We don't blame you if you can't remember Near Death Studios, which today announced it will be closing its doors after nine years spent trying (and failing) to make money from its early generation MMO, Meridian 59. The now-ironically named developer was started in 2001 by two of the staffers responsible for the game -- Rob Ellis and Brian Green -- who cite (among other things) a loss of players to World of Warcraft as reasons for its poor performance.
Admitting that Near Death Studios has "been on life support" for several years (again, the irony is palpable), Green wrote on his blog that the "killing blow" came when the company lost its billing provider and was no longer able to process subscribers' credit card payments. Negotiations with another provider had been ongoing, Green said, but ultimately fell through, prompting the closure. We can't help but wonder if changing the company name might have helped "Near Death" earn more confidence from prospective financial partners.
[Via Gamasutra]
Reader Comments (54)
Posted: Jan 6th 2010 12:14AM EaserSmoot said
(Was meant as a reply to Jerry, not sure what happened there.)
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Posted: Jan 6th 2010 12:15AM EaserSmoot said
Scratch that, I meant WightLight. Wish you could edit, at least within a minute or two of posting.
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Posted: Jan 6th 2010 12:35AM Mabui said
This was the game that pushed me back into 2D gaming.
To think, Sierra's "The Realm" is still kicking, some two or three traded hands later.
To think, Sierra's "The Realm" is still kicking, some two or three traded hands later.
Posted: Jan 6th 2010 2:19AM Ovy said
Ahh, why do people so frequently confuse irony and coincidence! Near Death's demise is a COINCIDENCE, not irony. It would be ironic if the studio's name was instead "Never Going To Close Shop" or some such....but that's probably not as catchy.
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