Konami has released a new trailer for Silent Hill: Shattered Memories and ... it kind of rocks. Literally. Rather than flooding the senses with creepy atmosphere, rusted metal and sexually confusing nurses, the trailer opts instead for a montage of the game's characters and some rock music, specifically "When You're Gone," a new theme composed by the series' longtime (and recently departed) maestro, Akira Yamaoka.
Sharp-eyed viewers will also notice that Cybil, the friendly police officer from the original Silent Hill, appears in two different variations in the trailer. The version of Cybil encountered will be different for each player, depending on the player's actions prior to meeting her in the game. Also featured in the video: Monsters. Lots of 'em.
I just wonder when they'll figure out that the ultimate formula for a scary game level would be to combine an elementary school, hospital, hotel, sewer, and graveyard together...
I mean that they should combine them all in one. They were all individual areas in Homecoming, but I think it's generally accepted that if you set foot in any of those locations, YOU'RE GOING TO DIIIIIIIIIIIIIIIIIIIE.
Though I adore and have overplayed the SH soundtracks, I've never liked the vocal tracks and they've gotten progressively worse in tandem with the series. This sounds like some kind of heinous mid-90s, mid-chart, middle of the road rock for moms. More clangs and screams please!
@xtremeholymuffin: 5 was homecoming, this is SH1:v2.1, (they were going to TRY it with orgins but it was scraped and put back onto the board.
@Paranoia: Not that American developers are "missing" the idea, its just a total different view on what's scary.
Living in Japan, I can tell you now that Japanese scary and American scary are two different things. Try getting ahold of the Grudge and the Japanese version (Ju-on), I personally find Japanese way of "slowly sinking in an immersive, subtle scary" much for frightening than "ZOMG! WTF IS THAT? pop out at you scary."
homecoming was a fair along the environment, sound, and graphics. Gameplay was subpar, but they were trying to take it into a new direction so kudos for that. Story needed strengthening.
I would like to see a "remake" rather than a "re-imagining" for this game. I won't debate silent hill 2 for being the scariest of the series, but SH1 sure did have its creepy moments.
Hasn't the gameplay in Silent Hill games always been subpar? I think it's a part of the "Japanese scary" that your character is slow as hell, never goes where you want him to go and takes ages to respond to controls.
Well, you're right about them being slow, but when I said subpar, I really ment a crappy idea. The other's played similar, slow paced, but workable and you're right it really wasn't about killing things. Homecoming was ALL about combat, and failure to counter/block on time meant you'll die easily. Its like they tried copying RE4, except doing a crappy job at it.
Yeah, the music rocks. Too bad I can't see the video because a "League of Legends" picture is blocking almost the whole screen (including the play/pause controls) and I can't get rid of it. Anyone else having this problem?
Wow, seeing so much of this game in motion really shows me that this is a really great looking game visually. Konami outdid themselves with this title's visuals, I hope it gains great success.
I am very happy not to see Pyramid Head here... in other stuff i guess this will be the last silent hill... or at least until yamaoka returns (if that happens) ...
I saw this vid first over on IGN. The game DOES look good, and IGN gave it an 8.6 in their review. I'm crossing my fingers for other reviews as positive. Seemed like the worst they could say about it was that the game was short...but that you could replay it and try for a second, different ending. So to me that extends the playtime. :)