Truth be told, there's so much info contained in G4's massive interview with Naughty Dog co-president Evan Wells that we couldn't possibly encapsulate it all in one headline. Naturally, it all focuses on Uncharted 2, which has been raking in awards left and right as 2009 comes to a close. Among other things, Wells discusses the script, which the team actually wrote as the game was being developed. While there was a rough outline at the beginning of production, Wells notes that having a fully fleshed out script can cause trouble if changes have to be made in the middle of development.
Wells also discusses the pacing of the game, which he likens to pulp novels and movies like Indiana Jones. He admits that Uncharted 2's treasure hunting mechanic can actually slow the pacing. Should Naughty Dog work on another Uncharted -- and we get the feeling they just might -- Wells says the treasure hunting could be improved, perhaps by making more hidden treasures available only after the first playthrough.
Other topics covered include the complexity of the train level, sales numbers and how far Naughty Dog thinks it can push the PS3 hardware. Uncharted fans should definitely give it a read.
Reader Comments (91)
Posted: Dec 29th 2009 11:59PM Wiizer said
G4: Oftentimes with a game like Uncharted, people say "It's too linear." Do you think that's a valid complaint when you're intentionally setting out to make an adventure that's usually linear by nature?
EW: I don't think it's a valid complaint at all. It's like saying it's a negative that we're a 3rd-person game. I think 3rd-person/1st-person is as much of a choice as doing a linear vs. a sandbox game...it's another choice to be made, and I don't think any one game style is going to replace the other. That's the kind of game we wanted to make, and there are lots of other great examples of games that do exactly that. You got God of War, Modern Warfare..these are all linear experiences, and fantastic ones.
^ This! Seriously, I've been dealing with FFXIII haters that can't understand THIS.
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EW: I don't think it's a valid complaint at all. It's like saying it's a negative that we're a 3rd-person game. I think 3rd-person/1st-person is as much of a choice as doing a linear vs. a sandbox game...it's another choice to be made, and I don't think any one game style is going to replace the other. That's the kind of game we wanted to make, and there are lots of other great examples of games that do exactly that. You got God of War, Modern Warfare..these are all linear experiences, and fantastic ones.
^ This! Seriously, I've been dealing with FFXIII haters that can't understand THIS.
Posted: Dec 30th 2009 12:05AM (Unverified) said
Yeah, I'm actually happy FF XIII is more linear. Change can be a good thing.
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Posted: Dec 30th 2009 12:20AM (Unverified) said
From everything I know about FF13, there's pleeeeenty to complain about. No need for people to pick something as stupid as linearity. Besides...it's an FF game, of course it's going to be linear.
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Posted: Dec 30th 2009 12:24AM (Unverified) said
Hey, Tmac, you're going to want to complain about this.
http://www.finalfantasyunion.com/news/ps3xbox-360-final-fantasy-xiii-differences-confirmed--758.html
It's on a bunch of other websites, and it came from Famitsu, so it's fairly legitimate.
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http://www.finalfantasyunion.com/news/ps3xbox-360-final-fantasy-xiii-differences-confirmed--758.html
It's on a bunch of other websites, and it came from Famitsu, so it's fairly legitimate.
Posted: Dec 30th 2009 12:25AM Wiizer said
"From everything I know about FF13"
See, there is your's and the rest of the hate-mongering internet's problem:
You don't know very much. : (
Come back after you've given it some play time, okay? (Though I'm sure it won't matter since the title won't change to Mass Effect 2 between now and then.)
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See, there is your's and the rest of the hate-mongering internet's problem:
You don't know very much. : (
Come back after you've given it some play time, okay? (Though I'm sure it won't matter since the title won't change to Mass Effect 2 between now and then.)
Posted: Dec 30th 2009 12:30AM Johnnynumber5 is powered by cell said
T-Mac was going to complain about Final Fantasy because 1. it's a JRPG and 2. It's not Mass Effect 2. It's like if you have someone that says they hate sports games ... but then you argue with them over the new version of Madden. Doesn't do anyone any good. He doesn't like JRPGs or Japanese developers in general so his mind is fairly made up in that regard. If someone hates 3rd person shooters / action games you aren't going to tell them how great Uncharted 2 & Mass Effect 2 are and why they should like them ... it'd be silly.
