The 2008 reboot of the Prince of Persia franchise (which, apparently, is getting shut down) featured some of the most enjoyable snark and pith we've ever heard in a video game. Fortunately, Andy Walsh, the man responsible for the Prince and Elika's sharp-tongued exchanges, was recently recognized for his witty dialogue when he won the Writers' Guild of Great Britain Games Award last night in London.
Normally, this is where we'd drop in a quote from Walsh about how excited he was to receive the award, but it doesn't seem that anyone initiated the optional dialogue with him following the Writers' Guild awards ceremony. Too bad, something tells us we've missed out on the best part.
Reader Comments (47)
Posted: Nov 30th 2009 8:44PM (Unverified) said
Your username is gay, indeed.
Someone close off the flood of 12 year-olds.
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Someone close off the flood of 12 year-olds.
Posted: Nov 30th 2009 9:25PM F1 Basu Gasu Bakuhatsu said
well a negative times a negative is a positive.
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Posted: Nov 30th 2009 8:14PM Hivetyrant said
Am I the only one here that never thought the Prince of Persia games were any good?
I just couldn't get into the first (3D) one and the others were the same (The original DOS classic was a different story)
Reply
I just couldn't get into the first (3D) one and the others were the same (The original DOS classic was a different story)
Posted: Nov 30th 2009 8:19PM (Unverified) said
I thought the sands of time was great, after that it went downhill for me
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Posted: Nov 30th 2009 8:18PM Qube said
The last game's "prince" was a completely unlikeable jackass. Regardless of the complaints levelled at the game for being too boring / too easy / no challenge, all of that would melt away if the characters were compelling.
It's as if Ubisoft weren't satisfied with the job they did destroying the prince's charm with Warrior Within.
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It's as if Ubisoft weren't satisfied with the job they did destroying the prince's charm with Warrior Within.
Posted: Nov 30th 2009 8:42PM Qube said
I wouldn't blame North for the lousy script. In fact, I would only partially blame Mr. Walsh. The fault lies with the producers who insisted upon this hyper-sarcastic American a-hole. His character totally belies the (admittedly beautiful) art style and setting of the game.
Honestly if Walsh, and by extension North, were going for whiny, snarky drivel, then they completely nailed it!
Reply
Honestly if Walsh, and by extension North, were going for whiny, snarky drivel, then they completely nailed it!
Posted: Nov 30th 2009 8:50PM TheDarkWayne said
God, why does Nolan North have to be EVERYONE? He was even some crazy/retarded dwarf in Dragon Age!
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Posted: Dec 1st 2009 2:27AM spin cycle said
Nolan North is in Ratchet & Clank: A Crack in Time too!
He truly is in everything.
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He truly is in everything.
Posted: Nov 30th 2009 8:20PM (Unverified) said
The writing was awful. How much did Ubisoft pay for this?
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Posted: Nov 30th 2009 8:35PM (Unverified) said
Obviously not, or Two Worlds's writer would have gotten a Lifetime Achievement Award.
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Posted: Dec 1st 2009 2:25AM Vegeta has a ps3 said
If you really think that, I don't believe you've played many games before.
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Posted: Dec 2nd 2009 12:09PM rapidix said
@jason - why would make a statement like that? if i don't play tons of games, why would i be on this site? nobody can say they've honestly played every video game ever but i would say i am fairly experienced.
examples of excellent voice acting:
demon's souls.
uncharted 1 and 2.
Reply
examples of excellent voice acting:
demon's souls.
uncharted 1 and 2.
Posted: Nov 30th 2009 9:18PM Manifest37 said
What about those broad shoulders?
She dresses like woman & talks like one but I don't know about those shoulders...
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She dresses like woman & talks like one but I don't know about those shoulders...
Posted: Nov 30th 2009 9:31PM (Unverified) said
The writing was great, the don't just judge on depth alone but the humor, relevance, believable interaction between characters, and so on which Prince of Persia had in spades. I loved the banter between the Prince and Elika, it was one of many things that pushed me through the game. I don't get all the hate this game receives, it was one of my favorites of 2008.
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Posted: Nov 30th 2009 9:48PM Nobledevil Gaming Optimist said
I really liked the naturally and quick-witted exchanges between the two characters. I also enjoyed the fact that the characters got closer and more friendly as the game went on, showing a subtlety in growing relationships that is typically ignored in a video game. Usually someone just falls in love with someone else faster than a cheetah hunting down a gazelle and everyone goes along with it like it is perfectly normal.
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Posted: Nov 30th 2009 10:17PM (Unverified) said
While I also loved the dialogue between the two, and was sure to press the dialogue button anytime it was available, I have to disagree with your point about "growing relationships." Because the dialogue for each of the areas was different, and you could go in any order, I felt as if the Prince had to start over with getting to know Elika in every area. I really looked forward to watching them grow, like the Prince with Farah in SoT, but I don't feel it ever really happened.
