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Reader Comments (24)

Posted: Jan 12th 2010 2:03PM (Unverified) said

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Maybe it's just me, but I don't like the GT series at all. I'd rather play codemaster racing games all day long.

Posted: Jan 12th 2010 2:46PM JuanLovesHorror said

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I really hope they come out with a "good" demo by the time GT5 comes out cause it left a bad taste in my mouth.
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Posted: Jan 13th 2010 11:43AM Scummer said

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I agree. The GT series have always felt too clinical for me, as opposed to the more visceral sense of speed of Grid or NFS Shift. Perhaps I'm just too impatient to work my way up to the really decent cars, but I only have a limited amount of gaming time and so I cannot afford for something to be too much of a chore.

But I know there are a lot of people who get fully immersed into that world and love it - horses for courses, I guess.
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Posted: Jan 12th 2010 2:33PM eat it said

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That time trial demo is going to do more harm than good, cause it's terrible.

Posted: Jan 13th 2010 12:05PM DudeGuyMan said

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I totally agree. I was very disappointed after all the hype. Why would they even release something as mediocre as this.
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Posted: Jan 12th 2010 3:05PM BSprague said

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Personally, I felt that was one of the wost demos I've played on the PSN. The graphics weren't anywhere near "reality" like I've seen in trailers and gameplay videos. The control was nearly impossible. Last time I checked, a 370Z shouldn't be spinning out at 20 miles an hour. Oh, and don't even get me started on the collision physics.

Posted: Jan 12th 2010 3:30PM (Unverified) said

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Well, there's no damage in the demo, so of course collision is not right, but you're dead wrong about the realism of the physics.

Of course a powerful car will spin our at 20 mph if you aren't driving it correctly, if TCS is turned off (in the real car), if you're using cold tires, etc. It's just hard. You can't compare your daily commute to driving at a race track. There's a reason professional drivers use Gran Turismo 4 with all aids turned off... it's fairly realistic.

I've seen your complaint many times, and it's usually because you're used to easier games. This isn't an attempt to insult you, but you don't really understand what it's like to drive a really light car with tons of power to the limit of its performance if you think spinning wheels at 20 mph is inconceivable.

Now, it's kinda obvious that Polyphony is setting you up. This demo was ridiculously small. Very poor textures and a tiny download. No damage, no weather, and a visually undramatic track. No 3D, even.

What do you think Polyphony is waiting for? So many people think it's just nothing. That's a lie, folks. This is a huge business venture, and they have something huge in mind. this game may very well ship with 3D, push TV sales, and be a killer app. The textures are worse than prologue, so they are clearly sandbagging.
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Posted: Jan 12th 2010 4:41PM BSprague said

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I understand that there is no collision, but there still should be something to aid immersion or feedback, i.e., targeted performance in relation to collision area. I understand that this will be in the final game, and that damage effects were probably dropped because they weren't deemed worth the inflated size of the file, but I don't think it's too much to ask to add some type of feedback.

But as far as the car handling goes, I drive a 350Z (I can take some pictures if you want), and driving it is absolutely nothing like that. Granted, it's not a 370Z, but it's comparable. I don't frequently spin out and die while getting the groceries. As far as professional racing goes though, I won't lie and say I have loads of experience. I did get to run a ZR1 around a test track a couple of times though, it was great. ; )

I don't really how it benefits Polyphony in any way to release a demo that's half-baked. Games don't need demos to sell well, especially when they have past titles to back them up and give them name recognition (Modern Warfare 2, Grand Theft Auto IV). If the size was an issue, I feel as though it would have been smarter to just not bother rather than to send out a watered-down version, more likely to dissuade people than anything else.

But thanks for the well-written response, I can't stand when someone just swears at you for having a differing opinion than them. ; )
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Posted: Jan 12th 2010 5:12PM glitched said

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As an experienced autocross and track day driver, I'm always disapointed in the "street tire" physics that they are using. They seem to be stuck in what a street tire is from 10 years ago. Today's street tires can be better than race tires from 10 years ago.

