Is climbing Italy's tallest structures a little too easy in Assassin's Creed 2? We don't think so -- but when viewed through the bright red filter of Mirror's Edge, which required a sequence of forty button presses to open a door, we can understand why you'd think that. Poor Faith's skyscraper scaling envy was the subject of last week's Webcomic Wrapup winner, "Assassin's Edge," from Virtual Shackles. Congratulations!
Second and third place went to Penny Arcade's "Witchblades" and newcomer It's-a-Me's "Thank You," respectively. If you've got a favorite webcomic from this past week you'd like to see in today's revue, drop a link in the comments, or send in a tip!
Reader Comments (83)
Posted: Dec 12th 2009 11:35AM (Unverified) said
Shouldn't the stick label for the Ass Creed controls be "L" not "R" ?
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Posted: Dec 12th 2009 2:13PM WiredKnight said
Yea I think they screwed up the controls. I thought RB was jump, LB was quick-turn. So it should be RB as she approaches the wall, then RB LB RB to do a wall jump. Either way, they're missing a few inputs.
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Posted: Dec 12th 2009 3:31PM (Unverified) said
It shouldn't have won for that massive fuckup alone. I don't even know of the LB/RB is wrong, but moving with the right stick? Seriously? Either that dude has crazy octopus hands or he can't tell the difference between left and right.
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Posted: Dec 12th 2009 4:32PM WiredKnight said
Maybe he's a lefty. Could you swap the sticks in Mirror's Edge?
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Posted: Dec 12th 2009 3:47PM Misfit Toy said
Indeed. The truth brought to life in such a simple yet EPIC way. Nicely done.
I hope the Mirror's Edge team sees this comic. Loved the game, but simplicity can go a long way to adding to the fun of something.
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I hope the Mirror's Edge team sees this comic. Loved the game, but simplicity can go a long way to adding to the fun of something.
Posted: Dec 12th 2009 3:55PM sigma8 said
Are you serious? I was looking at this comic and thinking that the Mirror's Edge team should feel happy, since they actually made, you know, a game. Whereas Ass Creed can be beat by taping a couple buttons and the joystick into position.
I definitely liked the Mirror's Edge take better. It not only made me feel like I was actually doing the parkour, but since it lacked all the automagicalness, I didn't have to worry about getting auto-glued to weird ledges or making semi-unpredictable jumps.
Manual controls ftw. Unless, of course, you suck at them.
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I definitely liked the Mirror's Edge take better. It not only made me feel like I was actually doing the parkour, but since it lacked all the automagicalness, I didn't have to worry about getting auto-glued to weird ledges or making semi-unpredictable jumps.
Manual controls ftw. Unless, of course, you suck at them.
Posted: Dec 12th 2009 5:52PM freaparn said
@Scott
If you feel Mirror's Edge allowed you to experience something closer to "real parkour" because you were mashing five times as many buttons as another game, you fit squarely into that 1-2% of gamers that the aussie attorney general is so afraid for, as you appear to have lost the ability to distinguish fantasy from reality.
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If you feel Mirror's Edge allowed you to experience something closer to "real parkour" because you were mashing five times as many buttons as another game, you fit squarely into that 1-2% of gamers that the aussie attorney general is so afraid for, as you appear to have lost the ability to distinguish fantasy from reality.
Posted: Dec 12th 2009 6:01PM (Unverified) said
@freaparn
I think you misunderstood Scott's point. We don't like Mirror's Edge better than Ass Creed because it's "closer to the real thing". We just like to have a little more involvement, instead of hitting a button and watching a little cutscene play out.
Sure, the Mirror's Edge parkour system is probably trickier than Ass Creed's acrobatics, but you get a better sense of accomplishment when you pull off a sweet move.
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I think you misunderstood Scott's point. We don't like Mirror's Edge better than Ass Creed because it's "closer to the real thing". We just like to have a little more involvement, instead of hitting a button and watching a little cutscene play out.
Sure, the Mirror's Edge parkour system is probably trickier than Ass Creed's acrobatics, but you get a better sense of accomplishment when you pull off a sweet move.
Posted: Dec 12th 2009 6:18PM fadeoutagain2784 said
@Destron:
Some of us WANTED to like Mirror's Edge but didn't because of that "little more involvement" which in my mind translates to "overcomplicated controls." The insinuation that Assassin's Creed is less of a game because its controls are more intuitive is ridiculous - the game is just more accessible (and fun). The concept behind Mirror's Edge is awesome, but it just wasn't fun in the end. Here's hoping its sequel makes the necessary improvements... much like AC2 did.
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Some of us WANTED to like Mirror's Edge but didn't because of that "little more involvement" which in my mind translates to "overcomplicated controls." The insinuation that Assassin's Creed is less of a game because its controls are more intuitive is ridiculous - the game is just more accessible (and fun). The concept behind Mirror's Edge is awesome, but it just wasn't fun in the end. Here's hoping its sequel makes the necessary improvements... much like AC2 did.
