You probably got that idea already, considering nothing but the sound of crickets and tumbleweeds have emerged from Criterion HQ since the release of the last bit of Burnout Paradise DLC, Big Surf Island. A tweet from the company account confirms our fears, stating there will be "no more" DLC and that the company "did WAY more than everyone else." That's all well and good, but it doesn't slake our need for more amazing DLC!
So there you have it. The world is a colder and darker place today. If you need us, we'll be Freeburning our troubles away online, pining for what could have been.
Reader Comments (72)
Posted: Jan 20th 2010 11:06PM Puertoricarious said
another honest answer: if you're a big fan of earlier games in the franchise (especially revenge), this is really unsettling since it's more of a sandbox style. it takes a bit to adjust to, but it's pretty good once you're familiar with it.
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Posted: Jan 20th 2010 11:07PM The Harbinger of Pie said
Because I think you need to be told a fifth time: yes.
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Posted: Jan 20th 2010 11:09PM (Unverified) said
It's amazing. It still has a decent online base too (360. not sure about PS3) You can get it brand new for 20 bones now. See for yourself.
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Posted: Jan 20th 2010 11:37PM HydrophobicFish PSN ID Hydrophob said
The PS3 online community is still very alive and well...
It is definitely a game worth getting.
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It is definitely a game worth getting.
Posted: Jan 20th 2010 11:38PM CaramelZappa said
That worked... well. I'll look into it and probably pick it up.
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Posted: Jan 20th 2010 11:04PM RKN said
Can you reconsider and please bring "Big Surf Island" to the PC version? The official FAQ on their site states no plans for DLC for the PC version, as is the attitude of other developers for the PC. You already ported the game to the PC, why not the DLC? I know PC gamers don't lap up DLC like their console brethren but come on!
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Posted: Jan 20th 2010 11:07PM (Unverified) said
I really enjoyed this game. I probably put more hours into it than any other game since the Dreamcast. Thanks for the great support Criterion and next time please get a better soundtrack or at least update the songs like GTA did. Being a big GnR fan I hate to say I absolutely hate Paradise City now.
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Posted: Jan 20th 2010 11:11PM spin cycle said
Hey! Hey! You! You!
I don’t like your girlfriend!
No way! No way!
I think you need a new one.
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I don’t like your girlfriend!
No way! No way!
I think you need a new one.
Posted: Jan 20th 2010 11:57PM Pure Black World Tendency said
It's one of the few PS3 games that let you use your own custom soundtrack. Wipeout and Motorstorm PR are the two others that I know of.
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Posted: Jan 21st 2010 12:12AM Granger said
@ Lunastra - That feature was patched in, custom soundtracks weren't part of it originally.
I miss the days when custom soundtracks actually meant custom soundtracks though, instead of just making a playlist and playing them from your hdd with your console's built in playback software.
Phantom Dust actually let you chose which songs you wanted to play over the in-game songs, so they'd play at key moments... Not that you'd want to do it in that game, had a brilliant soundtrack. Sorry for going of on such a tangent.
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I miss the days when custom soundtracks actually meant custom soundtracks though, instead of just making a playlist and playing them from your hdd with your console's built in playback software.
Phantom Dust actually let you chose which songs you wanted to play over the in-game songs, so they'd play at key moments... Not that you'd want to do it in that game, had a brilliant soundtrack. Sorry for going of on such a tangent.
Posted: Jan 20th 2010 11:07PM Chris DPSN AggieCEO XBLThe Aggi said
I can't say I blame them, they did a DAMN good job with it. I wish more companies would take Criterions DLC plan model....
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Posted: Jan 20th 2010 11:25PM AoE said
Agreed. To be honest it was the quality and volume of their DLC that got me to finally bite the bullet and get the game, even after the bitter disappointment that every post-Burnout 3 release had been. Needless to say, Paradise makes up for the past few crappy Burnouts.
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Posted: Jan 20th 2010 11:29PM CaptainProtonX said
I give them all the props in the world. They effectively morphed their game from the initial release with the DLCs. No company has done such an amazing job with giving their game a new life every time.
