From March 16, 2012 until September 9, 2012, the US's popular Smithsonian museum will be showcasing something patrons aren't used to seeing in such an environment: video games. Sure, we've seen video game art exhibitions before, but the Smithsonian exhibit will attempt to be "the first to examine comprehensively the evolution of video games themselves as an artistic medium."
The exhibit, The Art of Video Games, will feature game footage, video interviews with artists and game developers, a history of game consoles and even a few consoles for visitors to play. The museum will also welcome suggestions from attendees and tap Chris Melissinos as guest curator for the exhibit. Our first suggestion for the Smithsonian: hit up Krix for some of his amazing props.
[Thanks, MowDownJoe]
Reader Comments (51)
Posted: Dec 8th 2009 8:10PM (Unverified) said
But...but...why couldn't it have been this summer, when I was actually there?
They do have video game stuff in the Smithsonian, just not a lot. The Virtua Fighter machine is pretty cool.
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They do have video game stuff in the Smithsonian, just not a lot. The Virtua Fighter machine is pretty cool.
Posted: Dec 8th 2009 8:25PM I AM IRONHIDE said
I was the only one playing Galaga.
It's so sad the way society is today.
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It's so sad the way society is today.
Posted: Dec 8th 2009 8:26PM (Unverified) said
I could play Galaga for hours. What's the highest stage you've reached?
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Posted: Dec 8th 2009 8:37PM That Burning Sensation said
All I say to this news is... what took them so long?
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Posted: Dec 8th 2009 8:52PM WiredKnight said
It's hard to look at the history of a medium when it hasn't been around that long.
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Posted: Dec 8th 2009 8:16PM Hunter141072 said
I´m sure roger ebert is going to be the first one at the entrance when it opens...
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Posted: Dec 8th 2009 8:17PM Bubbameister33 said
Since I live in D.C. I will be there day one. Thanks to tax dollars this will be free as well.
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Posted: Dec 8th 2009 8:52PM (Unverified) said
nah, it ends in december of 2012...three months after this exhibit
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Posted: Dec 8th 2009 8:27PM Scratchcard said
December 12th. Learn your sensationalist pseudoscience.
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Posted: Dec 8th 2009 10:24PM Dr Perry Ulysses Cox said
Sensationalist pseudoscience? But I already know everything about global warming.
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Posted: Dec 9th 2009 11:15AM Unvrfd said
"dont 't the mayans consider the year 4227 a big year as well? mmaybe 2012 is not the end." 2012 is the beginning of a new bak'tun (it's like a millennium for us) in Mayan culture, that's it. There are Mayan calendars that go up to ~3000, maybe even more, only a single tablet that ended in 2012 was actually found.
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Posted: Dec 8th 2009 8:20PM emperorzeroxx said
Video games to be viewed as art? Sounds like the Mayan prediction is coming true.
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Posted: Dec 8th 2009 8:24PM (Unverified) said
What's wrong with FPS's as art? Killzone 2 had some pretty epic moments, as did Halo 3. And some beautiful backdrops.
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Posted: Dec 8th 2009 8:39PM (Unverified) said
Killzone did have some epic moments. Bioshock, Doom, Duke Nukem, CoD1, Halo 1, should all be there as well they all had some great moments in VG history. And don't let me forget Crysis.
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Posted: Dec 8th 2009 8:42PM MowDownJoe said
HALF-LIFE 2!
That is all.
Seriously, you are not human if you didn't cry at the ending to HL2:Ep.2.
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That is all.
Seriously, you are not human if you didn't cry at the ending to HL2:Ep.2.
Posted: Dec 8th 2009 8:51PM Killface was here said
I wonder if there will be a fanboy exhibit.
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Posted: Dec 9th 2009 5:31AM JeezWhiz87 said
The fanboy exhibit will come after it opens in the forms of the people who go to it. Not that you have to be a fanboy to go, but they will be there. Oh, they will be there.
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Posted: Dec 9th 2009 12:26PM Wiizer said
Epic moments? Pfft.. I'm talking about epic games! And while there have been interesting FPS's (namely Bioshock), none of them compare to the following:
Eternal Sonata
Flower
Super Mario Galaxy
Fallout Series
Gran Turismo Series
The Music Game Genre
Xenosaga Series
There's just too many good games out there to have an exhibit diluted by 385,000 FPS's that have barely any semblance of differences between itself and its predecessors.
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Eternal Sonata
Flower
Super Mario Galaxy
Fallout Series
Gran Turismo Series
The Music Game Genre
Xenosaga Series
There's just too many good games out there to have an exhibit diluted by 385,000 FPS's that have barely any semblance of differences between itself and its predecessors.
Posted: Dec 8th 2009 8:33PM WiredKnight said
So will all the naysayers finally shut up about that stupid argument now?
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Posted: Dec 8th 2009 9:23PM MowDownJoe said
The myth is the world will end on December 12, 2012! The exhibit closes in September. You'll have time to see it before people shut up about that end-of-the-world thing.
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Posted: Dec 8th 2009 8:57PM DarknessBear said
Yea, the government will say anything for that year. Because they know what is going to go down! They will soon say, "Oh yea... free BJ and money day at the white house on Dec. 13th 2012!..."
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Posted: Dec 8th 2009 9:34PM (Unverified) said
This is cool and I would definitely check it out...They had an art expo at E3 this past year called "Into The Pixel"...very cool stuff. Games are art! :)
http://www.intothepixel.com/
Gary Gannon
http://www.gamebreakr.com
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http://www.intothepixel.com/
Gary Gannon
http://www.gamebreakr.com
Posted: Dec 9th 2009 12:03AM original fred said
This won't work, the world's gonna end December 12th 1985!
