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Reader Comments (75)

Posted: Dec 5th 2009 1:32PM (Unverified) said

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I'm not sure this game could use any SP DLC.
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Posted: Dec 5th 2009 2:57PM whylekat said

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Yes it could! It could use a jump button. DLC that Schafer!
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Posted: Dec 5th 2009 4:01PM mobnauseum said

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*snap*
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Posted: Dec 5th 2009 1:38PM (Unverified) said

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First Tim Schaefer game that i havent fallen 100% in love with :(
It's still great but i wish they'd taken the RTS bit out.
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Posted: Dec 5th 2009 1:43PM BIGGEN said

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i agree. for me, there was just too much to worry about when it got to the bigger battles and it took the fun out of the battling.
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Posted: Dec 5th 2009 3:11PM Puertoricarious said

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i was fine with the RTS elements, i just didn't think that the game itself was as creative or well-made as his other stuff. you could tell from the way the side missions were recycled that it just wasn't all that inspired. psychonauts was an unbelievably clever game, was funnier, and it was also a lot longer! a 6 hour campaign from tim schafer was VERY disappointing.
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Posted: Dec 5th 2009 3:41PM Ashkental said

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I'm sorry to hear that :( The stage battles where so MUCH fun! The MP is so refreshing from what's out there that makes it even better...

I just wished that Schafer release a patch that fixed the PS3 version of the game... we can't even win the platinum trophy! (Unless you win 50 MP matches without getting out of the game)
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Posted: Dec 5th 2009 5:53PM SawyerTechno said

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That's the majority of the game!
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Posted: Dec 7th 2009 1:54PM zenaxe said

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This. I'm not an RTS fan, esp, on consoles. The demo was awesome and I preordered based on it but soon realized, the demo is not indicative of the main gameplay. Facepalm. I actually felt kind of ripped and wished I'd waited for it to be @ a greatest hits price or in the used bin.
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Posted: Dec 5th 2009 1:38PM iamnotafish said

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I enjoyed the "feel" of Brutal Legend. I didn't particularly care for the stage battles - they were fun, but I just loved how everything was metal-inspired. The way the entire game played out was awesome.
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Posted: Dec 6th 2009 6:31AM BOFH said

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Agreed, the game's got more heart than anything I've played in years and that alone puts it right at the top of my list for 2009 (maybe just behind Batman). Escaping from a collapsing building in a car made from the metal flesh of a fire god while 'Through the Fire and the Flames' plays on the car stereo? Most fun I've had for years! So glad I traded in the overhyped MW2 for this.
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Posted: Dec 5th 2009 2:32PM (Unverified) said

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The Playstation 3 version has trophies that have been revealed in the compare games area that look like single player DLC is coming soon...
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Posted: Dec 5th 2009 1:43PM (Unverified) said

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The demo I played was for a hack-n-slash adventure game, but I bought a RTS-lite game :( I really wanted to like Brutal Legend, but I really dislike RTS games.
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Posted: Dec 5th 2009 2:01PM Maulok said

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I loved the demo and was excited to get this game, but comments like this on forums and from reviews put me off. Fortunately I just bought Psychonauts on Steam last week, so Tim's still getting some money from me this Christmas :)
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Posted: Dec 5th 2009 2:13PM (Unverified) said

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S-A-M-E situation .. totally agree
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Posted: Dec 5th 2009 2:27PM Neebs said

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Those are definitely not oft-compatible genres. The demo content was a mistake.
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Posted: Dec 5th 2009 3:05PM CaramelZappa said

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I'm really glad I waited for the reviews before I bought. I loved the demo, but if I bought an RTS thinking I was getting a hack-n-slash, I would have been furious. Just an awful way to market the game.
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Posted: Dec 5th 2009 3:44PM Ashkental said

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Guys, stop beeing afraid!

It's not and all RTS! Yes it's got RTS elements and yes you have to manage your troops, but it's not as deep and complicated as in Command and Conquer or Starcraft!

You don't even have to do that much of micro-management of troops, i bet you guys heard "Oh, it's an RTS" and got afraid of it beeing C&C Style, it's not that!

The single player stage battles are even easier and not at all totally RTS, so please, give the freaking game a try in it's full, buy it!
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Posted: Dec 5th 2009 4:30PM iamnotafish said

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Definitely rent it. The RTS elements are really small and most of it is button mashing and awesome solos. Its one of my favourite games of 2009 because of the humor and energy that it has going for it.
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Posted: Dec 5th 2009 11:55PM CaramelZappa said

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I will get it when it gets cheaper. I understand that it's more watered down RTS elements than full on command and conquer, but I don't care. I expected a hack and slash, and I don't want any micromanagement in that. From what I've read it trys the mix the two elements and gets neither one perfect. I really want to play the game but $60 or even $40 is too much for a game with a play style I'm not fond of. The other thing that wasn't revealed to me about Brutal Legend until right before it launched was the open world. Not a bad thing, but I tend not to like open world games. I get bored and it feels like the open world and sidequests are just something that keep you from the meat of the game. I'm sure it's a good game but between the open world and rts elements, two genres I don't like, I can't put my money down on it. If it was god of war with metal and jack black, I would have bought it day one, but why would I buy a game invested into genres I don't like?
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Posted: Dec 6th 2009 1:40PM Alex R said

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I got the demo and loved t the first time I played, but then after a second play through I just thought: 'Well that sucked.'
If I hadn't played it again I would have bought it on day 1.
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Posted: Dec 7th 2009 4:42PM zenaxe said

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The crappy thing is for my tastes a game that played more like the demo all the way through would have been AMAZING. That's what makes the game so disappointing, I saw the potential but then it took the gameply in the totally opposite direction of what I would have liked. I ended up going into it expecting way too much and wanting to play the game that I played the demo for, otherwise I would have waited for it to be a budget title adn would have been perfectly happy with it with lower expectations and price.
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Posted: Dec 5th 2009 1:44PM (Unverified) said

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Yeah most of his games become more popular as time goes on because of word of mouth, but I am not sure if this game will be the same, the Word of Mouth I myself have given, and heard... is that this game is really funny, really good. But the demo lies to you.

Alot of people I've talked to are like, "Yeah, the demo was pretty badass, I might get that soon." and I let them know the demo does not reflect what kind of game it actually is, the demo plays as this God of War but funny and with epic rock music kind of game, but it's not really that. It's Real Time Strategy game and I had no clue that was the case till I got to a point in the game where every fight is about gathering fans and making stages, which isn't all that far into the game.

I'm not knocking the game at all, I enjoy it. But some of the reviews I have read and word of mouth is simply that... if you think it's a God of War / Devil May Cry kind of game... it's not.
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Posted: Dec 5th 2009 5:43PM (Unverified) said

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@ Maulok

I loved the demo too, but alas I won't be purchasing since I read about the RTS element.
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Posted: Dec 5th 2009 1:44PM The Monarch said

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http://www.metacritic.com/games/platforms/xbox360/brutallegend?q=brutal%20legend

Tepid responses MY ASS!

I really don't like it when Joystiq tries to portray its own opinions as some sort of critical consensus.

Like when they searched "Left 4 Dead" and "hard" on Twitter to try and show that, everyone on twitter thought the same thing they did, but if they had actually checked their own links they might have realized that 75% of their hits were just people commenting on HARD rain, one of the campaigns.
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Posted: Dec 5th 2009 1:50PM (Unverified) said

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An 82 average for this game is FAR too kind. It's more along the lines of a 55-60.
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Posted: Dec 5th 2009 1:55PM darkinchworm said

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That's really cute, tmac, but totally not the point
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Posted: Dec 5th 2009 1:56PM (Unverified) said

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It's tepid for a lot of reasons...

Tepid when compared to Psychonauts:
http://www.metacritic.com/games/platforms/xbx/psychonauts?q=Psychonauts

It's tepid because this game was really shaping up to be a Game of the Year candidate, yeah Call of Duty will win not matter what, but at least it was looking like a candidate... at least a winner in action game of the year, but it's not an action game it's a real time strategy game.

It's tepid because Psychonauts was an awesome platformer... so far Tim Schafer has changed the face of point and click adventures, platformers, and now everyone was like "He's taking on the 3rd person beat em up genre too?", and look at the game's theme. Heavy Metal. The game screams with potential for one of the best Devil May Cry / God of War style beat em ups, just based on the theme alone... mix that in with Jack Black humor and the open world environment... you have the makings of one of the best games of that genre ever... then it falls flat, and becomes an RTS for 70% of the game.

Expectations where high on this game... alot of it came from Tim's reputation, EAs hype machine, and the legal battle that ensued over the games rights cause Activision thought they let something of pure awesome go and were pissed. Not to mention the demo confirmed everything we believed, just the demo doesn't warn us that hardly anything you do in the demo you get to do afterward... That's where the tepid reviews come from.

This game is a Chocolate Donut stuffed with pepperoni instead of Vanilla Pudding... Pepperoni is good yeah, just not what I expected this donut to be stuffed with, and because it is stuffed with pepporoni means now I got flavors that don't go well together.
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Posted: Dec 5th 2009 2:56PM spin cycle said

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82 is pretty tepid nowadays with the current massive score inflation.
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Posted: Dec 5th 2009 3:42PM Alan Smithee said

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Didn't the Dead Space guys say anything below an 80 made the bosses unhappy? An 82 isn't that great then.

But I haven't played the game so i can't say anything about it.
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Posted: Dec 5th 2009 4:05PM geeksunny said

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All of those favorable reviews are raving over the heavy metal theme of the game... not the gameplay.
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Posted: Dec 5th 2009 5:29PM BPMOmega XBL PSN Steam said

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A pepperoni-stuffed chocolate donut sounds oddly appetizing.
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Posted: Dec 5th 2009 6:08PM jynxycat said

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Schafer changed the face of platformers?

I think that was already done by Miyamoto, twice.
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Posted: Dec 6th 2009 10:37PM eat it said

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I'm pretty sure schafer didn't change the face of anything
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Posted: Dec 5th 2009 1:48PM BIGGEN said

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as far DLC, with this or ANY game for that matter, if they would release the DLC sooner, i think they would sell more. i know i would buy more. cut that release time in half and i would be all for it. by the time they release it, i'm usually sick of the game and something new and shiny has come out to replace my interest.
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Posted: Dec 5th 2009 2:19PM One Stomy Night go watch it said

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After playing psychonauts; I could understand why it was underrated but brutal legend...that's different. He lost sales because of the sudden genre shift he did.
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Posted: Dec 5th 2009 3:49PM Ashkental said

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It was NOT a genre shift, it was an "RTS/Hack n Slash" from the day it was born.

People think it was a "genre shift" because of the not-so-well-conceived demo...

Brutal Legend continues to be one of the freshest games this year and it's MP its LOADS of fun...
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Posted: Dec 5th 2009 2:28PM (Unverified) said

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Brutal Legend fell short of a lot for me. The Demo was the best part of the game... Went downhill from there. I bought it on day one and traded it in once i was done with the story. Nothing really pushed me to want to collect everything etc. Psychonauts is of my all time favorite games, it was pure brilliance. I think BL had a lot of potential and was a great idea, just not executed well enough due to all the hang ups and delays. As far as word of mouth goes, i've recommended it to friends as a renter or waiting for a price drop. It just wasn't worth the full purchase IMO. I hope to see it do well so that Tim can carry on and still make great games without all the garbage delays hang ups.
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Posted: Dec 5th 2009 2:27PM HighFiveJesus said

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Yeah really, I and i think almost everyone else was completely confused and ultimately decided to not purchase on a whim when we hear all this talk of RTS. Real Time Strategy is not what people were expecting at ALL.

Not that there's anything wrong with that, I just find most of them to be carbon copies of the 2 I like.
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Posted: Dec 5th 2009 2:39PM DevilSei said

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You know, I have no clue where everyone is getting the idea that the game's fighting was going to be like DMC or God of War, seriously. I played the demo, the fighting was good enough to be enjoyable, but I knew from the start it wasn't going to be THAT deep. I also heard about the RTS section of the game before I bought it, and I wasn't all pissy about it either.