Posted: Dec 13th 2009 3:53AM einhanderkiller said
I'm sorry, but I don't understand. Mirror's Edge wasn't complicated at all to me, and the controls weren't at all unintuitive. I played the entire game on the PC and I played the demo on the PS3. Keyboard and mouse was easier to control with but the controller was fine.
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Posted: Dec 15th 2009 2:55PM sigma8 said
Hey, why not respond three days late?
@freaparn: Destron interpreted my intent more accurately. I said it made me feel like I was doing "the parkour", i.e. the parkour in the game. I.e. you know, playing the game. It certainly doesn't make me feel like I'm actually "doing parkour", the real activity. I phrased it that way on purpose because I thought it would create a distinction, which obviously didn't carry. Sorry for the misunderstanding.
@fadeoutagain2784: Overcomplicated? A jump button. Is that overcomplicated? Assassin's Creed doesn't even have a jump button. Maybe you don't remember, but when Ocarina of Time came out, people cried foul that there was no jump button, it was considered a huge dumbing down of the game. Ocarina was still an amazing game, but it didn't focus on jumping. Therefore it didn't need a jump button. Likewise, you can easily make the argument that AC2 doesn't focus primarily on parkour...but I think you could argue that it does, too. It's a little more ambiguous. I'm quite happy with AC2 as a game mostly due to its production values, but I loved Mirror's Edge for the level of challenge it provided. I don't know how a merger of "amazing" + "challenging" would work out, I discuss the idea solely as food for thought.
No matter how you slice it, AC2 didn't really present a big challenge. The fun was in discovery and (easy) execution (har). Mirror's Edge did present a substantial challenge.
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@freaparn: Destron interpreted my intent more accurately. I said it made me feel like I was doing "the parkour", i.e. the parkour in the game. I.e. you know, playing the game. It certainly doesn't make me feel like I'm actually "doing parkour", the real activity. I phrased it that way on purpose because I thought it would create a distinction, which obviously didn't carry. Sorry for the misunderstanding.
@fadeoutagain2784: Overcomplicated? A jump button. Is that overcomplicated? Assassin's Creed doesn't even have a jump button. Maybe you don't remember, but when Ocarina of Time came out, people cried foul that there was no jump button, it was considered a huge dumbing down of the game. Ocarina was still an amazing game, but it didn't focus on jumping. Therefore it didn't need a jump button. Likewise, you can easily make the argument that AC2 doesn't focus primarily on parkour...but I think you could argue that it does, too. It's a little more ambiguous. I'm quite happy with AC2 as a game mostly due to its production values, but I loved Mirror's Edge for the level of challenge it provided. I don't know how a merger of "amazing" + "challenging" would work out, I discuss the idea solely as food for thought.
No matter how you slice it, AC2 didn't really present a big challenge. The fun was in discovery and (easy) execution (har). Mirror's Edge did present a substantial challenge.
Posted: Dec 12th 2009 3:32PM (Unverified) said
Just gonna go ahead and say it: It didn't even deserve third place and it was a bad week for all the comics.
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Posted: Dec 12th 2009 4:34PM (Unverified) said
Your comics are terrible. Stop using video game sprites and draw or be creative with your comics. Your shit is absolutely terrible.
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Posted: Dec 12th 2009 6:48PM Kif said
Feedback: What I think your strip needs is a way to differentiate itself from the countless other strips out there that do the exact. Same. Thing. There are so many sprite comics out there that yours is lost among them.
You need to bring something new to the table that will separate your comic from the thousands of sprite imitators.
And sprites are terrible for communicating emotion on the characters. You can't O.o with a sprite or do a lot of other things. In many well-drawn comics, the punchline often is the expressions on the characters themselves. VG cats loves this. You don't even need to be sooper great at drawing to get add character expressions to your comedic repertoire; xkcd's stick figures can be emotive just based on slight changes to head/body position.
I would go so far as to say that your 3rd place today was only possible because your joke was one of the few that could be effectively communicated by sprites: a game joke that happens in-game.
Also, I'm no comedic genius, but your jokes for 'zombies are hip' and 'bridget syndrome' aren't getting their punchlines across very well. ZAH is poking fun at the improbable games zombies might show up in (Mario), but in the end it just reads like an author tract on zombies showing up everywhere. It does not focus on amusing contrast between the messily undead appearing in a children's game and it falls flat.
So yeah. That's what I think of your webcomic. I see potential with a few shortcomings that need to be ironed out.
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You need to bring something new to the table that will separate your comic from the thousands of sprite imitators.
