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Reader Comments (41)

Posted: Dec 10th 2009 12:38PM Peter Moore said

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:(
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Posted: Dec 10th 2009 12:40PM Shagittarius said

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Sons o' bitches always going after the QA department.

QA LIFE!
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Posted: Dec 12th 2009 3:45PM VaultBoy said

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Those jobs probably didnt disappear completely, they likely popped up somewhere in India. That is the popular outsource destination these days, but it could have been somewhere else that labor is cheaper. That is what happens when the higher-ups find out that people not classified as "talent" may actually somewhat enjoy their work.There is that whole "bottom line" thing too. I've been there and it sucks.
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Posted: Dec 10th 2009 12:42PM devin 42 said

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Or, in fact, to better align [the] staffing to best suit [Harmonix's] LACK OF MONIES.
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Posted: Dec 10th 2009 12:48PM Fromps said

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Yeah they totally make nothing on the DLC from the game or contoller sales or game sales themselves, they really do it for free.
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Posted: Dec 10th 2009 1:30PM Kleptomaniac said

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@fromps

You know they have to spend money to make money? Ever hear of making a loss?
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Posted: Dec 10th 2009 1:36PM Inspace2020 said

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The profit margins on DLC for music songs are actually slim to none actually. After licensing, mocap, QA testing and production...its really nothing left.
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Posted: Dec 10th 2009 1:57PM devin 42 said

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Hard time for economy, people get laid off. That's a fact. I just don't like MTV's word weaselling implying that it's anything but.
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Posted: Dec 10th 2009 12:52PM RockBandAide said

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My heart goes out to those laid off at Harmonix. I've been there, and I know how it goes.
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Posted: Dec 10th 2009 1:03PM John Z said

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Still, on the bright side, if those affected are willing to move, there's always a need for QA. Given the fact that I don't recall any game-breaking bugs in any Rock Band game, I'd say that's a pretty big selling point to put on the resume. Sucks to lose your job so close to Christmas (and I'm losing mine in late January!) but they won't be on the streets for long, I reckon.
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Posted: Dec 10th 2009 12:47PM Alex McKee said

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Well that's terrible. HMX's my favorite studio, seeing people leave them is really sad.
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Posted: Dec 10th 2009 12:49PM SolidSnakeEyes said

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Doesn't sound like it will, but hopefully this doesn't cause RB's DLC output to shrink down to Guitar Hero levels. I just got into GH after being a RB2 player for a year, and was shocked at how little DLC there is, between World Tour and GH5 DLC there were about 10 songs I had any interest in. Especially when MTV was boasting that they would be putting out way more songs than Harmonix could ever manage to do, I guess they were really full of it.
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Posted: Dec 10th 2009 1:00PM Killface was here said

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I believe MTV works with harmonix
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Posted: Dec 10th 2009 1:01PM SolidSnakeEyes said

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You're right, I got mixed up. I meant EA.
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Posted: Dec 10th 2009 1:01PM SolidSnakeEyes said

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I got mixed up again sorry, it's Activision!
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Posted: Dec 10th 2009 1:03PM Killface was here said

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Your point remains valid. Guitar hero games have little dlc. Activision would rather pop out another 60 dollar game 3 months down the road.
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Posted: Dec 10th 2009 1:05PM iamtheddrman said

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First off, this is highly unlikely to affect DLC output. Harmonix has developed fantastic tools to make creating charts for DLC easier than ever, so even a smaller team could produce as many songs as they were producing when RB1 came out. Plus, most of the positions were in QA, not charting. Add in the fact that RBN comes out early next year, and I don't see DLC slowing down any time soon.

Secondly, MTV is an affiliate company with Harmonix. MTV has NOTHING to do with Guitar Hero, but rather have been involved with almost every Rock Band game. So MTV wouldn't be promising anything about GH DLC except that Rock Band will always have more.

