We don't blame you if you can't remember Near Death Studios, which today announced it will be closing its doors after nine years spent trying (and failing) to make money from its early generation MMO, Meridian 59. The now-ironically named developer was started in 2001 by two of the staffers responsible for the game -- Rob Ellis and Brian Green -- who cite (among other things) a loss of players to World of Warcraft as reasons for its poor performance.
Admitting that Near Death Studios has "been on life support" for several years (again, the irony is palpable), Green wrote on his blog that the "killing blow" came when the company lost its billing provider and was no longer able to process subscribers' credit card payments. Negotiations with another provider had been ongoing, Green said, but ultimately fell through, prompting the closure. We can't help but wonder if changing the company name might have helped "Near Death" earn more confidence from prospective financial partners.
[Via Gamasutra]
Reader Comments (54)
Posted: Jan 5th 2010 4:39PM (Unverified) said
I heard of the game like 2 years ago. Never gave it another thought.
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Posted: Jan 5th 2010 5:26PM (Unverified) said
It was the first, or one of the first MMOs. Before Ultima Online and Everquest.
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Posted: Jan 5th 2010 4:40PM (Unverified) said
Can we please not flood this post with two pages...
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Posted: Jan 5th 2010 4:42PM (Unverified) said
A same they're closing and it's surprising they lasted this long.
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Posted: Jan 5th 2010 4:45PM (Unverified) said
You have to remember that MMO's from this time had to cut back on graphics because of Internet capabilites. It actually doesn't look terrible, I mean, look at Runescape
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Posted: Jan 5th 2010 4:46PM sonicspike41 said
Reminds me of some of the older top down dungeon crawler RPGs and other older dark ages style games from the 90s.
If the screenshot Joystiq used is actually from the current version of the game, it seems like the developer probably should've considered creating a new game on a newer engine then sticking to the older one all this time.
Still sad to see a company close. Hopefully they can find a better job somewhere else.
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If the screenshot Joystiq used is actually from the current version of the game, it seems like the developer probably should've considered creating a new game on a newer engine then sticking to the older one all this time.
Still sad to see a company close. Hopefully they can find a better job somewhere else.
Posted: Jan 5th 2010 4:44PM SamuelK said
I wouldn't say that the studio's name is ironic. It's actually more appropriate now.
An ironic name for them would be "Live Forever Studios" or "Longevity Studios" or something like that.
"Near Death Studios" as a name for a failing studio is like a black fly in your Chardonnay...in other words, not ironic at all.
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An ironic name for them would be "Live Forever Studios" or "Longevity Studios" or something like that.
"Near Death Studios" as a name for a failing studio is like a black fly in your Chardonnay...in other words, not ironic at all.
Posted: Jan 5th 2010 4:45PM (Unverified) said
^^^^^^^^^^^ its sad the youth these days... This was one of the 3 original "great" mmos to ever be released.. Ultima Online, Meridian 59, and Everquest.. They started it all... before than all we had were MUD's... Great games, great companies... Now everything is shit compared to those.. Ill throw in Dark age of camelot being the last great MMO.. Since then, everything else has been mediocre, or dog shit.
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Posted: Jan 5th 2010 4:51PM Granger said
I'll agree, those were great times, but seriously... Everything is dogshit nowadays? I grew up with the likes of these games on my PC, but they are really hard to go back to. A lot of the advancements in modern MMOs are definitely for the better. Look at WoW for example, the game everyone is trying to duplicate these days... EVERYONE can play that game, they don't need a Ph.D just to figure out what the hell is going on. The original MMOs are convoluted messes, and that's saying something considering how much on-screen BS is in the average MMO HUD these days.
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Posted: Jan 5th 2010 4:53PM sonicspike41 said
I was with you up until the end when you said everything else is dog shit or mediocre.
This game may have been one of the original greats, but that doesn't mean everything to come after it is cheap or mediocre.
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This game may have been one of the original greats, but that doesn't mean everything to come after it is cheap or mediocre.
Posted: Jan 5th 2010 4:57PM (Unverified) said
I miss the old days of basically having to figure out most things (if not everything) yourself.. WoW = pure easy mode... Everquest was not beginner friendly at all.. and that was great.. You go into Blackburrow and you see the tree on your left and you think to yourself, ooo whats this.. lets check it out.. you fall in the trap door, into a pool of piranhas.. Pure excellence.. Sure, you raged hardcore in Everquest and maybe broke a few mouses or monitors.. But it was pure love, at least until Luclin came out... But in a time when basically nothing of this sort existed; Everquest, Meridian 59, Ultima Online, and Dark age of Camelot, took something unheard of and, created 4 masterpieces, that hopefully will be remembered in MMO history for long long time.
