Hands-on: Mass Effect 2, the first 90 minutes
With the game set to ship out on January 26, EA held one last hands-on sneak preview of Mass Effect 2 on Wednesday night in San Francisco. We were there, of course, intrigued by an invitation that promised we'd learn what something called "Project Lazarus" was -- as it turned out, it's a crucial part of the game's plot that makes an appearance in the first 20 minutes.
We know that because -- save for some optimizations here and there -- we played the first hour-and-a-half of a finished Mass Effect 2, from the title screen until being politely informed that we were about to enter forbidden plot territory. Which is surprising, considering that the opening of the game, apart from being one of the most dramatic we've witnessed in recent memory, is also chockablock with pretty huge plot twists.
That said, we must warn you that the preview after the break contains what some may consider MAJOR SPOILERS -- so if you want the beginning of the game and the surprises it holds to remain unrevealed until launch day, seriously ... don't read any further.
Gallery: Mass Effect 2 (12-17-09)
The game begins with a cinematic of two characters, Miranda and "The Illusive Man," talking about Commander Shepard's victory against Saren and the Geth, the downfall of the council and Humanity's rise to power at the end of the original Mass Effect. The commander, so it seems, is the only person The Illusive Man thinks can stop an even greater threat to mankind: the Reavers.
The scene transitions to a shot of the SSV Normandy screaming across a backdrop of stars, cutting to the interior to show Joker at the helm calling out techno-jargon that roughly translated into "things are a-ok!" Then they weren't. Out of nowhere, a huge, unidentified ship was bearing down on the Normandy, prompting Joker to take evasive maneuvers -- but it was too late.
If this sounds like the footage we've seen depicting the destruction of the Normandy and described as a possible ending of the game, that's because it is. Only it's not an ending; it's the beginning. We've been had. The Normandy is toast in the first five minutes.
Gameplay begins with you, as Commander Shepard, making your way to the ship's helm to rescue Joker, who's bound and determined to save the vessel. Along the way, you rush through raging fires and traverse a section of the ship that's been torn open, exposing it to the void (complete with the appropriate loss of all sound save for Shepard's breathing). Once you reach Joker, you engage in some brief dialog before pulling him from his seat and forcing him into the last remaining escape pod.
Before you're able to climb inside, a final laser volley from the unknown ship sends you hurtling backwards into debris which rips your pressurized suit. With the Normandy spitting and splintering into pieces in the background, Shepard clutches the suit's helmet, flails as the oxygen is purged, then dies. A limp, lifeless Shepard drifts across the horizon of the nearby planet and the game's logo provides an exclamation point to the scene.
In the sequence that follows, we learn what Project Lazarus is all about. As its name suggests, it's the program initiated to literally bring Shepard back from the dead. The commander's body has been recovered and -- with the aid of nanomachines, cybernetic parts and a lot of sci-fi pixie dust -- resurrected. It's at this point that you're able to create your character's appearance, unless you are importing your Commander Shepard from Mass Effect 1. The variety of facial features has been expanded to offer more diversity -- we were able to make a Shepard who looked a lot like Hong Kong action legend Andy Lau.
But while Shepard may be alive, any of the major characters that didn't survive in the first game due to your actions are dead. In fact, it was revealed that the ramifications of every major player decision in the original Mass Effect will be borne out in the sequel. Cutscenes will be entirely different, returning characters and races will treat you differently depending on your past choices, and so on. Your skills may get reset when Shepard dies, but the universe doesn't forget your actions.
When the game picks back up, the space station Shepard's been taken to is under attack, so you have to spring into action before the reconstructive process is fully complete (hence the strange scars on the male Shepard's face in the accompanying screenshot).
The space station escape serves as a "learn by surviving" tutorial, walking you through all of the game's systems, with a strong focus on combat -- as is the case with the entire game, actually. Many of the user interface elements from the first game remain, such as the talent and weapon selection radials, but as we've touched on in earlier previews the combat is far more robust and akin to that of a top-tier third-person shooter. There are also two different hacking minigames introduced: one that requires you to match snippets of "code" that scroll up the screen, the other a memorization puzzle worked into a "circuit bypass" sequence.
Shepard's joined in the escape by Jacob Taylor, a biotic user we teamed up with for an earlier hands-on, and Miranda, a new, no-nonsense female member of Cerberus, the first game's pro-human faction. The trio makes their way through waves of reprogrammed security robots and terminals in need of overriding (hence the minigames) and eventually boards a shuttle to escape.
