From the initial talk
of a lower price to a renaming
, Bungie's ever-changing plans for Halo 3: ODST
left a lot of people confused as to what the final product would be. "I'm no PR expert, but it's pretty obvious the game had a series of stumbles; from the naming, to the initial E3 2008 countdown reveal failure
, and finally pricing ... it would definitely be nice to have a do-over for the game introduction," senior designer Lars Bakken told G4TV
in a recent interview. "The big takeaway for us is just to never comment on matters that are outside of our control," added community manager Brian Jarrard.
The subject of ODST
becoming an "expansion pack," however, was never an arguable point to executive producer Curtis Creamer. "Though ODST
was built from the Halo 3
engine, there were enough changes made to the engine that we could not have released it as an expansion in the way that you might equate with a PC game expansion pack ... the ODST
executable is not compatible with Halo 3
The crew of Bungie devs also reconfirmed that "there are currently no plans for any ODST
DLC," with all of the studio's resources tied up with Halo: Reach
. Hopefully, our thirst for more Firefight maps will be quenched by the inclusion of the mode in future Halo
games -- a prospect to which the developers responded, "Only time will tell." Do it for us
, Bungie! Please?