I just wished that the GT "street tire" was more along the lines of a today's high performance summer tires and not a $40 wallmart all season
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Posted: Jan 12th 2010 3:44PM fanpages said

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I'm with your xPAULIEx; if I want a near-realistic racing experience I'll just go outside & drive off at speed in my own car. I too prefer titles from Codemasters, Rockstar, Criterion and (even) EA before I'll play anything from Polyphony Digital.

I wonder if the reported statistics take account of all those who deleted the downloaded demo after playing it (once).

BFN,

fp.

Posted: Jan 12th 2010 3:56PM (Unverified) said

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Am I the only person that didn't judge the GT Academy time trial as representative of the full game? Seems like it sometimes.

Posted: Jan 12th 2010 5:49PM MrXile said

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You and me both, I enjoy GT regardless of what's been given us thus far.
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Posted: Jan 13th 2010 12:44AM (Unverified) said

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I found the demo fairly good, although i also thought the graphics were 2 or 3 years behind what they have been advertising on trailers and screen shots. Don't get me wrong they are very nice and clean and some stuff still looks better than other stuff being released now.

I enjoyed the demo, despite driving games not being one of my favorite genre, took a day to get used to the controls, but after that took to it pretty well. Definitely a lot more realistic that any other driving game i have played, coming mainly from arcade racing games like need for speed. it's nice to have to push more than 2 buttons at a time.

I don't expect this to be to much of a reflection of what the end product is going to look and feel like when released.

Posted: Jan 13th 2010 1:13AM Copland said

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The release date of GT5 has been officially changed to TBA....
Previously, it was said to be released on March.

http://www.jp.playstation.com/info/release/nr_20100113_gt5.html

Posted: Jan 13th 2010 5:52AM 2hondafreaks said

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This demo along with prologue absolutely stink. I'll probably still buy it because I only play racing sims. I've still got to say that NFS Shift is fun, realism is great, and I'm still not bored of it.

Posted: Jan 13th 2010 6:38AM (Unverified) said

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look this demo was not designed for you casual gamers, you can play this demo in proffesional physics mode only. this is extremely realistic. the real game you can play in standard physics it will be 'normal'.

this game was designed as a competition to find the best drivers available for gt academy, look it up, the last guy who won is now a profesional racing driver. do you guys seriously think profesional racing is that easy?, just because you can do fantastic turns in games like need for speed or pgr or forza 3, it doesnt mean you can do it in real life, those 3 games are arcade games designed for the casual gamer. gt sort of caters for both, you can race in normal settings or in profesional settings (like this demo) if you wish.

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let me give some tips for the people who are finding this demo dificult. it should be known, if you find this demo too dificicult, it maybe not for you, this is full simulation mode, so only the best drivers will be able to handle it, and its prooving to be the case as well.

if you use a steering wheel it will be harder at first, but then it will become much more smoother and easier.

the reason why you spin out very easily is because you are putting too much power and are causing the wheels to spin, and if you combine this with turning, then there is no chance your staying on the road. in real life you dont drive cars using an 'x' button. in a real life car, you never immediatly do 0 to full throtle.

so what i would do is set the r2 trigger to be accelation aswell. and then you need to regulate your power. when your turning you might want to press 1/4 or 1/2 the trigger, this will give you more grip, and stop the wheels spinning when turning. and THEN, as your coming out of the corner and straightening up, you can press it all the way and go to full throttle.

i would advise you also to stick to the racing line as much as you can. the racing line is the 'STRAIGHTEST' way across a race track. the significance of this is it allows you to go as fast as you can, and also helps prevents spinning out as there is less turning. if you dont understand racing lines, then your doomed lol, its a bit like, if you want to turn left, you go from the right side of the track into the corner.

