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Reader Comments (23)

Posted: Jan 18th 2010 5:19PM BrianH said

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I'm sure it will be a raving success.

again.
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Posted: Jan 18th 2010 5:19PM Coffey said

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If they fixed the major bugs I think I will pick it up.
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Posted: Jan 18th 2010 5:19PM wcarnation said

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I might play it, and might even enjoy it depending on how overbearing the cash shop crap is and if it takes a good century or two to do anything.
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Posted: Jan 18th 2010 5:34PM Shadowbender said

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Hugo doesn't approve of this.
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Posted: Jan 18th 2010 5:34PM (Unverified) said

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Woot, I am excited.
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Posted: Jan 18th 2010 5:37PM BrianH said

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question, if you purchased a lifetime subscription last time, will it still work here?
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Posted: Jan 18th 2010 5:41PM Shadowbender said

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If it doesn't, then I can imagine some pretty anger-whizzed people out there.
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Posted: Jan 18th 2010 5:50PM Mavrick593 said

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doesnt free-to-play mean subscriptions are moot?
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Posted: Jan 18th 2010 7:37PM Riley said

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well, the game already had 2 tiers, free to play and subscribers
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Posted: Jan 18th 2010 5:40PM No Kill Tayler said

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Can you download this off steam?
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Posted: Jan 18th 2010 5:55PM Entegy said

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No, and probably won't be until the servers are back up. Even then, who knows?
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Posted: Jan 18th 2010 6:07PM Turles said

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It was a nice try for an MMOFPS. No one is going to play this and they're going to lose money.
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Posted: Jan 18th 2010 6:16PM Ghen said

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I loved the game, but slowing down diablo is not a good idea. in one word: Grindtastic.
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Posted: Jan 18th 2010 6:26PM (Unverified) said

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No wonder it's still going in Korea, those guys are masochists. Every Korean MMO I've seen has been a grindfest.
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Posted: Jan 18th 2010 6:31PM Crono141 said

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Sweet. I liked this game, except for all the damn bugs that made it unplayable online. If thats fixed, I'm definitely getting back on board.
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Posted: Jan 18th 2010 8:03PM potato said

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Not just bugs, requirements. Hellgate London required a beast of a machine to look even halfway decent, the game engine is an unoptimized hunk 'o junk.

Look at all of the runaway smash hits: Counter-Strike, WoW, Starcraft, Half-Life... all are games that were more than playable (and looked quite good) on even very mediocre machines.

This is something i don't get from game devs... you want to maximize your market, yet you build something that looks like ass (if it will even run) on budget machines.
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Posted: Jan 18th 2010 6:55PM (Unverified) said

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If it stays free-to-play, I may have to get it..
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Posted: Jan 18th 2010 8:04PM Omnistatic said

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ya know, i actually enjoyed this game when it released... if it wasn't for the bugs, i might have even made it to the end, but it was unplayable once i reached a certain point in the game every time.
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Posted: Jan 18th 2010 9:30PM bigE said

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Boo, I traded this game away on Goozex a month ago.
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Posted: Jan 18th 2010 10:54PM Omega2k3 said

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Ok, I have to ask...

What's with all the Goozex talk? I went there and didn't see anything particularly special. A game trading site with some ridiculous and arbitrary point value assigned to each thing. So, why are people shitting their pants over this?
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Posted: Jan 19th 2010 3:31AM BoBsS said

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Instead of taking your game to Gamestop/EB Games and trading it for 1/6th of its resell value, you can trade it online for points that will allow you to get a game at equal value.

For example ....

Trade in MW2 at Gamestop and you'll probably get $35 and instead you want Darksiders which ells for $60 new and probably $55 used. You have to dish out an extra $20 - $25 to get it. Leaving you with a total of $80 - $85 spent to get two games.

On Goozex, MW2 is valued at 1000 points, as is Darksiders. You give away MW2 for 1k leaving you with 1k to get Darksiders ... at no additional cost/points (except for the fact that its used) and thus we have the Goozex economy.

Since they both are valued the same in retail, they carry the same points value. Essentially ... Goozex cuts out the huge profit Gamestop makes from used game by charging you only $1 for a trade.

How clever right?
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Posted: Jan 19th 2010 8:22AM Ghen said

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That is clever.. I wonder if it works out of the US. *hits the interwebs*
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Posted: Jan 19th 2010 2:53AM (Unverified) said

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I'm surprised so many devs still try their hand in MMOs.. You could probably count every successful MMO with one hand.
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