The next sequence is Shepard's first meeting -- via hologram -- with The Illusive Man, voiced by Martin Sheen. It's during this meeting that Shepard learns of the "real threat" to the galaxy and is called upon to assemble a team to deal with it, because, of course, no one else can.
The first order of business, though, is to head for the colony of Freedom's Progress to investigate a loss of communication with the human colonists there. After touching down on the planet, Shepard and company fight through more bots and sentry turrets before running into an old friend and squad mate from Mass Effect 1, the Quarian female Tali'Zorah nar Rayya. She and a team of her people are also on-site investigating what happened to Freedom's Progress, but also searching for one of their own who's gone missing. Shepard and the others join the search, which leads them to an encounter with a heavy security mech.
Once the missing Quarian is located, Shepard has to find out what he knows. During the dialog scenes, the usual Paragon / Renegade conversation choices are present, along with a new element -- a sort of quick time event. In the case of this scene, you're prompted to pull the right trigger in order to intimidate the Quarian into spilling what he knows. If you choose to do it and don't fudge the timing, Shepard draws a pistol and shoots the screen next to the alien's head. Needless to say, he snaps out of his jabbering and shows his rescuers footage of the colonists being rounded up by a race called the Collectors who use a massive swarm of wasp-like insects to poison and incapacity their quarry.
With this information, Shepard and Tali part ways. Back off of the planet, you meet with The Illusive Man again and explain what's happened. He gives you marching orders to round up a team to deal with the threat, and it's shortly thereafter that we reached the stopping point. At the conclusion of the gameplay session, Shepard was reunited with Joker, now a member of Cerberus and your pilot for the mission ... on-board a new, bigger, more advanced looking SSV Normandy.
Having to stop just when things were getting rolling wasn't great, but at least we'd gotten to experience how the game starts off with a riveting introduction and eases vets and newcomers alike into the revamped gameplay systems -- which BioWare says it's worked hard to improve across the board. From our playtime, we're inclined to say "mission accomplished." Again, this was only about 90 minutes at the start of the game, but it was enough to leave us with a really good feeling about one of 2010's first major releases.
The scene transitions to a shot of the SSV Normandy screaming across a backdrop of stars, cutting to the interior to show Joker at the helm calling out techno-jargon that roughly translated into "things are a-ok!" Then they weren't. Out of nowhere, a huge, unidentified ship was bearing down on the Normandy, prompting Joker to take evasive maneuvers -- but it was too late.
If this sounds like the footage we've seen depicting the destruction of the Normandy and described as a possible ending of the game, that's because it is. Only it's not an ending; it's the beginning. We've been had. The Normandy is toast in the first five minutes.
Gameplay begins with you, as Commander Shepard, making your way to the ship's helm to rescue Joker, who's bound and determined to save the vessel. Along the way, you rush through raging fires and traverse a section of the ship that's been torn open, exposing it to the void (complete with the appropriate loss of all sound save for Shepard's breathing). Once you reach Joker, you engage in some brief dialog before pulling him from his seat and forcing him into the last remaining escape pod.
The commander's body has been recovered and -- with the aid of nanomachines, cybernetic parts and a lot of sci-fi pixie dust -- resurrected. |
In the sequence that follows, we learn what Project Lazarus is all about. As its name suggests, it's the program initiated to literally bring Shepard back from the dead. The commander's body has been recovered and -- with the aid of nanomachines, cybernetic parts and a lot of sci-fi pixie dust -- resurrected. It's at this point that you're able to create your character's appearance, unless you are importing your Commander Shepard from Mass Effect 1. The variety of facial features has been expanded to offer more diversity -- we were able to make a Shepard who looked a lot like Hong Kong action legend Andy Lau.
But while Shepard may be alive, any of the major characters that didn't survive in the first game due to your actions are dead. In fact, it was revealed that the ramifications of every major player decision in the original Mass Effect will be borne out in the sequel. Cutscenes will be entirely different, returning characters and races will treat you differently depending on your past choices, and so on. Your skills may get reset when Shepard dies, but the universe doesn't forget your actions.
The space station escape serves as a "learn by surviving" tutorial, walking you through all of the game's systems, with a strong focus on combat -- as is the case with the entire game, actually. Many of the user interface elements from the first game remain, such as the talent and weapon selection radials, but as we've touched on in earlier previews the combat is far more robust and akin to that of a top-tier third-person shooter. There are also two different hacking minigames introduced: one that requires you to match snippets of "code" that scroll up the screen, the other a memorization puzzle worked into a "circuit bypass" sequence.
