Catch the trailer after the break.
Topatoi: The Pillar of Skies flies to PSN in early 2010
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Boolat Games' follow-up to PSN platformer Topatoi is aiming for a January–February release in 2010. The sequel, titled The Pillar of Skies, features a new environment, new enemies and "an extended gameplay experience." Promising a lengthier quest and brand new arcade levels, this announcement should come as a nice surprise for anyone that enjoyed the charm of the first game.
Catch the trailer after the break.
Catch the trailer after the break.
Reader Comments (2)
Posted: Dec 11th 2009 5:14PM Oily Taint said
I downloaded this demo last night, played it for four minutes, then deleted it.
It's THAT good.
It's THAT good.
Posted: Dec 11th 2009 5:25PM Granger said
The one problem I'm having with this game is that they made it overly mechanical. It just requires way too much input to complete the simplest of tasks. Hold down Square and rapidly press R2 to activate elevators, having to maintain your spin/speed during battles, tricky obstacles, and long jumps... It's just too much. They could/should have made controlling your speed/spin utilize the analog functions of L2/R2, instead you tap it each time you want to momentarily increase or decrease your speed (which is another problem, that it only last a short moment even though there is nothing to prevent you from activating it again like a power meter). I think their problem is that they really tried to sell the top angle, and it ultimately seems simultaneously in your face and underutilized.
It's a fun game, albeit a convoluted mess for user input. The arcade levels are a blast though, definitely the highlight of the game. Hope this game is a little neater around the edges.
It's a fun game, albeit a convoluted mess for user input. The arcade levels are a blast though, definitely the highlight of the game. Hope this game is a little neater around the edges.
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