Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year.
"We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks.
We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'!
[Via Gamasutra]
Reader Comments (71)
Posted: Dec 5th 2009 5:32PM Alan Smithee said
Isn't this the guy who said he'd keep working on Zelda titles until he topped Ocarina?
Guy's going to die while he's working at Nintendo.
Reply
Guy's going to die while he's working at Nintendo.
Posted: Dec 5th 2009 5:50PM Alan Smithee said
Metacritic says otherwise, Mr. Moore.
http://www.metacritic.com/games/platforms/n64/legendofzeldaocarina?q=
http://www.metacritic.com/games/platforms/cube/legendofzeldathewindwaker
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http://www.metacritic.com/games/platforms/n64/legendofzeldaocarina?q=
http://www.metacritic.com/games/platforms/cube/legendofzeldathewindwaker
Posted: Dec 5th 2009 5:57PM MarkezJM said
Riiiiiiiiiiiiiiiight.
All you Biodome fans better shut up, because Metacritic PROVES that Dirty Cop, No Donut was the better film.
http://www.metacritic.com/video/titles/dirtycopnodonut
http://www.metacritic.com/video/titles/biodome
Reply
All you Biodome fans better shut up, because Metacritic PROVES that Dirty Cop, No Donut was the better film.
http://www.metacritic.com/video/titles/dirtycopnodonut
http://www.metacritic.com/video/titles/biodome
Posted: Dec 5th 2009 5:57PM Peter Moore said
Metacritic can suck my dick.
Also, you're an idiot to use Metacritic as your argument.
Reply
Also, you're an idiot to use Metacritic as your argument.
Posted: Dec 5th 2009 6:00PM Funkmaster General said
You guys should call it quits right here. There is no way in hell that argument could ever be settled.
OOT FTW
Reply
OOT FTW
Posted: Dec 5th 2009 6:05PM Alan Smithee said
It's settled, since the guy considers Ocarina to be his crowning achievement...right?
Reply
Posted: Dec 5th 2009 6:53PM Shadowbender said
Sorry, I'm gonna go with WW FTW. An incredible game that was.
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Posted: Dec 5th 2009 7:02PM mezzaninex said
I think they were about equal. I'd say WW is better if sailing wasn't so tedious.
Reply
Posted: Dec 5th 2009 7:52PM Dr Perry Ulysses Cox said
I think that OoT was ultimately the better game, but nowhere in gaming history is there a better "Fuck you" than WW's Link shoving the Master Sword into Gannon's face.
Reply
Posted: Dec 5th 2009 8:32PM (Unverified) said
Yep, he is that very person. You got to tip your hat for his dedication.
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Posted: Dec 5th 2009 10:27PM (Unverified) said
Majora's Mask and especially Wind Waker are both better than OoT. By FAR, I'd say.
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Posted: Dec 6th 2009 1:35AM DudemanJones said
Windwaker > Majora's Mask > OOT > Link to the Past
But those are by so slim of margins that it's almost impossible to distinguish them. All of the Zelda games are absolutely fantastic, even the ones that I'm not really a fan of, like Twilight Princess.
But to throw my final 2 cents in on the subject, Windwaker is the best because once you get free reign of your travels the games pretty much just goes "Good job. You got this far, now it's time for you to go on a damn adventure!!!!! Here's a vague hint to go about thataway, but who cares!!!!!" And sends you on your merry way. Along the way you constantly get sidetracked, be it with mini dungeons, giant sea monsters, fighting with the gods, or getting your own private villa, but that's ok, because it's all a part of this epic adventure across a mostly uncharted world that you have to discover for yourself.
And if that isn't epic, I don't know what is.
Reply
But those are by so slim of margins that it's almost impossible to distinguish them. All of the Zelda games are absolutely fantastic, even the ones that I'm not really a fan of, like Twilight Princess.
But to throw my final 2 cents in on the subject, Windwaker is the best because once you get free reign of your travels the games pretty much just goes "Good job. You got this far, now it's time for you to go on a damn adventure!!!!! Here's a vague hint to go about thataway, but who cares!!!!!" And sends you on your merry way. Along the way you constantly get sidetracked, be it with mini dungeons, giant sea monsters, fighting with the gods, or getting your own private villa, but that's ok, because it's all a part of this epic adventure across a mostly uncharted world that you have to discover for yourself.
And if that isn't epic, I don't know what is.
Posted: Dec 6th 2009 1:53AM D dogg said
Actually, I liked all the Zelda's and think (yes, even part 2) are awesome. I haven't played any of the handheld ones but have played all the Nintendo console versions.