Shepard's joined in the escape by Jacob Taylor, a biotic user we teamed up with for an earlier hands-on, and Miranda, a new, no-nonsense female member of Cerberus, the first game's pro-human faction. The trio makes their way through waves of reprogrammed security robots and terminals in need of overriding (hence the minigames) and eventually boards a shuttle to escape.
The next sequence is Shepard's first meeting -- via hologram -- with The Illusive Man, voiced by Martin Sheen. It's during this meeting that Shepard learns of the "real threat" to the galaxy and is called upon to assemble a team to deal with it, because, of course, no one else can.
The game starts off with a riveting introduction and eases vets and newcomers alike into the revamped gameplay systems. |
Once the missing Quarian is located, Shepard has to find out what he knows. During the dialog scenes, the usual Paragon / Renegade conversation choices are present, along with a new element -- a sort of quick time event. In the case of this scene, you're prompted to pull the right trigger in order to intimidate the Quarian into spilling what he knows. If you choose to do it and don't fudge the timing, Shepard draws a pistol and shoots the screen next to the alien's head. Needless to say, he snaps out of his jabbering and shows his rescuers footage of the colonists being rounded up by a race called the Collectors who use a massive swarm of wasp-like insects to poison and incapacity their quarry.
With this information, Shepard and Tali part ways. Back off of the planet, you meet with The Illusive Man again and explain what's happened. He gives you marching orders to round up a team to deal with the threat, and it's shortly thereafter that we reached the stopping point. At the conclusion of the gameplay session, Shepard was reunited with Joker, now a member of Cerberus and your pilot for the mission ... on-board a new, bigger, more advanced looking SSV Normandy.
Having to stop just when things were getting rolling wasn't great, but at least we'd gotten to experience how the game starts off with a riveting introduction and eases vets and newcomers alike into the revamped gameplay systems -- which BioWare says it's worked hard to improve across the board. From our playtime, we're inclined to say "mission accomplished." Again, this was only about 90 minutes at the start of the game, but it was enough to leave us with a really good feeling about one of 2010's first major releases.
















Reader Comments (Page 1 of 2)
Eric @ Dec 17th 2009 12:08PM
I am so excited!!!!
ZayCube (Steam ID: ZayCube) @ Dec 17th 2009 12:12PM
http://www.youtube.com/watch?v=5wLXrO6daCM&feature=related
Markez @ Dec 17th 2009 12:43PM
I'm at work so can't check that out, but I'm hoping it's Jessie Spano...
ZayCube (Steam ID: ZayCube) @ Dec 17th 2009 12:52PM
Uhm, no, but watch preferably from 1:06 :P
deaftly (PSN,LIVE,STEAM) @ Dec 17th 2009 1:02PM
http://www.youtube.com/watch?v=bflYjF90t7c
johnny @ Dec 17th 2009 1:03PM
thats what your girl said last night when my pants came off
novus82x @ Dec 17th 2009 1:18PM
My eyeballs pretty much just exploded.
Captain Planet [Planeteer | Power of Captain Planet] @ Dec 17th 2009 1:30PM
SWEET JESUS MOTHER OF GOD
Marco le Polo @ Dec 21st 2009 5:53PM
AAAHAHHAGAGAHAHAA!!!!!
Swagman @ Dec 23rd 2009 1:36PM
. . . and I just can't hide it.
I'm about to lose control, and I think I like it . . .
Darth Bradwart [PSN: Mister Bradster XBL: Mr Bradster] @ Dec 17th 2009 12:08PM
Okay, thanks for the warning this time. I skipped reading.
I can't wait for this game.
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Dec 17th 2009 12:09PM
**drool**
***drool***
****busts nut****
Access Granted [No one can stop Mr. Domino!] @ Dec 17th 2009 12:10PM
This is gonna be fun! =) I wonder If I can make a Mr. T with the new character creator.
Ryan @ Dec 17th 2009 12:11PM
*is jealous*
TheCodexAlera @ Dec 17th 2009 12:13PM
[banned]
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Dec 17th 2009 12:26PM
going to need more than just the 3 or 4 exclusives we know about for that to happen Sprinkles....
Sony kinda does have 7 exclusives in the first 4 months......ONE of which could DAMN well do Halo like numbers if the Marketing is turned up on it
copa @ Dec 17th 2009 12:27PM
I did not read the article for spoilers, but was there any indication how character creation will be handled, assuming you are bringing over Shepard from the previous game?