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Posted: Dec 30th 2009 12:30AM Jacksy said
come on now tmac, what happened to you ? how can you live with yourself? You used to be cool...now you're getting into gangs, man-whores and cocaine. Not to mention the bag of hashish I found, that you left behind..whats up man? Why are you always down, and become such an asshat since they banned you ? trying to act tough? Cuz its not working..... only makes you look more like douche.. I love you man, but time to go to the show Intervention and get yourself fixed up.
Ps: that grey color font really makes things sad and worse =((
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Ps: that grey color font really makes things sad and worse =((
Posted: Dec 30th 2009 12:38AM (Unverified) said
I know all about the game because I went and looked it up, all of the flaws and supposed "strengths". There's a laundry list of issues I can make. Question is can I do it without going into spoiler detail, cause even though I have beyond 0 interest in FF anymore I'm not going to be a dick and spoil it.
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Posted: Dec 30th 2009 12:43AM spin cycle said
I'm playing AC2 right now, having played U2 earlier in the year. And I've come to the same conclusion.
I like both games. I like the exploratory aspect of AC2. But the non-linearity means that 75% of the things you do have no real impact on the plot and thus don't really do anything for the story. It makes the story feel like it's stretched thin. This is in contrast to Uncharted 2 where everything you do drives the story forward a notch, it means the story feels much stronger and driven.
So I like sandbox games, but I also like story-driven games and right now sandbox games don't feel as much like a tight movie-like story like a more linear, scripted game.
I'm glad there are both kinds out there and that there are so many good single player games to play this year that I have to choose between them.
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I like both games. I like the exploratory aspect of AC2. But the non-linearity means that 75% of the things you do have no real impact on the plot and thus don't really do anything for the story. It makes the story feel like it's stretched thin. This is in contrast to Uncharted 2 where everything you do drives the story forward a notch, it means the story feels much stronger and driven.
So I like sandbox games, but I also like story-driven games and right now sandbox games don't feel as much like a tight movie-like story like a more linear, scripted game.
I'm glad there are both kinds out there and that there are so many good single player games to play this year that I have to choose between them.
Posted: Dec 30th 2009 12:43AM Johnnynumber5 is powered by cell said
By the way ... I'm not saying there is anything wrong with not liking Final Fantasy or JRPGs. Just saying who cares if he doesn't like them?
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Posted: Dec 30th 2009 12:45AM (Unverified) said
Fifty-five hours, huh? Finally, another game where it's equal (or at least very close) to a dollar per hour of entertainment!
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Posted: Dec 30th 2009 12:50AM (Unverified) said
You know, Big Fat, multiple endings was happening in 1995 Square RPG's...it's not solely ME2 territory.
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Posted: Dec 30th 2009 12:51AM (Unverified) said
"55 hours of gameplay and counting. Does Mass Effect last that long?"
God I couldn't imagine stomaching a modern jrpg for 55 hours. ME2's supposed to be 40ish, but I'll gladly take 40 high quality hours of that over FF.
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God I couldn't imagine stomaching a modern jrpg for 55 hours. ME2's supposed to be 40ish, but I'll gladly take 40 high quality hours of that over FF.
Posted: Dec 30th 2009 12:54AM (Unverified) said
As much as I like BioWare, they've got a bad habit of seriously overrating the time it takes to complete their games. KotOR was what, 60 hours? I speedran through it in under 16. ME1 was supposed to be pretty long, yet wasn't. I'll be happy if ME2 has 20 hours at most.
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Posted: Dec 30th 2009 12:55AM (Unverified) said
Also just about everyone who's beat the game on the neogaf thread said it took them roughly 40 hours, which is still an unbearable amount of time for a jrpg nowadays but it still proves they're about equal length.
Not that I even know what you're point was, saying 1 is longer than the other like that makes it a good thing.
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Not that I even know what you're point was, saying 1 is longer than the other like that makes it a good thing.
Posted: Dec 30th 2009 1:05AM sonicspike41 said
"Mass Effect has multiple playthoughs where each time you can new dialog and a overall new experience.
FF linearity dosnt allow that."
Personally I'd rather play through a linear game once than play through a game simply for new dialog. Sure you can change the ending, but I'd rather have one great ending that feels well scripted in than 4-5 endings that are interchangeable.
Not saying Mass Effect has poorly thrown in endings, but just that I'd rather have one great linear story throughout with one ending.
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FF linearity dosnt allow that."
Personally I'd rather play through a linear game once than play through a game simply for new dialog. Sure you can change the ending, but I'd rather have one great ending that feels well scripted in than 4-5 endings that are interchangeable.