For all claiming Ocarina of Time (you lazy fucking typers) is the best Zelda game, I'd like to mention that Twilight Princess was an absolutely amazing game as well.
In my opinion, Twilight Princess was basicially OoT with better graphics and no Ocarina.
OoT will always be a favorite no matter what though because for many older gamers it was the first 3D Zelda game and will ALWAYS have nostalgia associated with it that no game, even if god created a perfect one, will ever out do.
Just admit that you'll always pick Ocarina of Time because your not objective in the very least and we most arguments (intelligent ones) will stop there.
Reply
For all claiming Ocarina of Time (you lazy fucking typers) is the best Zelda game, I'd like to mention that Twilight Princess was an absolutely amazing game as well.
In my opinion, Twilight Princess was basicially OoT with better graphics and no Ocarina.
OoT will always be a favorite no matter what though because for many older gamers it was the first 3D Zelda game and will ALWAYS have nostalgia associated with it that no game, even if god created a perfect one, will ever out do.
Just admit that you'll always pick Ocarina of Time because your not objective in the very least and we most arguments (intelligent ones) will stop there.
Posted: Dec 6th 2009 3:46AM Setamix said
In the most recent Nintendo Power, a reader wrote in who said it best. Now I'm not going to choose sides and say which is the best Zelda game but basically what he said was that no matter which game is their favorite (its usually for sentimental reasons, which is fine), many Zelda fans are ultimately setting themselves up for disappointment with each new game in the series.
The next Zelda for Wii could be the greatest game ever but it still wouldn't change the fact that maybe you played A Link to the Past first or that Ocarina of Time was the series' first 3-D game. One could use Twilight Princess as an example. It was a fantastic game and yet, deep down, many fans may have already decided it wasn't going to be their favorite even before they played it.
And if the fans continue with that mindset, where can the series go but downhill when they aren't willing to give it a chance?
Reply
The next Zelda for Wii could be the greatest game ever but it still wouldn't change the fact that maybe you played A Link to the Past first or that Ocarina of Time was the series' first 3-D game. One could use Twilight Princess as an example. It was a fantastic game and yet, deep down, many fans may have already decided it wasn't going to be their favorite even before they played it.
And if the fans continue with that mindset, where can the series go but downhill when they aren't willing to give it a chance?
Posted: Dec 6th 2009 5:37AM sparkster said
Actually I think Ocarina of Time was way better than Wind Waker. Wind Waker had the cooler look and I also loved that speech of Ganon, where you learned about his motives at the end of the game, but Ocarina of Time just had the better level design AND more dungeons. The structure of each dungeon had you manipulating the temple itself. I guess, most of you don't remember exactly, because you played Wind Waker more recently, so here's a little refresh for your memory:
Deku Tree : Giant spider web
Dodongo's Cave : dragon skull
Jabu Jabu's Belly : That one pit in the second room, you in the end arose from
Forest Temple : The lift with the 4 ghosts
Fire Temple : Giant Pillar you had to smash into the lower floor, so you could enter the Boss door, you've been seeing all the time
Water Temple : The whole water level adjustment things (which most of you probably hated, but I think it was genius, loved the temple)
Shadow Temple : The boat and the pillar you had to turn into a bridge
Spirit Temple : The giant statue
And Majora's Mask had a similar type of level design with the pipes in Great Bay or the central pillar in Snowpeak etc. Wind Waker was the first step away from that pattern (which is not bad, just different) where these prominent features that made the temples unique were less important.
Also it has less dungeons and they tried to artificially stretch the game's length with that sequence where you had to sail across the whole map to find sea charts and with these sea charts sail across the map again to find Triforce Pieces. These are the only real problems with this otherwise great game, which puts it behind Ocarina of Time
Reply
Deku Tree : Giant spider web
Dodongo's Cave : dragon skull
Jabu Jabu's Belly : That one pit in the second room, you in the end arose from
Forest Temple : The lift with the 4 ghosts
Fire Temple : Giant Pillar you had to smash into the lower floor, so you could enter the Boss door, you've been seeing all the time
Water Temple : The whole water level adjustment things (which most of you probably hated, but I think it was genius, loved the temple)
Shadow Temple : The boat and the pillar you had to turn into a bridge
Spirit Temple : The giant statue
And Majora's Mask had a similar type of level design with the pipes in Great Bay or the central pillar in Snowpeak etc. Wind Waker was the first step away from that pattern (which is not bad, just different) where these prominent features that made the temples unique were less important.