Do you start back at level 1 of whatever character class your original Shepard was?
uncle jesse [Planeteer | Power of the Unequivocal Truth, Cool Hair and being Captain Planets Best Friend] @ Dec 17th 2009 12:33PM
From the article:
"...you're able to create your character's appearance, unless you are importing your Commander Shepard from Mass Effect 1. The variety of facial features has been expanded to offer more diversity..."
Eric @ Dec 17th 2009 12:39PM
From what i understand you start at level 1. But you get perks based on your level from mass effect 1.
Leobebes (BDF: Braid Defence Force) @ Dec 17th 2009 12:42PM
You don't cease to stop with your delusional PS3 dreams of dominance do you Aggie? Does your toaster say Sony on it too?
Other than God of War and GT5 the other Sony exclusives are in the "who the hell knows" category. Remember MS has Halo:Reach this year which is basically a revamped Halo with a Modern Warfare like class system. Nothing Sony will release will even come close to the sales numbers of that game. I'll also wager that the exclusive Splinter Cell game will come close to God of War numbers, it won't beat it but it will come close before the year ends.
The year of the PS3 my ass. MS lineup is just as robust and capable of selling millions of copies as anything Sony has in store next year. Last Guardian and Heavy Rain will sell like shit despite the calls of guys like you who say those games are Picasso's or some other B.S. tripe.
Darth Bradwart [PSN: Mister Bradster XBL: Mr Bradster] @ Dec 17th 2009 12:44PM
Woah, don't curse Reach! I don't want a class-based shooter! NO!
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Dec 17th 2009 12:55PM
How many times do I have to say that the ONLY Sony stuff I own is PlayStation? Hell I didn't even know they still made toasters....
someone else can list them out if they want but I'm not going to....fact is there are several PS3 exclusives in the first 4 months of next year and God of War 3 can and most likely WILL do close to Halo numbers....I mean hell God of War 2 sold close to a million the first week(which was a LOT last gen for a game of that type) its no stretch that God of War 3 can do thrice that or MORE on day one.....
as for TLG and Heavy Rain who in their right mind has said they will do huge numbers? I mean I know plenty of us has said they will be GREAT GAMES, but dont recall anyone saying they will sell millions....hell most of us, including me, have said they might do a million the entire first year globally...which is no biggie because it doesn't take from the fact that the game will be good shit....
epsilon343 @ Dec 17th 2009 1:29PM
@Aggie
That's great and all that GoW2 sold 833,000 copies in all of March 2007 (so that was over two weeks, not the week you claim) but let's keep in mind that that was a mere 5 months after the PS3 was launched at what? $500 and $600 for the two models? So really, it's not a stretch to assume that most people were still playing their PS2s and hadn't moved on to a next gen console at that time.
But if you think that God of War has anywhere near the brand power that Halo has you're just mistaken. I'm not saying their bad games at all (not my cup of tea personally) but they haven't sold anywhere near as well as Halo has. Halo 3 came out months later than GoW2 and has sold 4 times as many copies (according to Wikipedia) so I'm failing to see where there would be a sudden surge of people flocking to GoW3 that didn't seem to be there originally.
Honestly, I don't know why anyone has to sit here and be like "year of this console" or "year of that console." Yes, Sony has some GT5 presumably coming out next year along with GoW3 and some others but that doesn't mean that the PS3 is suddenly the be all, end all of gaming.
/soapbox
GlavinChris @ Dec 17th 2009 1:38PM
It seems that there is going to be no "year of the 360" or "year of the ps3." Both consoles will be competitive in their respective markets and will both be claiming that they "won." They breed this sort of fanboyism to turn their mediocre exclusives into games that are "must-haves."
-The Glavin
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Dec 17th 2009 2:54PM
@Epislon....uhh checking Wikipedia are we....you realize those are US numbers and I'm speaking globally?
arrrgh @ Dec 17th 2009 3:42PM
@aggie
you wanna talk about install base then?
How many ps2s were in households when it pulled those kind of numbers? How many ps3s are in households now?
Maccadude33 @ Dec 17th 2009 3:45PM
@ Aggie
Globally, huh? Ok.
I have no doubt that the PS3 is a great console, but given that the 360 has more units out in the wild and the many franchises available for it could be considered more recognizable to the average Joe, I would doubt that Sony's sales would come close to eclipsing or at least matching any of the numbers Microsoft is going to make. ME2, Halo Reach, and Splinter Cell are going to do quite well. Plus, I'd reckon multi-platform games are going to sell more on the 360 as some of them have in the past (ie. the new BF: Bad Co). Doesn't make the PS3 less of a console, just less successful. MS has and has had more market penetration and dominance, and more people are probably going to recognize Halo over GoW or GT.
