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Reader Comments (45)

Posted: Nov 26th 2009 3:09PM RKN said

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I believe he is wrong in that the PC version has both the top-down and over the shoulder views whereas the console versions only have the latter.

I don't understand why the PC version couldn't have launched first and the console versions come later. Look at all the times with multiplatform games, the PC version comes out months after the console versions.

If the PC version came out first, were the console gamers going to complain? PC gamers complain when they get late ports but nobody cares.
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Posted: Nov 26th 2009 3:15PM (Unverified) said

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"If the PC version came out first, were the console gamers going to complain?"

In this case, I wouldn't have. I felt like I was playing a 11 year old PC rpg anyway when playing dragon age.

But at the same time you need to learn that PC will always take a backseat to consoles with multiplatform games and stop crying about it every time it does cause it's getting a little old. /toughlove
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Posted: Nov 26th 2009 3:20PM RyanS said

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PC versions of games usually take a lot more testing since there are so many (possibly millions) of different configurations for PCs. You have to go out and test the most common setups. That could anywhere from 5 to 100.

Consoles have 1 or , maybe 3 different hardware configs.

You push out the console versions first to get them out the door, raise some money and continue working on the PC version with the new funding you just created.
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Posted: Nov 26th 2009 3:25PM Kleptomaniac said

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It is pretty unfair but recently at least the PC ports that have come at a later date are optimised well for example Resident evil 5 and off the top of my head Burnout paradise.

@tmac You've made it pretty clear you like neither dragon age or PC gaming so why are you in this article?
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Posted: Nov 26th 2009 3:30PM RKN said

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"But at the same time you need to learn that PC will always take a backseat to consoles with multiplatform games and stop crying about it every time it does cause it's getting a little old."

And yet Bioware bothered to release a Character Creator for the PC version before the launch of the game, is giving it an editor for the community to create a shit-load of mods for, it has PC exclusive achievements, etc. And I will say, thank you Bioware. If you can do the same for Mass Effect 2, I would immensely appreciate it.
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Posted: Nov 26th 2009 3:38PM (Unverified) said

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I hardly think any of that's worth getting wet over, but that's why I'm a console gamer.
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Posted: Nov 26th 2009 3:43PM RKN said

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Hey, no problem, different strokes for different folks.
Though you have to admit the toolset looks very promising.

http://dragonage.wikia.com/wiki/Toolset

With it, the community can build much more than simple mods, they can make content just like the DLC EA will sell to us.
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Posted: Nov 26th 2009 3:44PM (Unverified) said

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Tmac, Dragon Age was a pretty modern title. Having the best graphics is not the most essential thing to a title being good. It had solid gameplay and a good story, and that's all that matters.
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Posted: Nov 26th 2009 3:50PM (Unverified) said

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"It had solid gameplay"

No it didn't, the damn thing played itself! That's why I call it a 10+ year old game, because it plays like one. The awful combat is what kept me from liking the game, even with the cliche setting and story that I kind of liked. I'm just glad they're not bringing that archaic garbage over to Mass Effect 2.
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Posted: Nov 26th 2009 4:26PM Huey2k2 said

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@ tmacairjordan87

Awful combat are you kidding me?

Are you playing the console version on easy or something? I personally have the PC version and am playing it on normal and the combat is absolutely wonderful.

It makes you think, it's tactical, and it can be challenging. I am not sure what more you could really want from an RPG?
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Posted: Nov 26th 2009 4:49PM TheDarkWayne said

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how was the setting cliche? What fantasy series has ever had elves be anything but seren, immortal nobles instead of poor downtrodden second class citizens? Or mages be leashed to a church organization? The only other fantasy thing i can see with a similar story is A song of ice and fire, and that's hardly cliched. I agree some of the stuff was cliched like the Grey Wardens basically = Jedi, but on the whole it was a very unique world.
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Posted: Nov 26th 2009 6:34PM (Unverified) said

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I want to actually control my combat, and have it work based off my skill like Mass Effect and Borderlands.

I don't want the computer running 90% of it.
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Posted: Nov 26th 2009 6:42PM Huey2k2 said

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@tmacairjordan87

Computer controlling 90% of your combat? What game are you playing?

I have the PC version with the friendly computer AI turned off completely and I micromanage every single thing they do. The computer does absolutely nothing for me when I am in combat.

Stop trolling.
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Posted: Nov 26th 2009 3:13PM (Unverified) said

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Good read, thanks joystiq
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Posted: Nov 26th 2009 3:36PM (Unverified) said

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Yeah, long too(not complaining though)
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Posted: Nov 26th 2009 3:22PM (Unverified) said

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I do hope they put more work into Mass Effect 2 dlc, maybe even do what they did with dragon age and give a big peice out for free to everyone buying the game new.

