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Reader Comments (72)

Posted: Jan 20th 2010 11:02PM CaramelZappa said

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Honest question: Is this game good?
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Posted: Jan 20th 2010 11:03PM Rhamsey said

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yes
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Posted: Jan 20th 2010 11:04PM (Unverified) said

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Honest Answer: YES. BUY IT NOW.
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Posted: Jan 20th 2010 11:05PM Granger said

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Honest Answer: Yes.

Easily in my top ten for this generation, and quite possibly my favourite racer ever.
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Posted: Jan 20th 2010 11:06PM Puertoricarious said

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another honest answer: if you're a big fan of earlier games in the franchise (especially revenge), this is really unsettling since it's more of a sandbox style. it takes a bit to adjust to, but it's pretty good once you're familiar with it.
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Posted: Jan 20th 2010 11:07PM The Harbinger of Pie said

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Because I think you need to be told a fifth time: yes.
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Posted: Jan 20th 2010 11:09PM (Unverified) said

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It's amazing. It still has a decent online base too (360. not sure about PS3) You can get it brand new for 20 bones now. See for yourself.
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Posted: Jan 20th 2010 11:10PM RKN said

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Si.
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Posted: Jan 20th 2010 11:11PM RKN said

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Was a no brainer getting the Ultimate Box edition for the PC for $7.48 at Frys. I guess then, I can't complain too much about lack of DLC support for the PC version which the console versions did get.
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Posted: Jan 20th 2010 11:35PM LuTon James said

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Acquire on sight.
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Posted: Jan 20th 2010 11:37PM HydrophobicFish PSN ID Hydrophob said

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The PS3 online community is still very alive and well...

It is definitely a game worth getting.
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Posted: Jan 20th 2010 11:38PM CaramelZappa said

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That worked... well. I'll look into it and probably pick it up.
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Posted: Jan 21st 2010 12:36AM Mmmmz said

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Yep, but don't get it for PC. No DLC, which is simply ridiculous. Well, you don't get the good DLC, Big Surf and Cops and Robbers.

Since they have no plans on creating new DLC, perhaps they can get off their asses and release it for the PC now.
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Posted: Jan 21st 2010 11:40AM Shogan said

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I didn't care for it when it came out, but a few patches and all this AMAZING DLC (some of it free), elevated this game above and beyond most others.
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Posted: Jan 21st 2010 1:13PM Gemini Ace said

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Not if you loved Revenge.
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Posted: Jan 20th 2010 11:02PM (Unverified) said

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so is this the only Burnout for this gen?
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Posted: Jan 20th 2010 11:21PM Masker13 said

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Burnout Revenge was released this gen also.
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Posted: Jan 21st 2010 11:17AM Centaur said

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Posted: Jan 20th 2010 11:03PM kspraydad said

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Now make Black HD for f sakes.
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Posted: Jan 20th 2010 11:04PM RKN said

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Can you reconsider and please bring "Big Surf Island" to the PC version? The official FAQ on their site states no plans for DLC for the PC version, as is the attitude of other developers for the PC. You already ported the game to the PC, why not the DLC? I know PC gamers don't lap up DLC like their console brethren but come on!
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Posted: Jan 20th 2010 11:06PM Rhamsey said

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Damn, I was really excited for planes and other islands to be released.
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Posted: Jan 20th 2010 11:07PM (Unverified) said

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I really enjoyed this game. I probably put more hours into it than any other game since the Dreamcast. Thanks for the great support Criterion and next time please get a better soundtrack or at least update the songs like GTA did. Being a big GnR fan I hate to say I absolutely hate Paradise City now.
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Posted: Jan 20th 2010 11:11PM spin cycle said

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Hey! Hey! You! You!
I don’t like your girlfriend!
No way! No way!
I think you need a new one.
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Posted: Jan 20th 2010 11:16PM (Unverified) said

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*sploded*
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Posted: Jan 20th 2010 11:45PM Sly C said

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i'm just glad they gave us the option to get whatever song we don't want to play not to play. so in the end, my soundtrack pretty much just was would by alice in chains and paradise city.
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Posted: Jan 20th 2010 11:57PM Pure Black World Tendency said

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It's one of the few PS3 games that let you use your own custom soundtrack. Wipeout and Motorstorm PR are the two others that I know of.
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Posted: Jan 21st 2010 12:12AM Granger said

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@ Lunastra - That feature was patched in, custom soundtracks weren't part of it originally.

I miss the days when custom soundtracks actually meant custom soundtracks though, instead of just making a playlist and playing them from your hdd with your console's built in playback software.