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Posted: Jan 20th 2010 11:30PM kenny goo said
Their free support was nice, but somewhere along the line it got blown out of proportion. They didn't give you anything that I think they could have legitimately charged for. As for their paid support? Nearly all of it was way over priced, but some of it was worth the asking price and and was quality content. They did give more support then a lot of developers, but again, I feel this is being blown way out of proportion.
Then again, why do I even bother? You're all just going to down vote me for saying anything even remotely negative about Criterion. As much as I dislike Valve's support of Left 4 Dead and persistent delay of Episode 3, they've done much more for their community over the years then Criterion has, especially considering that they didn't put out a lot of overpriced below average content like Criterion did.
In other words, saying they "did WAY more than everyone else" is just a really, really easy way for you to come off as a very cocky, arrogant development studio, and as a gamer who bought and played Burnout Paradise I can't say they deserve to be saying that about themselves.
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Then again, why do I even bother? You're all just going to down vote me for saying anything even remotely negative about Criterion. As much as I dislike Valve's support of Left 4 Dead and persistent delay of Episode 3, they've done much more for their community over the years then Criterion has, especially considering that they didn't put out a lot of overpriced below average content like Criterion did.
In other words, saying they "did WAY more than everyone else" is just a really, really easy way for you to come off as a very cocky, arrogant development studio, and as a gamer who bought and played Burnout Paradise I can't say they deserve to be saying that about themselves.
Posted: Jan 21st 2010 12:05AM (Unverified) said
Lol, for me - Half-life (Any EVERY Valve game, but portal - that was neat) was average at best. So you are wrong on the "they didn't put out a lot of overpriced below average content like Criterion did." part. =/
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Posted: Jan 21st 2010 12:10AM kenny goo said
@ Sly
Not really. It was a pretty rudimentary add on that you could tell wasn't given much time or thought. There were only two bikes (with two variations), and all of the races consisted of time trials, meaning they never actually bothered the code the AI to allow for bikes. The bikes themselves weren't all that well done either, and you could tell in the lack of control and detail in actually riding them. Most importantly, the lack of independent front/rear breaking made them pointless in so many situations where they could have been a cool addition.
Were they a nice, free add on? Sure. Could they have gotten away with charging $5 for it? Given the impulsive buying habits of online gamers the truth is that they probably could have, but if anything this was simply a tech demo to show off that they could actually put a two wheeled vehicle and Burnout and have it work. That's about it in my opinion. I feel that open world games like GTA made riding and racing bikes much more fun, putting aside the strictly GTA aspects of it.
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Not really. It was a pretty rudimentary add on that you could tell wasn't given much time or thought. There were only two bikes (with two variations), and all of the races consisted of time trials, meaning they never actually bothered the code the AI to allow for bikes. The bikes themselves weren't all that well done either, and you could tell in the lack of control and detail in actually riding them. Most importantly, the lack of independent front/rear breaking made them pointless in so many situations where they could have been a cool addition.
Were they a nice, free add on? Sure. Could they have gotten away with charging $5 for it? Given the impulsive buying habits of online gamers the truth is that they probably could have, but if anything this was simply a tech demo to show off that they could actually put a two wheeled vehicle and Burnout and have it work. That's about it in my opinion. I feel that open world games like GTA made riding and racing bikes much more fun, putting aside the strictly GTA aspects of it.
Posted: Jan 21st 2010 12:16AM kenny goo said
(Sorry for double post)
@ Minato
Given that both Half Life and Half Life 2 are two of the most critically acclaimed and best selling games of all time and have been credited with revolutionizing the FPS genre and gaming as a whole from numerous sources, outlets, publications, and others in the industry, you are in the very, very small minority, though you are entitled to your opinion.
Putting that aside, I'm not talking about retail releases, I'm talking about Valve's long term support of Team Fortress, Counter Strike, and Left 4 Dead on PC, all of which go well, well, well beyond what Criterion did with Burnout, especially considering how overpriced nearly all of the paid content was.
