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Reader Comments (41)

Posted: Jan 6th 2010 7:42PM (Unverified) said

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On rails shooters just aren't cutting it anymore i suppose...
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Posted: Jan 6th 2010 7:42PM Typicalgamer said

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I feel bad for the wii. But that's what you fucking get nintendo when you make a console mostly for old people and little kids!
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Posted: Jan 6th 2010 7:52PM MLS said

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wow, i didn't know anyone was stupid enough to use that fallacy anymore.

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Posted: Jan 6th 2010 8:02PM (Unverified) said

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What a fitting username.
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Posted: Jan 6th 2010 8:04PM Granger said

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In my day, when a 13 year old boy dropped f-bombs, he had his mouth washed out with soap.
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Posted: Jan 6th 2010 8:09PM Typicalgamer said

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i'm sorry but it's true. most games on the wii that are not intended for the non-casual crowd.

@granger

welcome to the future.
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Posted: Jan 6th 2010 7:46PM BigD145 said

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Do the PS3 and 360 not require advertising campaigns?
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Posted: Jan 6th 2010 8:03PM Granger said

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They have them built in: Downloadable demos, game trailers, ads and blurbs (on the dashboard and PlayStation store respectively).

Dead Rising practically sold on the Xbox LIVE demo alone...
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Posted: Jan 6th 2010 7:49PM (Unverified) said

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Capcom's making a bunch of bold moves lately. I also read that they're not developing anymore new IPs outside of Japan, which likely means I won't be buying anymore new Capcom games.

But on topic, I'm glad they're finding out that shitty rail shooters don't have a lot of appeal. Make a RE game like 4 on Wii and I'll consider buying it, but it has to be a new game so we can't compare it to the 360/ps3 version...cause that never works well for the Wii.
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Posted: Jan 6th 2010 8:10PM (Unverified) said

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Also, I gotta say now that I own a Wii...the best part about having one is that all of these games bomb hard, so if you just wait like 2 months after release you can get them for around $20 at most places. It's easy to wait that long too, because there's no wii game out or coming out that makes me feel like I have to have it on Day 1, unlike 360/ps3.
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Posted: Jan 7th 2010 7:33AM I AM IRONHIDE said

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Tmac, I don't know if you noticed but...........











.............nobody cares.................
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Posted: Jan 6th 2010 7:49PM MLS said

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As long as we get that blasted Edgeworth game, I'll be happy.
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Posted: Jan 6th 2010 7:55PM (Unverified) said

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Just because people can't come up with creative/innovative/good/ect games doesn't make it Nintendo's fault. Trauma Center, DBZ BT3, Star Wars TFU, Ghostbusters, Conduit, HOTDO, World of Goo, Deadly Creatures, the list of good 3rd party games is pretty large when you quit "trolling".

Yeah it's a shame when games like these games don't do well, but then again I saw virtually no advertising for almost all of them (excluding popups at IGN or Joystiq updates, if you can even count that).

The fact is that, if they want to reach the casual audience, they have to advertise these games where the casual audience will see them, like on TV. That's how crap like Carnival Games does so well...
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Posted: Jan 6th 2010 8:33PM joeboosauce said

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And you clearly put up a good reason for not developing games for the Wii. For a mass market product, you need not just a fair amount of marketing but often an obscene amount. Especially for a new IP that is not familiar to casual gamers. Everyone will buy a Mario (or Mario & Sonic) game even if its trash because all you need to do is make a sequel masses are familiar with.

So, the problem with products today and this goes especially so for mass market products is that marketing just eats up so much of the budget and consumers end up paying for it in the end. With a market based on the "hardcore gamer" you do not need to find them via marketing. They usually find the product. Video games are nowhere near the acceptability that movies, music, and tv have. And to top it off the casual market is finicky and has more of an inclination to be interested in things JUST because something is popular and everyone is talking about it. As soon as the fad is over then on to the new one. Most of the people I know who have Wii say its a dust magnet for them. Their attach rates are real low even compared to PS3.
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Posted: Jan 7th 2010 3:43AM hey buddy said

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"Just because people can't come up with creative/innovative/good/ect games doesn't make it Nintendo's fault."

