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Reader Comments (267)

Posted: Nov 24th 2009 11:54PM Freddie Mercury said

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When 2 friends can make it through all the campains on Expert difficulty (took a while mind you BUT we did it) when you're supposed to have 4 people to have any chance of surviving, the increase in difficulty is welcomed

Posted: Nov 25th 2009 10:20AM Greyze said

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Unfortunately, this is clearly more of a rant/statement than a review. So much of this article is spent at bashing difficulty with bias texts, and then nothing at all was mentioned about the rest of the game!

I'm tremendously baffled by how you had a hard time on "easy" mode though! I know the game is more difficult now, but thats what 99% of the community wanted/needed. The difficulty increase made it much more intense, thrilling, etc which made the whole experience much more enjoyable.
Though I guess it would be impossible to have fun if you keep dieing, but I think this shows much more that you all wasn't playing the game properly. The game is tactical and strategic, just running in and spraying doesn't get you anywhere unless you "work together" which is.. the point of the game?

but I think you should be much more analytical with your reviews because almost everyone here (and almost everyone else where you search) found it totally fine.

Having difficult times on easy... this really does show that none of you played the game properly at all, and this is not my bias opinion you can get the same statement from everywhere else. A good way to prove this would be for us to see recordings of how you guys played.

Anyway, off the difficulty bashing, overall the review was quite poor as it didn't entail anything else, thankfully you don't have a scoring system, because if you did it looks like you would give this game below average.

Posted: Nov 25th 2009 8:51AM OmegaIXIUltima said

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This isn't a review at all. This is just a complaint. I don't agree with said complaint either. I don't agree with the comparison of the directors either. There were plenty of times in L4D 1 where zombies were being thrown at me nonstop. It just seems the zombies were paced out more in a level. There were also plenty of times me and my friends died at the same time, usually through our own fault of not working together properly. The new weapons and changes in L4D 2 make it easier to take out big groups a zombies, so more zombies are placed through out a level, but you still have to work together properly. My question is when you actually last played L4D 1? I haven't played it in several months.

Posted: Nov 25th 2009 9:13AM OmegaIXIUltima said

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This also clearly demonstrates the problem I have with purely written reviews. The reviewer usually ends up talking about one or two aspects of the game but not the entire game itself. They usually end it with just an opinion. A review should not be like that. Score based reviews judge the game on all aspects regardless of the reviewers opinion, usually. Ign tends to be opinionated. For instance, I don't like sports games, but Madden 10 is a good game. Just one person should not review anything.
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Posted: Nov 25th 2009 4:36PM (Unverified) said

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"A typical campaign in Left 4 Dead 1 would take approximately an hour to run through"...

What???? You gotta be kidding, right?
I together with my buddy and 2 bots have finished ALL L4D1 campaigns in 2:40h on our very first play-through on advanced difficulty.
Sure, we play a lot of CS/tf2 and also spent quite some time with pre-release L4D1 demo, but still...

I cant say anything about L4D2 difficulty though, since im waiting for the game price to drop down to 20$ before buying it (no way in hell i gonna spend another 49€ on a game that so heavily lacks in content like L4D1.)

Posted: Nov 25th 2009 8:32PM (Unverified) said

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Hahahaha oh god you guys must really really be terrible at this game. Now i'm not one of those 'pro gamers', but it really didn't take much to beat the game on advanced when first time playing (i didn't play L4D1), i really don't want to guess how much friendly fire you must have been spraying at eachother...
The game is in no way of gruelling difficulty, though you are probably one of those people who have just played on the horrendous console controls, as this console port HAS NOT BEEN MADE ANY BIT EASIER AS USUALLY IS THE CASE, than the PC version.