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@ Minato
Given that both Half Life and Half Life 2 are two of the most critically acclaimed and best selling games of all time and have been credited with revolutionizing the FPS genre and gaming as a whole from numerous sources, outlets, publications, and others in the industry, you are in the very, very small minority, though you are entitled to your opinion.
Putting that aside, I'm not talking about retail releases, I'm talking about Valve's long term support of Team Fortress, Counter Strike, and Left 4 Dead on PC, all of which go well, well, well beyond what Criterion did with Burnout, especially considering how overpriced nearly all of the paid content was.
Posted: Jan 21st 2010 5:41AM (Unverified) said
@kenny
Honestly, I'd have to agree with you on this. Much of the DLC I always felt was very small potatoes and should have been sold at a lower price. All they did was simply rehash most of the vehicles in the game and sold them as 'new packs' which I thought was the cheap way to go for offering new content. If they would have dove into the pool of vehicles from previous Burnout games, create and make them available for BP I could see the justification for the price, but they didn't even take the little extra effort to do that.
Only Bikes, Cops n Robbers, and Big Surf Island really added some considerably new content to the game because it truly offered a new experience to the game. Everything else was just little touch ups and good improvements, but really didn't make it a totally different experience, it simply gave it some enhancements.
And what isn't really mentioned with people who highly praise Criterion is the fact they shut down their forums due to fans essentially complaining about the game. So it rather lowered my respect for them being so thin skinned over negative feedback. Not even the Motorstorm official forums with all of their ranting fanboys over problems in Pacific Rift shut things down.
I really felt they should have taken the time they did making 'new' vehicles and the bikes pack and worked on another island, but that's just my opinion. But the amount of content they offered is not something I feel should be praised, and I would NOT want developers to look at Burnout Paradise as an example of how they should approach DLC either.
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Honestly, I'd have to agree with you on this. Much of the DLC I always felt was very small potatoes and should have been sold at a lower price. All they did was simply rehash most of the vehicles in the game and sold them as 'new packs' which I thought was the cheap way to go for offering new content. If they would have dove into the pool of vehicles from previous Burnout games, create and make them available for BP I could see the justification for the price, but they didn't even take the little extra effort to do that.
Only Bikes, Cops n Robbers, and Big Surf Island really added some considerably new content to the game because it truly offered a new experience to the game. Everything else was just little touch ups and good improvements, but really didn't make it a totally different experience, it simply gave it some enhancements.
And what isn't really mentioned with people who highly praise Criterion is the fact they shut down their forums due to fans essentially complaining about the game. So it rather lowered my respect for them being so thin skinned over negative feedback. Not even the Motorstorm official forums with all of their ranting fanboys over problems in Pacific Rift shut things down.
I really felt they should have taken the time they did making 'new' vehicles and the bikes pack and worked on another island, but that's just my opinion. But the amount of content they offered is not something I feel should be praised, and I would NOT want developers to look at Burnout Paradise as an example of how they should approach DLC either.
Posted: Jan 21st 2010 7:44AM PhilipJWitow said
I guess it depends on how you look at it as well though.
You're assuming they're saying that they've done more than any other developer in terms of broad support, which is not what I think they're saying. They're just saying they've done more in terms of support with DLC, which to my knowledge is fairly accurate as they have really expanded on the original gameplay in many different ways. Things like Borderlands and Fallout 3 I don't think expanded on the gameplay as much, as ultimately it was more of the same sort of thing.
And a FAR better example to use is Blizzard in terms of a developer supporting their game. I'm sorry, but finding a developer who still patches their 10-year old games (Starcraft) is not only relatively impossible, but seems almost insane to do in terms of actually making profit.
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You're assuming they're saying that they've done more than any other developer in terms of broad support, which is not what I think they're saying. They're just saying they've done more in terms of support with DLC, which to my knowledge is fairly accurate as they have really expanded on the original gameplay in many different ways. Things like Borderlands and Fallout 3 I don't think expanded on the gameplay as much, as ultimately it was more of the same sort of thing.
