Though we've yet to see official numbers on November's Resident Evil: The Darkside Chronicles, Capcom France head Antoine Seux told Gamekult in a recent interview that sales of the game were "below what we had hoped." The English translation of the interview indicates that just 16,000 units were sold worldwide as of December 23, something that has Seux feeling "concerned" as Capcom continues to develop for Nintendo's consoles.
"Indeed, the Wii is becoming complex," he says. Seux believes that high-profile games like Mario & Sonic at the Olympic Games and New Super Mario Bros. Wii -- games that were "strongly supported" by "massive advertising campaigns" -- are the only ones that stand a chance. "For us, Capcom, the future is the PlayStation 3 and Xbox 360," he finishes up with, couching that in his belief that "This will be a difficult year for the handheld in general, DS or PSP." Perhaps he's been borrowing Pachter's sorcery ball?
[Via Nintendo Everything]
Reader Comments (41)
Posted: Jan 6th 2010 7:42PM (Unverified) said
On rails shooters just aren't cutting it anymore i suppose...
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Posted: Jan 6th 2010 7:42PM Typicalgamer said
I feel bad for the wii. But that's what you fucking get nintendo when you make a console mostly for old people and little kids!
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Posted: Jan 6th 2010 8:09PM Typicalgamer said
i'm sorry but it's true. most games on the wii that are not intended for the non-casual crowd.
@granger
welcome to the future.
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@granger
welcome to the future.
Posted: Jan 6th 2010 7:49PM (Unverified) said
Capcom's making a bunch of bold moves lately. I also read that they're not developing anymore new IPs outside of Japan, which likely means I won't be buying anymore new Capcom games.
But on topic, I'm glad they're finding out that shitty rail shooters don't have a lot of appeal. Make a RE game like 4 on Wii and I'll consider buying it, but it has to be a new game so we can't compare it to the 360/ps3 version...cause that never works well for the Wii.
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But on topic, I'm glad they're finding out that shitty rail shooters don't have a lot of appeal. Make a RE game like 4 on Wii and I'll consider buying it, but it has to be a new game so we can't compare it to the 360/ps3 version...cause that never works well for the Wii.
Posted: Jan 6th 2010 8:10PM (Unverified) said
Also, I gotta say now that I own a Wii...the best part about having one is that all of these games bomb hard, so if you just wait like 2 months after release you can get them for around $20 at most places. It's easy to wait that long too, because there's no wii game out or coming out that makes me feel like I have to have it on Day 1, unlike 360/ps3.
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Posted: Jan 7th 2010 7:33AM I AM IRONHIDE said
Tmac, I don't know if you noticed but...........
.............nobody cares.................
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.............nobody cares.................
Posted: Jan 6th 2010 7:55PM (Unverified) said
Just because people can't come up with creative/innovative/good/ect games doesn't make it Nintendo's fault. Trauma Center, DBZ BT3, Star Wars TFU, Ghostbusters, Conduit, HOTDO, World of Goo, Deadly Creatures, the list of good 3rd party games is pretty large when you quit "trolling".
Yeah it's a shame when games like these games don't do well, but then again I saw virtually no advertising for almost all of them (excluding popups at IGN or Joystiq updates, if you can even count that).
The fact is that, if they want to reach the casual audience, they have to advertise these games where the casual audience will see them, like on TV. That's how crap like Carnival Games does so well...
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Yeah it's a shame when games like these games don't do well, but then again I saw virtually no advertising for almost all of them (excluding popups at IGN or Joystiq updates, if you can even count that).
The fact is that, if they want to reach the casual audience, they have to advertise these games where the casual audience will see them, like on TV. That's how crap like Carnival Games does so well...
Posted: Jan 6th 2010 8:33PM joeboosauce said
And you clearly put up a good reason for not developing games for the Wii. For a mass market product, you need not just a fair amount of marketing but often an obscene amount. Especially for a new IP that is not familiar to casual gamers. Everyone will buy a Mario (or Mario & Sonic) game even if its trash because all you need to do is make a sequel masses are familiar with.
So, the problem with products today and this goes especially so for mass market products is that marketing just eats up so much of the budget and consumers end up paying for it in the end. With a market based on the "hardcore gamer" you do not need to find them via marketing. They usually find the product. Video games are nowhere near the acceptability that movies, music, and tv have. And to top it off the casual market is finicky and has more of an inclination to be interested in things JUST because something is popular and everyone is talking about it. As soon as the fad is over then on to the new one. Most of the people I know who have Wii say its a dust magnet for them. Their attach rates are real low even compared to PS3.