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Posted: Nov 30th 2009 10:16PM Jawmuncher said
Interesting.
I just paused prince of persia like 2 minutes ago.
Trying to finish it up, I usually use December as my backlog month
Reply
I just paused prince of persia like 2 minutes ago.
Trying to finish it up, I usually use December as my backlog month
Posted: Nov 30th 2009 10:37PM WiNGSPANTT from TopTierTacticsco said
The dialog in this game was brilliant, tied in my mind with that of Mass Effect. This guy deserves more awards. That is, as soon as he stops staring at my ass.
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Posted: Dec 1st 2009 12:30AM Roto13 said
Elika: Why are you doing this? Why are you helping me? You're not doing it for me, are you? I've seen how you look at me... I've seen that look before...
Prince: Now look, you're cute, but not 'stay to fight a dark god' cute.
Elika: Would you have helped... if my father had asked you?
Prince: He's not that cute either.
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Prince: Now look, you're cute, but not 'stay to fight a dark god' cute.
Elika: Would you have helped... if my father had asked you?
Prince: He's not that cute either.
Posted: Dec 1st 2009 2:42AM spin cycle said
There was too much of that stuff.
The writing was good in the game, but the requirement that nearly every conversation only have 4 lines total and be interchangeable with every other conversation meant nothing could be tied together. If you want quips, it's great, if you want a developed story, it's not nearly as good.
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The writing was good in the game, but the requirement that nearly every conversation only have 4 lines total and be interchangeable with every other conversation meant nothing could be tied together. If you want quips, it's great, if you want a developed story, it's not nearly as good.
Posted: Dec 1st 2009 1:03AM (Unverified) said
Are they serious? The dialogue in Uncharted 2 blows it away!
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Posted: Dec 1st 2009 2:34AM spin cycle said
He's right. The dialogue between Chloe and Elena alone is better than the writing in any game in the last two years except for Portal.
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Posted: Dec 1st 2009 3:32AM (Unverified) said
That wasn't the point Markusdragon. The point was rewarding mediocracy.
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Posted: Dec 1st 2009 10:03AM Misfit Toy said
I did find the dialogue entertaining in this game. Sadly, the gameplay didn't interest me enough to keep playing. I find as I get older there's enough stress in life. I don't need to deal with virtual trail and error. Not to mention not knowing where to go half the time.
But good on the Mr. Walsh. Dragon Age has very good dialogue as well. That should get some recognition I feel.
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But good on the Mr. Walsh. Dragon Age has very good dialogue as well. That should get some recognition I feel.
Posted: Dec 1st 2009 8:04PM microwavedboy said
The worst part of the game was the ending - which was at the very least unbelievable, and forced. You didn't actually have a choice as to what outcome happened.. the credits didn't roll until you made a RIDICULOUS choice.
The dialog, whether funny or not, did not make me believe that they had a relationship. He was annoying and sarcastic, and whenever he acted outside that role, it was not in a believable fashion. There was no romance. There was a guy running around and jumping, and a magic girl automatically saving his bacon.
Reply
The dialog, whether funny or not, did not make me believe that they had a relationship. He was annoying and sarcastic, and whenever he acted outside that role, it was not in a believable fashion. There was no romance. There was a guy running around and jumping, and a magic girl automatically saving his bacon.
Posted: Dec 1st 2009 8:09PM microwavedboy said
The worst part of the game was the ending - which was at the very least unbelievable, and forced. You didn't actually have a choice as to what outcome happened.. the credits didn't roll until you made a RIDICULOUS choice.
The dialog, whether funny or not, did not make me believe that they had a relationship. He was annoying and sarcastic, and whenever he acted outside that role, it was not in a believable fashion. There was no romance. There was a guy running around and jumping, and a magic girl automatically saving his bacon.
Reply
The dialog, whether funny or not, did not make me believe that they had a relationship. He was annoying and sarcastic, and whenever he acted outside that role, it was not in a believable fashion. There was no romance. There was a guy running around and jumping, and a magic girl automatically saving his bacon.
Posted: Dec 1st 2009 8:11PM microwavedboy said
Slow site double posted me.. and I don't see a way to delete it. Apologies
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Posted: Dec 5th 2009 4:53PM (Unverified) said
I love the video game BAFTA's because I know that there are a lot of award ceremonies for video games such as the Golden Joystick Awards and the Spike awards too but there is nothing like the "Oscar's" so I guess this is the video game equivalent right?
http://systemfailnews.blogspot.com/
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http://systemfailnews.blogspot.com/
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