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Reader Comments (67)

Posted: Dec 17th 2009 9:13PM RKN said

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3rd party exclusives are becoming extinct in this generation, let's see what happens in the next one.

Posted: Dec 17th 2009 9:14PM (Unverified) said

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Whatever. When each of the GTA4 DLC packs were released I couldn't go 1 commercial break without seeing an advertisement for it.

People got tired of GTA quickly, timing wouldn't matter. I personally got tired of GTA4 as soon as I completed it. The plot was disappointing and the lack of wacky activities took away the fun of GTA3 and San Andres

Posted: Dec 17th 2009 9:58PM philmcfail said

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Hmrph...

Posted: Dec 17th 2009 10:17PM (Unverified) said

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Hey, I like horse armor! :3

Posted: Dec 17th 2009 11:08PM kenny goo said

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Yea, honestly it took too long for them to come out. It was kinda disappointing that we didn't get the first pack before 2008 was out. Then we had to wait until just a couple months ago to get the second pack. The graphics and infrastructure of GTA IV are getting pretty dated at this point.

Here's to seeing the next GTA get released before 2010 is over and done with.

Posted: Dec 17th 2009 11:20PM Kinjiro said

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How about releasing them in a timely fashion when people cared about GTA4. Also, if you put them on PSN, you'll get a sale from me seeing as I haven't sold the game yet.

Posted: Dec 17th 2009 11:22PM spin cycle said

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I think part of it was the game disappointed. In order for the DLC to sell well, people had to buy it, run through it and be dying for more. And well, a lot of people didn't find it so awesome as to want more. Another large group may not have finished it (or didn't feel like they exhausted all the content if they did finish it) and so didn't buy it.

Oh yeah, and you didn't even offer to to many of your customers and priced it dearly to those who you did offer it to.

Posted: Dec 18th 2009 12:27AM Seshan said

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You want people to get your DLC and keep the community alive? Make DLC free. Also the fact that it spreads the community across 3 different online games. I knew people who bought the first DLC and after beating stopped playing it because more people were online in the original game. DLC is bad unless everyone buys it, and Not everyone buys it.

Posted: Dec 18th 2009 5:14AM CamelCamelCamel said

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Dear Joystiq community: it is not "fanboy" behavior to say, "boy, I wish that game had come out on the system I own!" It is, however, (obnoxious and juvenile) fanboy behavior to swarm threads just to take potshots at owners of the console you don't like. I thought this was obvious, but apparently not. Sincerely, me.

Posted: Dec 18th 2009 11:35AM puddyman said

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I think that COD World at War made the best use of DLC to date. The timing was perfect. And they were able to build off the Nazi Zombie mode to make it exactly what players wanted.

Posted: Dec 18th 2009 11:47PM (Unverified) said

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I put Liberty City Stories in my Gamerang queue, waited 4+ days for it to get here, played it for an hour or two, and then sent it back the very next day. I liked GTA4 to get, I don't know, 70% through the game, but going back to its mechanics and engine so long after the fact was pretty jarring. They have not aged well.

Posted: Dec 18th 2009 3:19PM Starcade said

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This is really a no-brainer. Releasing DLC long after you released a product is never ideal. There's a portion of customers who get rid of their software after they've beat it or simply got bored with the property.

I think the best example of DLC arriving when the time is right goes to Call of Duty World at War. Not only did a nice stream of content arrive after release, it re-invigorated gameplay with new modes, offered some great new maps, and nice bonuses such as Double XP weekends.

To be frank, I don't think I was that intersted in GTAIV when it originally game out, so by the time DLC did arrive (which was way too late), I was already done with the title.

Posted: Dec 18th 2009 8:45PM (Unverified) said

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- I read somewhere that MS paid Rockstar for the content, but that it was timed-exclusivity. Shouldn't they be allowed to port it over to PS3 after a certain date?

- And who are these cretins that call the content worthless, even crappy? I actually rented a 360 so I could try it, and the only thing stopping me from purchasing the console is the hope that Rockstar will confirm the timed-exclusivity bullshit, and release EfLC to PS3.

- This isn't fanboyism, and voicing (or posting) an OPINION is not bitching. PS3 users have clearly been slighted. Simply compare how many of us have posted our feelings about missing out on delving deeper into the GTA4 canon to the sales amount of the DLC. I think maybe that might let Rockstar know where to go next time.

- And to those of you who state that the content came out too late and you were already done with the game, well, you have way too much time and money on your hands! I only got the PS3 at the end of July 2008, and picked up GTA4 a month or two later. And, unlike lots of people, some of my friends included, I didn't zoom through the game in less than 2 weeks and get bored. I still occasionally play online, as I have now finished the story multiple times; too many to count. It's a great game, the controls are not as difficult to master as some claim, and if you do it right, you can make the game a bigger challenge every time you replay it.


Stop this bullshit, and gimme my DLC!

Posted: Dec 19th 2009 10:43AM (Unverified) said

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If The Lost and the Damn was released like 3-6 months after GTA4 it would had a bigger impact. I don't care to buy DLC cause I don't have the hard drive space. They should of offered the DLC and DVD version. I do plan on buy the disc version soon.

Posted: Dec 19th 2009 10:52AM (Unverified) said

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Ok. MS Paid 50 million for the DLC of GTA4. So why whould they let it be a timed-exclusivit?
Sony did not helpgive them any money for that extra content so why should they get it. If MS did not give Rockstar the 50 million, there would of never been any DLC. It not like Rockstar made the game and MS came to them and said her some money to have it for timed-exclusivity. They said here 50 million I want you to make some DLC of GTA4 just for us. It was MS way to pull the loyal GTA fans to the 360. IF the games were release a lot faster, the inpact would of been big. To many do rush through a game to beat it.

Posted: Dec 19th 2009 12:49PM (Unverified) said

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What makes me laugh is that when I read these forum posts, you always get the idiot fanboys going on and on. The only reason why this flopped was because of the price. In the UK, it sells for around £35, the cheapest I've seen it for is £25. Why anyone would pay these prices is beyond me. I wouldn't pay more than £10 for it (£5 a pack). DLC should be cheap. Microsoft paid silly money to Rockstar so that's their own fault. They paid the money to boost console sales and it looks like it didn't work. Maybe the GTA series is wearing off a bit. After Vice City, I could get into San Andreas and number 4.

Posted: Dec 21st 2009 8:20PM (Unverified) said

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@ Willie Coleman: I also read somewhere that MS had paid Bethesda for first dibs on Fallout 3 DLC. Now it's on PSN. Timed-exclusivity. Go figure...!


@ Agent75: UK pricing is clearly too high. Here in Canada, the disc version sold for 40$. I bet I could find it for cheaper than that. Pricing isn't the ONLY reason it didn't live up to sales expectations. It seems to me YOUR comment is the Fanboy Post of the Day! Congratulations on disagreeing that a PSN release might have helped boost sales! YAY AGENT75!

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