The online world of Hellgate: London experienced its apocalypse (or, judging by the game's ruined, lifeless environments, its second apocalypse) almost one year ago, only remaining open in Korea as a free-to-play title. Today, HanbitSoft, the company responsible for keeping the game on life support in Korea, announced it had secured worldwide publishing rights for the title, and would revive the game in Europe and the U.S. later this year.
The MMO, which has appropriately been remonikered Hellgate: Resurrection, has adopted a universal free-to-play model during its downtime. It's also acquired a few new features, thanks to developer T3 Entertainment. Hopefully, the studio didn't succumb to the crippling waves of depression which hampered the game's original creators.
Reader Comments (23)
Posted: Jan 18th 2010 5:19PM wcarnation said
I might play it, and might even enjoy it depending on how overbearing the cash shop crap is and if it takes a good century or two to do anything.
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Posted: Jan 18th 2010 5:41PM Shadowbender said
If it doesn't, then I can imagine some pretty anger-whizzed people out there.
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Posted: Jan 18th 2010 6:26PM (Unverified) said
No wonder it's still going in Korea, those guys are masochists. Every Korean MMO I've seen has been a grindfest.
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Posted: Jan 18th 2010 8:03PM potato said
Not just bugs, requirements. Hellgate London required a beast of a machine to look even halfway decent, the game engine is an unoptimized hunk 'o junk.
Look at all of the runaway smash hits: Counter-Strike, WoW, Starcraft, Half-Life... all are games that were more than playable (and looked quite good) on even very mediocre machines.
This is something i don't get from game devs... you want to maximize your market, yet you build something that looks like ass (if it will even run) on budget machines.
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Look at all of the runaway smash hits: Counter-Strike, WoW, Starcraft, Half-Life... all are games that were more than playable (and looked quite good) on even very mediocre machines.
This is something i don't get from game devs... you want to maximize your market, yet you build something that looks like ass (if it will even run) on budget machines.
Posted: Jan 18th 2010 6:55PM (Unverified) said
If it stays free-to-play, I may have to get it..
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Posted: Jan 18th 2010 8:04PM Omnistatic said
ya know, i actually enjoyed this game when it released... if it wasn't for the bugs, i might have even made it to the end, but it was unplayable once i reached a certain point in the game every time.
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Posted: Jan 18th 2010 10:54PM Omega2k3 said
Ok, I have to ask...
What's with all the Goozex talk? I went there and didn't see anything particularly special. A game trading site with some ridiculous and arbitrary point value assigned to each thing. So, why are people shitting their pants over this?
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What's with all the Goozex talk? I went there and didn't see anything particularly special. A game trading site with some ridiculous and arbitrary point value assigned to each thing. So, why are people shitting their pants over this?
Posted: Jan 19th 2010 3:31AM BoBsS said
Instead of taking your game to Gamestop/EB Games and trading it for 1/6th of its resell value, you can trade it online for points that will allow you to get a game at equal value.
For example ....
Trade in MW2 at Gamestop and you'll probably get $35 and instead you want Darksiders which ells for $60 new and probably $55 used. You have to dish out an extra $20 - $25 to get it. Leaving you with a total of $80 - $85 spent to get two games.
On Goozex, MW2 is valued at 1000 points, as is Darksiders. You give away MW2 for 1k leaving you with 1k to get Darksiders ... at no additional cost/points (except for the fact that its used) and thus we have the Goozex economy.
Since they both are valued the same in retail, they carry the same points value. Essentially ... Goozex cuts out the huge profit Gamestop makes from used game by charging you only $1 for a trade.
How clever right?
Reply
For example ....
Trade in MW2 at Gamestop and you'll probably get $35 and instead you want Darksiders which ells for $60 new and probably $55 used. You have to dish out an extra $20 - $25 to get it. Leaving you with a total of $80 - $85 spent to get two games.
On Goozex, MW2 is valued at 1000 points, as is Darksiders. You give away MW2 for 1k leaving you with 1k to get Darksiders ... at no additional cost/points (except for the fact that its used) and thus we have the Goozex economy.
Since they both are valued the same in retail, they carry the same points value. Essentially ... Goozex cuts out the huge profit Gamestop makes from used game by charging you only $1 for a trade.
How clever right?
Posted: Jan 19th 2010 2:53AM (Unverified) said
I'm surprised so many devs still try their hand in MMOs.. You could probably count every successful MMO with one hand.
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