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Reader Comments (46)

Posted: Jan 20th 2010 10:02PM Shadowbender said

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Did anyone see the trailer from the pic? Sickening...
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Posted: Jan 20th 2010 10:06PM (Unverified) said

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more like awesoming.
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Posted: Jan 20th 2010 10:06PM CaptainProtonX said

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Muscle March...yes.
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Posted: Jan 20th 2010 10:07PM ArchiGamer said

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I hope by sickening, you mean delightful...
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Posted: Jan 20th 2010 10:09PM MystileArmor said

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I don't know, I think it's the sheep in the beginning of the trailer that really got my attention.

Wait I didn't mean to impl...

*backs away slowly*


And suddenly we all kind of realize what a slumberparty with Arnold & Lou Ferrigno would end up like.
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Posted: Jan 20th 2010 10:10PM ArchiGamer said

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Oh, you dirty little German boy....
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Posted: Jan 20th 2010 11:59PM Foetoid said

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So many spaces in the middle of words makes baby jesus cry. And makes my eyes bleed.
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Posted: Jan 21st 2010 12:14AM rTwelve said

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i think there's a hidden code
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Posted: Jan 20th 2010 10:05PM ArchiGamer said

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Kind of what sucks about developing any games for Nintendo, they rarely help you.

They -really- need to change that attitude.
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Posted: Jan 21st 2010 10:33AM (Unverified) said

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Posted: Jan 20th 2010 10:06PM MystileArmor said

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I'm sure Nintendo laughed as it kept swimming in money.

Seriously though, I doubt Nintendo gives a crap while they keep printing money with Wii Play, NSMB and all that.
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Posted: Jan 20th 2010 10:35PM wcarnation said

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Yeah, but like, if they helped them they'd have MORE MONEY
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Posted: Jan 20th 2010 10:09PM CaptainProtonX said

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I don't know. Nintendo has some master plan. I can't say what yet. But they figured out the "make money" piece of it quickly.
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Posted: Jan 20th 2010 10:14PM billysea said

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Wiiware has tons of great games, but no one knows about it. Even the hardcore thinks there are no games on Wiiware compare to Xbox Live or PSN.

In fact, since around the end of last year, Xbox Live and PSN pretty much devoid of any new games, while Wiiware keeps on having great games like Castlevania Rebirth, Excitebike World Rally, Phoenix Wright, Pokemon Rumble, Bit Trip Void, Chrono Twins, Muscle March etc. But no one knows about them, and the media never talk about them, let alone review them. (yet sites like 1up or Gamespot rather take the time to review Xbox Live games that no one ever heard of)
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Posted: Jan 20th 2010 10:21PM (Unverified) said

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"since around the end of last year"

Dude, it's like the 16th... And we have gotten some good PS1 classics at least
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Posted: Jan 20th 2010 10:22PM (Unverified) said

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Uhh... I mean it's the 20th

...
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Posted: Jan 20th 2010 10:23PM AngelTheSeaguy said

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i don't know about that i recall plenty of great live and psn games hitting last year, wiiware ummm not so much
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Posted: Jan 20th 2010 10:29PM (Unverified) said

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Joystiq's WiiWare Weekly doesn't equal coverage in your mind?
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Posted: Jan 20th 2010 11:16PM OnToGloryReturns said

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That's pretty dumb since this was generally regarded as the best summer for XBox Live Arcade the service has ever had.

Splosion Man and Shadow Complex, not mention Battlefield 1943 had significant success comercially and critically.

fail
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Posted: Jan 21st 2010 1:57PM Ravnos said

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I've got a few WiiWare games, but not a ton. To say there's a lot of great games for the service would be stretching it, I think. But it did have the best version of Mega Man 9, IMO, thanks to the Wiimote. I'm looking forward to Cave Story, but that's about it. Maybe there are more good games coming soon, but of the games I played, MM9, World of Goo, and Lost Winds stood tall above an ocean of meh. I haven't played FF4:The After Years yet, so maybe I can add that to the list. It's still nothing compared to the number of quality titles available on XBLA.

