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Reader Comments (17)

Posted: Jan 7th 2010 11:21AM (Unverified) said

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Engine Software does what Nintendon't but soon will?
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Posted: Jan 7th 2010 11:24AM (Unverified) said

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So it's an iPod touch with better games?
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Posted: Jan 7th 2010 4:52PM Katana Master said

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Exactly, now we can play motion games on a handheld with out the fake on screen d-pad/joystick.
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Posted: Jan 7th 2010 11:24AM MystileArmor said

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Netherlands represent!
I LIKE GOOOOOLLLLDDDDDDDD!!

Sorry, had to get that out of my system.
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Posted: Jan 7th 2010 11:24AM Ethan said

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Oh, like that homebrew cart?
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Posted: Jan 7th 2010 11:29AM RupeeClock said

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I would hazard a guess and say that the system is possibly using the cameras to produce pseudo-tilt control.
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Posted: Jan 7th 2010 11:39AM (Unverified) said

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If this was a DSLite, they could have just hacked the Wario GBA cart.
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Posted: Jan 7th 2010 11:42AM RupeeClock said

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Uh...oh they could just build their own peripheral for the GBA slot, and not violate Nintendo's hardware designs?
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Posted: Jan 7th 2010 4:52PM Unvrfd said

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You don't need any slot-2 peripherals - we had slot-1 flashcarts with built-in motion sensors even before DSi came out: http://nintendo.joystiq.com/2007/01/05/third-party-motion-sensor-now-available/
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Posted: Jan 7th 2010 11:39AM pax copia said

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Please note that the GameBoy had motion controls (ie:Kirby Tilt 'n' Tumble) and the GameBoy Advance (ie:WarioWare Twisted) had motion controls and with a DS that is backwards compatible it too has motion controls.
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Posted: Jan 7th 2010 11:48AM (Unverified) said

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Was about to say Kirby Tilt 'n' Tumble also, beat me to it. That was the first tilt based game (for a Nintendo hand-held), and actually it was for the Gameboy Color. I remember buying the game when it came out, good game but not awesome (some of the deaths felt cheap).
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Posted: Jan 7th 2010 12:35PM (Unverified) said

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This article is missing the main point. Why is this cool? Leaving the reader confused and posting ignorant comments like "GAME BOY COLOR DID IT".

There is no accelerometer in the DSi, there is no GBA cart in the DSi, and they are going to be releasing this technology as a DSWare game, so no added hardware is needed.

That means they MUST be using the camera to determine which way the console is tilted, and that...

is kind of cool.
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Posted: Jan 7th 2010 4:00PM pax copia said

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3D Tilt-a-World did that :http://www.youtube.com/watch?v=X9-XxF-I2pQ
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Posted: Jan 7th 2010 12:38PM (Unverified) said

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[banned]
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Posted: Jan 7th 2010 3:37PM Tab said

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I think the DS stylus seemed like a gimmick first but later I found it was a revolutionary feature that enhanced a lot of games. The Wii has done some clever things with the motion controls but over all it still does feel a bit gimmicky.
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Posted: Jan 7th 2010 3:02PM Dabogues said

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While I'm sure everyone's right that they're using the cameras in this case, Kirby (and Wario, for that matter) had the tilt sensor built into the cartridge. Who's to say that, almost 10 years later, you can't build an accelerometer small enough to fit into a DS cart?

Case in point: http://www.analog.com/library/analogdialogue/archives/43-07/fall_detector.html

Lists the dimensions of this particular 3 axis accelerometer as "a tiny 3-mm × 5-mm × 1-mm package."

It would increase cost, sure, but that will always reduce over time.


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Posted: Jan 7th 2010 4:25PM (Unverified) said

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Read: "DSiWare"

No Cart
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