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So, the problem with products today and this goes especially so for mass market products is that marketing just eats up so much of the budget and consumers end up paying for it in the end. With a market based on the "hardcore gamer" you do not need to find them via marketing. They usually find the product. Video games are nowhere near the acceptability that movies, music, and tv have. And to top it off the casual market is finicky and has more of an inclination to be interested in things JUST because something is popular and everyone is talking about it. As soon as the fad is over then on to the new one. Most of the people I know who have Wii say its a dust magnet for them. Their attach rates are real low even compared to PS3.
Posted: Jan 7th 2010 3:43AM hey buddy said
"Just because people can't come up with creative/innovative/good/ect games doesn't make it Nintendo's fault."
But yet, they are guilty of a fault. In the interest of costs, Nintendo underpowered their machine, and devs can't put the same sort of games over to it that they're having success with on the 360 and the PS3. It's OK, all of these things can co-exist and you're not tired of Wii Sports Resort yet, are you?
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But yet, they are guilty of a fault. In the interest of costs, Nintendo underpowered their machine, and devs can't put the same sort of games over to it that they're having success with on the 360 and the PS3. It's OK, all of these things can co-exist and you're not tired of Wii Sports Resort yet, are you?
Posted: Jan 6th 2010 7:55PM DBuckEye said
If only "strongly supported" games with "massive advertising campaigns" succeed on Wii, then why don't more publishers make more "strongly supported" games with "massive advertising campaigns?" Most of the games on Wii that have been considered failures wouldn't have been successful on the PS360 with the ad-space they received.
And I also think it's important to remember that the Wii has produced some slow-burners in the past meaning this may very well be the end for DC.
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And I also think it's important to remember that the Wii has produced some slow-burners in the past meaning this may very well be the end for DC.
Posted: Jan 6th 2010 7:56PM (Unverified) said
"For us, Capcom, the future is the PlayStation 3 "
Corrected.
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Corrected.
Posted: Jan 6th 2010 7:59PM (Unverified) said
I guess it is pretty hard to play games on a system so delicate it can't handle it's own heat output. RROD FTL
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Posted: Jan 6th 2010 8:06PM (Unverified) said
"Corrected"
No see, Capcom wants to actually SELL software, so they're talking about the 360.
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No see, Capcom wants to actually SELL software, so they're talking about the 360.
Posted: Jan 6th 2010 8:04PM Nigeria said
Darkside Chronicles sold poorly because the Umbrella Chronicles wasn't that great a rail shooter. The cursor was slow, the camera shaky, and the plot nonsensical.
Pickings were slim back when UC was released, and the last original rail shooter to be released on a console was ages ago, so people genuinely jumped to play. But now there's choice and superior rail shooters.
Plus, UC was helped by the release of Resident Evil 4 for the Wii four or five months prior; that game served as a refresher, or a 'massive advertising campaign' in itself. DC, on the other hand, had RE4 boost. DC had nothing.
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Pickings were slim back when UC was released, and the last original rail shooter to be released on a console was ages ago, so people genuinely jumped to play. But now there's choice and superior rail shooters.
Plus, UC was helped by the release of Resident Evil 4 for the Wii four or five months prior; that game served as a refresher, or a 'massive advertising campaign' in itself. DC, on the other hand, had RE4 boost. DC had nothing.
Posted: Jan 6th 2010 8:07PM Nigeria said
"DC, on the other hand, had RE4 boost."
I really should have read that twice. It should read:
DC, on the other hand, 'NEVER' had the RE4 boost.
Also, a friend emailed me this story today, and the subject line read: 'your sucky rail shooter genre sucks.' It's like people are worn out with the rail shooter craze, or something.
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I really should have read that twice. It should read:
DC, on the other hand, 'NEVER' had the RE4 boost.
Also, a friend emailed me this story today, and the subject line read: 'your sucky rail shooter genre sucks.' It's like people are worn out with the rail shooter craze, or something.
Posted: Jan 6th 2010 8:14PM Granger said
DC did have the RE5 boost though.
Didn't Capcom promise a special Wii RE game (ended up being Darkside Chronicles) that would stamp out the desire for an RE5 port from all the people complaining that there wouldn't be one?