But yet, they are guilty of a fault. In the interest of costs, Nintendo underpowered their machine, and devs can't put the same sort of games over to it that they're having success with on the 360 and the PS3. It's OK, all of these things can co-exist and you're not tired of Wii Sports Resort yet, are you?
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Posted: Jan 6th 2010 7:55PM DBuckEye said

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If only "strongly supported" games with "massive advertising campaigns" succeed on Wii, then why don't more publishers make more "strongly supported" games with "massive advertising campaigns?" Most of the games on Wii that have been considered failures wouldn't have been successful on the PS360 with the ad-space they received.
And I also think it's important to remember that the Wii has produced some slow-burners in the past meaning this may very well be the end for DC.
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Posted: Jan 6th 2010 7:56PM (Unverified) said

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"For us, Capcom, the future is the PlayStation 3 "

Corrected.
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Posted: Jan 6th 2010 7:59PM (Unverified) said

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I guess it is pretty hard to play games on a system so delicate it can't handle it's own heat output. RROD FTL
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Posted: Jan 6th 2010 7:59PM Granger said

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"For us, SNK, the future is now!"

Something or othered...

But seriously, stfu.
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Posted: Jan 6th 2010 8:06PM (Unverified) said

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"Corrected"

No see, Capcom wants to actually SELL software, so they're talking about the 360.
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Posted: Jan 6th 2010 9:59PM DBuckEye said

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You know, technically, they could have cut off the quote after "Playstation" meaning Newguy is technically... aw screw it. There's no use defending a stupid comment.
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Posted: Jan 6th 2010 8:04PM Nigeria said

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Darkside Chronicles sold poorly because the Umbrella Chronicles wasn't that great a rail shooter. The cursor was slow, the camera shaky, and the plot nonsensical.

Pickings were slim back when UC was released, and the last original rail shooter to be released on a console was ages ago, so people genuinely jumped to play. But now there's choice and superior rail shooters.

Plus, UC was helped by the release of Resident Evil 4 for the Wii four or five months prior; that game served as a refresher, or a 'massive advertising campaign' in itself. DC, on the other hand, had RE4 boost. DC had nothing.
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Posted: Jan 6th 2010 8:07PM Nigeria said

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"DC, on the other hand, had RE4 boost."

I really should have read that twice. It should read:

DC, on the other hand, 'NEVER' had the RE4 boost.

Also, a friend emailed me this story today, and the subject line read: 'your sucky rail shooter genre sucks.' It's like people are worn out with the rail shooter craze, or something.
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Posted: Jan 6th 2010 8:14PM Granger said

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DC did have the RE5 boost though.

Didn't Capcom promise a special Wii RE game (ended up being Darkside Chronicles) that would stamp out the desire for an RE5 port from all the people complaining that there wouldn't be one?

Seems almost as if they were banking on selling Darkside Chronicles no just to the Umbrella Chronicles audience, but really hoping to do well with Wii + PS360 owners wanting more RE after RE5.
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Posted: Jan 6th 2010 8:15PM TreizeKnight said

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I'd like to see the sales and piracy rate for Darkside is. If anything the disparity will be wider than HotD: Overkill where it was 1:2.
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Posted: Jan 6th 2010 8:21PM Dr Perry Ulysses Cox said

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This has always been the problem with the Wii. Third-parties look at it, scratch their heads, and then develop something shitty because it's too hard to figure it out. Did RE4 Wii have a massive ad campaign? No. It did well because it's a great game. But no, by all means, keep pumping out that light-gun bullshit.
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Posted: Jan 6th 2010 11:45PM samfish said

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It's not hard to figure out. They all just collectively have their heads up their asses and didn't want to divert resources from their PS360 development.
The Wii could have been a huge goldmine for them had they treated it like every other market leading console in history.
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Posted: Jan 6th 2010 8:22PM Diodax said

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Difficult year for handhelds? Seriously? I dont know about the PSP because I dont have one, but with Golden Sun, DQ IX, the new Ace Attorney, Pokemon HG/SS and Okamiden, I dont see myself with my DS eating dust this year at all.
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Posted: Jan 6th 2010 8:26PM ColorblindMonk said

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PSP had a bitchin' year in 2009. A feat not comparable to years before. 2010 doesn't look bright, and Capcom France better be wary of Wii this year. Monster Hunter's coming out for Wii, and that's pretty much it this year.
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Posted: Jan 6th 2010 8:42PM GennosukeSama said

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"games that were strongly supported by massive advertising campaigns"

once again advertising played a part in proving that if you ADVERTISE then you'll push more units. sure maybe not MASSIVE amounts of units, but you'll definitely sell quite a bit more. I'll say nothing else beyond that.
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Posted: Jan 6th 2010 9:12PM Stefarno said

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You know, i'm sure they've asked themselves if it was worth advertising everywhere, and then decided they couldn't be bothered.

Massive advertising campaigns aren't cheap, and if they aren't guaranteed the sales in return, then they simply can't spend that money.

