've skipped it; he focused on something far more important.

Thanks for the REVIEW Chris, as someone that feared exactly what you said, you just saved me a few bucks.
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Posted: Nov 20th 2009 9:59AM That Burning Sensation said

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What else is there to say? The graphics are little better, but not by very much. The weapons are still pretty standard, but the melee weapons are a nice touch and there are new characters. Tweeks to the gameplay. That about sums it up.
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Posted: Nov 20th 2009 10:03AM ilduce620 said

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Agreed, AlphakirA. While I think graphics and controls are very important, they only warrant a single sentence: "The graphics and the controls are great." BUT, those two components alone a good game does not make.

The best reviews for me are when a reviewer answers the following question: "Is the game fun?" If it isn't fun, it doesn't matter how good the controls or the graphics are. If you aren't having fun playing it, then it isn't worth putting time into.

It's as simple as that.
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Posted: Nov 20th 2009 10:09AM Lou3000 said

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The reviewer mentions that it is definitely more L4D. More weapons, new people, new maps, but the difficulty ruined the experience.

In my opinion, what makes L4D so much fun is playing with four friends and having a good time. Normal difficulty was perfect. People died from time to time, Tanks were hard but not impossible, and the end of the mission was always a blast when you finished. It made for memorable moments like "did you see me hit that hunter mid air with a pipe bomb!"

There is no story in L4D (really), the story is created by the players in the experience. If you have 4 frustrated players, that is a shitty story.
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