As an aside, that Cave Story remake better be fucking AMAZING to make up for the fact that the original Cave Story can no longer be ported to any other platforms. I was really looking forward to a Pandora version when that comes out, or just a dynamically-linked ARM Linux binary to run on the billions of Chinese/Korean PMPs and niche handhelds out there running that platform.
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Posted: Jan 20th 2010 10:28PM Dale P said

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Nintendo don't need third parties, so they don't have to court them. I love the DS, but the success of that and the Wii seem to have put them back into their arrogant pre-N64 mindset.
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Posted: Jan 21st 2010 9:41AM samfish said

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It's not arrogant of Nintendo to not help third parties. They're on their own. God knows Microsoft and Sony don't help third parties unless the estimated ROI is high enough.
As far as WiiWare goes, Nintendo does need to do a better job of promoting the service. There refusal to do so hardly means they're screwing third parties or acting arrogant, though. It hurts them just as much as it hurts third parties by having people not even be aware that WiiWare exists. For the 'advertising Pokemon for months' goes, I'm not sure that's really true. They advertise it longer, sure... but that's because it's a huge seller. They promote any big selling game longer, though. They promoted World of Goo for several months, if I recall.

Nintendo could definitely do more to promote WiiWare and the VC a lot better, which would in turn help third party WiiWare developers... but I don't see how they're really putting the screws to third parties. Again, it hurts them as much as it hurts third parties by keeping the service practically a secret.
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Posted: Jan 20th 2010 10:30PM Mr Khan said

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Does seem like something they would be up to, though i'll contend that they do support the really good stuff (World of Goo got a huge push from them), much like they do in the console space, though unlike in the console space, the good stuff is largely being provided by third parties, and not by Nintendo (though World Rally and Pokemon Rumble are good starts).
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Posted: Jan 20th 2010 11:22PM OnToGloryReturns said

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At least the retail channel is flooded with shovelware. But that the third party's fault and has nothing to do with Nintendo not having a certification process so they can rake in licensing fees.
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Posted: Jan 20th 2010 10:35PM SheppyReturns said

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Of the three, Nintendo supports their third parties the least. But hell, at least they haven't returned to outright publically humiliating them again like the CES when Final Fantasy 64 was first shown. So at least devs have THAT going for them. For now anyway... Reggie and Cammie have gotten awfully snappy lately at third parties.

@billysea,

I hate to drive your point to the ground but half of your list came out last year. And another is a lazy port. Also, the fuck if Media doesn't talk about them. Every Monday. Front page. This site. The full breakdown of what it went up. If you want something more in depth, put your own money down. Go ahead. Because most of these sites often do quicklooks based around demos. Do you think gameloft REALLY wants you demoing their $8 Me and My Puppies game? Noooo.... I wonder why?

But then look at Muscle March who's core gameplay (strike a pose) got tiresome on Warioware Smooth Moves, just completely fucked out weird enough that suddenly it's GOOD? Namco did their promoting for this though. Capcom, likewise, promoted Dark Void Zero. Maybe the reason why so few people KNOW about these games is because these companies are just dropping them on a service and hoping people buy them based solely on a two sentence description (see also: PSP Minis)? With Blogs and fansites more than willing to talk about any and all games, maybe Gameloft, the bulk of DSiWare releases, just needs to talk to the community instead of having your kind flood topics about Pixeljunk with "We have downloadable games too, guys."
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Posted: Jan 21st 2010 12:54AM ouenwoof said

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I could attribute the same attitude in standard Wii retail releases. Whenever people list the "great games no one pays attention to", it's usually products like Brawl, Punch Out, or Mario Kart Wii which have already garnered huge sales, and more importantly, are practically the only worthwhile products we've seen on the console.
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Posted: Jan 21st 2010 5:05AM billysea said

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You are actually driving my point across.
I am not trying to protect Nintendo or whatever you think. I think you are perfectly correct that the issue is in the marketing of these Wiiware titles, and not the amount of quality titles on Wiiware service. And Nintendo is at fault here and they are the one to blame for when these 3rd party downloadable games not selling.
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Posted: Jan 21st 2010 9:53AM samfish said

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That's what I don't get about WiiWare and DSiWare... most of the time, the publishers / developers THEMSELVES do nothing to promote these titles... even the good ones from Nintendo themselves typically get hardly any sort of push, like Excite Bike.

