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Reader Comments (29)

Posted: Jan 11th 2010 2:21PM danijami23 said

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vvvvvvvery cool. May have to check this one out
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Posted: Jan 11th 2010 2:24PM whylekat said

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That's possibly a worse title then Trials HD. How the heck do you even say it aloud??
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Posted: Jan 11th 2010 2:27PM danijami23 said

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pretend you are doing sound effects for some sort of hovering vehicle
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Posted: Jan 11th 2010 2:31PM (Unverified) said

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I thought they used V's so the name of the game would just look like spikes on the ceiling... or maybe I'm just taking that from the single screenshot I've seen and the relative prominence of ceiling spikes therein.
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Posted: Jan 11th 2010 2:58PM ArtificeDrake formerly known as said

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How about "V-6"?
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Posted: Jan 11th 2010 2:59PM ArtificeDrake formerly known as said

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or "3-W"...
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Posted: Jan 11th 2010 4:03PM Ebylon said

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You'll remember the name, though.

"It's that flash game with the vvvvvvvvvvvvvvvvvvvv title."
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Posted: Jan 11th 2010 2:26PM C1 said

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Full game? There are many flash games for free that are pretty much exactly the same.
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Posted: Jan 11th 2010 2:35PM sonicspike41 said

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Example: Time Kufc.

Not saying they don't deserve money for their hard work, but they need to think a bit more competitively. I mean, when the competition offers tons of free games that are similar to this one, it might be time to reconsider your pricing structure just a bit.
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Posted: Jan 11th 2010 2:36PM MLS said

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$15 is asking a lot, but it looks fun, and has a cool name. Sounds like the name of a Boredoms song.
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Posted: Jan 11th 2010 2:41PM Giroro said

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Hmm, I spent $5 on Mass Effect, $2 on S.T.A.L.K.E.R. and nothing on Cave story.

Beat that you faux 8-bit piece of crap
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Posted: Jan 11th 2010 2:43PM Giroro said

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4-bit. I meant 4-bit.
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Posted: Jan 11th 2010 2:43PM Sordid State of Eclairs said

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Yeah I'm with you on that one. I read the article and came to the 15$ part and was like.. "whhhhaaaaa??"

Isn't world of goo normally 20$? Granted we are spoiled these days w/ how games play out and look (world of goo not the primary example but in that price range it can be comparable) but 15$ does seem a little steep.

Played the game though and it is fun so I might at some point pick it up.. just not sure if I'd do so for the 15$ price tag. 10$ and I'm in.
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Posted: Jan 11th 2010 2:45PM (Unverified) said

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Metal Storm was one of the best / hardest NES titles EVER =- )
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Posted: Jan 11th 2010 2:54PM rodiard said

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I played the demo and now I just want to play Metal Storm (thanks to this article for reminding me of the title).
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Posted: Jan 11th 2010 3:11PM Ebylon said

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To me, paying for a flash game from an Indie Developer (as stated, someone selling flash games) is a 50/50 chance that one of two things will happen.


A - The developer will use the money people spend on the game to either create a much better version of the same game or a new game that gets you a bit more value for that 15 dollars, or

B - They buy a few kegs and crack up with their buddies about how they convinced people on the interwebs to pay for Time Kfuc's expensive cousin.

The cynic in me expects B. :(
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Posted: Jan 11th 2010 3:26PM Levi said

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I can assure you, being an unsuccessful indie developer myself, that people who actually make these games would make another if their first is successful. There are 10 people that never finish a game, like me, for every 1 person that releases a full game.

Though, it's more likely C - the developer will appreciate the purchase and add the funds to the general cost of living and entertainment, because no indie game like this, other than maybe Braid, actually makes much more than to afford a keg. Tons of indie devs have to work real jobs by day to fund these projects, because they just do it for fun.

Having said that, it doesn't explain why it's $15. I haven't played it yet, but your game has to be reaaallly good with graphics like that to eventhink about charging $15. Most people are far less forgiving of lower bit rate 2D graphics than I am.
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Posted: Jan 11th 2010 4:01PM Ebylon said

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I'd be more likely to put 15 dollars down on it if it was at least... eh, shoddy SNES graphics.