I know that the collector's edition comes with a cerberus card that gives access to "bonus content" but that could be anything from DLC to a friggin wallpaper.
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Posted: Nov 26th 2009 3:23PM Mazrael said

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Any word on a fix through BW or MS, to sort the dlc achievements that were unlocked before MS added them to Xbox.com?
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Posted: Nov 26th 2009 3:36PM (Unverified) said

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Hell I'm still waiting for them to fix the basic DLC that came with the game.

http://img26.imageshack.us/img26/7782/screenshot2009111317164.jpg

I also notice thread of these sorts missing or disappearing from Bioware's Forum. How can they expect us to buy new content when they haven't patched the old content? Hell they sold part of the game as DLC, things like Stone Prisoner and Warden's Keep. The games been more about how to nickle and dime than about quality.

I'll never buy another Bioware game who ever was in Black Isle is long gone or retired.
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Posted: Nov 26th 2009 3:42PM (Unverified) said

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Black Isle went to Obsidian, genius.

Stone Prisoner and Warden's Keep were not required to play the game. I love how people say 'oh u haz 2 buy it!"
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Posted: Nov 26th 2009 3:45PM (Unverified) said

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Also you can tell Warden's Keep is actually an unfinished plot line that they decided to turn into DLC. If you've played it you know what I mean the Warden researching Blood Magic, returns to the tower saying something along the lines, "Return to me and check up on my research." Except you can never get inside the building ever again.

Instead of finishing the content they just turned it into a market place. All the content, especially Stone Warden is extremely short, the damn thing costs a huge chunk of what the actual game costs. The damn NPC is worthless and the content poor.

Honestly the game mechanics are nigh on the border of moronic and dumb. With stats ranging in arbitrary figures like 42. Why not max out at freaken 12 or something since there's not that many armors worth of note.

Why does armor only mitigate damage and no help deflect it? Shield? Only absorbs damage. Why does dexterity or whatever they call it in this game, the only thing that can prevent damage?

This game was so disappointing I ended up going back to play Baldur's Gate 2, NWN 2, and just recently started trying DDO Unlimited.
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Posted: Nov 26th 2009 3:49PM (Unverified) said

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I didn't say the content was required but if they made it withing the development time used to create the game, then cut the pieces out just to sell it. That's unethical and immoral business practice. Just cause you can get by without something doesn't mean it's ok to sell it seperate.

Black Isle went to Obsidian but Bio Ware is somehow created with Baldur's Gate II, in fact any review mentions this if you have been out of the caves long enough. Because although the members left Black Isle became BioWare, and received all credit.
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Posted: Nov 26th 2009 4:05PM adrunkamputee said

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I like your party set up tafuub. You know what Alistair would do if he had a million dollars? Three chicks at the same time.
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Posted: Nov 26th 2009 4:08PM (Unverified) said

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But Stone Prisoner is free, so why complain?
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Posted: Nov 26th 2009 4:47PM TheDarkWayne said

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you're crazy if you think the Stone Prisoner DLC was worthless. It can hardly be called short since it gives you a companion for the whole fuckin game, and man, the character itself, how could you not love him? He's basically a magical HK-47!
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Posted: Nov 26th 2009 10:19PM (Unverified) said

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@Darth
Here, I'll give you my feces. It is free, don't complain!
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Posted: Dec 3rd 2009 8:32AM SugarDaddy said

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@tafuub:
NWN2? Are you kidding? That game is atrocious. It doesn't even have mana. You have to rest after every battle. That's not even fun. That's just tedious. Not to mention the story is complete and utter garbage. That game is not even worth playing and doesn't hold a candle to Dragon Age.

Anyway, you're a troll.

"Why does armor only mitigate damage and no help deflect it? Shield? Only absorbs damage. Why does dexterity or whatever they call it in this game, the only thing that can prevent damage?"

Um, because that's what armor does... You think taking a hit to the nuts while wearing armor doesn't hurt at all? Besides, there's also a component called armor penetration that you failed to mention. And Dexterity represents a character's ability to dodge. So ya, that makes sense too. I question whether you even played the game. Because there are also blocks and missile deflections. Blocks are even represented in the fighting animations.

Go back to living under your bridge, troll.
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Posted: Nov 26th 2009 5:01PM BrockObama911 said

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Woe woe woe was that a jab AT or FOR the Daily Show? You better clarify that.
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Posted: Nov 26th 2009 5:02PM BrockObama911 said

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Woe Woe Woe, was that a jab AT or FOR The Daily Show? You better clarify that!


Also sorry if this is a double post, seems my shit isn't loading right.
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Posted: Nov 26th 2009 6:53PM DreamingDarkly said

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Its great if they port Mass effect to the Ps3, but....and this is going to sound jerkish (and possibly foolish)....I hope they don't add a bunch of new content like scamco does with their ports.

I realize that they will need more of a selling point for the Ps3 but adding more content to the port seems like a f u to people who played the original 4 years ago.
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Posted: Nov 26th 2009 6:56PM (Unverified) said

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I love all the Bioware stuff. It's funny to read Greg's comments on the essential nature of DLC, since he's answering from a 'PR' standpoint and a gamer standpoint, but the harsh reality is $$$. Dragon Age is epic - and cost an epic amount to produce after a mammoth 5 year development cycle. Having to also hire a third party developer to finish their console skus must have meant the break-even sales volume is probably somewhere at 3m++ units.
So what he's really saying is that DLC is essential not for the gamer, but for the EA bank manager. They will probably break even in 2019, even though I LOVE the game.

