Gameloft talks up Android support
Gameloft announced today it's planning on releasing games for the second generation of Android phones and reiterated its support for the current generation of devices using Google's mobile platform. The affirmation comes a mere weekend after the mega mobile publisher's finance director, Alexander de Rochefort, stated the company planned to "significantly cut" its development for Android devices.
Gameloft's statement today in no way negates Rochefort's words, as the latest release is just some yammering about the second generation devices allowing the development of high definition games, but the timing and its lack of substance is suspect. The executive previously noted Gameloft sold "400 times" as many games on iPhone as on the Android. Of course, if Google's platform develops a more significant install base, we're sure Gameloft will be happy to invest more and take everyone's money equally.
Gameloft's statement today in no way negates Rochefort's words, as the latest release is just some yammering about the second generation devices allowing the development of high definition games, but the timing and its lack of substance is suspect. The executive previously noted Gameloft sold "400 times" as many games on iPhone as on the Android. Of course, if Google's platform develops a more significant install base, we're sure Gameloft will be happy to invest more and take everyone's money equally.












Reader Comments (Page 1 of 1)
ill trooper @ Nov 24th 2009 3:25AM
Android is already shaping up to destroy WinMo and WebOS... There will be plenty of people buying quality games, I'm sure they'll be there, like all the other major devs.
GiggMan @ Nov 24th 2009 8:47AM
If it gets better email and exchange integration RIM (Blackberry) had better watch out.
Nicko @ Nov 24th 2009 4:14AM
Well good! I just bought a Droid, and I have to say it is AMAZING! Graphical capabilities are pretty nice too. Now we just need some more good developers to take advantage of the hardware.
Filthy Assistant @ Nov 24th 2009 6:39AM
I just got a Droid and it doesn't seem that great. I mean, the gold plating is nice but it just sort of stumbles around and says "oh dear" a lot.
dextro @ Nov 24th 2009 8:31AM
You're lucky then, the one I got just keeps running around beeping at everything... I have no idea what's going on with him...
Last time I buy a droid at those traveling merchants I tell you.
Moris @ Nov 24th 2009 9:30AM
@Dextro: I see what you did there :)
bak @ Nov 24th 2009 9:32AM
Must be a bad motivator. My Droid is fine.
Darth Bradwart, The Dark Lord of the Sith-ATDF Co-Founder @ Nov 24th 2009 9:33AM
Mine keeps asking if I want someone killed. It's getting harder to tell him no, too.
Ghen @ Nov 24th 2009 8:24AM
I'm pretty sure if you run the numbers you'll see the iphone has 400x the users per day over the last 3 years than Android. It's a new market. It would be nice to see the numbers in per person per year downloads.
Moris @ Nov 24th 2009 9:32AM
I see what you did there :)
Moris @ Nov 24th 2009 9:32AM
...what is wrong with this commenting system :P
coolbho3000 @ Nov 24th 2009 9:42AM
On Android, users feel that they are entitled to an array of free applications because for the first three months, the Android Market lacked any sort of payment system, making all applications free. People have really high expectations for paid apps, and this, coupled with the fact that you can return apps within 24 hours, really kills a lot of the niche games/applications market.
The return rate for my Android utility that costs 99 CENTS can be well over 25%, and on top of that, Google/carriers take 30% off each sale.
JXCgunrunna @ Nov 24th 2009 9:47AM
I have been very happy with my paid apps. Especially Open Home and Better Keyboard. They do not run perfect but they also don't say they fully support Android 2.0 so its expected until they update them.
Perno @ Nov 24th 2009 2:01PM
Coolbho3000: Maybe your utility just sucks. There are many more Android users now than when the apps were free for the first 3 months (so there goes your first argument) and if anything, having a return policy would make it more likely for someone to take a chance on a crappy $.99 utility.