"Look at WoW for example, the game everyone is trying to duplicate these days..."
Wow duplicated Everquest... and made it what the xbox live generation wanted...
"EVERYONE can play that game"... thats not necessarily a good thing.. Well maybe for the dev's.. but not for the consumer.
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"Look at WoW for example, the game everyone is trying to duplicate these days..."
Wow duplicated Everquest... and made it what the xbox live generation wanted...
"EVERYONE can play that game"... thats not necessarily a good thing.. Well maybe for the dev's.. but not for the consumer.
Posted: Jan 5th 2010 5:00PM Granger said
Not being beginner friendly at all is a BAD thing! And I'm by no means defending WoW, but the fact that everyone is capable of figuring out the basic funtions of the game and assimilating into the average userbase is a strength, not a weakness of the game's design.
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Posted: Jan 5th 2010 5:02PM sonicspike41 said
Somehow I doubt consumers share your thoughts. WoW is one of the most played and payed for MMOs to come out in the last few years.
But as they say, to each their own. I can think of at least a few retro games that I prefer over their modern sequels.
I just wouldn't go around insulting them though, and I'd advise you try avoiding it to. It makes people much less cranky when they reply.
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But as they say, to each their own. I can think of at least a few retro games that I prefer over their modern sequels.
I just wouldn't go around insulting them though, and I'd advise you try avoiding it to. It makes people much less cranky when they reply.
Posted: Jan 5th 2010 5:50PM embassy said
Hedonistic,
You sound like some bitter old dude: "Back in *my* day we had to walk in 15 ft of snow to get to school everyday, *at night*, without shoes! But guess what? We *liked* it that way!
Progression/accessibility/common-effing-sense is not always a bad thing.
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You sound like some bitter old dude: "Back in *my* day we had to walk in 15 ft of snow to get to school everyday, *at night*, without shoes! But guess what? We *liked* it that way!
Progression/accessibility/common-effing-sense is not always a bad thing.
Posted: Jan 5th 2010 7:23PM freaparn said
@Kai
Just a thought, but with your love of all things EQ-related (and yes, I am also one of those old-timers who remembers when M59, UO, and EQ were the sum total of the MMO market) you might consider changing your nick to "MasochisticKai". Loving that game was akin to savoring the sensation of slamming your dangly bits in a car door repeatedly, although I won't deny that 989/Verant were the ones to beat back then.
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Just a thought, but with your love of all things EQ-related (and yes, I am also one of those old-timers who remembers when M59, UO, and EQ were the sum total of the MMO market) you might consider changing your nick to "MasochisticKai". Loving that game was akin to savoring the sensation of slamming your dangly bits in a car door repeatedly, although I won't deny that 989/Verant were the ones to beat back then.
Posted: Jan 6th 2010 7:46AM (Unverified) said
HedonisticKai is right. Stuff like WoW is purposely made to be easier, but easier just means that they remove a lot of the gameplay mechanics that made the original MMORPGs and original WoW itself good.
'the millions that play say different' is the type of reply I expect. Because it really just tries to justify the game rather then come up with any evidence to how and why it has gotten better. Look at WOTLK, from duel spec to glyphs, most of it is just useless content adding that doesn't AT all improve the actual game (while talking about WoW). Keen just made a post about the current MMORPG gaming; http://www.keenandgraev.com/?p=3344
MMORPG developers aren't smart. They don't know what makes their game good and what doesn't, so a lot of the things that made their game what it is, they change or remove completely (mostly the former, since they deem it 'useless').
The whole genre is in the crapper ATM.
Even minor fans can come up with amazing ideas but the developers just aren't doing it either because they don't have the resources (niche titles), they aren't daring enough (e.g. just want the WoW money), or just not creative (and more reasons, I'm sure).
MMORPGs need a major wake up call, and it really doesn't look it anything is coming soon.