for those who are a little bit better, i would also strongly advise you race in manual. gran turismo's automatic gear box is pretty good but in this situation manual is better. the right gear changes at the right times will give you that extra bit of grip in tricky cornering situation.

so remember the most important tip i gave is regulating your throttle. in gran turismo you can see exactly how much brake and throttle is applied. and to guys who are complaining this game in unrealistic, firstly they are probably finding it too hard, secondly, take any petrol car, and rev it with full throttle and move of, the wheels will spin 100%. if you want to drive in this game, drive it like a real car,

-----------------------------------------

ok so ive given those basic tips to people are who spinning out. if you are an 'expert' you dont need to read it, and dont put hate comments like 'oooh youve stated the obvious', if you feel that way, its not for you, its for others.

this demo was designed to weed out the casual gamers, and it has succeeded 100%, this is not pgr or forza, this is gran turismo.

so key points. this is a competition for the advanced drivers, so this demo is only available in the hardest difficulty. the real game will be more 'normal' because you will be able to drive in standard physics, i understand this mode maybe too realistic for some. Its key to point out this demo also is not a 100% graphical representation of the game, but i think it looks amazing, but Yamauchi's words, the game designer said it.

Posted: Jan 13th 2010 3:53PM (Unverified) said

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thank you very much for venting my frustration for me....
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Posted: Jan 13th 2010 5:10PM cameltrader said

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@ don-sf........I've read through your post and cant beleive anyone could feel that way.

Im sorry, but just because a game is difficult to the "casual gamer" does not mean it is realistic. The physics in the demo were terrible in my experience. I've spent my childhood karting and now as an adult I am part owner of an ariel atom which I regularly compete with in an amatuer racing season. The atom has far more BHP/weight than a 370z yet I can be far more aggresive with the power in real life. This demo is not realistic because its hard for a casual gamer to pick up and register fast times. Sorry but its nothing like racing for real not even anywhere near to be honest.

One word for you.,....Rfactor. Thats the closest i've found to decent gaming physics.
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Posted: Jan 13th 2010 5:15PM cameltrader said

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oh and btw, saying things like "I understand this mode maybe too realistic for some" comes across quite arrogant in my opinion. Who are you to say if its realistic or not. As I said, I have plenty of "real" racing experience and I felt the opposite to you.
Just a thought...
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Posted: Jan 13th 2010 6:02PM (Unverified) said

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erm your comparing a go kart to the physics of the 350z?...an f1 car is easier to drive (without maxing that is), easier to handle, easier to turn with, easier to brake than 370z, what exactly is your point? its a different car, it will behave differently lol. check you out with your amazing portofolio of racing. geez.

the video game world is used to driving around ferraris and other sports cars super fast through bends. normal people cannot do that, theres a reason why real racing drivers get paid the millions they do, because they are the most talented. normal people would not be able to do it.

i dont find this demo particularly difficult, its all about good and steady throttle control. like i said before, you dont drive real cars using 'x' button or a trigger, racing a car is a difficult thing to master.

if you played this gran turismo demo like you drove a real car, you wouldnt find it difficult at all. but it would result in a very slow lap. most people havent got the talent to race at that level, lol otherwise we'd all be racing drivers wouldnt we?...

back to the point. this is simulation mode, not everyone has the technical ability to race a car. just like some people find maths easy, they are naturally gifted in that area, not everyone can be that. same applies for racing, not everyone has got it in them and if you havent, then its not your fault.

because this game gives you the option to race in two different modes. professional and standard, standard will be more like gt4, people will be able to have a good go (although some people were claiming gt4 was too realistic i seem to remember).

so please, just because you drove a little go kart, dont use that as evidence to show this game doesnt meet your needs. and dont compare an atom to a 370z, it makes you look stupid - and i wouldnt want that to happen.

this is a competition to find the best drivers for gt academy. and the best drivers are succeeding, look at the top 10 lap times, very good times.

just wait for gt5, this demo was not designed for the casual gamers. if you find this too hard then there are plenty of arcade racing games available, pgr, forza, nfs etc...