Posted: Nov 28th 2009 1:40AM (Unverified) said

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Everything, and I mean EVERYTHING that this guy said is 100% true. On no game ever before have i EVER seen anything so hard... on NORMAL difficulty. It starts out fun... Yea, I can't wait to see how I get to fight the horde this time. AND THEN.... BOOM!!!!!! A tank, a smoker, a charger, a spitter, an attack force of clowns followed by endless amounts of common infected. Now all you're teammates are incapacitated and you're standing there- no ammo, no health, bashing enemies with your pistol(s) knowing that you have three more hordes to go. And then... You're given a fun little trip ALL the way back, 20 minutes in the past, to the safehouse... and the 360 achievements expect that you do ALL the chapters consecutively... or no reward. And I haven't even tried on Advance. Oh, and while you're fighting the same horde 20 times in a row, you can enjoy the sound of you and every single teammate yelling "reloading" every 4 seconds. They really have A LOT to discuss if they plan on having a "Left 4 Dead 3"

Posted: Nov 30th 2009 6:09PM (Unverified) said

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I never played the first Left 4 Dead, nor am I a big shooter player. I play on Advanced on Left 4 Dead 2 though and that's the right level of challenge for me, obviously if you have a group that doesn't work... You have a group that doesn't work. With 4 decent players who know the map and know to work as a team though, it's enjoyably tough.

Posted: Nov 30th 2009 10:30PM (Unverified) said

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I haven't ever replied to a podcast or review of a game on this site, I have mostly just enjoyed listening tot he opinions of the crew and enjoy the banter that ensues, however the this podcast has actually managed to piss me off so much that I had to write something to get this feeling of my chest.
Namely your last podcast and review suck fucking balls.

Apart from being being nothing but a bitch fest about one game then taking people criticisms as some sort of whining response. You say your good players due to playing a lot of games, Id say that you play a lot of games and good a voicing your opinions, being good players is up to scrutiny, firstly Ill start out by saying I was very disappointed in L4d1, It fell well below my level of expectation in terms of balance, fun and re-playability. the computer ai was mediocre at best and was pretty predictable in its options and repeated situations. The weapons were boring and simple and the levels were WAY to short. I was completely ready to never play another l4d ever again, then I got a free birthday copy of l4d2 on steam and begrudgingly gave it a try.

I now could see the difference, gone was the boring scenery and light was introduced, the horde instead of coming at us in small 4-6 pairs now came in droves, we could swing our melee weapons with glee and enjoy the feeling at the end of a campaign that we had done a great job of surviving, there was a challenge. The game introduced a sense of balance on the side of the horde, which is what it should have had in the first one. the players are out numbered, underpowered and without a clue. We had to work for our victories and so it meant that each victory meant something, we now had to get smart with our shots, conserve the ammo and switch to hand to hand in parts to cut a swath through the horde. It seems that with playing games for so long you've grown a little complacent that you are not lead to victory by the hand and that not every shot is a instant kill. The settings introduced work perfectly for those that have actually bothered to play the game since the beginning (for better or for worse) if you cannot keep up then maybe you should look to playing a little more and improve your aims. I heard at the end of the podcast that you mentioned pc gamers not suffering the problems that the console owners, maybe its that the console hasn't been toned down like the last one probably was, maybe its that you've acquired the version that you would be playing if you were a pc player, if you don't like it well you have a choice, you could continue to bitch about the difficulty whilst not actually trying to figure out what it is your doing wrong, or you could sod off and play the console sweet heart that is MW2. All in all it seemed you wasted the show bitching about your lack of skill that was pushed a little by the developers. If you don't like it go play something else, leave the game as it is for those that can handle being made to actually improve some what in playing the game.

I hope that int he end you get what you want , I hope that valve goes "fine fuck it those bitchy little fucks are going to get lead around and play in easy mode in whatever setting if they want" and give you a watered down version of the game for the console.
I just hope they leave it as it is for the pc crowd.

Sincerely
BRP

p.s. to those on the replys saying pretty much what I have to say on this good on you, I dont think console owners are any less skilled at games then pc gamers, but its bitchy reviewers like this that can influence the less well known in games to get the wrong opinion of games and the people who play them. Stand up for you right to work for your goals in games, dont let it be turned into a holding your hand culture.

p.p.s on the other hand MW2 sucked balls due to it going to console so maybe that's why the reviewer loved that game so much :/

Posted: Dec 4th 2009 11:42AM Professor Lario said

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test

Posted: Dec 6th 2009 9:23AM (Unverified) said

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Unlike many people, I'm not going to accuse this of not being a review. Obviously a game's difficulty is a component of its playability. I can name many games made worse by being either too difficult or too easy.

I will say, however, that Chris Grant isn't being very professional. You can't say a game is too hard without being absolutely certain you aren't playing it incorrectly. You don't become certain of that by dismissing different perspectives as, and I quote Grant here, "obnoxious". He doesn't appear even the least bit concerned that not everyone found L4D2 as hard as he did. Might it be because they had better aim? Better team mates? Better strategies? Better luck? Are they just lying? Chris Grant doesn't even seem curious.

