Just Cause 2 has had its fair share of titillating promotional materials over the past few months, but the latest piece of marketing for the game -- an interactive trailer -- really goes for broke. It's basically showing off the various options you have when faced with a tricky hostage scenario. Hijack a fighter jet? Storm the area in a Humvee? Ride your parachute in, sneaky-creepy style? All are possible in the trailer, which we've posted after the jump.
However, the trailer's not nearly as sandbox-esque as we expect the game to be. What if, instead of infiltrating the enemy base, we just tethered two fighter jets together using our grappling hook, and then flew around clotheslining unlucky sentries? Yeah, that's a pretty specifically-tailored plan of action, but we're pretty sure that's all we're going to do once we get our hands on the game. Eidos, we expect a revised version of the trailer on our desks by tomorrow morning.
Reader Comments (20)
Posted: Jan 15th 2010 11:11PM Franklin Gothic said
@Big Fat yeah... it looks fun, but Red Faction makes it feel underwhelming :/
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Posted: Jan 15th 2010 10:19PM (Unverified) said
Tch, air strikes are for wips. Real men take it by Scenic Route's >:D
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Posted: Jan 15th 2010 10:27PM PoisonedAl said
This game looks a lot more slick then the first. It might be worth a look.
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Posted: Jan 15th 2010 11:16PM Franklin Gothic said
I like it Buuuut:
the choices don't feel very meaningful. If the chase sequence is activated no matter which way you approach the level, then who cares what you chose to do? Unless there are rewards for approaching a mission a certain way (like stat boosts or weapon unlocks for doing a mission stealth or not) then there isn't a meaningful choice
just look at infamious for an example of meaningless choices. Good game, fun too, but good vs evil was just there for to make you play it twice :/
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the choices don't feel very meaningful. If the chase sequence is activated no matter which way you approach the level, then who cares what you chose to do? Unless there are rewards for approaching a mission a certain way (like stat boosts or weapon unlocks for doing a mission stealth or not) then there isn't a meaningful choice
just look at infamious for an example of meaningless choices. Good game, fun too, but good vs evil was just there for to make you play it twice :/
Posted: Jan 15th 2010 11:25PM (Unverified) said
if u choose the parachute the second time, what I found interesting was that the "agency" actively sent a copter to rescue you.. I dunno though if it is automatic or something you trigger but that's a very cool feature in a sandbox game when you think about it..
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Posted: Jan 16th 2010 1:26AM Angry Frank said
Can't I just summon Ifrit and melt the snow to flood the base while I swoop in and save them?
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Posted: Jan 16th 2010 1:42AM BrokenTriforce said
I never understood the title of the game.
Are they doing this "just cause" they can?
Or are they fighting for a "just cause"?
Or...... Is it both?
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Are they doing this "just cause" they can?
Or are they fighting for a "just cause"?
Or...... Is it both?
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