We know they're ALLOWED to talk about them. Cave Story, Night Game and La Mulana are some of the only WiiWare games that have any sort of pre-release hype going for them by virtue of the fact that their publishers are out there sending updates and such to the media. Why WiiWare developers in particular are so content to keep their efforts a secret until Nintendo puts it up on the service is a mystery to me. It's not like there isn't a sizable network of Nintendo-specific websites that wouldn't happily show the game off if they'd just send some damn screen shots and a description.
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Posted: Jan 20th 2010 10:44PM (Unverified) said

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w o w. w e h a v e s p a m m e r s a g a i n.

Stop selling your crap on the site.
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Posted: Jan 20th 2010 11:14PM (Unverified) said

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Sometimes word of mouth can be better than advertising. I know I tell people all the time to buy World of Goo, Lost Winds, Swords & Soldiers, Megaman 10, and the Art Style games.

If your game is good enough, it'll find an audience.
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Posted: Jan 20th 2010 11:42PM BPMOmega XBL PSN Steam said

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"If your game is good enough, it'll find an audience."

And the funny thing here is, the games by the complaining developers in this article (Beer Pong/Pong Toss and Pop) are not very good... I won't say they're horrible, just that I wouldn't spend money on them.
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Posted: Jan 21st 2010 1:51AM Esposch said

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*looks at Clover being shut down*
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Posted: Jan 20th 2010 11:50PM BPMOmega XBL PSN Steam said

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I still don't see why it's Nintendo's responsibility to make sure every other third-party's game is well advertised. Don't they have their own advertising budgets to spend? My feeling on this is if you want something to succeed, you have to work at it yourself, not ask for handouts from others.

Yes, I know that Microsoft and Sony occasionally pay for advertising for third-parties (which is why they have those "exclusive" versions of commercials for multi-platform games), but they're directly going head-to-head with each other. The third-parties don't see Microsoft and Sony as their competitors (even though they technically are), as Micrsoft and Sony are going at each other's neck.

Nintendo beats to another drum, and the third-parties see Nintendo as a direct threat to their own games. "We can't sell our games, because Nintendo's own sell too good! Nintendo should pay for our advertising!" That's the noise I hear.

Yes, Nintendo could do more to make WiiWare and the Wii's online capabilities more profound... but I don't recall the last time I saw a commercial advertising an XBLA or PSN game.

If you think your game is worthy of success, you should advertise it yourself.
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Posted: Jan 21st 2010 5:17AM embassy said

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We're talking about small, indie studios here, BPM. Not always a large third party like Capcom or something. They simply *do not* have the resources to compete with Nintendo's bankroll for advertising. And they're not just asking for Nintendo to advertise thier games, but to advertise/push the service itself, which, imo, isn't asking all that much.

Nintendo just doesn't really give a crap about third parties or about on-line services. They've proved that time and time again with thier half-hearted support for such ventures. They really don't need to.
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Posted: Jan 21st 2010 9:23AM guttertalk said

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There's a difference between doing all the advertising for third parties and supporting them.

For the more expensive retail games, having large ad budtets makes sense. But we're talking about much cheaper and shorter games where the margins are probably much closer.

Compare the interfaces for the 360 and the Wii. Now, on the one hand, I love the simplicity of the Wii interface, but new games and ads are buried in the Nintendo channel. On the 360 (especially the original interface), you're bombarded with ads and announcements. And if you do go into the Nintendo channel, yes, it's a lot of Nintendo products (although I've seen several third parties get more than a week).

The fact is that Nintendo could the Wii resources itself to support third parties better. And as in most businesses, perception is reality: if third parties perceive that Nintendo gives their products unfair advantage, then they'll go elsewhere.