I don't think this is bad for Harmonix as a company, just the individuals involved. It's sad that they worked so hard to get Harmonix to where they are now, and are now getting a pink slip, but it seems like a necessary step to put Harmonix in a place to handle an even greater workload. I'm sad for the individuals laid off, but excited for the future of the Rock Band franchise, as this makes me think they have something big on the horizon.
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Posted: Dec 10th 2009 1:08PM SolidSnakeEyes said

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Andrew, I meant Activision, not MTV. And I know this won't likely affect DLC. I was just using this story as an excuse to bitch that GH has hardly any DLC even after claiming they would be kicking Rock Band's ass in quantity of DLC. I tried to find that quote but I can't seem to dig it up anywhere.
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Posted: Dec 10th 2009 1:13PM iamtheddrman said

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And that point is duly noted. GH DLC has always sucked, and will likely continue to suck forever. Until GH's disc-based model really starts to lose them money, I don't see them changing. RB and GH appeal to two entirely different crowds right now. I personally prefer RB due to higher quality charts and only having to put in two discs (Beatles or RB2) to play the ~700 songs I own.
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Posted: Dec 10th 2009 1:19PM iamtheddrman said

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Duly noted. GH's DLC does suck without a doubt, and likely will continue to. Until the disc-based model starts to lose money, I don't see them swapping over. GH and RB serve two different communities at the moment. GH appealing to achievement whores and the fans who like "new" games to come out. RB appealing to music fans who prefer to buy one game with accurate charts and customize their library to their own musical tastes. I'm obviously in the latter group :-)
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Posted: Dec 10th 2009 1:20PM SolidSnakeEyes said

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Yeah I would go with Rock Band if I had to pick one, but I've been looking for games to ask for with Christmas coming up and the Guitar Hero series is about the only thing I have any interest in that I haven't already bought. When I found World Tour for only $30 I jumped on that, and haven't regretted it. I expect to get GH5 and Band Hero for Christmas. A few things I'm liking about World Tour is that on Guitar Medium the songs are harder than they are in Rock Band. They also keep track of which songs you've 100%'d which is something I always wished Rock Band did. RB2 does a lot of things better than World Tour, but I'm glad I have both.
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Posted: Dec 10th 2009 1:25PM iamtheddrman said

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Yeah, I picked up the GH:WT game+guitar bundle for 30 bucks. I can't say that I don't regret it at all, but it wasn't a stupid purchase. There are a few songs that are fun on there, but since I primarily play drums, I don't enjoy the game as much. Their charts don't translate to a real e-kit very well at all. Guitar is obviously the focus and is definitely fun, but the game lacks the personality that I feel Rock Band has. Definitely not the worst games out there (Rock Revolution?) but GH is far inferior to RB, in my opinion.

Of course you know what they say about opinions... lol
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Posted: Dec 10th 2009 1:45PM SolidSnakeEyes said

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Oh, you got it with a guitar for $30? I got the game alone and have been playing with my Rock Band 2 guitar. It works pretty well, but took a while to calibrate the delay. The auto calibrate in RB2 is so handy.
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Posted: Dec 10th 2009 2:25PM iamtheddrman said

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Yep. It was lightly used with a couple of stickers on the guitar. The slider still works just fine though, which was the only way I passed Satch Boogie, lol.

Autocalibrate is probably the single most handy innovation from Harmonix, I think. It's so nice when setting up at a party or whatever.
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Posted: Dec 10th 2009 2:27PM SolidSnakeEyes said

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I couldn't get the calibration right after trying the in-game World Tour calibration repeatedly, so I booted up RB2 and copied my lag settings from there into WT. Worked great after that!
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Posted: Dec 10th 2009 12:50PM (Unverified) said

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This ought to do wonders for company morale...
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Posted: Dec 10th 2009 12:58PM (Unverified) said

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EA has been cutting lot's of places.

http://www.youtube.com/watch?v=gyeemtS1jII
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Posted: Dec 10th 2009 1:24PM commonperson said

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Whilst playing The Beatles: Rock Band last night I was thinking of this very thing. I'm tremendously sorry to all those who lost their jobs but it's hardly suprising.

Rock Band and Guitar Hero seem to have two very different trajectories. Guitar Hero release sixty dollar games every few months that are stand alone experiences with minimal DLC support.

Rock Band on the other hand seem to have created a stable platform. There are infrequent releases that are more set piece items like Lego Rockband and The Beatles that are "nice" to have but not necisary for new content (contrary to GH's buy the game get new content and features.) They have long term support and backwards compatibility built in to the product with continuous DLC. So, in essence a platform not a game. As such, the developmet team size required and the costs are going to be much much lower. I can't remember where I saw the numbers but I remember seeing somewhere that RB had made a ridiculous number of dollars based on DLC alone. They keep the flow of DLC and minor refinements via patches coming out. Continued backwards compatibility they may not win in the short term but in the long term they will enjoy a much greater success then GH.

