Out of the handful of mainstream media outlets that handle video games in a capacity beyond when controversy strikes or the occasional blockbuster's release, Slate.com's "Game Club" annually gets together for a critical discussion on the year in games. This year's crew includes Chris Suellentrop, Leigh Alexander, Mitch Krpata and Jamin Brophy-Warren, and covers everything from the beauty and simplicity of Canabalt to the "shocking and meaningless" Modern Warfare 2 airport scene (their words).
Rather than present a top 10 list list like some mainstream publications choose (we're looking at you, Time Magazine!), the group discusses various themes that pervaded their favorite (and less than favorite) games of 2009. You might call it "game criticism," but we just call it "an interesting read."
Reader Comments (12)
Posted: Dec 18th 2009 5:14AM DomoBraden said
I officially christen, (in some sort of unofficial capacity), Canabalt as GOTY. Eff it, game of the past three decades. When in the history of gaming has something come along that can elicit such praise from both the hardcore and casual crowd, (let along one or the other individually)? No, Boggle does not count, you silly miscreant you. Canabalt, I feel as though I can speak for the entire planet when I say, "I love you".
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Posted: Dec 18th 2009 5:21AM DomoBraden said
I MEANT to say:
"When in the history of gaming has something come along that can played with just a single button-press that can elicit such praise from both the hardcore and casual crowd, (let alone one or the other individually)?"
Comment-fail on my part there. A Boggle reference doesn't make much sense without making reference to the fact the both can be played with a simple push.
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"When in the history of gaming has something come along that can played with just a single button-press that can elicit such praise from both the hardcore and casual crowd, (let alone one or the other individually)?"
Comment-fail on my part there. A Boggle reference doesn't make much sense without making reference to the fact the both can be played with a simple push.
Posted: Dec 18th 2009 6:32AM (Unverified) said
I would say for video games to become an art form it needs a base in fine arts. limited games that can be in museum.. games with no story that say something.. games should not try to copy film as art. that is making film (art) and slapping a game to it thus making the film in the game art and leaving the game its self just a game.
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Posted: Dec 18th 2009 7:15AM CaramelZappa said
Canabalt has one of the best theme songs I've ever heard in a video game. It's just epic.
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Posted: Dec 18th 2009 9:52AM eat it said
you're wrong bret. you're wrong.
this is like when people claim that the best games are those retro games from the 80s when everything was reaction based and about timing.
games have evolved past that. if the world of god of war is not art than I guess illustration is not art and I guess I didn't pay $40,000 to go to art school.
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this is like when people claim that the best games are those retro games from the 80s when everything was reaction based and about timing.
games have evolved past that. if the world of god of war is not art than I guess illustration is not art and I guess I didn't pay $40,000 to go to art school.
Posted: Dec 18th 2009 9:57AM eat it said
also I went to a video game exhibition in Melbourne a while back that certainly had games on display as if they were fine art. They had everything from pong up until GTA3, they also had the conceptual art alogn side a lot of the games to prove that it was infact...art.
people conceptualized ideas and than realized those ideas through illustrations, graphics, and animations. it is art.
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people conceptualized ideas and than realized those ideas through illustrations, graphics, and animations. it is art.
Posted: Dec 19th 2009 4:10AM (Unverified) said
It's meaningless because it has no meaning. It's also lazy and lacks any message or impact at all.
It COULD have been meaningful...
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It COULD have been meaningful...
Posted: Dec 18th 2009 11:47AM dantebk said
Thanks for linking to this! I enjoyed reading it
I wonder why everyone is talking about "No Russian," but I don't recall anyone talking about the civilian-killing level of Elder Scrolls IV: Oblivion. That level affected me emotionally a lot more than "No Russian" did. Maybe fewer people played it because most of the quests were optional?
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I wonder why everyone is talking about "No Russian," but I don't recall anyone talking about the civilian-killing level of Elder Scrolls IV: Oblivion. That level affected me emotionally a lot more than "No Russian" did. Maybe fewer people played it because most of the quests were optional?
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