What the Wii and DS should teach Nintendo isn't that they have great products, but that the perceptions and thus the fortunes of a game company can change very quickly.
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Posted: Jan 21st 2010 10:03AM samfish said

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The Wii's biggest problem in this area is definitely it's interface. Like you said, the channel system is really simple and clean, but the downside is that it doesn't display information very well. I wouldn't mind seeing an overhaul to the Wii OS, really.

"We're talking about small, indie studios here, BPM. Not always a large third party like Capcom or something. They simply *do not* have the resources to compete with Nintendo's bankroll for advertising."

The margins on WiiWare games are so incredibly low, though. Everyone agrees that Nintendo needs to push the service better, but at the same time these guys could at least send out press releases to gaming websites about their games. I *KNOW* GoNintendo.com would at least do a post about it every time they sent information or screen shots on their games in, but we never see or hear anything about those games until they come out.
Could Nintendo do more to push WiiWare? Definitely. But WiiWare developers need to step up to the plate themselves, too.
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Posted: Jan 21st 2010 12:06AM Clownzilla said

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Nintendo is going to get themselves in the same financial problems they had during the N64/Gamecube era. The Wii is doing great now but Nintendo (like any other company) has finite resources and can develop only so many hit games. Third party support is absolutely necessary for long term success in the console industry. Especially when companies like Microsoft are catering to the SAME third party developers and thus acquiring their limited game developing resources.
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Posted: Jan 21st 2010 8:09AM SheppyReturns said

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Actually, during the N64/Gamecube era, despite being drastically outsold by Sony, Nintendo still turned hefty profits and was never in any kind of threat. Nintendo and their first parties are always profitable and they've never been truly humbled aside from Virtual Boy. So never has never really SEEN the effects of turning away thrid parties. I mean, honestly. When the Capcom 5 was cancelled, who do you think cared? Nintendo or the fanboys?
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Posted: Jan 21st 2010 11:20AM Clownzilla said

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The problem is that they were not doing nowhere near the business they did with the NES and SNES. The Playstation crushed the N64 in profit margin (thanks to the N64 cart system) and the PS2 did the same with the Gamecube (profit margin affected by the $99 price point and proprietary Gamecube discs). This on top of their habit of brushing aside third parties didn't result in the stellar performance had by Sony. It's one thing to make a profit but it's a totally different thing to have a high profit margin. Sure, Nintendo made a profit but they were not anywhere near financially healthy for the market they were in. Now we have Microsoft inviting ALL developers to play with open arms and it shows by the huge bias towards Xbox development. This will result in more game variety leading to larger sales numbers thus leading to the luxury of being able to keep the profit margins high. Nintendo is walking into the same trap they did years back. The only TRUE shining spot Nintendo has is their DS line (only because of the lack of true competition).
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Posted: Jan 21st 2010 12:17AM Stevetrop Man of Mystery said

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Sheeesh are you like the energizer bunny.

You keep going and going and going and going......
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Posted: Jan 21st 2010 4:44PM (Unverified) said

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Does seem kool
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Posted: Jan 21st 2010 2:30AM Vidikron said

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They're too busy counting their millions to care about anyone else. I say everyone should focus on the other platforms and let Nintendo do their own thing.
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Posted: Jan 21st 2010 4:44AM Dannybuoy said

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Nintendo have never been good at that kinda thing
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Posted: Jan 21st 2010 5:00AM billysea said

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Did you guys actually read what I wrote? I said "around the end" of last year, not the whole year.
Of course I know there are a lot of great games on XBLA and PSN. I played Flower, Shadow Complex, Trials HD, Fat Princess etc. But they were released earlier in the year.
The only games I remember being noticeable that were released around the end of the year on HD consoles were Gyromancers and PixelJunk Shooter.
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Posted: Jan 21st 2010 7:48AM chuckrich81 said

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Seems to me the Nintendo Channel they does a good bit to promote WiiWare releases. Every Nintendo Week episode previews all the downloadable games released that week. And each game gets at least an Info Video (aka trailer) added to the Channel when it comes out which links to the game's info page.
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Posted: Jan 21st 2010 9:37AM Bobulous said

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Everyone should buy NyxQuest: Kindred Spirits on WiiWare. That game is brilliant.
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