Any how, it's sad but unsuprising and I've rambled on too long.
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Posted: Dec 10th 2009 1:46PM (Unverified) said

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I'm surprised there are still quality assurance departments for these instrument games. Seems like there's a new music game every other month.
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Posted: Dec 10th 2009 2:04PM (Unverified) said

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The people at Harmonix deserved to lose their jobs. I don't remember Rock Band selling very over the last few years so someone has to take responsibility for the poor sales.

Wait a sec... Did I say Rock Band? I meant, Ninjabread Man for the Wii ! I always get those two games mixed up.

The Rock Band franchice sold a ton of games, peripherals, DLC and even that $5 charge to play RB1 with RB2. Nice way to share the wealth Harmonix. Even nicer to pink slip these people at Christmas. Classy. I'll remember those poor people when looking at products to purchase.
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Posted: Dec 10th 2009 2:28PM Dowse said

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Fair point, but the other innocent folk that didn't get laid off would probably suffer if you didn't purchase their games.
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Posted: Dec 10th 2009 2:54PM MowDownJoe said

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I almost downvoted you based on the first paragraph alone. WHEW! Glad I read the rest of your post.
Yeah, this is just jackassery, here. But I guess they didn't want to pay them their Christmas bonus.
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Posted: Dec 10th 2009 2:44PM Ovy said

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I sincerely hope this doesn't impact the quality of their weekly releases... as well as upcoming products, of course. I was displeased wiht pandemic getting shut down, but shaving off anyone from Harmonix incites my wrath...
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Posted: Dec 10th 2009 2:53PM Chico said

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Interesting that any kind of restructuring has to take place when there were $20M bonuses doled out in the last year to the founders.

My worry about cutting QA is that it's possible there COULD be a future trend toward charting with errors, omissions, or generally DLC files that have "issues". I'm going to call it 3 months, max, before we see a DLC file that breaks in some way... (You don't get away with chopping "quality assurance" and not see some kind of hit to overall quality...)
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Posted: Dec 10th 2009 2:55PM koehler83 said

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They probably had an overabundance of post-Beatles Yoko wranglers.
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Posted: Dec 10th 2009 3:00PM (Unverified) said

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To Dowse - I wouldn't want to add to the guilt of remaining Harmonix employees, so I'll just buy other products. That should be their warning to get the hell out of dodge before it happens to them. If it can happen just before Christmas, no one is safe.

To MowDownJoe - Yeah, I hear you on that one. On the other hand, maybe all of the people laid off were Muslim, Jewish or Athiests and therefore unattached religiously to the sympathies of Christmas and its emotional trappings.
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Posted: Dec 10th 2009 4:20PM (Unverified) said

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Two of my friends were part of the 39 let go, one in IT and one in administration. Companies restructure and lay off people all the time, but this time, it's personal. :-/
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Posted: Dec 10th 2009 4:33PM iamtheddrman said

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The ignorance of some people here is astounding. Layoffs are not "classless" acts by a company. They are a necessary evil in the corporate world, particularly so in an economic recession. Read the other article about this and you'll see that there was an influx of QA positions to meet the 2009 release date for TB:RB and that those were the lion's share of the positions that were eliminated today.

Furthermore, nearly EVERY gaming company in the entire industry hire temps or part-timers to do QA work. You have a VERY small full-time QA staff that are constant, while the vast majority are in flux.

@saspa: You really think NOT buying their products is going to get those people hired back? I certainly hope not. These layoffs have NOTHING to do with sales (or supposed lack thereof) but rather conforming to the standards of the industry. And what does it being just before Christmas have to do with anything? This restructuring has nothing to do with sales, so I fail to see your point.
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Posted: Dec 10th 2009 5:58PM (Unverified) said

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One of the 39 here (oh, hi Azrane!). No love lost, this company has been a family to me. I'm sad to go, but it's not the fault of anyone at the company. I'm glad to have been a part of it. It's been fun.

Much love.
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Posted: Dec 10th 2009 7:53PM MrSpaceCowboy said

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I was laid off this time last year and frankly it sucks tremendously.

I would buy each one of those 39 folks a beer.
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Posted: Dec 11th 2009 3:55AM Mr Bungo said

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Such crappy news. While I don't know anyone at Harmonix, I'm a huge fan of both their games and the way the company presents itself. It may just be good PR at work, but Harmonix has always come off as a class act. The Rock Band series has a level of polish and a certain intangible "soul" that's been missing from GH since Harmonix left it.

I'm sorry that some of the folks responsible for a few of my favorite games of all time have been caught in the economic pinch. I hope Harmonix treated them fairly in their severance, and I wish them all well.
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