D3 Publisher: Puzzle Quest 2 won't have Galactrix's load time issues
As exciting as the prospect of Puzzle Quest in Space might have been, the excitement offered by Galactrix was completely derailed by the game's outrageously lengthy load times. However, in a recent interview with Kotaku, D3 Publisher's Michael Cerven claimed that the recently announced Puzzle Quest 2 won't be plagued by the frequent intermissions, as developer Infinite Interactive "rebuilt the DS engine from the ground up to be fast and perform smoothly with very quick load times as opposed to retrofitting the lead SKU code for the DS."
If Cerven's claims are true, we suppose this is good news for the impatient puzzle-solvers out there. However, we got so much stuff done during Galactrix's near-constant loading screens. We even learned to speak Esperanto! Ĉi tiu estas rakonto pri videoludoj!
If Cerven's claims are true, we suppose this is good news for the impatient puzzle-solvers out there. However, we got so much stuff done during Galactrix's near-constant loading screens. We even learned to speak Esperanto! Ĉi tiu estas rakonto pri videoludoj!













Reader Comments (Page 1 of 1)
Courtney @ Dec 1st 2009 3:49PM
Other good ideas: Not having puzzles that have no reward (like unlocking space gates every 5 minutes).
whylekat @ Dec 1st 2009 4:50PM
omg yes x1,000!
Those stupid time limit space gate puzzle forced me to play something better.
Xoonaka @ Dec 1st 2009 4:02PM
Didn't play the DS version, but I've found Galactrix has way more playability for me. I've tried going back to Puzzle Quest, but it's just awful now. Not sure why... maybe just Galatrix has more polish on it, graphically and audio wise.
I do think there were a lot of poor design choices though, especially in just how massive the game space was and how many interactions with everything there is. I found crafting nigh-impossible due to difficulty finding materials.
But still, it's quite a bit of an upgrade over Puzzle Quest. I'll be interested to see if Puzzle Quest 2 uses any of the upgrades.
NervousXtian @ Dec 1st 2009 4:45PM
As long as they don't go the Gyromancer crappy Bejeweled Twist-type game mechanic I'm down.
Gyromancer is such a letdown just on the Twist mechanic I can't make myself want to play it.
Xoonaka @ Dec 1st 2009 5:51PM
What killed it for me ended up being the fact you don't actually fight the monster, IE, the monster doesn't move pieces or anything, there's no back and forth. So basically you end up just playing a puzzle game... and they arbitrarily do damage and such occasionally.
Katsu @ Dec 2nd 2009 9:32PM
Count me out unless there has been a major revamp to the AI. In the first Puzzle Quest, the AI could see pieces that hadn't even fallen into play, as evidenced by its seemingly poor choices turning into massive 30 second long combos. I don't mind high difficulty, but the AI should be playing with the same field of view as the player.