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'the millions that play say different' is the type of reply I expect. Because it really just tries to justify the game rather then come up with any evidence to how and why it has gotten better. Look at WOTLK, from duel spec to glyphs, most of it is just useless content adding that doesn't AT all improve the actual game (while talking about WoW). Keen just made a post about the current MMORPG gaming; http://www.keenandgraev.com/?p=3344
MMORPG developers aren't smart. They don't know what makes their game good and what doesn't, so a lot of the things that made their game what it is, they change or remove completely (mostly the former, since they deem it 'useless').
The whole genre is in the crapper ATM.
Even minor fans can come up with amazing ideas but the developers just aren't doing it either because they don't have the resources (niche titles), they aren't daring enough (e.g. just want the WoW money), or just not creative (and more reasons, I'm sure).
MMORPGs need a major wake up call, and it really doesn't look it anything is coming soon.
Posted: Jan 6th 2010 3:49PM (Unverified) said
@freaparn
i see where you are coming from.. but in the end, yes... they were much more difficult, but at the same time much more gratifying and overall better games...
You will NEVER, EVER, find the community you had in those games, ever again...
I wish i was able to put into words how amazingly helpful, joyful, caring, and passionate the users of those games were. So in a time where games of instant gratification and effortless childs play rise, maybe EQ/M59/UO don't fit to be "great mmo's..
And thats all i have to say.
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i see where you are coming from.. but in the end, yes... they were much more difficult, but at the same time much more gratifying and overall better games...
You will NEVER, EVER, find the community you had in those games, ever again...
I wish i was able to put into words how amazingly helpful, joyful, caring, and passionate the users of those games were. So in a time where games of instant gratification and effortless childs play rise, maybe EQ/M59/UO don't fit to be "great mmo's..
And thats all i have to say.
Posted: Jan 5th 2010 5:02PM (Unverified) said
Im dissapointed in the fact that i was downvoted, i guess i should have expected it..
Those games are too old for this generation...
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Those games are too old for this generation...
Posted: Jan 5th 2010 5:13PM sonicspike41 said
You were most likely downvoted for calling all newer MMOs dog shit. There are more constructive/less insulting ways of voicing your dislike for them.
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Posted: Jan 5th 2010 5:20PM (Unverified) said
Lol, i cant help it, im a radio DJ.. cant curse on the air. gotta vent somewhere =)
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Posted: Jan 5th 2010 5:28PM D dogg said
"It was originally released in 1996 by the 3DO company and was one of the first commercial online games available for sale in retail stores in the US. The game was purchased by Near Death Studios, Inc. in 2001 and relaunched commercially."
Did I read that right, 3.D.O?
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Did I read that right, 3.D.O?
Posted: Jan 5th 2010 5:39PM wightlight said
No, skeletons don't normally overrun the streets of Tos. This was probably a Bard created event. Man I miss this game =)
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Posted: Jan 5th 2010 5:29PM ZeroSleep said
3DO ran this first -- along with Might and Magic before they went belly up. This game preceded UO/Asheron's Call/Everquest. At the time it was released -- it was pretty unique. Back in the day, a whole 100-200 people could play together on about 10 different servers each. Near Death bought the rights. They were devs that used to work at 3DO. It had doom like graphics with an AOL chat room sortof community aspect to it. Think WOW trade channel but server wide ;)
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Posted: Jan 5th 2010 5:37PM wightlight said
At first glance, these mushrooms appear common, but look at the green stem! These are actually Darken's Invigorating Inky Caps!
I'll admit I have an extremely fond memory of this game - and seeing this article makes me sad. Will I never be able to play this game again? I played it for years when I was younger when it first came out (1995?). Sure, if you've never heard of it before and you're looking at that screenshot, it seems primitive. What do you expect from the first 3d graphical MMO? I think where this game really shined was the server politics and the personal relationships that developed. With only perhaps a couple hundred players on each server, you knew literally everyone, and that made the pvp both excruciating and satisfying at the same time. It really hurt to die and lose not only your character stats but every single item you were carrying. But the highs were often equal to the lows. Often a single guild would begin to dominate the server, but boy was it fun joining the secret opposition guild dead set on overthrowing them. Or hunting down a player killer and having the entire server hail you for it.
Meridian 59 lost me to Everquest, and a string of MMOs following it, but playing them was never as satisfying as the game that started it all for me. I still often wish MMOs were broken up into smaller communities like M59 so these more complex server politics could develop.
