Project Natal aims to revolutionize video games by doing one simple thing: removing the controller from the video game equation. The Emotiv Epoc aims to revolutionize video games even harder by removing the entire human body from the video game equation ... well, except the brain. The would-be mind-control device made an inauspicious debut at the 2008 Game Developers Conference where it failed to sway a skeptical live audience (including us!) -- the company later pinned the blame directly on interference from the sound crew's fancy wireless headsets.
Now, a year-and-a-half later, Emotiv is finally shipping the $299 device this week, which means, if you pre-ordered the device (alas, that first shipment is all sold out) it should be in your hands (and on your head) this week. We're not sure what to make of the lack of press outreach, but we'll be at CES in January and hope to give the Epoc another trial. In the interim, if you want to drop $299 on the thing, "orders placed will be shipped within 2 weeks." If you've got one already and want to share some pictures and feedback, you know where to find us.
Reader Comments (40)
Posted: Dec 23rd 2009 2:03PM (Unverified) said
Hmm...should I spend 299 on a controller that hasn't proven to be successful, or 299 on games.
Sorry, Emotiv. I already control things with my mind!
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Sorry, Emotiv. I already control things with my mind!
Posted: Dec 23rd 2009 2:13PM Evi1d33d said
They don't really read your brain or anything. It's just EMG senors that monitor your facial muscle movement. Different 'emo'tions will translate into different inputs.
OCZ made something similar years ago and according to the reviews it's really hard to get used to and pretty useless. http://www.overclock3d.net/reviews.php?/input_devices/ocz_neural_impulse_actuator_nia_-_the_log/1
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OCZ made something similar years ago and according to the reviews it's really hard to get used to and pretty useless. http://www.overclock3d.net/reviews.php?/input_devices/ocz_neural_impulse_actuator_nia_-_the_log/1
Posted: Dec 23rd 2009 2:14PM berzirk said
I've tried these things out twice before, a co-worker tried it out, and really the conclusion was, "what an interesting gimmick. Thank God they're running on investor's dollars and will be out of business in 6 months."
Neat idea, the execution is awful.
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Neat idea, the execution is awful.
Posted: Dec 23rd 2009 2:15PM rsmith4321 said
If anyone actually buys this they deserve to lose 300 bucks.
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Posted: Dec 23rd 2009 2:20PM Bones3D said
Well, from a developer point of view, the headset has shown some promise if you've been following the media items surrounding the device. One of the best ones being an episode of Discovery Channel's "Prototype This" series, where it was used to "road rage proof" a car, among other things, by using the headset to control physical objects.
As for whether or not gamer's will bite on it, that remains to be seen, but the headset itself has several practical applications in other areas once developers get better acquainted with the device.
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As for whether or not gamer's will bite on it, that remains to be seen, but the headset itself has several practical applications in other areas once developers get better acquainted with the device.
Posted: Dec 23rd 2009 2:20PM (Unverified) said
I'd be surprised if anyone actually bought this. $300 could get you a PS3, an Xbox 360, or a Wii, or five new games, or a dozen used ones. If they listened to the market they'd realize that most gamers aren't that enthusiastic about motion control (can you even call it that?) and would rather have controllers in their hands. And even parents who know less about these things will see the price tag and be turned off.
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Posted: Dec 23rd 2009 3:03PM aristokrat said
The two biggest complaints about motion control are the lack of accuracy/1:1/precise control and the amount of effort required to waggle. When it happens, direct neural control would be perfect because the game would do exactly what you wanted to do (instead of relying on mapped buttons, you'd just think the action you wanted and there'd be no contextual confusion) and it'd take zero effort to think. Now whether this thing even comes close to that level of precision is doubtful, but I'm sure it's nailed the zero effort aspect.
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Posted: Dec 23rd 2009 2:59PM (Unverified) said
I have one but I only use it as a tv remote....
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Posted: Dec 23rd 2009 3:42PM PN04 said
As far as I can tell they developed several applications that were supposed to be packed in with the device. The trainer that records your brain waves to effect the onscreen actions and possibly a first person adventure game to demonstrate what could be done.
Frankly in this age of 1-uping you competitors with fancy new gimics, gizmos and such I'm surprised none of the big gaming companies are jumping all over this. I said a year ago Sony should go for a Brainwave control device if they wanted to compete with the Wii-mote. And with people jizzing themselves over MS's laggy natal this could easily be the next big thing we're all stabbing people in the face for come xmas 2012.
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Frankly in this age of 1-uping you competitors with fancy new gimics, gizmos and such I'm surprised none of the big gaming companies are jumping all over this. I said a year ago Sony should go for a Brainwave control device if they wanted to compete with the Wii-mote. And with people jizzing themselves over MS's laggy natal this could easily be the next big thing we're all stabbing people in the face for come xmas 2012.
Posted: Dec 23rd 2009 4:06PM Evolyptic said
I actually did that a different way with my little brother. I handed him an unplugged controller and told him that he was the enemy. I let the enemy kill me a few times to make him believe he was actually playing, and than I was able to play my game in peace.
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Posted: Dec 23rd 2009 3:47PM ColorblindMonk said
I think I have better things to do than turning cubes with my thinker.
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Posted: Dec 23rd 2009 7:09PM Cypher FDP said
I don't think they ran out.
I think no one even ordered a controller and they just claimed they ran out to look like it was a complete success.
...Brilliant.
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I think no one even ordered a controller and they just claimed they ran out to look like it was a complete success.
...Brilliant.
Posted: Dec 23rd 2009 11:57PM Spiffypants said
Isn't this the same toy I saw on an infomercial that lets me move a ping pong ball through an obsticle course with only the power of my mind?
...it's not? It's the same thing, but for games?
...it was cooler with the ping pong ball.
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...it's not? It's the same thing, but for games?
...it was cooler with the ping pong ball.
Posted: Dec 29th 2009 6:19PM (Unverified) said
I purchased one and just received it today. It does more than read facial movements, the cognitiv suite does read your brainwaves to match a pattern to a certain function.
The UI is terrible though, and makes the whole thing look like a cheap 30 dollar toy.
It's a lot more advanced than it wants you to believe.
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The UI is terrible though, and makes the whole thing look like a cheap 30 dollar toy.
It's a lot more advanced than it wants you to believe.
Posted: Jan 3rd 2010 3:36AM (Unverified) said
My sister is handicapped and I was thinking of getting one for her to use. Would it work for mousing around do you think?
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Posted: Jan 2nd 2010 9:37AM (Unverified) said
Brain Headsets are gonna rock! I can't wait to control games with my mind.. Even if its not the entire game, but a few simple commands.
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