And a FAR better example to use is Blizzard in terms of a developer supporting their game. I'm sorry, but finding a developer who still patches their 10-year old games (Starcraft) is not only relatively impossible, but seems almost insane to do in terms of actually making profit.
Posted: Jan 21st 2010 3:11PM kenny goo said
@ dm
The car packs where complete and absolute rip offs, there's no question about that. And honestly, the Party Pack was basically thrown together as an excuse for not having any form of split screen like previous games, which is completely unacceptable. The fact that they left split screen out, and then charged $10 for something that should have been in the game from the start, or came out as a free update is just ridiculous.
The Bikes Pack was a nice tech demo, but again, not something I'd put a price on, and the Cops & Robbers and Big Surf Island packs were cool from what I heard, but at $10 and $12.50 a piece I've also seen them as tough sells. Again, it's nice that we're getting content, but their slow release schedule and ass backwards pricing scheme was very anti-consumer.
Further, if that comment about them closing down their forums is true, then that's really, really disappointing. If you can't take fan criticism then what's the point of continuing to make new games? It's the same problem that so many Japanese developers have had and it's the reason why Japanese games and the Japanese gaming market has had a number of problems being financially viable or just putting out quality content.
RE5 is a good example. While it sold well enough due to the fan following, it was one of the worst reviewed RE games because of their inability to keep up with the times. If Criterion is unable to take Burnout's criticisms into consideration like their lack of a GPS, repetitive race paths, rubberband AI problems, unstructured career path, etc, then why bother making a sequel? Maybe that's why they're working on this years Need For Speed instead of a Burnout sequel.
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The car packs where complete and absolute rip offs, there's no question about that. And honestly, the Party Pack was basically thrown together as an excuse for not having any form of split screen like previous games, which is completely unacceptable. The fact that they left split screen out, and then charged $10 for something that should have been in the game from the start, or came out as a free update is just ridiculous.
The Bikes Pack was a nice tech demo, but again, not something I'd put a price on, and the Cops & Robbers and Big Surf Island packs were cool from what I heard, but at $10 and $12.50 a piece I've also seen them as tough sells. Again, it's nice that we're getting content, but their slow release schedule and ass backwards pricing scheme was very anti-consumer.
Further, if that comment about them closing down their forums is true, then that's really, really disappointing. If you can't take fan criticism then what's the point of continuing to make new games? It's the same problem that so many Japanese developers have had and it's the reason why Japanese games and the Japanese gaming market has had a number of problems being financially viable or just putting out quality content.
RE5 is a good example. While it sold well enough due to the fan following, it was one of the worst reviewed RE games because of their inability to keep up with the times. If Criterion is unable to take Burnout's criticisms into consideration like their lack of a GPS, repetitive race paths, rubberband AI problems, unstructured career path, etc, then why bother making a sequel? Maybe that's why they're working on this years Need For Speed instead of a Burnout sequel.
Posted: Jan 20th 2010 11:31PM LuTon James said
It was a good run but, can't wait to see what they do next.
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Posted: Jan 20th 2010 11:32PM Sho Minamimoto said
All good things must come to a end. I can't wait to play the next game in the burnout series.
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Posted: Jan 20th 2010 11:34PM MetalLink said
We PC players came to this conclusion a few months ago. We're not just missing the Island, but we're also missing the Cops and Robbers DLC. So, as PC games eventually do, people mod them. And I know of a handful of people working on hacking the Big Surf Island into the PC version of the game. This same group of people already got us the Diamond P12 skin and a fix for the Firehawk country skins. Every few weeks I see more people posting screenshots of custom car skin and texture designs. In the future, the PC gamers might end up with something just as good that will make up for the lack of the actual Island in the game.
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Posted: Jan 21st 2010 12:09AM RKN said
Really? I did not know of that. That is very good news. It would be fantastic if the wonderful PC modding community brings to the PC versions DLC and other content the publishers refuse to give it but give the console versions. Perhaps they could rip the assets from the console versions and mod them into the PC version. : )
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Posted: Jan 21st 2010 12:07AM (Unverified) said
Valve deserves nothing, but to go eat a pile of dung.
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