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Reader Comments (33)

Posted: Jan 11th 2010 11:23PM Granger said

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"some titles 'lend themselves better to 3D than others'"

This. Doesn't hurt that Super Stardust HD is one of the few games out there that I'd nominate for a 3D upgrade, even though I don't have the tech to take advantage of it.

Posted: Jan 11th 2010 11:34PM s ls said

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i do hehe
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Posted: Jan 12th 2010 12:08AM Premature ejaculation man said

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While that may be true, I don't see how any game won't be able to have some amount of the 3d implementation. Hopefully its just not too hard to implement in games: further inflating the cost of development, putting more dependence on massive publishers and sequels to counter the costs.
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Posted: Jan 12th 2010 12:14AM joeboosauce said

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So will any of these 3D games work with the same 3D glasses I got from Avatar??? Not those $200 per person glasses? If not, I don't understand why they don't make it so we can use the ones that we used to see this excellent 3D movie. Can anyone explain???
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Posted: Jan 12th 2010 8:36AM natiahs said

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"So will any of these 3D games work with the same 3D glasses I got from Avatar??? Can anyone explain???"

There are actually 3 versions of Avatar 3D. The original is 24fps, recorded on proprietary 3D cameras. That source was then upconverted for RealD (134fps) and IMAX 3D (?fps). Each version requires different glasses.

The 3D Blu-ray / TV tech shown at CES is 24fps but requires active shutter glasses. This article is interesting because it indicates that Super Stardust 3D will run at 120fps. I assume that would make it not only incompatible with any of the theatre glasses, but would make it incompatible with 3D Blu-ray / cable glasses as well.

(There were multiple 3D technologies shown at CES, some that required no glasses, but the standard supported by all major manufacturers is 24fps to conform to existing HDMI specifications).

JET
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Posted: Jan 11th 2010 11:26PM Goaliegeek said

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If a 60fps game needs a TV that supports 120Hz to do 3D, does a 30fps game need a TV that supports 60Hz (every tv)? This whole 3D thing is kinda confusing.

Posted: Jan 11th 2010 11:59PM PN04 said

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Considering all this 3D BS requires you buy brand new expensive 3DTVs only a couple of years after buying expensive HDtvs I'd say you dont have anything to worry about.
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Posted: Jan 12th 2010 6:55PM Overgauss said

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"Considering all this 3D BS requires you buy brand new expensive 3DTVs only a couple of years after buying expensive HDtvs I'd say you dont have anything to worry about."

F.U.D. FAIL.

3D Compatible TV's have been available since at least '08. I bought my 120hz 3D compatible Samsung a few years ago at Frys. I just need the glasses/tv interface now and I'm good to go.

Granted some newer TV's may have the '3d tuner' for lack of a better word to interface with shutter glasses included in them.

But that doesn't mean todays tv's are suddenly null and void.


I mean if you want to fall for the "I'M REQUIRED TO UPGRADE MAH TV" trap then go for it imo, but don't pass on shoddy info and speculation as fact.

Sure 6 or so years from now you may want to upgrade your 3D tv for higher refresh rates or so that glasses aren't needed, but that is SEVERAL generations from now.

That being said, I do sense some PS3 peripheral shenanigannery incoming. But in my case it is welcomed.
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Posted: Jan 11th 2010 11:28PM s ls said

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i want 3D trophies also!

Posted: Jan 11th 2010 11:29PM (Unverified) said

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How about the news eh? Feel Plus has announced work on Lost Odyssey 2! WOOT

Posted: Jan 11th 2010 11:40PM Wiizer said

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http://www.joystiq.com/contact/tips/

Don't let the door hit ya on the way out.
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Posted: Jan 11th 2010 11:44PM (Unverified) said

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I don't do tips because I never see the credit on the end of the post lawl.
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Posted: Jan 11th 2010 11:30PM Manvir2489 said

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This game any good? What's it play like?

Posted: Jan 11th 2010 11:36PM Granger said

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It's very good. It's another modernized Asteroids clone / twin-stick shooter, but it definitely brings its own unique spin to the category. An early highlight of PSN games, and still one of the best IMO.

There's a demo if I'm not mistaken.
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Posted: Jan 12th 2010 12:48AM Manvir2489 said

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Thanks, I'll check out the demo.
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Posted: Jan 11th 2010 11:39PM (Unverified) said

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This game just makes me want Osmos on the consoles. 360 and PS3 gamers should experience it's awesomeness. I love it on steam but it'd work far better with a joystiq.

Posted: Jan 11th 2010 11:42PM Granger said

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Osmos is nothing like this. It's more akin to bit generations: Orbital and flOw. Great game though, would love to see it on a console.
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Posted: Jan 11th 2010 11:45PM (Unverified) said

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Oh I can tell, just read indie game, saw orbs and psychedelic imagery and immediately thought, "HEY I wanna play Osmos!"
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Posted: Jan 12th 2010 12:26AM einhanderkiller said

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You can use software to play any PC game with a 360, PS3, or any kind of controller. I personally use PinnacleGameProfiler.
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Posted: Jan 11th 2010 11:51PM Lekko said

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Every game would need 120Hz. If you were to go from blacking the eye out to clear at 30 fps per eye, that would be like staring into a strobe light and would give you too much eyestrain. 60 Hz for shutter glasses is about right per eye to be comfortable to play games at.