Also it has less dungeons and they tried to artificially stretch the game's length with that sequence where you had to sail across the whole map to find sea charts and with these sea charts sail across the map again to find Triforce Pieces. These are the only real problems with this otherwise great game, which puts it behind Ocarina of Time
Posted: Dec 5th 2009 5:35PM TheMainProtagonist said
Majora's Mask > Ocarina of Time
........ whaaaaaaaaaa?
Reply
........ whaaaaaaaaaa?
Posted: Dec 5th 2009 7:13PM I AM IRONHIDE said
I agree with Moore on his second comment, it is foolish to use another person's opinion in an argument.
Reply
Posted: Dec 5th 2009 7:14PM I AM IRONHIDE said
Fuck, meant to reply to the first comment
downvote
Reply
downvote
Posted: Dec 5th 2009 5:47PM (Unverified) said
Nah he's really clever and deep, he doesn't see the point of games because they have no point, they're round.
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Posted: Dec 5th 2009 7:59PM AntiVillian said
They might be round but I still cut myself on one, they have a point that goes all the way round.
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Posted: Dec 5th 2009 5:41PM (Unverified) said
All are good games, but anyone saying MM couldn't have used a bit more work is being foolish. If nothing else the Zora parts of the game could have used some tweaking.
More importantly though, I thought for sure Master Quest would have appeared on either VC or Wiiware by now. It seems like it would be a perfect fit for that sort of thing, and I'm sure I'm not the only one who really wants to play it but doesn't want to spend 30 or 40 bucks on the disc.
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More importantly though, I thought for sure Master Quest would have appeared on either VC or Wiiware by now. It seems like it would be a perfect fit for that sort of thing, and I'm sure I'm not the only one who really wants to play it but doesn't want to spend 30 or 40 bucks on the disc.
Posted: Dec 5th 2009 6:00PM Draken Stark said
It was ment to be a collecters edition as it says on it's box, but I would feel the Classic controller seems more comfortable than the GC wavebird with when I play it. Btw: why can't I play GC games with the Classic Wii controller?
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Posted: Dec 5th 2009 6:09PM BPMOmega XBL PSN Steam said
Because when you play a GameCube game, it goes into "GameCube mode" where everything Wii-specific (wireless controllers, wireless internet, etc.) is shut off.
Reply
Posted: Dec 5th 2009 7:44PM (Unverified) said
Well I've never seen a box, but just because it was part of a collector's edition disc (that also included the regular game) I don't see why we can't have a VC or Wiiware version. We all know it would sell very well.
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Posted: Dec 5th 2009 10:44PM (Unverified) said
I actually agree with you here, as much as it pains me to say so. MM is my second favorite Zelda game, but you're right in saying it could have used more work. It's an amazing game in what there is of it, but that's just it: "what there is of it". It has only four dungeons, the least of an Zelda game. Well, maybe five if you count the option moon "mini-dungeons". (By the way, the ramp jumping in the goron mini-dungeon? Ugh! So frustrating!) Yes, there are alot of side quests, which I love, and alot more than normal "prep work" to actually get into a dungeon, rather than just "I'm the Deku Tree. Get in my mouth and fulfill your destiny". But still, only four dungeons? The game is so brilliant, it's a shame there's just so little of it.
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Posted: Dec 6th 2009 12:10AM Linkb8s XBL Tenku no Link said
@ Drahken
While there may not have been as many dungeons in MM, I would like to contend that in response to that, there was a hell of a lot more to do in the world of Termina than in OoT, WW, and TP. MM felt alive, something that the other Zelda games just don't seem to be able to pull off. Not to mention, I also believe MM had the best dungeon in the history of Zelda, the Stone Tower Temple.
Honestly, I would like for Nintendo to go back to MM and recreate what they did right with that game, and find a way to incorporate it into the upcoming Zelda title, because while I love WW and TP, the games have felt a bit flat after the experience of MM. They have felt too simple, too much focus on just going through the dungeons, and while that's fun and all, having an engaging world outside of said dungeons would make the experience ten times better.
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While there may not have been as many dungeons in MM, I would like to contend that in response to that, there was a hell of a lot more to do in the world of Termina than in OoT, WW, and TP. MM felt alive, something that the other Zelda games just don't seem to be able to pull off. Not to mention, I also believe MM had the best dungeon in the history of Zelda, the Stone Tower Temple.
Honestly, I would like for Nintendo to go back to MM and recreate what they did right with that game, and find a way to incorporate it into the upcoming Zelda title, because while I love WW and TP, the games have felt a bit flat after the experience of MM. They have felt too simple, too much focus on just going through the dungeons, and while that's fun and all, having an engaging world outside of said dungeons would make the experience ten times better.
