Paramount has announced that it's bringing the downloadable Star Trek D-A-C -- based on the recent film -- to the Mac. The game will be released with the help of TransGaming, meaning it will utilize Cider, software that allows PC games to be run on Macs. In other words, your hopes of experiencing the mediocrity of Star Trek D-A-C in an Apple native format have just been dashed. Sorry.
The game is scheduled to launch this December and is currently available for pre-order at GameTree Online.
Reader Comments (17)
Posted: Nov 20th 2009 4:15AM President Taco said
Windows emulation is the best thing to ever happen to Mac gamers.
Reply
Posted: Nov 20th 2009 4:19AM (Unverified) said
Really? Does this game even have a community to make it commercially viable? Wouldn't it be best to just sweep this under the carpet ASAP?
Reply
Posted: Nov 20th 2009 4:37AM (Unverified) said
Cider being based off of Wine would make it *not* an emulator, but rather a compatibility layer. Emulation is when you simulate a hardware environment, which is not what happens here.
Reply
Posted: Nov 20th 2009 4:42AM sonicspike41 said
Just guessing, but does this program/layer merely redirect certain calls to their Mac counter parts? Like redirecting any Direct X calls to use the Mac variant instead?
I remember that's how they got Halo 2 working in XP, by redirecting the DX10 calls to ones that would work properly in XP.
Reply
I remember that's how they got Halo 2 working in XP, by redirecting the DX10 calls to ones that would work properly in XP.
Posted: Nov 20th 2009 4:49AM (Unverified) said
Halo 2 working on XP was easily done because it arbitrarily required DirectX 10 but didn't use any of it.
It is a compatibility layer in the sense that it re-implements DirectX to just forward to other system libraries. Direct3D calls for example are handled, then passed to the OpenGL library as OpenGL calls.
The compatibility layer introduces a small performance hit, but not really much. In this case, the conversion is done by taking the source code of the game, and implementing the compatibility at compile-time, so the calls aren't necessarily always converted at run-time. It would be essentially a program that runs on OSX.
The use of Cider/etc for porting games is a lazy way of doing it instead of re-writing the rendering and input for each platform manually(which would result in a major performance boost), though it does save on development costs.
Reply
It is a compatibility layer in the sense that it re-implements DirectX to just forward to other system libraries. Direct3D calls for example are handled, then passed to the OpenGL library as OpenGL calls.
The compatibility layer introduces a small performance hit, but not really much. In this case, the conversion is done by taking the source code of the game, and implementing the compatibility at compile-time, so the calls aren't necessarily always converted at run-time. It would be essentially a program that runs on OSX.
The use of Cider/etc for porting games is a lazy way of doing it instead of re-writing the rendering and input for each platform manually(which would result in a major performance boost), though it does save on development costs.
Posted: Nov 20th 2009 7:00AM John Z said
From a development standpoint, then, wouldn't it be far smarter for companies to write their routines in OpenGL and then when compiling for Win/OSX, have the wrappers there convert the calls to DirectX/Core Graphics? Or am I missing some critical bit of information about how DX and OpenGL work?
Reply
Posted: Nov 20th 2009 10:56AM President Taco said
Whatever technicality makes you feel better buddy.
Reply
Posted: Nov 20th 2009 11:10AM trainwrecka said
That's too bad. Games running natively on the Mac - read: designed with the Mac interface in mind - always feel better.
Reply
Posted: Nov 20th 2009 12:36PM (Unverified) said
That's cool. I want a Mac now. I so tired of my damn Dell. That company sucks and isn't what it used to be.
I'm saving for a Mac now...
Reply
I'm saving for a Mac now...
Posted: Nov 20th 2009 6:47PM (Unverified) said
D-A-C? Weak tea! Hokum for rubes! Give us an OS X version of Star Trek Online and then we'll talk.
Reply
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 108 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments









