Expanding upon statements from BioWare's Casey Hudson earlier this year, associate programmer Thomas Roy took to the developer's forums
(requires login) recently to explain how Mass Effect 2
would be handling the promised lack of elevators (used in place of loading screens). As it turns out, rather than executing on BioWares's promise
of "a completely new system" that's "part of the game experience," the studio will be implementing "loading screens and movies."
Though the game will still ask players to walk into an elevator, it will apparently cue up a loading screen that offers "interesting visuals and information." We'd like to point out that before Mr. Roy explains any of this, he says that the first game used elevators "so we [BioWare] didn't have to show boring loading screens" and they only made it into the second due to "a lot of complaints."
broken up here -- on one hand, the developer is caving to the demands of the fans and critics. Score! On the other hand, Mr. Roy is telling us that loading screens are totally boring. If we demanded it, does that mean we're
boring? Great, now we've got a total