And sprites are terrible for communicating emotion on the characters. You can't O.o with a sprite or do a lot of other things. In many well-drawn comics, the punchline often is the expressions on the characters themselves. VG cats loves this. You don't even need to be sooper great at drawing to get add character expressions to your comedic repertoire; xkcd's stick figures can be emotive just based on slight changes to head/body position.
I would go so far as to say that your 3rd place today was only possible because your joke was one of the few that could be effectively communicated by sprites: a game joke that happens in-game.
Also, I'm no comedic genius, but your jokes for 'zombies are hip' and 'bridget syndrome' aren't getting their punchlines across very well. ZAH is poking fun at the improbable games zombies might show up in (Mario), but in the end it just reads like an author tract on zombies showing up everywhere. It does not focus on amusing contrast between the messily undead appearing in a children's game and it falls flat.
So yeah. That's what I think of your webcomic. I see potential with a few shortcomings that need to be ironed out.
Posted: Dec 12th 2009 10:00PM vmenge said
@Hippo,
thanks a LOT for your feedback man, I really appreciate you taking your time to write all this down :)
I'm not really good at telling/creating jokes, so the lack of punchlines (or the fact that they don't get across very well) is either due to my incompetence or the fact that the strip was more of a criticism/me pointing out something I found interesting than a joke. I like the fact that it's a strip that doesn't need to be funny all the time. While I'm sure that's not exactly a factor that will attract readers, I like just pointing out stuff I find interesting sometimes. But of course there will be the times where I'll try to be funny and fail miserably, so I will take all your words into account :)
I learned 2 main things from your feedback: 1) I need to tell more in-game jokes that happen in-game. 2) I need to learn how to tell jokes (funny ones)! 3) You're awesome for going through the trouble of giving me advice.
Thank you, and if you have any advice on being funny I will gladly take it (dead serious!) :)
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thanks a LOT for your feedback man, I really appreciate you taking your time to write all this down :)
I'm not really good at telling/creating jokes, so the lack of punchlines (or the fact that they don't get across very well) is either due to my incompetence or the fact that the strip was more of a criticism/me pointing out something I found interesting than a joke. I like the fact that it's a strip that doesn't need to be funny all the time. While I'm sure that's not exactly a factor that will attract readers, I like just pointing out stuff I find interesting sometimes. But of course there will be the times where I'll try to be funny and fail miserably, so I will take all your words into account :)
I learned 2 main things from your feedback: 1) I need to tell more in-game jokes that happen in-game. 2) I need to learn how to tell jokes (funny ones)! 3) You're awesome for going through the trouble of giving me advice.
Thank you, and if you have any advice on being funny I will gladly take it (dead serious!) :)
Posted: Dec 12th 2009 12:00PM (Unverified) said
The Penny arcade cartoon is awesome and sums up MW2 quite nicely - someone who called this an "infantry combat simulator" must be out of their minds, this is as arcadey as any shooter I have played. And after the more tactical play of Killzone 2 mulitplayer, just cant get into CoD any more, you have no clue what you are doing in single player as the plot is non-existent, and every multiplayer game I have played (to be honest, not many) has a bunch of people running around with no teamwork or strategy, and every round is dominated by a few who have apparently been playing this around the clock since launch
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Posted: Dec 12th 2009 12:01PM I AM IRONHIDE said
I agree, but this just shows how badass Assassain's creed is.
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Posted: Dec 12th 2009 12:42PM Special Agent Steve said
"You couldn't follow the MW2 plotline, are you seriously that bad at listening to dialogue"
I watched the majority of the cutscenes and still had no idea why ***SPOILERS**** Price set off the Nuke. Honestly, I had to look it up. That's NOT how a good video game story plays out.
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I watched the majority of the cutscenes and still had no idea why ***SPOILERS**** Price set off the Nuke. Honestly, I had to look it up. That's NOT how a good video game story plays out.
Posted: Dec 12th 2009 12:53PM (Unverified) said
If I have to look online for the plot details, than the game has failed.
As for multiplayer, stop playing Team Deathmatch expecting tactical gameplay. Why don't you play Search and Destroy? or any of the other gametypes.
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As for multiplayer, stop playing Team Deathmatch expecting tactical gameplay. Why don't you play Search and Destroy? or any of the other gametypes.
Posted: Dec 12th 2009 12:59PM (Unverified) said
Atlas, it wasnt so much following the plot, it just seemed like they put together a bunch of pretty good action sequences and then decided how they would tie them together. Maybe I have been spoiled by how good Batman, Uncharted and Ratcet were at a coherent story.
"Why don't you play Search and Destroy?"
Thanks for your advice, will try out that mode again
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"Why don't you play Search and Destroy?"
Thanks for your advice, will try out that mode again
Posted: Dec 12th 2009 3:29PM (Unverified) said
Price doesn't set off a nuke, he sets off an EMP. I think. I dunno I was pretty unclear on that part too.