EA would never have greenlit this game given the state of the console industry today. Too big - too expensive.
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Posted: Nov 26th 2009 6:55PM apocacrux said

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Great interview and its an amazing game. I will certainly be getting the next set of DLC.
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Posted: Nov 26th 2009 10:53PM (Unverified) said

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Now i want to get Dragon Age even more.

http://www.youtube.com/watch?v=gyeemtS1jII
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Posted: Nov 26th 2009 10:51PM (Unverified) said

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Game's not a technical marvel on consoles at all, but boy is it a good game on every other department. Character interaction, the whole richness of the world itself... only Bioware has achieved that level of depth, IMO (Not even Square!)
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Posted: Nov 27th 2009 12:29AM MaJoR said

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I know this guy is just covering his company's rear end, but this is a load of bull. They have NPCs that ADVERTISE premium content. So the NPCs and systems to start the quest are already there (and advertising it), and the content was available and ready to go into the game at launch. Even if this is "new" content, the fact it already existed, finished and complete and ready to go into the game when the game is released, means that this is content that should have gone into the finished game and was excluded to increase the overall cost of the game while keeping the main sticker price people see down to the normal level.

I have no problem with raising the price of the game if it is worth it. My problem is that they are trying to trick people into thinking the game is cheaper then it is. Just put it all in, remove the ads, and raise the price. And no DRM or hidden DLC activations please. If it is worth it, people will pay for it. There is no need to try to trick people.
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Posted: Nov 27th 2009 11:58AM (Unverified) said

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I'm just having a bit of a hard time understanding how people can complain about lack of content in Dragon Age. Seems incredibly content rich to me. Adding in the additional DLC content on the side seems perfectly acceptable to me. There has to be a point where you draw a line and say, "This is the main game," and, "This is DLC." Should there be a certain window between the release date and the DLC so that people don't complain about having to pay for it? I just have a hard time understanding these complaints.
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Posted: Nov 29th 2009 1:13AM (Unverified) said

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You do realize that they cannot possibly continue working on the main game up until the release day, right? In addition to the time spent actually printing the game, they have to submit the game for final review to the ESRB, with enough padding afterward to make any changes necessary based on that evaluation. The XBox and PS3 versions need to be reviewed as well for release on those consoles, furthering the amount of time ahead of release date the game had to actually be finished (even more so for the PC version of DA).

So, let's just be conservative and say that amounts to a mere two months. Now, what could the teams do while they wait for those processes to finish? Sit on their asses and play pattycake? Or perhaps take some of the half-finished content that had to be cut before release, and finish it up as DLC, in what they probably imagine is a great effort of love for their customers?

Now, not all release day content works like this. Some companies do cut content from the game just to sell it later, and it possibly even happened with DAO. No one here really knows (although I don't believe that to be the case). Just trying to point out that launch day DLC isn't always a nefarious plot against you.
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Posted: Nov 27th 2009 1:55AM GuardianLegend said

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I wish the PC version had 360 controller support w/ rumble effects.

I'm talking to you, too, PC version of CODMW2 !
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Posted: Nov 27th 2009 7:16AM (Unverified) said

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I'm glad they are starting working on the PS3 too, but from a technical point of view, the PS3 version of Dragon Age is a big mess.
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Posted: Nov 27th 2009 9:50AM sapient2k7 said

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I have had no problems on the PS3. What problems have you been having?
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Posted: Nov 27th 2009 9:50AM sapient2k7 said

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I have an 80 GB (s0ftwrae compatibility with PS2) version).
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Posted: Nov 28th 2009 6:12PM The Pirate said

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Errm, the general thinking is that the PS3 version actually looks a hell of a lot better than the 360 version (the PC version obviously looks the best). Ive also played Dragon Age for about 30 hours and ive not had a single bug and only 1 freeze
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Posted: Nov 27th 2009 9:02AM (Unverified) said

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If you promise DLC and how it will be so greeeeaaaaat how can you NOT expect fans to expect it.

It's not that you just "said something" it's you made a promise...and not only didn't deliver, but under delivered and didn't talk about it...FOR TWO YEARS.
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Posted: Nov 27th 2009 5:18PM (Unverified) said

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Great interview. I like the insight into their development process.

I'm curious about this MMO talk though. I would prefer they keep working on good single player games and maybe introduce co-op or party style RPG's than a MMORPG... But I guess they have enough teams to work on all of them, plus if they made a cash cow even half as successful as WOW it would keep a good studio around for a long time.
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Posted: Dec 1st 2009 3:06AM GuardianLegend said

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I also wish Bioware was making a good co-op party style RPG. I suppose Old Republic may be it, but I don't like the art style for that game at all. I'm sure the writing will be top notch though.

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Posted: Dec 2nd 2009 9:00PM (Unverified) said

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All this talk about things said years ago, but not one question on where the Jade Empire sequel went? For shame, Joystiq, for shame.
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