Have you ever wondered what keeps gamers forever in search of the next great piece of loot, why WoW players have to find the last piece of that epic armor set, why Borderlands fiends constantly quest for a better gun? The answer, according to website pscychologyofgames.com, is all in the brain's neurotransmitters, specifically dopamine neurons. Put simply, dopamine neurons monitor dopamine, a chemical that accompanies good or pleasurable things -- like, say, finding some rare loot in Diablo. Dopamine neurons subsequently try to predict when good things will happen in the future.
The site further notes that dopamine neurons "really go nuts when an unexpected, unpredicted gush of dopamine shows up, giving you an even bigger rush." In other words, unexpectedly stumbling on that rare item brings even more pleasure and causes the brain to want to repeat the process. To put it even more simply, the site states that the reaction is similar to the one many people get when playing a slot machine. Winning is entirely random, but that doesn't stop the brain from trying to figure out a pattern.
Just be glad you're not popping a quarter into the disc drive every time there's a loot drop. Not yet, at least.
[Via GamePolitics]
Reader Comments (37)
Posted: Dec 28th 2009 8:27PM (Unverified) said
Man, I can honestly say that I am not a loot whore in the least. Seriously, I don't see the whole loot craze point at all.
I see equipment as a means to an end. As in the end of a great quest line, plot line, or some epic boss fight. Not the end.
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I see equipment as a means to an end. As in the end of a great quest line, plot line, or some epic boss fight. Not the end.
Posted: Dec 28th 2009 8:52PM (Unverified) said
And yet, MMORPGs routinely are accused of insipid 'plot' lines (get me 9 more wolf ears), boring fight mechanics (click and go), and feature absolutely no areas or plotline that a player is left to discover on their own, as everything has already been mapped out and done before you ever got there.
I remember this process well - I played a MMORPG back when they were called MUDs, and I was addicted in the same way - I had a plan to get new equipment, advance certain skills, etc. It was just spreadsheet manipulation with no payoff or end. I didn't play the game because it was fun; I played it for that dopamine reward. Then one day I put it down, and haven't looked back since. Now I only game for the fun of it - no infinite grinds for me.
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I remember this process well - I played a MMORPG back when they were called MUDs, and I was addicted in the same way - I had a plan to get new equipment, advance certain skills, etc. It was just spreadsheet manipulation with no payoff or end. I didn't play the game because it was fun; I played it for that dopamine reward. Then one day I put it down, and haven't looked back since. Now I only game for the fun of it - no infinite grinds for me.
Posted: Dec 28th 2009 9:00PM GuardianLegend said
The funny thing is that your cat picture says "MOAR!", as if it is guilty of conspicious catsumption...
But yeah, I'm with you Phix. I was really hooked on Demon's Souls up until the point I had played with all the weapon types and had beat all the bosses. After that, I didn't see the point of the game anymore. Same with Diablo 2. Played all the classes, beat the game with each one, then stopped playing.
And I totally *HATE* real world casinos.
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But yeah, I'm with you Phix. I was really hooked on Demon's Souls up until the point I had played with all the weapon types and had beat all the bosses. After that, I didn't see the point of the game anymore. Same with Diablo 2. Played all the classes, beat the game with each one, then stopped playing.
And I totally *HATE* real world casinos.
Posted: Dec 28th 2009 9:13PM The Blank Mage Returns said
Do we get l33t g34r for our blue comments?!
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Posted: Dec 28th 2009 8:32PM Puertoricarious said
kind of a non-answer, all this tells you is the mechanism by which we want to keep doing something over and over, not why it is that we came to find that thing pleasurable in the first place. ok, great, there's a dopamine reward pathway, but all that explains is the continuation of the habit, not why finding such and such loot gave me a dopamine rush while something else, like slapped in the face, doesn't elicit the same reaction.
and some people might be familiar with this process already. it's the reward pathway responsible for addiction.
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and some people might be familiar with this process already. it's the reward pathway responsible for addiction.
Posted: Dec 29th 2009 3:03AM (Unverified) said
Well I'm afraid you are going to have to answer that one yourself. Why do you enjoy getting loot?
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Posted: Dec 28th 2009 8:46PM Marco le Polo said
Getting addicted to lewt (via Persona 3) is not healthy. UNLESS is Diablo lewt, that's healthy.
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Posted: Dec 28th 2009 9:07PM (Unverified) said
There's nothing to really break down here. People who like these games search for bigger and better loot to gradually advance and get stronger. It's kind of like a never ending search to get stronger and stronger.
That is, unless you're like me and you had all the best gear at the time, and spent half the day standing around in Dalaran waiting for something to happen :(
Reply
That is, unless you're like me and you had all the best gear at the time, and spent half the day standing around in Dalaran waiting for something to happen :(
Posted: Dec 28th 2009 9:24PM GuardianLegend said
No no, the article is saying that people don't want to just get stronger, they want to get stronger due to luck/chance/randomness. They get addicted to that, anyway.