Seems almost as if they were banking on selling Darkside Chronicles no just to the Umbrella Chronicles audience, but really hoping to do well with Wii + PS360 owners wanting more RE after RE5.
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Didn't Capcom promise a special Wii RE game (ended up being Darkside Chronicles) that would stamp out the desire for an RE5 port from all the people complaining that there wouldn't be one?
Seems almost as if they were banking on selling Darkside Chronicles no just to the Umbrella Chronicles audience, but really hoping to do well with Wii + PS360 owners wanting more RE after RE5.
Posted: Jan 6th 2010 8:15PM TreizeKnight said
I'd like to see the sales and piracy rate for Darkside is. If anything the disparity will be wider than HotD: Overkill where it was 1:2.
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Posted: Jan 6th 2010 8:21PM Dr Perry Ulysses Cox said
This has always been the problem with the Wii. Third-parties look at it, scratch their heads, and then develop something shitty because it's too hard to figure it out. Did RE4 Wii have a massive ad campaign? No. It did well because it's a great game. But no, by all means, keep pumping out that light-gun bullshit.
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Posted: Jan 6th 2010 11:45PM samfish said
It's not hard to figure out. They all just collectively have their heads up their asses and didn't want to divert resources from their PS360 development.
The Wii could have been a huge goldmine for them had they treated it like every other market leading console in history.
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The Wii could have been a huge goldmine for them had they treated it like every other market leading console in history.
Posted: Jan 6th 2010 8:26PM ColorblindMonk said
PSP had a bitchin' year in 2009. A feat not comparable to years before. 2010 doesn't look bright, and Capcom France better be wary of Wii this year. Monster Hunter's coming out for Wii, and that's pretty much it this year.
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Posted: Jan 6th 2010 8:42PM GennosukeSama said
"games that were strongly supported by massive advertising campaigns"
once again advertising played a part in proving that if you ADVERTISE then you'll push more units. sure maybe not MASSIVE amounts of units, but you'll definitely sell quite a bit more. I'll say nothing else beyond that.
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once again advertising played a part in proving that if you ADVERTISE then you'll push more units. sure maybe not MASSIVE amounts of units, but you'll definitely sell quite a bit more. I'll say nothing else beyond that.
Posted: Jan 6th 2010 9:12PM Stefarno said
You know, i'm sure they've asked themselves if it was worth advertising everywhere, and then decided they couldn't be bothered.
Massive advertising campaigns aren't cheap, and if they aren't guaranteed the sales in return, then they simply can't spend that money.
It's a bit catch 22, but you can't really blame them.
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Massive advertising campaigns aren't cheap, and if they aren't guaranteed the sales in return, then they simply can't spend that money.
It's a bit catch 22, but you can't really blame them.
Posted: Jan 6th 2010 9:18PM Mr Khan said
This guy is a little out of touch, considering that Capcom has experienced some pretty good success. Relatively few bombs (if we define bombs as games that *lost* money). Flock apparently was a bomb, but Chop Till You Drop apparently broke even, Monster Hunter Tri has been rather explosive (top selling home console game in Japan until FFXIII came out). Darkside Chronicles is at a bit of a slow start, but this means nothing on Wii, since these things can become million-sellers long after people have stopped paying attention
Capcom really needs to talk to all their reps, and communicate their opinions from the top down. This isn't the first time statements from their representatives have contradicted each other.
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Capcom really needs to talk to all their reps, and communicate their opinions from the top down. This isn't the first time statements from their representatives have contradicted each other.
Posted: Jan 6th 2010 11:42PM samfish said
That's the most mind-boggling statement he made. DS and PSP are killing in Japan and DS is a murderous mayhem machine in Europe and North America.
That's a bizarre thing to say in general, and considering Capcom has some relatively major, higher profile DS titles hitting this year (not sure about PSP), it's even weirder.
...unless it's true that the DS2 will release in the fall / holiday season. Then I suppose I could see the DS sales taking a hit. I'm still not sure about the PSP though.
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That's a bizarre thing to say in general, and considering Capcom has some relatively major, higher profile DS titles hitting this year (not sure about PSP), it's even weirder.
...unless it's true that the DS2 will release in the fall / holiday season. Then I suppose I could see the DS sales taking a hit. I'm still not sure about the PSP though.