Phantom Dust actually let you chose which songs you wanted to play over the in-game songs, so they'd play at key moments... Not that you'd want to do it in that game, had a brilliant soundtrack. Sorry for going of on such a tangent.
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Posted: Jan 21st 2010 7:25AM (Unverified) said

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KZ2 Online is custom soundtrack enabled
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Posted: Jan 20th 2010 11:07PM Chris DPSN AggieCEO XBLThe Aggi said

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I can't say I blame them, they did a DAMN good job with it. I wish more companies would take Criterions DLC plan model....
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Posted: Jan 20th 2010 11:25PM AoE said

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Agreed. To be honest it was the quality and volume of their DLC that got me to finally bite the bullet and get the game, even after the bitter disappointment that every post-Burnout 3 release had been. Needless to say, Paradise makes up for the past few crappy Burnouts.
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Posted: Jan 20th 2010 11:24PM DrunkRaba said

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That is fine with me. Make us a new game please! I loved Burnout Paradise and look forward to their next game!
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Posted: Jan 20th 2010 11:29PM CaptainProtonX said

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I give them all the props in the world. They effectively morphed their game from the initial release with the DLCs. No company has done such an amazing job with giving their game a new life every time.
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Posted: Jan 20th 2010 11:30PM kenny goo said

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Their free support was nice, but somewhere along the line it got blown out of proportion. They didn't give you anything that I think they could have legitimately charged for. As for their paid support? Nearly all of it was way over priced, but some of it was worth the asking price and and was quality content. They did give more support then a lot of developers, but again, I feel this is being blown way out of proportion.

Then again, why do I even bother? You're all just going to down vote me for saying anything even remotely negative about Criterion. As much as I dislike Valve's support of Left 4 Dead and persistent delay of Episode 3, they've done much more for their community over the years then Criterion has, especially considering that they didn't put out a lot of overpriced below average content like Criterion did.

In other words, saying they "did WAY more than everyone else" is just a really, really easy way for you to come off as a very cocky, arrogant development studio, and as a gamer who bought and played Burnout Paradise I can't say they deserve to be saying that about themselves.
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Posted: Jan 20th 2010 11:46PM Sly C said

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"They didn't give you anything that I think they could have legitimately charged for."

bikes? that really changed up the game.
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Posted: Jan 21st 2010 12:05AM (Unverified) said

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Lol, for me - Half-life (Any EVERY Valve game, but portal - that was neat) was average at best. So you are wrong on the "they didn't put out a lot of overpriced below average content like Criterion did." part. =/
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Posted: Jan 21st 2010 12:10AM kenny goo said

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@ Sly

Not really. It was a pretty rudimentary add on that you could tell wasn't given much time or thought. There were only two bikes (with two variations), and all of the races consisted of time trials, meaning they never actually bothered the code the AI to allow for bikes. The bikes themselves weren't all that well done either, and you could tell in the lack of control and detail in actually riding them. Most importantly, the lack of independent front/rear breaking made them pointless in so many situations where they could have been a cool addition.

Were they a nice, free add on? Sure. Could they have gotten away with charging $5 for it? Given the impulsive buying habits of online gamers the truth is that they probably could have, but if anything this was simply a tech demo to show off that they could actually put a two wheeled vehicle and Burnout and have it work. That's about it in my opinion. I feel that open world games like GTA made riding and racing bikes much more fun, putting aside the strictly GTA aspects of it.
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Posted: Jan 21st 2010 12:16AM kenny goo said

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(Sorry for double post)

@ Minato

Given that both Half Life and Half Life 2 are two of the most critically acclaimed and best selling games of all time and have been credited with revolutionizing the FPS genre and gaming as a whole from numerous sources, outlets, publications, and others in the industry, you are in the very, very small minority, though you are entitled to your opinion.

Putting that aside, I'm not talking about retail releases, I'm talking about Valve's long term support of Team Fortress, Counter Strike, and Left 4 Dead on PC, all of which go well, well, well beyond what Criterion did with Burnout, especially considering how overpriced nearly all of the paid content was.
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Posted: Jan 21st 2010 5:41AM (Unverified) said

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@kenny

Honestly, I'd have to agree with you on this. Much of the DLC I always felt was very small potatoes and should have been sold at a lower price. All they did was simply rehash most of the vehicles in the game and sold them as 'new packs' which I thought was the cheap way to go for offering new content. If they would have dove into the pool of vehicles from previous Burnout games, create and make them available for BP I could see the justification for the price, but they didn't even take the little extra effort to do that.

Only Bikes, Cops n Robbers, and Big Surf Island really added some considerably new content to the game because it truly offered a new experience to the game. Everything else was just little touch ups and good improvements, but really didn't make it a totally different experience, it simply gave it some enhancements.

