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Reader Comments (8)

Posted: Dec 7th 2009 6:29PM (Unverified) said

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Competing with PhysX being free to PS3 devs, I would guess.
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Posted: Dec 7th 2009 7:16PM Kleptomaniac said

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I don't think there's been a game that has used physx on the PS3 yet. I doubt it would run very well since when I tried to use it with Batman AA on my 9600M it just crippled my framerate. Anyway screw nVidia with their proprietary engine they're trying to push it as a main feature for their GPU's but it adds very little to a game and Havok is a much better option since its multiplatform and easier to implement.
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Posted: Dec 7th 2009 7:17PM (Unverified) said

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Umm...PhysX is built into the Unreal Engine. A lot of console games have used it, even low-budget titles like Valkyria Chronicles.
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Posted: Dec 8th 2009 5:33PM AoE said

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@Kurian,

I am 90% sure what you said is total BS you made up as you were typing it. I say this because PhysX is owned by Nvidia and requires either a PhysX PPU or a CUDA-enabled GeForce GPU to be used. AMD and Nvidia are in direct competition with one another, they create competing chips, they do not share technology.

Anyhow, if I am wrong, please correct me. :)
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Posted: Dec 7th 2009 6:32PM Captain Planet Planeteer Power said

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Yes, now I can incorporate real physics in my game:

Seal Clubber: Revenge of the Fetus - Now with realistic dead baby seal flopping!
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Posted: Dec 7th 2009 6:49PM DevilSei said

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Don't forget that those dead baby seals, once dismembered, can hump its own head or tail thanks to its amazingly deep and realistic physics.
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Posted: Dec 7th 2009 9:55PM Drakkenfyre said

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I hate when a pc game requires a separate install of PhysX instead of being self-contained in the game, like Havok. Sticking itself in your Control Panel. And doing absolutely nothing for you hardware-wise if you have an ATI card.
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Posted: Dec 8th 2009 1:40AM killdash9 said

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Griffin, are you making a Shakespeare reference or a Star Trek VI reference? Don't wait for the translation! Answer me now!
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