Havok, developer and distributor of the powerful middleware engine of the same name, recently announced a new, altruistic initiative that should fill indie devs with gallons of holiday cheer. The aptly named Independent Developer Program offers the engine's entire software suite (Havok Physics, Havok AI, Havok Cloth, etc.) to developers at a "flexible and affordable" rate. Rather than licensing the tools directly, these developers sign up for an annual agreement with Havok, which allows them to prototype the tools, picking and choosing which ones they want to leverage for the creation of their latest opus.
The recently downsized Krome Studios is the first outfit to benefit from the program. We really hope Sony Santa Monica is the next team to utilize the software, if only so we can make the following joke: "Sony tried Havok, and let slip the God of War." We're not certain it qualifies as "independent," unfortunately. Shucks.
Reader Comments (8)
Posted: Dec 7th 2009 6:29PM (Unverified) said
Competing with PhysX being free to PS3 devs, I would guess.
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Posted: Dec 7th 2009 7:16PM Kleptomaniac said
I don't think there's been a game that has used physx on the PS3 yet. I doubt it would run very well since when I tried to use it with Batman AA on my 9600M it just crippled my framerate. Anyway screw nVidia with their proprietary engine they're trying to push it as a main feature for their GPU's but it adds very little to a game and Havok is a much better option since its multiplatform and easier to implement.
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Posted: Dec 7th 2009 7:17PM (Unverified) said
Umm...PhysX is built into the Unreal Engine. A lot of console games have used it, even low-budget titles like Valkyria Chronicles.
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Posted: Dec 8th 2009 5:33PM AoE said
@Kurian,
I am 90% sure what you said is total BS you made up as you were typing it. I say this because PhysX is owned by Nvidia and requires either a PhysX PPU or a CUDA-enabled GeForce GPU to be used. AMD and Nvidia are in direct competition with one another, they create competing chips, they do not share technology.
Anyhow, if I am wrong, please correct me. :)
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I am 90% sure what you said is total BS you made up as you were typing it. I say this because PhysX is owned by Nvidia and requires either a PhysX PPU or a CUDA-enabled GeForce GPU to be used. AMD and Nvidia are in direct competition with one another, they create competing chips, they do not share technology.
Anyhow, if I am wrong, please correct me. :)
Posted: Dec 7th 2009 6:32PM Captain Planet Planeteer Power said
Yes, now I can incorporate real physics in my game:
Seal Clubber: Revenge of the Fetus - Now with realistic dead baby seal flopping!
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Seal Clubber: Revenge of the Fetus - Now with realistic dead baby seal flopping!
Posted: Dec 7th 2009 9:55PM Drakkenfyre said
I hate when a pc game requires a separate install of PhysX instead of being self-contained in the game, like Havok. Sticking itself in your Control Panel. And doing absolutely nothing for you hardware-wise if you have an ATI card.
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