And what isn't really mentioned with people who highly praise Criterion is the fact they shut down their forums due to fans essentially complaining about the game. So it rather lowered my respect for them being so thin skinned over negative feedback. Not even the Motorstorm official forums with all of their ranting fanboys over problems in Pacific Rift shut things down.

I really felt they should have taken the time they did making 'new' vehicles and the bikes pack and worked on another island, but that's just my opinion. But the amount of content they offered is not something I feel should be praised, and I would NOT want developers to look at Burnout Paradise as an example of how they should approach DLC either.
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Posted: Jan 21st 2010 7:44AM PhilipJWitow said

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I guess it depends on how you look at it as well though.

You're assuming they're saying that they've done more than any other developer in terms of broad support, which is not what I think they're saying. They're just saying they've done more in terms of support with DLC, which to my knowledge is fairly accurate as they have really expanded on the original gameplay in many different ways. Things like Borderlands and Fallout 3 I don't think expanded on the gameplay as much, as ultimately it was more of the same sort of thing.

And a FAR better example to use is Blizzard in terms of a developer supporting their game. I'm sorry, but finding a developer who still patches their 10-year old games (Starcraft) is not only relatively impossible, but seems almost insane to do in terms of actually making profit.
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Posted: Jan 21st 2010 3:11PM kenny goo said

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@ dm

The car packs where complete and absolute rip offs, there's no question about that. And honestly, the Party Pack was basically thrown together as an excuse for not having any form of split screen like previous games, which is completely unacceptable. The fact that they left split screen out, and then charged $10 for something that should have been in the game from the start, or came out as a free update is just ridiculous.

The Bikes Pack was a nice tech demo, but again, not something I'd put a price on, and the Cops & Robbers and Big Surf Island packs were cool from what I heard, but at $10 and $12.50 a piece I've also seen them as tough sells. Again, it's nice that we're getting content, but their slow release schedule and ass backwards pricing scheme was very anti-consumer.

Further, if that comment about them closing down their forums is true, then that's really, really disappointing. If you can't take fan criticism then what's the point of continuing to make new games? It's the same problem that so many Japanese developers have had and it's the reason why Japanese games and the Japanese gaming market has had a number of problems being financially viable or just putting out quality content.

RE5 is a good example. While it sold well enough due to the fan following, it was one of the worst reviewed RE games because of their inability to keep up with the times. If Criterion is unable to take Burnout's criticisms into consideration like their lack of a GPS, repetitive race paths, rubberband AI problems, unstructured career path, etc, then why bother making a sequel? Maybe that's why they're working on this years Need For Speed instead of a Burnout sequel.
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Posted: Jan 20th 2010 11:31PM LuTon James said

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It was a good run but, can't wait to see what they do next.
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Posted: Jan 20th 2010 11:32PM Sho Minamimoto said

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All good things must come to a end. I can't wait to play the next game in the burnout series.
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Posted: Jan 20th 2010 11:34PM MetalLink said

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We PC players came to this conclusion a few months ago. We're not just missing the Island, but we're also missing the Cops and Robbers DLC. So, as PC games eventually do, people mod them. And I know of a handful of people working on hacking the Big Surf Island into the PC version of the game. This same group of people already got us the Diamond P12 skin and a fix for the Firehawk country skins. Every few weeks I see more people posting screenshots of custom car skin and texture designs. In the future, the PC gamers might end up with something just as good that will make up for the lack of the actual Island in the game.
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Posted: Jan 21st 2010 12:09AM RKN said

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Really? I did not know of that. That is very good news. It would be fantastic if the wonderful PC modding community brings to the PC versions DLC and other content the publishers refuse to give it but give the console versions. Perhaps they could rip the assets from the console versions and mod them into the PC version. : )
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Posted: Jan 21st 2010 12:10AM RKN said

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Rockstar, bring the Episodes to the PC version of GTA4 ASAP please!
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Posted: Jan 20th 2010 11:35PM atrimus said

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some where someone needs to created "Most Supportive Developer" and "Most Developer-Supported Game" awards and give them to Criterion and Paradise.
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Posted: Jan 20th 2010 11:37PM XaiaX said

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That'd either be Valve with TF2 or Epic with Unreal-whatever, I think.
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Posted: Jan 20th 2010 11:41PM CaramelZappa said

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Yea, that goes to Valve.
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Posted: Jan 21st 2010 12:07AM (Unverified) said

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Valve deserves nothing, but to go eat a pile of dung.
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Posted: Jan 21st 2010 12:11AM RKN said

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Why Minato?
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