Engine Software isn't stopping with just this tech demo, however. The company is currently working on a full DSiWare game that will incorporate this new technology; though it likely won't be a full version of TILT, but rather an entirely new game. Head past the break to check out a brief video showcasing the tech.
DSi motion control demoed by Engine Software
17
Netherlands-based handheld gaming studio Engine Software has developed a cool new piece of tech for the DSi: motion sensitivity. To show off this breakthrough, the company has developed a brief demo video of TILT, a kind of Marble Blast Ultra clone where the player guides a ball around the gameworld by tilting the DSi. It's not the first we've heard of this kinda tech, and it won't be the last.
Engine Software isn't stopping with just this tech demo, however. The company is currently working on a full DSiWare game that will incorporate this new technology; though it likely won't be a full version of TILT, but rather an entirely new game. Head past the break to check out a brief video showcasing the tech.
Engine Software isn't stopping with just this tech demo, however. The company is currently working on a full DSiWare game that will incorporate this new technology; though it likely won't be a full version of TILT, but rather an entirely new game. Head past the break to check out a brief video showcasing the tech.
Reader Comments (17)
Posted: Jan 7th 2010 11:21AM (Unverified) said
Engine Software does what Nintendon't but soon will?
Reply
Posted: Jan 7th 2010 4:52PM Katana Master said
Exactly, now we can play motion games on a handheld with out the fake on screen d-pad/joystick.
Reply
Posted: Jan 7th 2010 11:24AM MystileArmor said
Netherlands represent!
I LIKE GOOOOOLLLLDDDDDDDD!!
Sorry, had to get that out of my system.
Reply
I LIKE GOOOOOLLLLDDDDDDDD!!
Sorry, had to get that out of my system.
Posted: Jan 7th 2010 11:29AM RupeeClock said
I would hazard a guess and say that the system is possibly using the cameras to produce pseudo-tilt control.
Reply
Posted: Jan 7th 2010 11:39AM (Unverified) said
If this was a DSLite, they could have just hacked the Wario GBA cart.
Reply
Posted: Jan 7th 2010 11:42AM RupeeClock said
Uh...oh they could just build their own peripheral for the GBA slot, and not violate Nintendo's hardware designs?
Reply
Posted: Jan 7th 2010 4:52PM Unvrfd said
You don't need any slot-2 peripherals - we had slot-1 flashcarts with built-in motion sensors even before DSi came out: http://nintendo.joystiq.com/2007/01/05/third-party-motion-sensor-now-available/
Reply
Posted: Jan 7th 2010 11:48AM (Unverified) said
Was about to say Kirby Tilt 'n' Tumble also, beat me to it. That was the first tilt based game (for a Nintendo hand-held), and actually it was for the Gameboy Color. I remember buying the game when it came out, good game but not awesome (some of the deaths felt cheap).
Reply
Posted: Jan 7th 2010 12:35PM (Unverified) said
This article is missing the main point. Why is this cool? Leaving the reader confused and posting ignorant comments like "GAME BOY COLOR DID IT".
There is no accelerometer in the DSi, there is no GBA cart in the DSi, and they are going to be releasing this technology as a DSWare game, so no added hardware is needed.
That means they MUST be using the camera to determine which way the console is tilted, and that...
is kind of cool.
Reply
There is no accelerometer in the DSi, there is no GBA cart in the DSi, and they are going to be releasing this technology as a DSWare game, so no added hardware is needed.
That means they MUST be using the camera to determine which way the console is tilted, and that...
is kind of cool.
Posted: Jan 7th 2010 4:00PM pax copia said
3D Tilt-a-World did that :http://www.youtube.com/watch?v=X9-XxF-I2pQ
Reply
Posted: Jan 7th 2010 3:02PM Dabogues said
While I'm sure everyone's right that they're using the cameras in this case, Kirby (and Wario, for that matter) had the tilt sensor built into the cartridge. Who's to say that, almost 10 years later, you can't build an accelerometer small enough to fit into a DS cart?
Case in point: http://www.analog.com/library/analogdialogue/archives/43-07/fall_detector.html
Lists the dimensions of this particular 3 axis accelerometer as "a tiny 3-mm × 5-mm × 1-mm package."
It would increase cost, sure, but that will always reduce over time.
Reply
Case in point: http://www.analog.com/library/analogdialogue/archives/43-07/fall_detector.html
Lists the dimensions of this particular 3 axis accelerometer as "a tiny 3-mm × 5-mm × 1-mm package."
It would increase cost, sure, but that will always reduce over time.
Sorry, you must be logged in to leave a comment.
Featured Stories
The most popular posts
in the last 7 days
- Vita 'UMD Passport' won't be offered in US 220 comments
- Kingdoms of Amalur: Reckoning review: A tempting fate 153 comments
- David Jaffe leaves Eat Sleep Play, layoffs hit developer [Update] 107 comments
- Don't call it a remake: Final Fantasy X is a 'remaster,' to be clear 95 comments
- Battleship movie adapted into FPS by Double Helix 93 comments









