Jonathan Biddle, design director at developer Curve, recently wrote about the various inspirations of Explodemon, a design that has been four years in the making so far. According to Biddle, players are encouraged to get as close to enemies as possible when exploding themselves, a mechanic ripped from Dreamcast's Bangai-O. "It's risk/reward in a distilled form, and is pure Treasure genius." You can see it in action after the break.
Posted on Dec 19th 2013 12:00PM
Posted on Dec 18th 2013 3:45PM
Posted on Dec 18th 2013 12:45PM