We talked about the trailer for Turbo back in April, and now director Jarrett Conaway has put the entire short film up on the web for maximum watchability. While it's a short film, it manages to make a movie about video games look like ... a movie about video games (and not some overblown Bay-gasm). It also stars Justin Chon, one of the bit players from this weekend's mega-money-making New Moon, though he's thankfully not playing an emo crybaby in this.
Conaway describes his film as"The Karate Kid meets Tron," but it actually feels more likeThe Wizard updated with tons of CGI. Except there's no Nintendo Power Glove in it. But don't fret, there are gloves in this short film. And they definitely have some power.
Check out all of Turbo after the break. Conaway is hoping to make a full-length version of the film soon, which means you could see Turbo: The Video Game of the Video Game Movie at a store near you.
This movie looks amazing for a semi-amateur project. But the title? Meh, reminds of Power Rangers (Turbo: A Power Rangers Movie). Don't like it at all.
--- Also: "there's no Nintendo Power Glove in it."
It wasn't a Nintendo peripheral. It was purely a PAX/Matell third party product.
I doubt games... at least home consoles... will ever come to this. Yeah, it might look fun to play for a while, but when I game, I'm not really interested in breaking a sweat from exerting all that energy and I dont think many of us are. I remember a tekken machine at Gameworks that was basically like this but that machine tanked... very much a spectator game as it drew the crowds, but no one would want to try it.
Obviously if the tech does get to the level in the movie there will be a control option that just approximates your movements since every one won't be in kung-fu shape. I was just thinking that there was probably somebody in the back of that arcade saying "Fuck virtual reality, I'd rather use buttons." That person probably doesn't play that many games in the future.
This is what every real life martial artist tells himself when his 6 year old sister beat him at Street Fighter... "If I was using real moves you wouldn't stand a chance"... yeah buddy... keep dreaming.
is that f****** right c****? i see p***** b****** like you hiding behind your anonymous username and you know what you couldnt stand up to s**** in real life! I could smack you down like that your pathetic picking fights you could never win coz your some fat nerd who lives with his mum and you couldnt do shit in real life.
okay im not very good at this... i need inspiration *goes to a youtube video comments*
Looks cool, would love this as the future of gaming, would be a whole lot more fun then simply bashing buttons, okay, for lazy ass people, maybe not, they can stick with home consoles, but this would be kick ass as a replacement to arcades :D
Having said that, overly / extremely cliched and use of Street Fighter moves (dragon punch wins the game) assures this will never be anything other than a 'D' movie (basically a "B movie").
I wouldn't be surprised to see this as a Sci-Fi original some day...
Utterly horrible. So the f/x were somewhat passable, big whup. The acting was worse than the real actual street fighter movie and the premise looks like it was dreamed up by a 6 year old after playing his first tekken game...... As for the future of video games. Never in ten billion years. When will people learn that motion sensing will never me more than a novelty. Sure its fun for about 20 minutes but after that, you'll never pick up your wiimote and play that game again. This game reminds me of why non gamers think gamers are a bunch of nerdy nerds playing nerdy games. Who the eff says Ka-boom anyways!?!? If it is ever made full length, best to leave it for the dollar section at your local Target and hope naive parents pick it up for their child after its gone on clearance.
I really believe the novelty comes from the fact that it isn't applied on the scale most people would like to see. I agree motion sensing such as the wii's is more a fun and interactive casual thing, than hardcore gaming. But if gaming reached this level of interaction, novelty would be an understatement. This is almost the stuff gamers dream about having. Minus the Ka-Booms.
I actually would prefer a virtual world that revolved around me, it seems a novelty now, only because it hasn't been instigated the way one would like. Wii got boring because it wasn't used the way many would have hoped, boxing wasn't as free and open as I hoped it would be before playing wii and shooters are still rather rubbish when you would think Wii shooters would be the future.
I would personally love to play games like this if possible, not only would they be more addictive, they would keep me fit from all the prancing about, and the best part is, I wouldn't need a TV, HD scart cable and all the other annoying bits modern day consoles require, I want my whole living room to come to life rather then just my tv, I want to blast Crysis robots right there in front of me and why not?
Don't get me wrong, it can be a good thing, thats why I had the eyetoy, now have the PS Eye and am looking forward to the motion sensors on the PS3. There are certain games that do work with motion sensing technology. As a peripheral, its a great addition to a console. But if its all you can do, then your going to get bored really fast. You said it, its casual. And seriously c'mon, theres no way you can get a 10000+ combo, fight off hordes of enemies, traverse giant landscapes and do all of the insane finishes with Kratos' blades using some sort of motion based system. Impossible. I'll take a Dualshock three anyday.
Well put, both of you. I've found things like the Wii to mostly be fun for drunken nights with buddies. This discussion is very similar to some of the dev talk about using Natal as part of the game. Was it the CoD franchise I believe? They talked of using Natal to "signal squad members" and "motion throwing a grenade to throw one", yet the rest of the controls are done on the controller. It's nice to see some more depth, but if that's all it will be used for then it does wear down to novelty.
For a amateur film it had good production values and semi-good acting. Hard to watch after a while but not bad. And yeah, it is very Wizard meets Karate Kid-Tron.
It was a bit hard to watch though. The game was basically a mash-up of DDR and Street Fighter (funny how the game they played was a sequel) which I think would be cool for a year or two then eventually lose its appeal.
And because videogames are not just for kids anymore the entire concept is only catering to the 12 to 16 year olds. Chances are you won't find a 51-year old in an arcade with groupies wearing a shirt that says "GrandpaTron" on it but you might find that same guy playing Uncharted 9, Final Fantasy XXXXXXXII or Halo: ODSTABCXYZUCME on his couch (with a controller that actually offers feedback).