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Reader Comments (6)

Posted: Dec 1st 2009 3:49PM Courtney said

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Other good ideas: Not having puzzles that have no reward (like unlocking space gates every 5 minutes).
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Posted: Dec 1st 2009 4:50PM whylekat said

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omg yes x1,000!

Those stupid time limit space gate puzzle forced me to play something better.
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Posted: Dec 1st 2009 4:02PM Xoonaka said

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Didn't play the DS version, but I've found Galactrix has way more playability for me. I've tried going back to Puzzle Quest, but it's just awful now. Not sure why... maybe just Galatrix has more polish on it, graphically and audio wise.

I do think there were a lot of poor design choices though, especially in just how massive the game space was and how many interactions with everything there is. I found crafting nigh-impossible due to difficulty finding materials.

But still, it's quite a bit of an upgrade over Puzzle Quest. I'll be interested to see if Puzzle Quest 2 uses any of the upgrades.
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Posted: Dec 1st 2009 4:45PM (Unverified) said

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As long as they don't go the Gyromancer crappy Bejeweled Twist-type game mechanic I'm down.

Gyromancer is such a letdown just on the Twist mechanic I can't make myself want to play it.
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Posted: Dec 1st 2009 5:51PM Xoonaka said

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What killed it for me ended up being the fact you don't actually fight the monster, IE, the monster doesn't move pieces or anything, there's no back and forth. So basically you end up just playing a puzzle game... and they arbitrarily do damage and such occasionally.
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Posted: Dec 2nd 2009 9:32PM (Unverified) said

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Count me out unless there has been a major revamp to the AI. In the first Puzzle Quest, the AI could see pieces that hadn't even fallen into play, as evidenced by its seemingly poor choices turning into massive 30 second long combos. I don't mind high difficulty, but the AI should be playing with the same field of view as the player.
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