Do I think he could of chosen a better part of the game for the demo? Yeah sure, but then again I think the same with a lot of demos for games.

The way I saw the game, was that it always focused on your character, on Eddy Riggs, first and foremost. The RTS section of the game was an interesting shift in that it never devalued your character. Hell, for the most part, if you didn't like it in singleplayer, winning is as simple as just zerging one area, and onto the next.

I was expecting a funny, good game with an interesting twist or two on its mechanics, something that Schafer is known for, and that is exactly what the game is. Yall just hyped yourself up over the game without really looking into it past the demo.
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Posted: Dec 5th 2009 3:51PM Ashkental said

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Thanks man, someone that's not afraid of unique Gameplay twists...

+1
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Posted: Dec 5th 2009 3:59PM brad77 said

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@Ashkental: I don't think that it's a matter of fear. Some people just aren't into RTS's.
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Posted: Dec 5th 2009 4:27PM DevilSei said

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True brad, but then again the game doesn't exactly play like a conventional RTS. Its much more active and aggressive than most RTS games, and its a well-made console RTS as well, which is simply amazing considering how many RTS games have to gut themselves just to work on a console controller.
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Posted: Dec 6th 2009 3:21PM (Unverified) said

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"Yall just hyped yourself up over the game without really looking into it past the demo."

Here's the thing. The purpose of a demo is to demonstrate the game (hence the name 'demo'). A consumer tries the demo, and on the basis of the gameplay in the demo, should be able to judge whether or not the game features the type of gameplay that the consumer finds appealing, thusly making an informed purchase. Playing a section of the game should trump any pre-release hype that a game has received.

The demo for Brutal Legend failed miserably in terms of providing an accurate representation of gameplay. It was, however, a huge success in that it got people to buy the game.
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Posted: Dec 6th 2009 4:00PM DevilSei said

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Snooter, thats why I said that the demo could of been improved, and that the beginning of the game didn't reflect the entirety of its nature. But at its core, the singleplayer is light in terms of the RTS aspect, as a simple zerg of upgraded units with some healers thrown in can win just about every part of it. Your main character, and how you interract with your units, plays much more of a role than the mass itself.

But!
The demo shouldn't be the only way you get info about the game, especially if you are considering purchasing it.
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Posted: Dec 5th 2009 2:39PM Covarr said

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"Nonplussed" doesn't mean not worried or concerned. It means perplexed or puzzled. For some reason, I see this mistake more often in Joystiq and Engadget than anywhere else.

On topic: This game is easily one that could see more sales over time. A lot of people gave up on it because it wasn't what they were expecting, but I bet RTS fans gradually start to pick it up.
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Posted: Dec 5th 2009 3:16PM Puertoricarious said

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sure, it means perplexed, but not perplexed as in you have a hard puzzle in front of you that you can't figure out, but more so perplexed as in having difficulty coming to terms with something adversarial.

the usage of it was perfectly fine.
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Posted: Dec 5th 2009 4:24PM aristokrat said

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David,
You're wrong here. The sentence makes no sense if you replace "nonplussed" with "perplexed":

"BrĂ¼tal Legend may have sold less than thrillingly during the game's first month on shelves, but Double Fine head Tim Schafer remains perplexed."

It implies that the expectation was for it to sell less than thrillingly, and despite that coming true, Tim is confused as to why it didn't do even worse. In this case, the writer seems to think that "plussed" (not a word, I know) means dejected or crestfallen, or ready to give up, and thus "nonplussed" means the opposite. Next he's going to write about how this begs some question... *cringe*
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Posted: Dec 5th 2009 5:30PM eipxen said

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I was actually going to comment on the exact same thing; I'm glad I searched the comments first!
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Posted: Dec 5th 2009 8:48PM totorototoro said

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You are correct. I do not think the word means what the author thinks it means.
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