Posted: Dec 6th 2009 1:28PM Alan Smithee said
If you look around, the Ocarina combo pack for GC is only about 20 now, around the same you'd pay for the VC releases.
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Posted: Dec 5th 2009 5:47PM F1 Basu Gasu Bakuhatsu said
While not as great as OoT I've got to say MM still has a lot of magic to it, which can't be said about some of their resent releases.
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Posted: Dec 5th 2009 6:04PM Soiden said
I really think OoT is a little overrated. Perhaps it was the better game ever when it was released, but I really find Majora's Mask, Wind Waker and even Twilight Princess to be better games. MM has a better story, WW has better music and graphics, TP has better graphics and atmosphere (It may be very brown-ish, but it's better than OoT).
The problem is, we keep OoT as the better because it was the first. No the first Zelda, but the first of the 3D generation.
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The problem is, we keep OoT as the better because it was the first. No the first Zelda, but the first of the 3D generation.
Posted: Dec 5th 2009 6:56PM Shadowbender said
I agree with Markez. WW is my favorite LoZ title. Such a wonderful and beautiful game.
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Posted: Dec 5th 2009 7:47PM Foetoid said
Simply put, it's idiotic to compare older games to new games. Games have to be judged on there merits at the time, not compared to games that are obviously going to be bigger in scope and better in graphics now. As someone who started gaming on the Atari 2600, I can safely say that OOT is the best zelda for it's time. Now i do believe that Twilight Princess is a better game, but it's wrong to compared them. Games should be compared with what was out in the same generation, and OOT was so perfect and revolutionary with the greatest graphics of it's time. Twilight Princess was a fantastic game too, amazing graphics, bigger game world, more to do, but thats to be expected with leaps in gaming and hardware technology. It wasn't as revolutionary, and playing it for the first time didn't give me the same sense of awe as OOT did.
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Posted: Dec 5th 2009 7:54PM Dr Perry Ulysses Cox said
OoT is in no way as overblown and overrated as FFVII.
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Posted: Dec 5th 2009 9:45PM Alan Smithee said
I see what he's trying to say. It'd be like comparing SMB3 to NSMB. Sure, they're both 2D, but they're completely different games, really.
And in any case, SMB3 > NSMB.
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And in any case, SMB3 > NSMB.
Posted: Dec 5th 2009 11:15PM (Unverified) said
Foetoid is right. It's impossible to compare games from different time periods using the standards of "graphics", "sound", "gameplay features", "animation" etc..
If we do, Rogue Warrior is definitely better than Doom, Quake, Deus Ex, etc.. when clearly it's not.
It's about how they were relative to their peers at the time. It's about the impact and impression they made with the tools they had available, and compared to what was there. That's why Doom is a much better game than Resistance, for example.
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If we do, Rogue Warrior is definitely better than Doom, Quake, Deus Ex, etc.. when clearly it's not.
It's about how they were relative to their peers at the time. It's about the impact and impression they made with the tools they had available, and compared to what was there. That's why Doom is a much better game than Resistance, for example.
Posted: Dec 6th 2009 5:36PM Bawabus said
Speaking from the perspective of design, and design only, both games had their faults and points of genius. I don't think either (we're just talking about mechanics here) can be called better than the other.
I think Ocarina of Time definitely had a better twist, but I think that's the only thing it really had up on Wind Waker.
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I think Ocarina of Time definitely had a better twist, but I think that's the only thing it really had up on Wind Waker.
Posted: Dec 6th 2009 8:34PM Finito said
Foetoid nailed it.
When OoT came out it was a mindblowing game. It was the best game I'd ever played by a mile. Sure, WW and TP are probably better games if you would compare them to OoT in 2009, but that's not the point. I bet WW and TP will be surpassed themselves in the future. The real question is if a Zelda game will ever have as big an impact as OoT when that one was released.
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When OoT came out it was a mindblowing game. It was the best game I'd ever played by a mile. Sure, WW and TP are probably better games if you would compare them to OoT in 2009, but that's not the point. I bet WW and TP will be surpassed themselves in the future. The real question is if a Zelda game will ever have as big an impact as OoT when that one was released.
Posted: Dec 5th 2009 6:08PM Manifest37 said
OoT> MM
MM just had a weird vibe to it.
The damn guardians, or whatever, looked like the ancestors of the 7up Spot!
Reply
MM just had a weird vibe to it.
The damn guardians, or whatever, looked like the ancestors of the 7up Spot!
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