Sega gave it the old college try in 2009, reaching out to "mature" gamers with the likes of MadWorld, The Conduit and House of the Dead: Overkill. But after none of those made much of an NPDent, it would seem the publisher may be abandoning the practice. While speaking on the performance of those games during the 4 Guys 1UP podcast, Sega of America studio director Constantine Hantzopoulos said, "That begets the question, you know, are we gonna do more mature titles for the Wii and it's like ... probably not."
Hantzopoulos then pointed to the poor performance of Dead Space: Extraction on the Wii, saying he had been using it as a litmus test for the potential of mature titles on the platform. In other news, Sega has apparently decided on "be a little more arrogant" as its New Year's resolution.
Reader Comments (108)
Posted: Jan 4th 2010 6:14PM (Unverified) said
So you try and sell us two rail shooters, a Black and White game many gamers decided not to buy before it came out because the art style "irritated them" (I have many friends who were like this) and an independently developed FPS?
Bravo Sega, if that's how you're going to work, then good riddance. Is it so hard to create a title that has broad appeal? It doesn't matter how good DS:E or HoTD: Overkill is, they're still rail shooters.
Bravo Sega, if that's how you're going to work, then good riddance. Is it so hard to create a title that has broad appeal? It doesn't matter how good DS:E or HoTD: Overkill is, they're still rail shooters.
Posted: Jan 4th 2010 6:51PM Jacksons said
Hardcore or Mature? Because they are not the same thing.
Posted: Jan 4th 2010 9:52PM TanookiSuit said
Well if their job is being 'arrogant' for 2010, so will I. I don't need any f*cking Sega games AT ALL this year. Screw me? Naw...screw you.
Sega's fault was that they made niche stuff and advertised nearly nothing at all. EA with Dead Space did online dev interviews and bs, but they did NO tv spots and little outside that too unlike it's bigger brother. Neither company has to date given a fair shake in advertising and awareness for M-level Wii games, so really who is to really blame for this? Everyone, because gamers didn't bite when they said they would, others on those Sega games accoring to vgchartz.com stole 2 to 3x more copies than purchased them, and then they didn't bother to make most people aware the stuff even existed let alone was worth buying.
Sega's fault was that they made niche stuff and advertised nearly nothing at all. EA with Dead Space did online dev interviews and bs, but they did NO tv spots and little outside that too unlike it's bigger brother. Neither company has to date given a fair shake in advertising and awareness for M-level Wii games, so really who is to really blame for this? Everyone, because gamers didn't bite when they said they would, others on those Sega games accoring to vgchartz.com stole 2 to 3x more copies than purchased them, and then they didn't bother to make most people aware the stuff even existed let alone was worth buying.
Posted: Jan 4th 2010 11:45PM suade94 said
Sad, but expected. MA games don't sell as well on Wii as Xbox360/PS3. I have all three titles and the only one I'm truely disappointed in is HoD. I was hoping for a second Madworld with online play. While I prefer CoD:MWR, The Conduit was a good start and I wanted more from a sequel. I'm not sure what left for Mature titles on Wii after NMH2 this year.
Posted: Jan 5th 2010 7:01PM TheDozarian said
Agent G? Good lord... An NCIS:Los Angeles reference? Are you kidding me? I like the show, I really do. It would just be better if they didn't worry about any of the rest of the peeps. Those two are really the only interesting ones in the whole series... But I digress...
Back on Topic...
Can't say I blame any Dev for being hesitant to develop games like that on the Nintendo platform. We b!t@h and complain about how we want hardcore games on every system, especially the Wii. "Help us justify our purchase!" we cry. But then when these games come out, we don't buy them. We head to Blockbuster or wherever and try them out. We don't like them. We don't buy them. Who's fault is that?
Is it the devs for making games that simply don't stick with us for more than a night's worth of gaming bliss? Are they wrong for trying to schlep us out of $30-$70 for work that took them months or even years to make?