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Posted: Dec 12th 2009 3:37PM (Unverified) said
From what I have read online, Price detonates a Nuke at a high atmoshphere (that was the point of looking through the eyes of the austronaut) so that it doesn't kill everyone in Washington. Instead it disables all the vehicles, and air support which was Russia's only advantage against the U.S. Now it evens the battlefield since it is only infantry combat.
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Posted: Dec 12th 2009 4:38PM WiredKnight said
An EMP is a byproduct of a nuclear detonation. During one of the loading screen dialogs, he all but outright says what he's going to do. He says to stop a fire, you need to make a bigger one right next to it, while schematics of the nuclear-capable sub are shown on-screen, along with schematics of its warhead payload. Gee, I wonder why they showed this right before the mission?
Come on guys, it wasn't that hard to figure out.
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Come on guys, it wasn't that hard to figure out.
Posted: Dec 12th 2009 5:15PM (Unverified) said
Funny thing is before the game came out, people were talking about how no one cares about the story. The game comes out, and they make a big deal about the story and totally forget about the set-pieces, spec-ops, and the multiplayer.
Hatred replaces logic.
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Hatred replaces logic.
Posted: Dec 12th 2009 12:14PM (Unverified) said
Poor Metal Slug guy in the Thank-you comic that was third place. Never thought of it that way.
Here's our comic for this week:
Pac-man Ain't Afraid - http://www.n00bsquad.com/comics/100_pac-man_aint_afraid.shtml
Reply
Here's our comic for this week:
Pac-man Ain't Afraid - http://www.n00bsquad.com/comics/100_pac-man_aint_afraid.shtml
Posted: Dec 12th 2009 12:25PM The Pirate said
AC2 is in the running for GOTY. If you havnt played it...play it
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Posted: Dec 12th 2009 3:47PM kojo87 said
some how Mirror's Edge runs like crap on my computer and becomes outright unplayable in certain parts. i got two HD4870s and a Phenom II X4 so i don't get it. im playing through Assassin's Creed again while i wait for AC2 to release for PC.
i understand that parkour plays a major role in both gams but they are so different that i think it's silly to compare them.
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i understand that parkour plays a major role in both gams but they are so different that i think it's silly to compare them.
Posted: Dec 12th 2009 4:04PM sigma8 said
AC2 is much better as a whole than AC1, but the free running/parkour parts are largely unchanged. You still just plant your thumb down and watch the show. That part of the game is not improved. The swordplay is also mostly the same...but the game is MUCH better because pretty much every other aspect of the game has been vastly improved, especially the integration between the missions, plot, and gameplay. In AC2, you feel like 90% of what you're doing is important...whereas in AC1, 90% of everything felt like pointless filler.
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Posted: Dec 12th 2009 12:16PM (Unverified) said
Poor Metal Slug guy in the "Thank You" comic that was third place. Never thought of it that way.
Here's our comic for this week:
Pac-man Ain't Afraid - http://www.n00bsquad.com/comics/100_pac-man_aint_afraid.shtml
Reply
Here's our comic for this week:
Pac-man Ain't Afraid - http://www.n00bsquad.com/comics/100_pac-man_aint_afraid.shtml
Posted: Dec 12th 2009 12:18PM (Unverified) said
D'oh. Thought my login wasn't working again. Sorry for the double post.
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Posted: Dec 12th 2009 12:28PM (Unverified) said
Yeah that was great, but now it's time for Assfuck Jamboree to win this week.
http://assfuckjamboree.site11.com/home.html
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http://assfuckjamboree.site11.com/home.html
Posted: Dec 12th 2009 12:37PM Funkmaster General said
I think that site has give me a case of the Clap.
Seriously, it's horrible.
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Seriously, it's horrible.
Posted: Dec 12th 2009 12:39PM (Unverified) said
Oh and Joystiq, if you don't want to post it because it's called "Assfuck Jamboree," you can abbreviate it to AJ, AFJ or something like that. It'll definitely win this time.
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Posted: Dec 12th 2009 12:40PM (Unverified) said
@Reuben
You just don't understand humor, don't you.
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You just don't understand humor, don't you.
Posted: Dec 12th 2009 12:50PM Special Agent Steve said
I have odd feeling about Colonel Sanders giving advice on humor.
That was bad.
And the background was bad.
And the music was bad.
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That was bad.
And the background was bad.
And the music was bad.
Posted: Dec 12th 2009 1:14PM (Unverified) said
Is this better?
No main site, no background, no music, just comic.
Biowaste:
http://assfuckjamboree.site11.com/pages/555.png
Yakuza:
http://assfuckjamboree.site11.com/pages/6.png
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No main site, no background, no music, just comic.
Biowaste:
http://assfuckjamboree.site11.com/pages/555.png
Yakuza:
http://assfuckjamboree.site11.com/pages/6.png
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