Posted: Jan 11th 2010 11:52PM Lekko said

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oops, meant to be a reply to Dustin, but still worthwhile.
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Posted: Jan 12th 2010 12:01AM Slaziman said

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If they went with polarized glasses though, 60hz tv should be enough to play a 3D game at 30fps right?
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Posted: Jan 12th 2010 12:12AM Lekko said

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TVs cannot selectively choose what polarization they display. Polarized glasses do not work at all on any current consumer-level product to create a 3D effect. Try looking at an LCD TV some time with polarized sunglasses on and tilting your head from side to side, you should find the angle where it blocks out the screen to black entirely.

They're trying to make some that will work, but so far no. That did just give me an idea though of how it could be done on a hardware level though.
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Posted: Jan 12th 2010 12:53AM Slaziman said

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But LCD shutter glasses work with polarization as well as far as I know. But I guess not all polarization is equal.
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Posted: Jan 12th 2010 2:14AM SecretAgentHam said

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so is this going to get sold as a standalone release, add-on, or a title update? thats the real question, i wouldnt mind paying ~3 dollars for the 3D upgrade seeing as though i've already dropped about 15 on this game with all the add on content

Posted: Jan 12th 2010 7:04AM den69 said

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"Super Stardust HD is undergoing a HD facelift right now."

You mean a 3D facelift? It's already in HD?

Posted: Jan 12th 2010 7:30AM Wingless92 said

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This is probably my favorite PSN game. After coming out early in the life cycle it's one that I still go back to and play. Everybody needs some Super Stardust HD.

As for the whole 3D thing. I think it's way overblown. Not going to pay for another HDTV anytime soon. Now PC gaming I think is a different discussion. Monitors aren't that much and to get a new one to take advantage of 3D would be ok in my eyes. Not sure if I would do it but I would do it way before replacing my HDTV.

Posted: Jan 12th 2010 8:45AM SpanWolf said

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So when do we get it?

Posted: Jan 12th 2010 10:22AM Nook said

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I don't have a PS3, but the PSP version is awesome - still getting mass playtime over a year since the download. This article makes me want to play right now.

That is all.

Posted: Jan 12th 2010 11:09AM benheck said

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If you have LCD shutter glasses, and a 120Hz TV, there is no reason you couldn't have 3D at 60FPS.

Problem is this is a *fairly* simple PSN game and most "big" titles have a hard time running at 720p 60FPS, let alone 120Hz / FPS. In fact a lot of big games don't even run at a full 720p.

So what [regular] 3D PS3 games will probably do is render 30 FPS per eye (60 FPS total) and send that to the newfangled / expensive 3D TV, which will then alternate the views very quickly in sync to your shutter glasses while the PS3 builds the next frame.

3D would be cool for gaming but I a) already wear glasses, so it's a pain and b) don't plan on buying a new TV anytime soon and in this economy, probably am not alone.

Posted: Jan 12th 2010 11:29AM RadiXe said

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so we're counting FPS by per eye basis now?

Posted: Jan 17th 2010 7:09AM (Unverified) said

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We shouldn't be, because this will confuse people...
120 FPS is 60 FPS stereo, so if some1 says they have a 60 FPS 3D game, its most likely going to be 30 FPS stereo. which would be unplayable...

:)

Oh and trust me, with how you need to fool the brain for 3D and not have eye strain, 120 FPS is the WTG.. Nothing less..

:)
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Posted: Jan 17th 2010 7:00AM (Unverified) said

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Slaziman (PSN ID: Slaziman) @ Jan 12th 2010 12:53AM

But LCD shutter glasses work with polarization as well as far as I know. But I guess not all polarization is equal.


No incorrect, shutter glasses are just that, they turn on and off, as where polarized glasses require what you are looking at, to have an adverse opposite polarized effect on screen for each eye.
Call it passive filtering as opposed to active blocking..
Let me quickly explain, LCDs are in them selves, polarized, and they only work 1 way, on, letting light through, and most likely polarized.
Now at the cinema, we have 2 polarized views on screen, 1 vertical, 1 horizontal, and the glasses compensate for an opposite, so 1 eye receives only the filtered information say from the left camera, being the left eye, and the right camera for the right eye.
Because of the LCDs manufacture process, they only have 1 position for polarizing, when you infact need two opposites pixel polarizations, 1 for each eye, to make a stereo image, if this makes sense??.
So for LCDs to work with Polarized glasses, you would need horizontal and vertical opposing polarization positioned pixels, 2 pixels for every normal pixel to allow for the stereo vision.
Its just the nature of how an LCD works...
I can not vouch for plasmas as I don't know 100% how they work...
Shutter glasses seem to give the most realistic stereo vision as you do not rely on polarization to get the effect, but a total black out of each eye sequentially to fool the brain.
Plus its more cost effective for cinemas to have cheap sun glasses they let you keep, instead of $100 plug into the wall sets...

Hope this clarifies things up..
And no, I ain't no rocket scientist, but I have been to the m00n... :p

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