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I'll admit I have an extremely fond memory of this game - and seeing this article makes me sad. Will I never be able to play this game again? I played it for years when I was younger when it first came out (1995?). Sure, if you've never heard of it before and you're looking at that screenshot, it seems primitive. What do you expect from the first 3d graphical MMO? I think where this game really shined was the server politics and the personal relationships that developed. With only perhaps a couple hundred players on each server, you knew literally everyone, and that made the pvp both excruciating and satisfying at the same time. It really hurt to die and lose not only your character stats but every single item you were carrying. But the highs were often equal to the lows. Often a single guild would begin to dominate the server, but boy was it fun joining the secret opposition guild dead set on overthrowing them. Or hunting down a player killer and having the entire server hail you for it.
Meridian 59 lost me to Everquest, and a string of MMOs following it, but playing them was never as satisfying as the game that started it all for me. I still often wish MMOs were broken up into smaller communities like M59 so these more complex server politics could develop.
Posted: Jan 6th 2010 12:24PM Noxat said
M59 game was awesome and represented some of my favorite gaming moments of all time. Then 3DO had to fuck it all up with their ridiculous subscription plan that worked out to $30/month if you played every (or nearly every) day.
### Meridian59 has been murdered in cold blood.
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### Meridian59 has been murdered in cold blood.
Posted: Jan 5th 2010 5:48PM sonicspike41 said
Yes, but already we have someone named "NewGuy" who just joined today and has already started posting... only time will tell.
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Posted: Jan 5th 2010 5:49PM (Unverified) said
I beta tested this game when it came out, and my name will remain immortally written in the back of the manual with the other beta testers ;)
I had so many friends on this thing, it was seriously a great game at the time.
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I had so many friends on this thing, it was seriously a great game at the time.
Posted: Jan 5th 2010 5:49PM (Unverified) said
Really? They cite world of warcraft as a reason for poor performance? /really/?
That's like a guy complaining that his horse-driven carriage company went bust because of the invention of the CAR...
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That's like a guy complaining that his horse-driven carriage company went bust because of the invention of the CAR...
Posted: Jan 5th 2010 5:55PM (Unverified) said
Bye my first game :( , i played meridian59 sence release , server 103 kendar/rothgar/kendarik and also server 109 during the clone invasion cant remember my clone number though 1000200 bah . Went back to that game after uo , went back after the black company went to eq , followed the BC to Doac and stayed . Couldnt go back after that , i wish they would bring out a modern game with that design the fighting over guild halls was dam cool when it would happen.
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Posted: Jan 5th 2010 5:59PM JSmurf said
I am sad to hear of the passing of this game, it was good to know I could always go back and relive some of the most awesome gaming memories I have ever had by popping back into this game.
Whenever I read or hear people spout about how Everquest did 3d first person MMO first or that Ultima Online was the first MMO I am always annoyed that they did not know of this game that contained so much awesome at such an early time.
I will never forget charging into the graveyard or castle throne room and half the time dying due to my 14.4 modem and the connection time over the Atlantic. The intense PvP battles involving massive hunts, battle, arena fights or defending my guild hall. Getting my Jerry discount or hearing FETTP! Most of all, the people that formed the first gaming community I was honored to take part in.
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Whenever I read or hear people spout about how Everquest did 3d first person MMO first or that Ultima Online was the first MMO I am always annoyed that they did not know of this game that contained so much awesome at such an early time.
I will never forget charging into the graveyard or castle throne room and half the time dying due to my 14.4 modem and the connection time over the Atlantic. The intense PvP battles involving massive hunts, battle, arena fights or defending my guild hall. Getting my Jerry discount or hearing FETTP! Most of all, the people that formed the first gaming community I was honored to take part in.
Posted: Jan 5th 2010 7:14PM Shagittarius said
This game came out in 1996, it preceded most MMOs by a long shot. Never did get around to play it though I was too poor to afford a game with a monthly fee...at that time I also didn't believe in monthly fees.
How times change...
Anyways you can read about it here:
http://www.mobygames.com/game/windows/meridian-59
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How times change...
Anyways you can read about it here:
http://www.mobygames.com/game/windows/meridian-59
Posted: Jan 5th 2010 11:38PM EaserSmoot said
Admittedly I was on the tail end of Meridian 59, but just wanted to post that you hit the hammer on the head with this one. Managed to capture just how powerful community used to be in mmo's, something that's nearly completely lost in the current iterations.
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