Not saying Mass Effect has poorly thrown in endings, but just that I'd rather have one great linear story throughout with one ending.
Posted: Dec 30th 2009 1:42AM (Unverified) said
Is it so wrong to like and want both types of experiences?
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Posted: Dec 30th 2009 1:42AM sonicspike41 said
A good linear story isn't exclusive to books or movies. Uncharted 2 itself is a great example. It has a set story, but is fun to play through.
I just never was a big fan of choose your own adventure type games that encourage replaying them to see all the endings.
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I just never was a big fan of choose your own adventure type games that encourage replaying them to see all the endings.
Posted: Dec 30th 2009 1:48AM Johnnynumber5 is powered by cell said
Thats not true at all, Big Fat. In fact, what you are describing is also a book and its called "choose your own adventure." Not every game has to follow a specific formula to be relevant to the modern definition of a game. A game is supposed to be whatever the creators of that game intended it to be. A pre-requisite isn't that the world conforms to the players decisions or morphs based on their decisions. Thats a specific type of game but your very own avatar (Mario) is without a doubt the biggest franchise in the history of video games and it's as linear as it gets.
I agree that I'd rather have a well defined canned experience than a game I replay again just for different dialogue. I think it's just a matter of preference but its not strictly bound by any kind of rigid paramaters. When you have a linear experience it's typically a better experience because its scripted.
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I agree that I'd rather have a well defined canned experience than a game I replay again just for different dialogue. I think it's just a matter of preference but its not strictly bound by any kind of rigid paramaters. When you have a linear experience it's typically a better experience because its scripted.
Posted: Dec 30th 2009 1:49AM spin cycle said
BigFat: Are you talking to me?
I said I like both.
And neither type of game can fulfill both of my needs. If there were only linear games I'd get no fill of exploration. If there were only sandbox games I wouldn't get what I want in terms of storytelling.
Maybe someday in the future someone will find a way to put both of these aspects in one type of game. But it hasn't been done yet, so at least as far as I am concerned neither type of game can eliminate the need for the existence of the other.
And it isn't like in sandbox games you really affect the outcome anyway. There's only one ending. I chased Tenpenny off a cliff at the end of GTA: San Andreas, did you? We all did. So my choice isn't between a strong story that only goes one place and the ability to choose my own direction. It's between a strong story that only goes one place and a stretched-out, watered-down story that only goes one place but has a lot of stops in the middle which don't advance that story in any noticeable way.
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I said I like both.
And neither type of game can fulfill both of my needs. If there were only linear games I'd get no fill of exploration. If there were only sandbox games I wouldn't get what I want in terms of storytelling.
Maybe someday in the future someone will find a way to put both of these aspects in one type of game. But it hasn't been done yet, so at least as far as I am concerned neither type of game can eliminate the need for the existence of the other.
And it isn't like in sandbox games you really affect the outcome anyway. There's only one ending. I chased Tenpenny off a cliff at the end of GTA: San Andreas, did you? We all did. So my choice isn't between a strong story that only goes one place and the ability to choose my own direction. It's between a strong story that only goes one place and a stretched-out, watered-down story that only goes one place but has a lot of stops in the middle which don't advance that story in any noticeable way.
Posted: Dec 30th 2009 2:32AM Cap Morgan said
There's a good story and there's a good experience.
A book, movie or lineral game can have a great story. Action packed, edge on your seat ride and experience. An exceptional one can make you get off the ride wanting to get back in line again.
A game has the potential to transend that to be not only a great game and a great experience. One that allows a user to not only experience an awesome story and adventure but to become more apart of the ficiton.
I think both are valid types of games serving a different purpose. I wouldn't say one is better than the other, but one definetly lends itself to more play throughs. The Uncharted series sets out to be a blockbuster type experience and it does exactly that. No complaints.
It wasn't my GOTY but it was a great game.
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A book, movie or lineral game can have a great story. Action packed, edge on your seat ride and experience. An exceptional one can make you get off the ride wanting to get back in line again.
A game has the potential to transend that to be not only a great game and a great experience. One that allows a user to not only experience an awesome story and adventure but to become more apart of the ficiton.
I think both are valid types of games serving a different purpose. I wouldn't say one is better than the other, but one definetly lends itself to more play throughs. The Uncharted series sets out to be a blockbuster type experience and it does exactly that. No complaints.
It wasn't my GOTY but it was a great game.