Although Left 4 Dead demanded a very unique play style on the higher difficulties, many people managed to play through it on Normal like a zombie re-skin of Serious Sam. That wasn't necessarily the wrong way to play, but it wasn't the only way, and it probably wasn't the way Valve intended. And now, for better or worse, Left 4 Dead 2 can't be played like that except on easy. If that bothers Grant, it's a legitimate criticism, but he neglects to even acknowledge the role that play style has and instead makes a blanket judgment about the game's difficulty, assuming that anyone who had a different experience must be some kind of basement dwelling shooter god. If that isn't the wrong attitude for a reviewer to have, I don't know what is.

Posted: Dec 13th 2009 11:06AM (Unverified) said

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Ya know, playing L4D 2 is like eating a chocolate bar when you know you've got a bad toothache. Sure, it's sweet and fulfilling at first...then it just turns to pain that makes you wish you never started it.

I was so hyped for L4D 2 that for a good fifteen hours I didn't even notice the annoying little things that kept happening:

1. For some reason, the zombies like to swerve right under your face (or from a distance) get behind you, and them slap you upside the head. A majority of the times, when there was NO ONE there, a zombie would appearout of nowhere and smack me down. I don't even know how to explain that one so, meh.

2. There's really nothing else to say that hasn't been said in the review. This games difficulty is ridculous--but I'll be damned if I didn't have fun during the monumentous moments of intense frustration.

And yeah, I probably logged in a good 724 hrs of playing the first L4D nonstop so it's not because I need more practice. That ship sailed during hour 500

Posted: Dec 13th 2009 1:41PM (Unverified) said

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"And yeah, I probably logged in a good 724 hrs of playing the first L4D nonstop so it's not because I need more practice. That ship sailed during hour 500"

That means nothing. For one thing, you might have been playing L4D on easy or normal. Neither of those difficulties forced good playing. More importantly, though, L4D2 is a different game. Part of where a lot of people go wrong, Chris Grant included, is assuming that because it's only been a year since L4D, L4D2 is just a standalone expansion pack with different skins and environments but the exact same experience. And when some of the habits they formed in L4D don't carry over so well they assume that L4D2 is inferior somehow, and instead of adapting they write it off. It's lazy.

Communicate with your team. Have a little patience at first while you're learning the maps. Learn to find a balance between constantly moving forward and finding supplies. Utilize the melee weapons (!). Stay together (!). Soon enough, you'll be playing the game like it was meant to be played rather than just a re-skin of L4D on normal - IE, finding a corner and spraying your weapon for a minute or two before finding another one. After that, you've earned the right to criticize L4D2.
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Posted: Dec 23rd 2009 10:21PM (Unverified) said

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It's definitely harder than the first game, but not hard enough that it's no longer fun. This review is ridiculous.

I'm not that good at games, and I tend to stick to easy/normal in most games and I've played this a ton on Normal and never once found it excessively difficult, or failed out and all 4 died. That's with playing with CPUs and my (idiot) friends.

Re-evaluate your careers as videogame reviewers if this is too difficult for you.

Posted: Jan 1st 2010 5:42PM (Unverified) said

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Read this review again after the hype and hate died down, and I can say for certain that this review still sucks.

Posted: Jan 1st 2010 6:21PM (Unverified) said

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I bought the game on the PC and found Easy and Normal damn easy, Advanced got a bit of a boost as far as difficulty because in Left 4 Dead 1 it was almost exactly the same as Normal. The new director doesn't really give you breaks very often, how does this not add to the suspense? You are less likely to get a health pack and more likely to get a jockey humping your face, and this doesn't make the game any more suspenseful to you? But a director that panders your mediocre skill does?

Posted: Jan 2nd 2010 1:05PM (Unverified) said

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I found the game only some what difficult on normal. A friend and I beat the campaigns with few to no deaths. He was killed at the end of Dark Carnival (I barely survived, jumping on the chopper with a jockey on my head), and I died at the end of Parish, but let me say this... if you are injured on the ground, but still inside the chopper/boat, THAT SHOULD STILL COUNT! DAMN YOU VALVE! DAMN YOU!

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