If WOW had no random loot drop system, but instead simply said upfront: "At level 10, you'll get this cool item. At level 20, you'll get this even better item. And so forth," WOW"s popularity would significantly decline.
Makes me wonder if school and work rewards could be made "random" by teachers/employers, in order to hook their students/employees. For example, perhaps a school teacher would sometimes give videogames to students who got an A on their homework. Perhaps everyone would study their butts off in order to get that chance at the videogame prize.
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If WOW had no random loot drop system, but instead simply said upfront: "At level 10, you'll get this cool item. At level 20, you'll get this even better item. And so forth," WOW"s popularity would significantly decline.
Makes me wonder if school and work rewards could be made "random" by teachers/employers, in order to hook their students/employees. For example, perhaps a school teacher would sometimes give videogames to students who got an A on their homework. Perhaps everyone would study their butts off in order to get that chance at the videogame prize.
Posted: Dec 28th 2009 9:11PM Mr Khan said
Wanting (or seeking) is an emotional drive separate from having, or satisfaction. Think of it like the distinction between Cocaine and Heroin. Cocaine invokes that dopamine, the same response as the rush you get from striving towards some goal, Heroin invokes the other of the brain's pleasure chemical, which is similar to the lax feeling of satisfaction you get when you have something.
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Posted: Dec 28th 2009 9:21PM (Unverified) said
Except anti-depressants don't cause you to miss out on a party Friday night because you have a 8:30 raid you have to go to, because if you don't your guild's going to kill the only boss you still need loot from and he doesn't respawn until next week.
Then you realize what you've done, and what you're becoming, and the next thing you know you're face down in a bowl of what should be chocolate ice cream but turns out to have more salt in it than chocolate because of all the crying you've done.
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Then you realize what you've done, and what you're becoming, and the next thing you know you're face down in a bowl of what should be chocolate ice cream but turns out to have more salt in it than chocolate because of all the crying you've done.
Posted: Dec 28th 2009 9:32PM (Unverified) said
That sounds exciting...maybe I should get in on this whole MMO thing.
With Star Trek and TOR...gonna be hard not to.
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With Star Trek and TOR...gonna be hard not to.
Posted: Dec 28th 2009 10:01PM Puertoricarious said
uh, not exactly. if you're taking an anti-depressant that does work on the dopamine pathway, it's through inhibiting reuptake, not through a sudden surge of dopamine production. and it also doesn't occur in response to a specific stimuli, which is very important.
to explain it another way, an anti-depressant is more like a person after surgery taking prescribed narcotics to control pain, whereas the situation described in the article is like a junkie taking illegal narcotics to stay high. sure, both situations involve the administration of narcotics, but one is to counteract a physical problem, the other is simply to induce pleasure. two very different things.
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to explain it another way, an anti-depressant is more like a person after surgery taking prescribed narcotics to control pain, whereas the situation described in the article is like a junkie taking illegal narcotics to stay high. sure, both situations involve the administration of narcotics, but one is to counteract a physical problem, the other is simply to induce pleasure. two very different things.
Posted: Dec 28th 2009 9:35PM GuardianLegend said
So whenever someone says "Warcraft is dope, yo!" ... they are just being scientifically accurate.
lol.
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lol.
Posted: Dec 28th 2009 10:13PM Puertoricarious said
i've never had so strong an urge to both upvote AND downvote someone at the same time.
i wonder what this exclamation point does......
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i wonder what this exclamation point does......
Posted: Dec 28th 2009 10:26PM Shadowbender said
Well, after playing Portal, I know very well that psychology and games go together.
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Posted: Dec 28th 2009 9:55PM (Unverified) said
Come on, it's been over an hour and the fucker is still here.
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Posted: Dec 28th 2009 11:12PM Faceless Troll said
It's the same thing with Achievements. Thanks to Pavlovian conditioning my brain tends to react positively to that ding whenever the Achievement box pops up. Hooray for dopamine?
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Posted: Dec 28th 2009 11:49PM (Unverified) said
Yeah same here.
Whenever my controller runs out of batteries and that ding comes up I get really excited.
But then I see the "reconnect controller" thing and get depressed. :/
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Whenever my controller runs out of batteries and that ding comes up I get really excited.
But then I see the "reconnect controller" thing and get depressed. :/
Posted: Dec 29th 2009 9:25AM JeezWhiz87 said
Weird, I have the same reaction whenever I shoot heroin... a $15 a month subscription to WoW might be a cheaper, more reliable way to get my fix, but I don't think my social life could take it.
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Posted: Dec 30th 2009 1:35PM (Unverified) said
It's funny you forgot to mention the most popular game right now that pretty much does the same thing, Modern Warfare 2.
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