Other nods go to Gearbox Software's oft-delayed -- we'll believe it when we see it -- Aliens: Colonial Marines, Obsidian's "oh, by the way, it's not coming out today" Alpha Protocol, and Midway's This Is
Big Download awards 2009's vaporware
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In response to Wired's own 2009 vaporware awards, our pals at BigDownload have complied their own list of software and hardware that woulda, coulda and shoulda seen the light of day this year. Topping the list is the streaming service OnLive, which was slated to release in "winter 2009," following a healthy dose of beta testing. While reception for the service has been mostly positive, OnLive's claims have yet to be tested on a global stage (during E3 2009, OnLive was previewed for select media via a cable modem connection to the service's California-based headquarters).
Other nods go to Gearbox Software's oft-delayed -- we'll believe it when we see it -- Aliens: Colonial Marines, Obsidian's "oh, by the way, it's not coming out today" Alpha Protocol, and Midway's This IsCanceled Vegas. Sadly, Duke Nukem Forever failed to win an award for what would have been a record twelfth-straight year.
Other nods go to Gearbox Software's oft-delayed -- we'll believe it when we see it -- Aliens: Colonial Marines, Obsidian's "oh, by the way, it's not coming out today" Alpha Protocol, and Midway's This Is
Reader Comments (33)
Posted: Dec 23rd 2009 11:47PM Special Agent Steve said
Wait, what?
That wasn't even on there.
Personally, I was disappointed on the This Is Vegas delay, mainly because I wanted to see how many times I would die be fore I successfully robbed an entire casino.
Reply
That wasn't even on there.
Personally, I was disappointed on the This Is Vegas delay, mainly because I wanted to see how many times I would die be fore I successfully robbed an entire casino.
Posted: Dec 24th 2009 1:13AM MystileArmor said
It's not on there since we all know what happened to it. For something to be vaporware (correct me if I'm wrong, we all know I'm wrong just as much as I'm right), it has to be something that kind of fell of the face of the earth, without any real explanation. Something that might come out at some point, but no one really knows.
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Posted: Dec 24th 2009 2:21PM (Unverified) said
I don't think most people have been playing games for less than 12 years...
Reply
Posted: Dec 24th 2009 3:45PM (Unverified) said
I don't think the majority of gamers are 12 now (although it seems like you are).
Reply
Posted: Dec 24th 2009 12:11AM danhawk911 said
i wonder what will come out first, Starcraft 2, Diablo 3, or dnf. Bliazzrd is really pissing me how can they announce another wow expansion and warcraft 4, Yet not get games out that have been in development before i entered jr. high. and i graduated high school in 2002
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Posted: Dec 24th 2009 1:01AM johnperkins21 said
Blizzard always announces games way before they come out, and the only time I can think of where they didn't deliver was Starcraft: Ghost. Well, I guess there was WarCraft Adventures, but they outsourced that.
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Posted: Dec 24th 2009 5:49PM adeese said
I thought Blizzard confirmed that Starcraft 2 is going to be released in 2010? Unless it gets delayed, I guess.
I'd love for Diablo 3 to come out next year as well, but I just don't see it happening. It seems way too early in development for that to happen. Hopefully in 2011.
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I'd love for Diablo 3 to come out next year as well, but I just don't see it happening. It seems way too early in development for that to happen. Hopefully in 2011.
Posted: Dec 24th 2009 12:45AM Funkmaster General said
Yeah, I've been thinking about that. It has been so long, that there is now no way that I can be satisfied fore episode 3 if it's just a simple expansion.
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Posted: Dec 24th 2009 8:36AM Granger said
@ The Baron - Just the thought of all the Valve games in the "pipeline" is a bit baffling. They've still got a ton of support going into TF2, they have the oft rumored Counter Strike 2, they have Half-Life 2 Episode Three AND/or Half-Life 3, they have the next Portal Project (whether it be Portal 2, Episode Three/Half-Life 3, or another new idea game in the H-L universe), they have two version of Left 4 Dead they've promised to support and what is becoming more likely a third version in the works...
And of course, they've got that pesky tradition of releasing a multiplayer component with every Half-Life iteration. So something's shipping with the next H-L. Valve seems spread a bit too thin methinks, at least they aren't completely losing it though (even if they are kinda the least productive episodic developers having practically kick started the idea as streamlined development =P )
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And of course, they've got that pesky tradition of releasing a multiplayer component with every Half-Life iteration. So something's shipping with the next H-L. Valve seems spread a bit too thin methinks, at least they aren't completely losing it though (even if they are kinda the least productive episodic developers having practically kick started the idea as streamlined development =P )
Posted: Dec 24th 2009 12:31AM Frostblade10 said
I worked at WB Games for a few months testing another project. I remember right after the Midway acquisition, I would see it being tested. I think there were only 1 or 2 people on that team.