Are we to blame for being petulant? Are we to blame for being cheap gamers who, whether be it a lack of cash or lack of desire to part with said cash, simply don't give it up?
Can we point the finger at the Blockbusters and Gamestops of the world because they rent games or sell them used? Market dilution, maybe?
Nah, it's none of the above. And it's all of them. It's a crushing economy where we're forced to make more difficult choices about where and how we spend our gaming cash. I'd rather spend $4-$6 to try a game for a few days then to buy it for $30-$70 and find it's absolute trash.
I don't have the answers on how to fix it. It's not as simple as saying, "The devs need to make better games." God, if it was, there would be no more games like Yo Noid! or Pretty Princess Party Planner (j/k... I made that one up). So go do what you do. Gripe about it. Whine about it. But do it. And do it loudly...
Back on Topic...
Can't say I blame any Dev for being hesitant to develop games like that on the Nintendo platform. We b!t@h and complain about how we want hardcore games on every system, especially the Wii. "Help us justify our purchase!" we cry. But then when these games come out, we don't buy them. We head to Blockbuster or wherever and try them out. We don't like them. We don't buy them. Who's fault is that?
Is it the devs for making games that simply don't stick with us for more than a night's worth of gaming bliss? Are they wrong for trying to schlep us out of $30-$70 for work that took them months or even years to make?
Are we to blame for being petulant? Are we to blame for being cheap gamers who, whether be it a lack of cash or lack of desire to part with said cash, simply don't give it up?
Can we point the finger at the Blockbusters and Gamestops of the world because they rent games or sell them used? Market dilution, maybe?
Nah, it's none of the above. And it's all of them. It's a crushing economy where we're forced to make more difficult choices about where and how we spend our gaming cash. I'd rather spend $4-$6 to try a game for a few days then to buy it for $30-$70 and find it's absolute trash.
I don't have the answers on how to fix it. It's not as simple as saying, "The devs need to make better games." God, if it was, there would be no more games like Yo Noid! or Pretty Princess Party Planner (j/k... I made that one up). So go do what you do. Gripe about it. Whine about it. But do it. And do it loudly...
Posted: Jan 5th 2010 11:02PM TanookiSuit said
You're right but also a bit off in your reasoning. Actually they DO need to make better games, and they need to DO better advertising. Now in fairness I will explain in better games I mean quality stuff and equal quality advertising. Dead Space on PS3 had a ton of tv time for a week or two out of the gate, much in print too and the online bs. Dead Space they said they were going all out for on Wii got not one tv spot and limited ad print exposure and moderate online. There was little awareness so that hurt them. Secondarily, rail shooters are niche, most people can't stand them and their set path and motion, some unavoidable cheap hits, and other junk so that was a huge stab too at Wii owners. They could have made a free roaming title but instead made a game on rails, they never EVER sell fantastically at all and making it more bittersweet was Dead Space in existence and just before then news of a sequel too.
EA was majority fault on that move from design choice to ad choices. Gamers were not to blame if they rented it and hated that style, hate that style anyways, were pissed and bitter it wasn't free roam, or had just no damn clue because it had no ad awareness.
DEvelopers have to understand use 'adult' gamers who own Wii aren't non-existent, just we had being treated like goddamn kids and/or owners of a substandard system with substandard games.
EA was majority fault on that move from design choice to ad choices. Gamers were not to blame if they rented it and hated that style, hate that style anyways, were pissed and bitter it wasn't free roam, or had just no damn clue because it had no ad awareness.
DEvelopers have to understand use 'adult' gamers who own Wii aren't non-existent, just we had being treated like goddamn kids and/or owners of a substandard system with substandard games.
Posted: Jan 6th 2010 8:46PM Yellowdevil said
Hey Sega, b4 you pull the plug, make Jet Set Radio Future/Jet Grind Radio for the Wii. It's a perfect combo, what gives?
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