If you haven't been paying attention to the end-of-year NPD reports, it may surprise you to learn that Gearbox's multiplayer shooter slash RPG, Borderlands, performed quite well in the gruesome 2009 gaming sales arena. How did it manage this feat? Well, we'd attribute it to the game's massive stockpile of collectible weaponry, which we found to be black tar heroin-esque in its addictiveness. However, Gearbox president Randy Pitchford chalks it up to choosing hardcore gamers as the title's target audience.
"Perhaps Borderlands can be a lesson for all of us -- that when making a videogame, we should not be afraid to identify gamers as the audience," Pitchford said in a recent interview with IGN. "I wonder if too frequently publishers and developers are so caught up with going after new, untapped audiences that they can forget to care for the largest, most loyal and reliable audience there is -- the current gamer," he added. Well, there go our hopes for a Facebook-based Borderlands gem-swapping casual puzzler.
Reader Comments (75)
Posted: Jan 21st 2010 8:38PM (Unverified) said
for the largest, most loyal and reliable audience there is -- the current gamer
Randy Pitchford is a genius!
Randy Pitchford is a genius!
Posted: Jan 21st 2010 8:39PM ArchiGamer said
What?! Good games...sell well?!
Madness!!
Madness!!
Posted: Jan 21st 2010 8:54PM ArchiGamer said
Psychonauts isn't a good game...it's perfection.
Those don't sell well for some reason. Damn you mainstream titles!!
Reply
Those don't sell well for some reason. Damn you mainstream titles!!
Posted: Jan 21st 2010 8:42PM LaughingTarget said
It's good to see they weren't targeting people who don't buy games, like everyone else.
Posted: Jan 21st 2010 8:46PM armageddon said
Yeah Nintendo squandered the Wii's true potential.
Posted: Jan 21st 2010 8:55PM Giroro said
+1 to gearbox.
Posted: Jan 21st 2010 9:14PM freaparn said
I don't understand the "black tar heroin-esque" addictive qualities of a tsunami of vendor trash loot. 99% of the guns in Borderlands you wouldn't even look at twice, because the blues, epics, and (especially) legendaries blew them out of the water even if the level requirements were 10 levels lower. I'd have been happier if they gave you a scrapbot to follow you around and run guns back to the nearest vendo-matic every 15 minutes.
Posted: Jan 21st 2010 9:25PM Bubbameister33 said
T.K. Baha was the best character in the game.
Posted: Jan 21st 2010 9:44PM ROBOCOLOSSUS said
A wonderful story; this game absolutely deserved every bit of acclaim and success it garnered.
[spoiler]shame in a few years it's going to be milked out like every other successful new IP[/spoiler]
[spoiler]shame in a few years it's going to be milked out like every other successful new IP[/spoiler]
Posted: Jan 22nd 2010 6:37AM SitriStahl said
can't wait for borderlands league baseball and borderkart
Reply
Posted: Jan 21st 2010 10:11PM Dr Perry Ulysses Cox said
Nintendo revisited almost all of their core franchises on the Wii in less than two years. Blaming Nintendo for third-party idiocy is very inconsistent.
Posted: Jan 21st 2010 10:19PM Shadowbender said
Probably the best statement I've heard from a dev in a long time. Kudos to these guys. They're saving gaming.
Posted: Jan 21st 2010 11:03PM (Unverified) said
All of Nintendo's games have been virtually the same as previous ones though. I know I used to say that before I had a Wii just to stir shit up, but after actually playing most of them I can say that as a fact now.
That's likely the reason why most of them feel so outdated to me when I play them.
That's likely the reason why most of them feel so outdated to me when I play them.
Posted: Jan 21st 2010 11:15PM Dr Perry Ulysses Cox said
Sure thing, just like Fallout is "Oblivion with guns" and Ratchet is "Mario with guns" and Halo is "Goldeneye with aliens". Since the genres are virtually the same as 20 years ago it goes without saying that any current game is virtually the same as at least one previous one, right?
Posted: Jan 22nd 2010 12:23AM kentuckyfried said
^ Yes, but Fallout can be so much more. Right now, Borderlands and Fallout 3 are complements of each other. Borderlands has nearly non-existent story but great FPS action; whereas Fallout 3 has good story but barely serviceable FPS controls.
Posted: Jan 22nd 2010 1:44AM ImSteevin said
I think it has more to do with that it was well made, by which I mean compelling to play, not technically perfect. Plenty of games that don't quite come together target the hardcore gamer. Borderlands wasn't flawless, but it was fun to play for the "hardcore gamers" and so people bought it. Developers know what the target market is, it's still about making a product that has value.
Posted: Jan 22nd 2010 4:40AM Misterlee said
They should also think about targeting the removal of the BS 3rd party DRM they added on to the STEAM versions of the DLC.
Posted: Jan 22nd 2010 10:24AM Xist27 said
Borderlands was a blast! Kinda crept up out of nowhere and I didnt expect it to be so much fun... Great time with friends...
Posted: Jan 22nd 2010 12:07PM (Unverified) said
@WRE
Fallout is Oblivion with guns because it was made with the same engine, Ratchet was only similar to Mario because they were platformers, and Perfect Dark was Goldeneye with aliens, not Halo.
Fallout is Oblivion with guns because it was made with the same engine, Ratchet was only similar to Mario because they were platformers, and Perfect Dark was Goldeneye with aliens, not Halo.
Posted: Jan 25th 2010 1:23PM Cornelius said
Nice group picture ... except they're missing 9-Toes' "loin-covering" roadsign. :-)
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