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Posted: Dec 24th 2009 1:26AM I liked my old name Some Troll said
"Very good reasons," Gabe? Like the three very good reasons you won't work with Apple?
Come on, man. Throw us a bone.
Reply
Come on, man. Throw us a bone.
Posted: Dec 24th 2009 5:02AM JPeak said
Oh, Look.
http://www.cabel.name/2006/04/boot-camp-first-look-half-life-2-video.html
get copy of windows
lrn2bootcamp
enjoy bone
Reply
http://www.cabel.name/2006/04/boot-camp-first-look-half-life-2-video.html
get copy of windows
lrn2bootcamp
enjoy bone
Posted: Dec 24th 2009 5:18AM I liked my old name Some Troll said
Because I have, what, an additional 100 dollars lying around to spend on Windows just to use on a SINGLE GAME?
Not to mention that it completely misses the point: Valve has refused to explain why it won't develop native, or even have a 3 to 4-man team port their games or the Steam service to Mac OS X through Cider (which is better than nothing). Gabe has said at one point that there are "three very good reasons" why they are not able to develop for Mac OS X, as a result of negotiations being broken down with Apple. He refuses to disclose them though for some reason. I would agree that Apple is doing something wrong, IF I KNEW WHAT IT WAS.
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Not to mention that it completely misses the point: Valve has refused to explain why it won't develop native, or even have a 3 to 4-man team port their games or the Steam service to Mac OS X through Cider (which is better than nothing). Gabe has said at one point that there are "three very good reasons" why they are not able to develop for Mac OS X, as a result of negotiations being broken down with Apple. He refuses to disclose them though for some reason. I would agree that Apple is doing something wrong, IF I KNEW WHAT IT WAS.
Posted: Dec 24th 2009 8:05AM LaughingTarget said
Apple platforms are highly controlled entities. To develop on a Windows platform you don't have to ask anyone's permission or even pay out royalities. Apple doesn't operate this way. Everything designed to run on Apple has to be approved by Apple along with the fees. Apple systems have more in common with home consoles than PCs. Developing on an Apple platform simply costs more because of all the fees and approval hoops a developer has to jump through. Valve has simply decided that the extra cost is not worth the minimal revenue generated by what amounts to 4% of the computing world.
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Posted: Dec 24th 2009 8:13AM Granger said
Newell worked for Microsoft, he became one of the many Microsoft Millionaires, Half-Life and Half-Life 2 both pushed the expectations of gaming visuals and were benchmarks for Direct-X performance, and Steam uses Trident to display it's store and news layouts.
It's a bit silly to expect the man to budge after all these years, he doesn't have to give us a good reason. There's about a million other PC devs out there that aren't giving reasons for not developing Mac native games, so why should Valve be any different... Just because they are the crème de la crème? So where's Bioware then? Just be glad we even have Blizzard still.
I'm a dedicated Mac user too, but complaining that a game doesn't run on Mac OS X is the same as still bitching about not having MGS4 on 360. I agree, running Boot Camp isn't an ideal solution (especially since it requires a Windows license), but if you aren't willing to go the extra mile you obviously don't care enough to want to play it and shouldn't expect a developer to go so far out of their way either.
Just save up some money and buy Windows OEM license, or do what I'm doing and save some money to build a dedicated gaming PC.
Reply
It's a bit silly to expect the man to budge after all these years, he doesn't have to give us a good reason. There's about a million other PC devs out there that aren't giving reasons for not developing Mac native games, so why should Valve be any different... Just because they are the crème de la crème? So where's Bioware then? Just be glad we even have Blizzard still.
I'm a dedicated Mac user too, but complaining that a game doesn't run on Mac OS X is the same as still bitching about not having MGS4 on 360. I agree, running Boot Camp isn't an ideal solution (especially since it requires a Windows license), but if you aren't willing to go the extra mile you obviously don't care enough to want to play it and shouldn't expect a developer to go so far out of their way either.
Just save up some money and buy Windows OEM license, or do what I'm doing and save some money to build a dedicated gaming PC.
Posted: Dec 24th 2009 8:18AM Granger said
@ Laughing Target - You couldn't be more wrong. All you need to do to develop a Mac game is to buy a Mac and start developing (providing you know HOW to use Mac specific development tools included with your OS X license). You don't have to do anything else, It's pretty much open development, just like Windows.
You're confusing things with iPhone development (in which you have to buy a Mac and a developer's license).
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You're confusing things with iPhone development (in which you have to buy a Mac and a developer's license).
Posted: Dec 24th 2009 10:45PM (Unverified) said
Because people do not buy Macs to play games. It would be a waste of time.
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