Posted: Dec 30th 2009 3:05AM Typicalgamer said
tmac, you're like yahtzee except i don't if you talk in a really fast voice and you both hate a lot of games and only like a few.
that's why i heart you.
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that's why i heart you.
Posted: Dec 30th 2009 7:36AM xGeneral DEATHxDEETH82 said
Uncharted 2 was bad-ass.
There, it's settled.
Sorry about your Inbox, Wiizer. :-p
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There, it's settled.
Sorry about your Inbox, Wiizer. :-p
Posted: Dec 30th 2009 10:56AM kennfletch said
Most if not all games are linear. Some people complain about things being being to scripted and the finny thing is games that are open world or free roaming are the most scripted because you have to make a bunch of paths to get the illusion of of choice.
If there's a goal then its linear because there's a path.
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If there's a goal then its linear because there's a path.
Posted: Dec 30th 2009 10:48AM (Unverified) said
So the 360 version of FF13 will have compressed video cutscenes... this is a big deal why? I'm getting it for PS3 but its not like this will affect the 360 version at all. Unlike Bayonetta on PS3 where the problems actually do affect the gameplay.
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Posted: Dec 30th 2009 11:37AM (Unverified) said
IF they're compressed, they won't be 1080p. Lame.
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Posted: Dec 30th 2009 12:24PM Johnnynumber5 is powered by cell said
@deaftly
Do you not buy games for the 360 anymore? I only ask because I always see you on PSN playing all the new multiplatforms like dj hero, mw2 etc ... what happened? I'm honestly just curious what changed.
Bayonetta was a lazy port ... I think Sony is helping with the visuals before the games release. Supposedly the entire port was made by peeps who didn't work on the game at all. That's sad.
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Do you not buy games for the 360 anymore? I only ask because I always see you on PSN playing all the new multiplatforms like dj hero, mw2 etc ... what happened? I'm honestly just curious what changed.
Bayonetta was a lazy port ... I think Sony is helping with the visuals before the games release. Supposedly the entire port was made by peeps who didn't work on the game at all. That's sad.
Posted: Dec 30th 2009 12:41PM McWilly said
@Darth
So what if they're not 1080p. The PS3 version runs at native 720p so what's the point in it. That's lame. Of course you can force the PS3 to upscale to 1080p but we all know how crap that makes the games look. Plus lossless audio?? Really? I'm sure the 100 or so people who own a setup able to appreciate that will be happy. If that's the only difference then I don't think any 360 owner should or will give a shit.
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So what if they're not 1080p. The PS3 version runs at native 720p so what's the point in it. That's lame. Of course you can force the PS3 to upscale to 1080p but we all know how crap that makes the games look. Plus lossless audio?? Really? I'm sure the 100 or so people who own a setup able to appreciate that will be happy. If that's the only difference then I don't think any 360 owner should or will give a shit.
Posted: Dec 30th 2009 12:43PM (Unverified) said
I do buy games for both but the reason I buy some multiplats for PS3 is the fact that I know it'll have DLC I want and with a 20 gig hdd on my 360 and maybe 2 gigs left I dont want to lose that space (not in the mood to blow the money for a new hdd). I put a 160 gig in the PS3 when I got it so space isn't an issue there. Anyway when you don't see me playing MW2 on PS3, I'll be on 360 playing L4D2. Both get their love equally.
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Posted: Dec 30th 2009 1:34PM KungFuChaosNinja said
I'll take the heat and agree with tmac on this one. I've played every Square RPG this generation, even titles like Crisis Core and TWEWY, which both rated quite highly, in addition to the PS3 import version of FFXIII and SO4: TLH.
Square has really failed to evolve their ways of making a JRPG. They've also failed at manking any JRPG that can stand the test of time this and most of last generation. The characters are all horribly cliched and voiced quite poorly, especially many in FFXIII and SO4 (oh god, the headache). I actually like Lightning, though. I think she is a good character and well voiced. Sadly, however, they still plague the cast with a bunch of generic anime/JRPG cliches that you can never feel anything for.
I have no problem whatsoever with the layout of the game, be it linear or more open, but I do have a problem with the way they go about creating characters and voicing them. An RPG is supposed to heavily focus on story, thus the characters are such an integral part of that. When something happens to one of those characters, you're supposed to feel for them. But Square's creations on a large scale are so horribly cliche and annoying to listen to, that it's hard to care in the end.