On another note, Mass Effect 2 is going to blow so many games out of the water. I cannot express how much I want this game.
Captain Planet [Planeteer | Power of Captain Planet] @ Dec 17th 2009 4:30PM
Not to add any more fuel to this fire but the 360 looks far more appealing in 2010 than the PS3 lineup (IMO). I can think of about 11 games on the 360 I'll be buying and only 2 on the PS3.
nriveraexpress @ Dec 17th 2009 6:27PM
I agree with just about everything macadude said, and yea ppl gotta stop saying year of this and that, cause this whole generation of games has been about multiplats with out a doubt, because of this fact if i had to pick one of these consoles for that sudo title then i would pick the 360 cause every time these games come out they almost always if not always look and play better on the 360. No one will ever get me to buy Bayonetta on the ps3 after that digital foundry vid
Alcevious @ Dec 21st 2009 3:09AM
Did everyone just forget about Uncharted 2?
Swauny Jones @ Dec 17th 2009 12:20PM
Looks amazing!!! can't wait to take a crack at this game
Victor @ Dec 17th 2009 12:22PM
I'm curious about who was at the Normandy besides Shepard when it suffered the attack, and who survived it and who didn't...
uncle jesse [Planeteer | Power of the Unequivocal Truth, Cool Hair and being Captain Planets Best Friend] @ Dec 17th 2009 12:22PM
Whoa...
/Keanu Reeves
ybfelix[new year!] @ Dec 17th 2009 12:27PM
Why you post an article that people won't read...
epsilon343 @ Dec 17th 2009 1:14PM
Because some of us aren't going to freak out about hearing the opening of a game that's much longer and in depth. And honestly, just watch the trailers and having read the second book basically set the stage for what this one was going to be about so all it did was confirm my suspicions.
Caveman @ Dec 17th 2009 12:28PM
This game looks so awesome.
Bluemanrule @ Dec 17th 2009 12:36PM
Thanks for the spoiler warning. I will wait for a spoiler free preview. Thanks again. I can't wait for my Collector's Edition.
Rhamsey @ Dec 17th 2009 12:40PM
Couldn't read the write up because of the spoilers (thanks for the warning in big font), so I guess I'll just have to imagine what it was like.
Danthok @ Dec 17th 2009 12:42PM
What is the benefit of porting over your previous Shepard from ME1?
Eric @ Dec 17th 2009 12:46PM
Every choice you made in the first game effects everything in ME2. Who lives who dies how the story unfolds. Story will be locked or unlocked based on everything you did.
uncle jesse [Planeteer | Power of the Unequivocal Truth, Cool Hair and being Captain Planets Best Friend] @ Dec 17th 2009 12:54PM
Continuity. This is a trilogy (or more, please?)
Demoman Fear (Anger management) @ Dec 17th 2009 1:29PM
Because it is an RPG. Role-playing game more so than others. The fact you can carry over your character from previous games is such an awesome feature. Your choices in Mass Effect will affect Mass Effect 2, which will in turn affect Mass Effect 3.
Danthok @ Dec 17th 2009 1:47PM
But what if I want to change classes? Is this possible?
Demoman Fear (Anger management) @ Dec 17th 2009 2:37PM
You can change classes when you import, as well as facial features among other things.
Dr.Nerd @ Dec 21st 2009 9:29PM
So, if you want to change the looks of your original Shepard you can still do so even though you imported your old save?
GlavinChris @ Dec 17th 2009 12:52PM
Where's the PS3 port? I just wish they would make one :(
-The Glavin
Chris D.(PSN: Aggie_CEO | XBL:The Aggie CEO | Steam: Aggie_CEO @ Dec 17th 2009 1:26PM
just getta 360.......you can get a used one for as low as $150 and then you won't miss out on other exclusives....
GlavinChris @ Dec 17th 2009 1:30PM
I would if I could, trust me. Just don't have that sorts of money right now! There are a few solid RPGs that are 360 only that I want, but I am pleased with the multiplat RPGs that come to the PS3.
-The Glavin
Leobebes (BDF: Braid Defence Force) @ Dec 17th 2009 1:34PM
Its hanging out with the MSG4, and Uncharted port for the 360.
RedSonRising @ Dec 17th 2009 12:55PM
dayum dayum dayum! couldnt read past the spoiler warning: i just cant bring myself to ruin the first 5minutes, much less the first hour and a half. definitely lookin forward to january 5 (thats the date right, 1/509?)