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Reader Comments (37)

Posted: Jan 19th 2010 6:35PM Granger said

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Head tracking and direct car painting in Forza 4 maybe?
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Posted: Jan 19th 2010 7:25PM Uncle Jesse said

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Head tracking and being able to adjust everything in your car with your hands would be amazing. Imagine moving the rear view mirror by reaching up and having your arm move the mirror in-game.
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Posted: Jan 19th 2010 7:50PM Hivetyrant said

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As long as I can give people the finger while racing, i'm happy
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Posted: Jan 19th 2010 9:30PM andysexton said

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Head tracking is the obvious answer for most of the "but how does Natal work for hardcore games?" question. It would be very nice to be able to turn my head slightly to glance at the rear view mirror or to see if a car was pulling even with me. Just like it would be nice to be able to turn your head in a shooter, flight, or other vehicle shooter while still shooting/moving in another direction.

My big concern now that it is apparently not going to do most of the processing onboard that it will end up crowding out graphics or enhanced AI. I'd personally pay more for the original concept, but I know their goal is broad adoption, so I suppose I understand the business reasons. Maybe Natal 2/Xbox 720 will tie it all together.
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Posted: Jan 19th 2010 11:00PM spin cycle said

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Head tracking is an obvious answer. It's also not something Natal has been shown to do. All demos so far have tracked the position of limbs but not the orientation. There's no evidence it can tell when you turn your head.
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Posted: Jan 19th 2010 11:04PM Granger said

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It can tell when you turn your foot though, that's really something.

Well Bam! There it is...
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Posted: Jan 19th 2010 6:35PM Captain Planet Planeteer Power said

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TRON 360...C'MON......
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Posted: Jan 19th 2010 6:55PM Captain Planet Planeteer Power said

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I like your post Spyder, but I have to downvote, for the Horde. No disrespect.
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Posted: Jan 19th 2010 6:37PM (Unverified) said

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I don't think they'd make a Forza game with Natal, it'd be something else.

Forza has been targeted at the GT demographic for a while. It'd be stupid to suddenly target it at casuals.
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Posted: Jan 19th 2010 6:45PM sonicspike41 said

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Well I can't really see either of them including motion support. They are both supposed to be very real when it comes to driving, and I just can't see an invisible wheel helping someone make accurate turns with all the handling and weight and all factored in.

It seems like this would work better with that wacky racing game they have planned. I can't remember the name of it, but the one they showed off at last year's E3.
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Posted: Jan 19th 2010 6:47PM (Unverified) said

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Exactly. Head tracking, I could see in Forza 4, since GT 5 will have it.

I wonder if they'll make Natal work with the Wii Wheel...
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Posted: Jan 19th 2010 6:50PM Granger said

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@ Sonicspike - That would be Big Park's Joy Ride, which you're probably right about. Was supposed to come out last fall, wouldn't be surprised if it is one of the big Natal launch titles.
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Posted: Jan 19th 2010 7:00PM Zune360Win7 said

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Who said it had to be casual? Two things people need to understand; One : Natal isn't out yet give it a chance. Two: Last but, certainly not least, we not even sure about how much Natal, and Forza for that matter, actually needs from the 360. Heck they said between 10-15, right? Dev's all the time say, "we're using all of the console power," which is a lie, but never actually disclose actual figures.

So, my Joystiq associate, just wait and see.
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Posted: Jan 19th 2010 7:03PM (Unverified) said

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*looks at what Microsoft has shown for Natal*
*looks at how Microsoft talks about Natal*

They're aiming hard for the casuals.
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Posted: Jan 19th 2010 7:17PM sonicspike41 said

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Well considering that so far all the advertisements regarding Natal and most of the stuff they have shown off was targeted more towards being simple/family friendly, I'd say it's a fairly safe bet who this will be aimed at.