Take a game that Heavy Rain for example. All the characters in that game are very normal. Nothing about them is "special". They all look like the average joe with average jobs, which allows their performances to be more human, and due to the fact that they take the time to build up these human characters in such a detailed manner, you actually care when something happens.
I just think many JRPG devs need to try to create more characters that you can relate to. We don't need more anime convention cliches. Let's see more unique characters that are voiced well and have some heart.
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Square has really failed to evolve their ways of making a JRPG. They've also failed at manking any JRPG that can stand the test of time this and most of last generation. The characters are all horribly cliched and voiced quite poorly, especially many in FFXIII and SO4 (oh god, the headache). I actually like Lightning, though. I think she is a good character and well voiced. Sadly, however, they still plague the cast with a bunch of generic anime/JRPG cliches that you can never feel anything for.
I have no problem whatsoever with the layout of the game, be it linear or more open, but I do have a problem with the way they go about creating characters and voicing them. An RPG is supposed to heavily focus on story, thus the characters are such an integral part of that. When something happens to one of those characters, you're supposed to feel for them. But Square's creations on a large scale are so horribly cliche and annoying to listen to, that it's hard to care in the end.
Take a game that Heavy Rain for example. All the characters in that game are very normal. Nothing about them is "special". They all look like the average joe with average jobs, which allows their performances to be more human, and due to the fact that they take the time to build up these human characters in such a detailed manner, you actually care when something happens.
I just think many JRPG devs need to try to create more characters that you can relate to. We don't need more anime convention cliches. Let's see more unique characters that are voiced well and have some heart.
Posted: Dec 30th 2009 12:04AM (Unverified) said
"So yes, we're getting comfortable. No, we're not itching for new hardware. I would love to keep working on the PlayStation [3] for 5 or 6 more years...I think there's still a lot to get out of it. We're not really feeling limited by the hardware, it's more about the hours of the day and how quickly we want to get the next game out."
Well, guess 512MB of RAM isn't that much of a limiting factor after all... ;)
If Naughty Dog thinks they can keep pushing the hardware that long, more power to them.
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Well, guess 512MB of RAM isn't that much of a limiting factor after all... ;)
If Naughty Dog thinks they can keep pushing the hardware that long, more power to them.
Posted: Dec 30th 2009 12:13AM Wiizer said
Also, before people start saying, "I thought Naughty Dog said they maxed out the Ps3?"
Well, that's true: http://www.joystiq.com/2009/09/11/naughty-dog-maxed-out-the-ps3-with-uncharted-2/
But, it was Amy Hennig which has no affiliation with the tech side of Naughty Dog... At least not as much as Evan Wells does...
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Well, that's true: http://www.joystiq.com/2009/09/11/naughty-dog-maxed-out-the-ps3-with-uncharted-2/
But, it was Amy Hennig which has no affiliation with the tech side of Naughty Dog... At least not as much as Evan Wells does...
Posted: Dec 30th 2009 12:16AM (Unverified) said
Well, it maxed it out at the current moment. But as Wells basically said, the game isn't tightly optimized to really push the CBE under the hood. I think we've got a while before that beast is tapped out.
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Posted: Dec 30th 2009 12:34AM Jacksy said
I think they said they got to use more power than the fisrt title but not to 100%. I think I remember them saying 98%, which isn't a lot. BUT its not short of anything great! I mean the graphics and detail that went into this game is just mind blowingly awesome.
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Posted: Dec 30th 2009 12:25AM Johnnynumber5 is powered by cell said
Great game that deserves all the accolades it gets. This year in general had nearly every big time release exceed it's expectations ... except for one in particular I won't mention.
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Posted: Dec 30th 2009 12:37AM (Unverified) said
Heh, in no way was ODST a bigger disappointment than MW2, IMO.
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Posted: Dec 30th 2009 12:40AM (Unverified) said
It's hard to be disappointed in ODST, because it's a Halo game therefore I came with 0 expectations.
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Posted: Dec 30th 2009 12:41AM Johnnynumber5 is powered by cell said
I'm not getting into it. But, let's just say I didn't play ODST because I don't have a 360 anymore.
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Posted: Dec 30th 2009 12:48AM (Unverified) said
Oh, you so did not just call Killzone 2 a disappointment. You shall pay for that remark!
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Posted: Dec 30th 2009 12:52AM (Unverified) said
Oh yeah brutal legend, what a steaming pile of shit that game was. I forgot about it because I forgot that it actually had high expectations.
Easily the worst game I've played all year.
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Easily the worst game I've played all year.
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