Five years ago today, Blizzard unleashed the World of Warcraft
, a scourge that went on to ruin countless lives and make venture capitalists around the globe throw millions at any monkey with an MMO idea. The game has sold beyond 8.6 million units
in the US and that's not even accounting for the millions of players
happily handing over $15 a month for an Azeroth fix.
The full cultural
impact of World of Warcraft
can't yet be comprehended, as the phenomenon
marches on into the Cataclysm
. One day we may be able to grasp the myriad ways WoW
has impacted gaming, but that date with epiphany appears to still be a ways off.