That being said, I can think of a handful of NES games with better graphics that I'd spend 20 or 30 bucks to get my hands on again.
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Posted: Jan 11th 2010 3:19PM Levi said

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I just got Metal Storm for the NES, complete with box and manual. It was a title I missed out on growing up. The box still has Irem's registration card in it. It says you get a free poster for registering... This thing is from the 80's obviously... I have half a mind to send it in and see what thry send me. ^_^ At the very least, someone at their office might get a kick out of it. Awesome game tho.
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Posted: Jan 11th 2010 3:44PM ubersoph said

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It would be amiss to say that this game isn't ridiculously hard (in a fun way). I died 1306 times my first playthrough...

But that I died that much and still kept playing says something.
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Posted: Jan 11th 2010 4:14PM Octillus said

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this game is spectacular. I just wish it were $5.
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Posted: Jan 11th 2010 4:27PM (Unverified) said

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Tried the demo, THAT GAME IS NOT WORTH $15. $10 maybe, but for $5 that would be just right. There are BETTER retrostyle games that are $10 and under..
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Posted: Jan 11th 2010 4:30PM 831 Son said

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Seriously, the whole 8-bit graphics thing is overdone in indie games. It just doesn't stand out anymore.

Bring in your graphic design friends to help you out.

Fun game though, albeit expensive.
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Posted: Jan 11th 2010 4:41PM JPeak said

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Being a troll means
-being funny
-not saying you are a troll
-not being a spectacularly fail troll
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Posted: Jan 11th 2010 4:55PM False said

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Reversing gravity was one of my favorite mechanics from Super Mario Galaxy and it's awesome to see a whole game based on it. Even at $15, I'm in.
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Posted: Jan 11th 2010 5:21PM (Unverified) said

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I'm out on this one, dood. The game doesn't bring anything new to the table for me. The charm is weak, and the game screams "trying to be indie with an indie price tag". After playing through the demo, I realized the oversensitive controls fueled some frustration in trying to get the character to do what I wanted. It's always infuriating to know what to do and to have slippery control mechanics get in the way of processing that command. Further, relying on split second motions in moments of which you wouldn't have a clue to operate until you go smashing into some spikes isn't going to invite me to play more, it's just going to infuriate me further by testing my patience. Don't get me wrong, I love difficult games. Go play Prinny: Can I Really be the Hero, for instance; However, I don't think the reward is worth the experience (or cash) here.

3 more people left, and I think they'll stay right where they are.
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Posted: Jan 11th 2010 5:29PM Sordid State of Eclairs said

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@ Prinny

I can see where you're coming from. There were 1 or 2 moments there where I was cursing the slippy controls myself, figuring it didn't really need to be as such but.. wasn't enough to deter me completely. Can't force yourself to like something, dood:)

Also... that was the strangest post I've ever seen you write. I don't mean that as an insult. What I mean is, usually they are so short and full of keeping in character what with the "dood!" and what not. This one was like the joystiq equivalent of lil' john bein' like "WHHHHHHATTT?? WHHHHHHATT??" and then "actually, " much in the manner Dave Chappelle used to parody.

At least that's the way I read it in my mind:)
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Posted: Jan 11th 2010 5:41PM Ruk said

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I loved this guy's Flash game, "Don't Look Back." Seems he really likes the retro look and sound. I can dig it.

$15 does seem a bit steep. How many levels are in the whole thing, anyway?

Not to say I wasn't having fun during the demo, because I was. But $15 seems like a really high asking price for your first for-money indie release. $5 would've been perfect, and even $10 might not have been all that bad, but I think $15 is asking a little too much.
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Posted: Jan 12th 2010 4:37PM oboreruhito said

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The soundtrack is available at http://souleye.madtracker.net/

Terry wants to go on a monthly release schedule, and already posted screenshots and summaries of prototypes he's been working on: http://distractionware.com/blog/?p=1092

$15 is steep, but it was $10 to preorder since November and until December had included access to beta builds.

Which is where indie-game marketing failed yet again. If Terry had put this demo out for a week and offered $5 or $10 preorders just for that week, I think he would have sold a lot more copies.
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