Posted: Jan 6th 2010 11:34PM samfish said
"Seux believes that high-profile games like Mario & Sonic at the Olympic Games and New Super Mario Bros. Wii -- games that were "strongly supported" by "massive advertising campaigns" -- are the only ones that stand a chance. "
Well, that's pretty much to be expected when third parties have utterly failed to cultivate a healthy market on the Wii...only brand names end up selling.
They only put out content that attracts the truly hardcore and informed...and half the time, said content REALLY isn't that great. Even if it's good, it still feels...B-grade.
As for casual software, they've put out such utter trash that casual gamers, in spite of what hardcore morons think, are not stupid and know what a crappy game looks like; they're starting to feel burned by what are clearly a substandard videogames.
The solution, of course, is simple — put out high level content, both casual and core and sales will rise. Eventually, if you don't throw your hands up at the first sign of failure, you'll EVEN create a market that doesn't require such large ad campaigns to get noticed.
...but that would require effort by high-end teams with a budget of more than $2 million dollars...
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Well, that's pretty much to be expected when third parties have utterly failed to cultivate a healthy market on the Wii...only brand names end up selling.
They only put out content that attracts the truly hardcore and informed...and half the time, said content REALLY isn't that great. Even if it's good, it still feels...B-grade.
As for casual software, they've put out such utter trash that casual gamers, in spite of what hardcore morons think, are not stupid and know what a crappy game looks like; they're starting to feel burned by what are clearly a substandard videogames.
The solution, of course, is simple — put out high level content, both casual and core and sales will rise. Eventually, if you don't throw your hands up at the first sign of failure, you'll EVEN create a market that doesn't require such large ad campaigns to get noticed.
...but that would require effort by high-end teams with a budget of more than $2 million dollars...
Posted: Jan 7th 2010 12:07AM (Unverified) said
It's too bad that companies like Capcom and SEGA are seriously inferring that failure of shallow rail-shooters on Wii mean that any other "hardcore" games on Wii must also fail. I hate that Wii owners who want to play real games are being expected to buy just any crap that publishers throw at them simply because it carries an M rating.
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Posted: Jan 7th 2010 6:25AM LaughingTarget said
Well, no shit, Robert Downey Jr. Version of Sherlock. No ads = poor Wii sales. Welcome to the mass market. This Field of Dreams method of selling won't work. It sounds like Capcom France wants Nintendo to market the game FOR them. Guess what, it's your damned product, YOU market it.
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Posted: Jan 7th 2010 5:48PM xxxsam said
Thing is, it worked for Umbrella Chronicles - that sold nearly a million, iirc, and I don't think they advertised it particularly either. No wonder they're disappointed with sales.
If sales really are that poor (assume it sells five times that much in the end, that's still a tenth of UC), I have to say it's a bit inexplicable compared to those early sales.
Also, the game (Darkside Chronicles) is definitely good - well, given that it's a rail shooter. It's a reasonable length and is well worth buying for any RE fan. The voice acting is fun, the graphics are up there with the best on Wii (probably because it's easier to do good graphics in a rail shooter) so if you want to see the system looking pretty, that's a reason to get it too. When the game starts, there's a pre-rendered cutscene; then when that finishes, it goes straight into a second cutscene as you enter the village. The second one is in-engine, but for a few seconds I honestly wasn't sure of that because it looked too nice...
(Oh and it has a tofu zombies bonus level. Which I can't beat.)
Of course it's still a shame that Capcom didn't make a proper Resident Evil game for Wii (of course there's still time, but I doubt they will). I wonder if bad feeling about that is part of the reason for poor sales? Maybe.
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If sales really are that poor (assume it sells five times that much in the end, that's still a tenth of UC), I have to say it's a bit inexplicable compared to those early sales.
Also, the game (Darkside Chronicles) is definitely good - well, given that it's a rail shooter. It's a reasonable length and is well worth buying for any RE fan. The voice acting is fun, the graphics are up there with the best on Wii (probably because it's easier to do good graphics in a rail shooter) so if you want to see the system looking pretty, that's a reason to get it too. When the game starts, there's a pre-rendered cutscene; then when that finishes, it goes straight into a second cutscene as you enter the village. The second one is in-engine, but for a few seconds I honestly wasn't sure of that because it looked too nice...
(Oh and it has a tofu zombies bonus level. Which I can't beat.)
Of course it's still a shame that Capcom didn't make a proper Resident Evil game for Wii (of course there's still time, but I doubt they will). I wonder if bad feeling about that is part of the reason for poor sales? Maybe.
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