If anything it'll probably end up like a Nintendo title. It'll be extremely simple and easy to understand, fun for the whole family, but also relevant and fun enough for the "core" users. Well, at least that's what we can hope for.
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Posted: Jan 19th 2010 7:19PM (Unverified) said

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Unfortunately, Microsoft and Co don't have the programming talent of Nintendo.
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Posted: Jan 19th 2010 9:45PM Mr Khan said

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Why not? There's gotta be something to help Forza reach the critical mass that GT has had.
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Posted: Jan 19th 2010 6:44PM cbarrentos said

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i would just like to say that this article's photo is the single best photo i've ever seen on joystiq.

it's now my desktop wallpaper.
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Posted: Jan 19th 2010 6:47PM sonicspike41 said

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I don't know. I mean I agree that it's pretty hilarious, but to say it's the best ever... or maybe I just remember the days of yore well spent seeking out the ever elusive DSG.
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Posted: Jan 19th 2010 6:52PM cbarrentos said

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i regard DSG is more than just a photo.
she is forever a part of my heart.
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Posted: Jan 19th 2010 6:56PM Captain Planet Planeteer Power said

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Why do birds suddenly appear
Every time, D-S-G is near
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Posted: Jan 19th 2010 7:06PM Pure Black World Tendency said

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Just like Wii
They couldn't sell
Unitologyyyy
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Posted: Jan 19th 2010 7:03PM PantsParty said

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That kid in the picture looks so stupid. I really do hate these Disney boys they get with their stupid long hair, it's like they're girls...
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Posted: Jan 19th 2010 7:13PM Ezio Auditore da Firenze said

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Meh, they're kids.

Once they grow up, they'll get a big boy haircut, or just end up looking like a douche.
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Posted: Jan 19th 2010 8:25PM wcarnation said

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That's right, the only way to look acceptable is by the exciting proposition of following other people's standards and looking exactly the same!
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Posted: Jan 19th 2010 8:32PM Mr White said

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"it's like they're girls"

What?.
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Posted: Jan 19th 2010 7:12PM Ezio Auditore da Firenze said

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Hot damn!

I can't wait for Forza Motorsport: Party Game Collection!
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Posted: Jan 19th 2010 7:44PM Marco le Polo said

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With cute little cars?
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Posted: Jan 19th 2010 8:29PM armageddon said

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As long as they are creating something that isn't a racing sim I'll check it out, else I'll not touch it.
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Posted: Jan 19th 2010 8:43PM Ruinkind said

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Agreed. Playing a racing game with Natal sounds about as fun as playing catch with ninja stars. Each sounds cool by itself, but the combination of the two is not compelling.
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Posted: Jan 19th 2010 8:32PM Granger said

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There's never been a better time to be a white family of four with a pastel wardrobe, no shortage of work between Nintendo and Natal.
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Posted: Jan 19th 2010 9:29PM (Unverified) said

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meh I like rumble in my racing games
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Posted: Jan 19th 2010 10:20PM (Unverified) said

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The newest Official Xbox Magazine hints that Turn 10 is working on PGR5 so this could be the game getting the Natal support.
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Posted: Jan 19th 2010 11:37PM Tezz said

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bradwart getting downvoted everytime he has a little bitch about natal, which he has no solid proof with which to argue ftw
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Posted: Jan 20th 2010 4:36AM Vitamin Awesome said

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Head tracking seems to be a given, but there are also other possibilities like browsing menus (on screen keyboard for searching perhaps?), moving and applying decals (as stated above), or on-screen gestures while using a wheel (horn honking, adjusting mirrors, flipping birds). As long as it's supplementary, and above all completely optional, I'm fine with it.
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Posted: Jan 20th 2010 1:55PM (Unverified) said

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I hear a lot about flipping the bird to other players, but more importantly this would allow you to flip the bird to that jerk M.Rossi. He might not respond, but at least you'd feel some satisfaction from doing so.
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Posted: Jan 20th 2010 5:58PM Travmanman said

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all that I am reminded of from the photo is "EFF OFF DAD!!!!"
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