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Posted: Jan 13th 2010 9:40PM cameltrader said

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When did I say driving a kart is like driving a 350z?
when did I say I was a racing expert?
I was just pointing out that your main point was that casual gamers might find the demo hard because its "too realistic for them". This in my opinion is not the case because from my experience from trying to extract the most from different cars on track, this demo does not feel realistic at all and that was your point wasn't it? That people might be finding it hard because it is so realistic.

By the way, comparing how an atom feels to a 350z is closer than comparing a computer game to a 350z lol!

And dont try to tell me a 350z is easier to handle under breaking and steering without maxing it. An F1 car simply doesn't handle at all without getting heat into the breaks and tyre's. And how would you know anyway, you might have driven a 350z in real life for all I know but I doubt you've driven an F1 car!!

Im not sure im the one that looks stupid mate, think you've managed that yourself!

I wasn't slagging you off, I was just pointing out that as a guy thats been into racing for a while, I felt you were wrong when you said that some gamer's might find the demo hard because its so realistic. pro settings or normal settings, for me it wasn't realistic at all. Im still buying the game though!
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Posted: Jan 14th 2010 12:08PM DudeGuyMan said

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don-sf, you take yourself way too seriously. Very entertaining. Keep it up!
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Posted: Jan 14th 2010 2:59PM (Unverified) said

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well it seems to me that people who know about racing, and driving, are doing well in this demo of gt. and the ones who are not good drivers are finding this demo hard. the strong correlation is no coincidence.

if you watch a show called top gear. then you will see everyweek a celebrity comes and drives a basic reasonably priced car around their track and sets a lap time. there is a very good reason for this. not that top gear cant afford to get a ferrari or a proper racing car. it is because normal people will not be able to handle driving in this super fast cars, it would be too powerful and they would spend more time spinning out. especially if traction control is turned of. if you look at jeremy clarkson's lap time and the stig's lap time, you will see the difference between a someone who is quite advanced at driving (clarkson) and someone who is a racing driver. its day and night difference.

now if someone like you can actually get in a car, drive it like a racing driver, the cornering, the acceleration, the lines, the braking etc then you wouldnt be sat here replying to my comments on joystiq lol.

the definition of a simluator is to simulate real life driving. many of you casual gamers here would not have the guts to go full throttle in a real racing car for too long. but if you were playing forza or pgr, you can go as fast as you like without loosing control, because they are arcade games, designed for the casual gamer.

this demo only comes in professional race settings. many of you do not have the skills that professional race drivers have and its no suprise you are finding it difficult. if you look at the top laps on psn, you will see how people are doing.

if you ask the people who are doing these laps well, they are obviously more skilled, better drivers, more expert and they certainly are not complaining this game is too hard.

my advise to you casual gamers would be. buy the game, it will without doubt be the best racing game to be produced, have the best graphics any racing game on any console. it will also allow to race with more forgiving cars, i.e. cars which are easier to handle. and also it will allow you to race with standard physics. this demo was not designed for you, it was designed for skilled drivers.

Posted: Jan 16th 2010 7:19PM cameltrader said

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I dont think you are getting it mate. People are not complaining that the demo is too hard. They are complaining that the physics are pretty off. GT5P was better in pro setting IMO.
When you say that the demo was made for skilled drivers your abit off. As I said before.....just because some people are finding it hard does not mean it is realistic!
And I never said I was a good racing driver....I said I know how a racing car feels. Big difference!
Either way, I respect your opinion, but as I keep saying.....I dont think people are finding the demo "too hard". You can get used to anything when it comes to physics, it just takes time and feels weird at first. I beleive people are piss*d off that the physics seem abit strange. Normal settings is an arcade game pretty much, but the pro settings on the demo seem over the top to me. GT5P was alot more realistic.
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