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Posted: Dec 9th 2009 12:11AM strictnein said
Which "Smithsonian museum"? There are over 15 of them in Washington DC.
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Posted: Dec 9th 2009 12:18AM WiredKnight said
Judging by the picture, the American Art Museum.
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Posted: Dec 9th 2009 4:25AM BrokenTriforce said
It's about time.
If entertainment mediums such as film and theater could be considered art, so should video games.
I've been saying that for years.
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If entertainment mediums such as film and theater could be considered art, so should video games.
I've been saying that for years.
Posted: Dec 9th 2009 10:08AM (Unverified) said
Cinema and Theater aren't considered art. They're art and are already established as such, for more than enough reasons. However, if you dig deep into the why videogames aren't still that much accepted as art its only because of one thing really: lack of human contact and direct response to feelings being portrayed.
Ill explain, both films and theater have one thing in common: the spectator can develop a bond with a character because we easily observe the character's face and understand them feelings. Both in theater and in cinema you got actors, real human beings acting to develop a emotional bond and response with you. In videogames, they have yet to develop such bond, since the majority of NPC's and characters normally look like lifeless robots in human skin, and no the voices dont cut it enough. There are some games that manage to be almost real enough so that you can laugh with them, cry with them, but there are few and far between.Of course even I have already laughed and got surprised and sad with game characters, but they have yet to develop a character with such emotional impact as being remembered by everyone. (look for movies like My Left Foot or Sophie's Choice which are good examples of emotionally strong movies where you develop a bond with the character's being and story)
So videogames response until now in developing games that can be considered art (such as ICO, SoTC, Flower, Braid, other indie games and etc.) is through the form and not the emotional content. The form of games such as the ones I mentioned is obvious, the minimalism in both ICO and Shadow, the gameplay of both Braid and Flower for example are the most important for the user in considering the game as art, because the interactivity is what really sells videogames, and not the Shakespearean arc-like stories, which are more effective in cinema and theater.
Its a rant I know, but I was just thinking about this, and you got to be the receiver.
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Ill explain, both films and theater have one thing in common: the spectator can develop a bond with a character because we easily observe the character's face and understand them feelings. Both in theater and in cinema you got actors, real human beings acting to develop a emotional bond and response with you. In videogames, they have yet to develop such bond, since the majority of NPC's and characters normally look like lifeless robots in human skin, and no the voices dont cut it enough. There are some games that manage to be almost real enough so that you can laugh with them, cry with them, but there are few and far between.Of course even I have already laughed and got surprised and sad with game characters, but they have yet to develop a character with such emotional impact as being remembered by everyone. (look for movies like My Left Foot or Sophie's Choice which are good examples of emotionally strong movies where you develop a bond with the character's being and story)
So videogames response until now in developing games that can be considered art (such as ICO, SoTC, Flower, Braid, other indie games and etc.) is through the form and not the emotional content. The form of games such as the ones I mentioned is obvious, the minimalism in both ICO and Shadow, the gameplay of both Braid and Flower for example are the most important for the user in considering the game as art, because the interactivity is what really sells videogames, and not the Shakespearean arc-like stories, which are more effective in cinema and theater.
Its a rant I know, but I was just thinking about this, and you got to be the receiver.
Posted: Dec 9th 2009 10:16AM (Unverified) said
And yes, the games as examples I gave, create an emotional response through the Form, and not the story or content. The story serves the purpose of creating a believable world, and through interactivity you grow accustomed to the character's problems and issues, you develop a bond with the horse, but thats really the unique part in videogames, which is attained through the Form and design of the game (Agro is a tool in the game you use to traverse the world and fight the colossus, however since its conveined through a horse, you supposedly create the bond with the character, which is nothing more than a vehicle) the same in Ico, through the world the story convenes and the little princess (the princess is an objective and a tool as well, since your main objective is to traverse the world with her to get out of the castle, and without her the game wouldnt exist or the story wouldn continue since Ico couldnt open the gates by himself). I was just pointing the fact that real emotional human response has yet to be attained, and thats the purpose of "more adult games" like I dont know, Heavy Rain or Alan Wake, which are being developed to feel that void. Uncharted 2 has tried it and managed to be successful in its story, but it was, apart from the interactivity and gameplay a game has to have, an emulation of what a movie is.
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Posted: Dec 9th 2009 5:35AM JeezWhiz87 said
This kind of reminds me of the history of communication in the giant golf ball at Epcot. if they do it right (and it's the Smithsonian, I'm sure they will) It could be a really interesting, and informative exhibit on one of our favorite pastimes.
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Posted: Dec 9th 2009 5:38AM FakeJamaican said
they need to gut the museum and replicate one of the Fallout 3 renditions of the place...that'd be interesting!
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Posted: Dec 9th 2009 10:42AM (Unverified) said
I wonder what the criteria will be for considering a game as art. Is it the visuals, gameplay or story? Or are they judged by innovation and how they move the medium forward? Or is it that all games are art? I just hope they don’t discriminate against some poor selling games and, conversely, they shouldn’t fill it with all “blockbuster” games. This is harder than I thought.
“That’s what she said”
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“That’s what she said”
Posted: Dec 9th 2009 11:25AM (Unverified) said
Readers might also be interested in visiting www.ncheg.org. "The National Center for the History of Electronic Games™ collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other."
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