It's a bit catch 22, but you can't really blame them.
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Posted: Jan 6th 2010 9:18PM Mr Khan said

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This guy is a little out of touch, considering that Capcom has experienced some pretty good success. Relatively few bombs (if we define bombs as games that *lost* money). Flock apparently was a bomb, but Chop Till You Drop apparently broke even, Monster Hunter Tri has been rather explosive (top selling home console game in Japan until FFXIII came out). Darkside Chronicles is at a bit of a slow start, but this means nothing on Wii, since these things can become million-sellers long after people have stopped paying attention

Capcom really needs to talk to all their reps, and communicate their opinions from the top down. This isn't the first time statements from their representatives have contradicted each other.
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Posted: Jan 6th 2010 9:53PM KaBob799 said

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Yeah and the worst thing is that comments like these are self fullfilling, get enough people saying something is gonna suck and nobody will put the effort into making it any good.
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Posted: Jan 6th 2010 11:37PM samfish said

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I'm just happy they're back to calling Okami a (moderate) success again.
It breaks my heart all over again every time they change their mind and go back to calling it a flop.
I'll take what I can get!
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Posted: Jan 6th 2010 11:07PM TX2 said

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Why is the same picture of Pheonix Wright used over and over in these articles. It makes checking the new articles very confusing.
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Posted: Jan 6th 2010 11:31PM tveye said

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I see nothing but good for the future of DS and PSP. I have both systems and play them more than my consoles.
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Posted: Jan 6th 2010 11:42PM samfish said

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That's the most mind-boggling statement he made. DS and PSP are killing in Japan and DS is a murderous mayhem machine in Europe and North America.

That's a bizarre thing to say in general, and considering Capcom has some relatively major, higher profile DS titles hitting this year (not sure about PSP), it's even weirder.


...unless it's true that the DS2 will release in the fall / holiday season. Then I suppose I could see the DS sales taking a hit. I'm still not sure about the PSP though.
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Posted: Jan 6th 2010 11:34PM samfish said

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"Seux believes that high-profile games like Mario & Sonic at the Olympic Games and New Super Mario Bros. Wii -- games that were "strongly supported" by "massive advertising campaigns" -- are the only ones that stand a chance. "

Well, that's pretty much to be expected when third parties have utterly failed to cultivate a healthy market on the Wii...only brand names end up selling.
They only put out content that attracts the truly hardcore and informed...and half the time, said content REALLY isn't that great. Even if it's good, it still feels...B-grade.
As for casual software, they've put out such utter trash that casual gamers, in spite of what hardcore morons think, are not stupid and know what a crappy game looks like; they're starting to feel burned by what are clearly a substandard videogames.

The solution, of course, is simple — put out high level content, both casual and core and sales will rise. Eventually, if you don't throw your hands up at the first sign of failure, you'll EVEN create a market that doesn't require such large ad campaigns to get noticed.
...but that would require effort by high-end teams with a budget of more than $2 million dollars...
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Posted: Jan 7th 2010 12:07AM (Unverified) said

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It's too bad that companies like Capcom and SEGA are seriously inferring that failure of shallow rail-shooters on Wii mean that any other "hardcore" games on Wii must also fail. I hate that Wii owners who want to play real games are being expected to buy just any crap that publishers throw at them simply because it carries an M rating.
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Posted: Jan 7th 2010 6:25AM LaughingTarget said

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Well, no shit, Robert Downey Jr. Version of Sherlock. No ads = poor Wii sales. Welcome to the mass market. This Field of Dreams method of selling won't work. It sounds like Capcom France wants Nintendo to market the game FOR them. Guess what, it's your damned product, YOU market it.
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Posted: Jan 7th 2010 5:48PM xxxsam said

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Thing is, it worked for Umbrella Chronicles - that sold nearly a million, iirc, and I don't think they advertised it particularly either. No wonder they're disappointed with sales.

If sales really are that poor (assume it sells five times that much in the end, that's still a tenth of UC), I have to say it's a bit inexplicable compared to those early sales.

Also, the game (Darkside Chronicles) is definitely good - well, given that it's a rail shooter. It's a reasonable length and is well worth buying for any RE fan. The voice acting is fun, the graphics are up there with the best on Wii (probably because it's easier to do good graphics in a rail shooter) so if you want to see the system looking pretty, that's a reason to get it too. When the game starts, there's a pre-rendered cutscene; then when that finishes, it goes straight into a second cutscene as you enter the village. The second one is in-engine, but for a few seconds I honestly wasn't sure of that because it looked too nice...

(Oh and it has a tofu zombies bonus level. Which I can't beat.)

Of course it's still a shame that Capcom didn't make a proper Resident Evil game for Wii (of course there's still time, but I doubt they will). I wonder if bad feeling about that is part of the reason for poor sales? Maybe.
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