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Reader Comments (45)

Posted: Jan 22nd 2010 3:00PM Magic Whiskey said

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I love that art!
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Posted: Jan 22nd 2010 3:05PM Assmar said

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"YEAAAAAAHHHHHHHH!!!" me too.
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Posted: Jan 22nd 2010 3:07PM Courtney said

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Best artwork in awhile. I hope I see the UPS line in some game down the road.
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Posted: Jan 22nd 2010 6:55PM smcn said

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Definitely the best art so far, the headswaps are starting to get ho-hum.


4 more days until ME2... I can't wait until it comes out so I can go back and read/listen to all the press I've been avoiding like the plague for the past 4 months!
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Posted: Jan 22nd 2010 10:35PM Railgun said

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I thought Justin usually had to go because of the Fedex guy? Or maybe I'm remembering wrong.
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Posted: Jan 22nd 2010 3:06PM RobLink said

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Goddamn I love that art. Must spend more time on the JPAG.
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Posted: Jan 22nd 2010 3:10PM StormEagle said

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Words can't express.......

Should've sent for......a poet.....
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Posted: Jan 22nd 2010 3:13PM player66 said

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That's my favorite podcast art thus far.

Well done, Internet.
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Posted: Jan 22nd 2010 3:16PM I AM IRONHIDE said

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Choice #4 for me.
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Posted: Jan 22nd 2010 3:18PM RyanS said

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Nice art, but from what I understood there are no 'male' asari.

Why not use Garrus for the 3rd dude? Or a Salarian?
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Posted: Jan 22nd 2010 3:23PM nadomars said

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no male asari? well then I guess their species is just as in danger as the humans'
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Posted: Jan 22nd 2010 3:29PM (Unverified) said

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Asari are mono-gendered. But they all have feminine characteristics, from what we've seen.
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Posted: Jan 22nd 2010 3:38PM Petebot330 said

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...and we've seen a lot.
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Posted: Jan 22nd 2010 4:08PM NaeemTHM said

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"Nice art, but from what I understood there are no 'male' asari."

That's why Chris is the Asari.
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Posted: Jan 22nd 2010 5:10PM finnith said

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Don't go to the Mass Effect Bioware forums' Asari gender topics. Scientific discussions are the norm over there, but they still can't seem to agree on anything.

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Posted: Jan 22nd 2010 3:25PM monkeyontherun4 said

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alright im just going to apologize to everyone for this now but, doesn't the guy with the starfish on his head look like the guy from spongebob square pants Mermaid man.
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Posted: Jan 22nd 2010 4:08PM TheDarkWayne said

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Fuck me he does!
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Posted: Jan 22nd 2010 4:51PM iHavePants said

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You can't fuck Batman, Batman fucks you.
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Posted: Jan 22nd 2010 7:54PM TheDarkWayne said

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I like your avatar pants. ENCHANTMENT!
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Posted: Jan 22nd 2010 9:01PM iHavePants said

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*claps* ENCHANTMENT!
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Posted: Jan 22nd 2010 3:31PM Chris Smack said

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Good to see that if the whole Joystiq thing doesn't work out for him, Justin makes a pretty decent Krogan
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Posted: Jan 22nd 2010 3:38PM mcroddi said

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Amazing Art on this Podcast...Never fails to impress!
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Posted: Jan 22nd 2010 3:46PM Bensonius said

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Ludwig looks so good in that art...if only I were gay, I'd be all over that isht!
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Posted: Jan 22nd 2010 3:51PM Shagittarius said

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Natal sucks ass.
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Posted: Jan 22nd 2010 3:57PM NaeemTHM said

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Damn Shag can I borrow that time machine?
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Posted: Jan 22nd 2010 4:00PM Rax Dakkar said

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Jesus Christ on a pogo stick, why is Bill Mudron not on staff yet as the official podcast artist? Get on it!
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Posted: Jan 22nd 2010 4:01PM Wiizer said

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I hate when games count time paused in their records, too. You're not doing anything, so why even count it?

On the PS3, you can hit the PS button and go to XMB to bypass the in-game clock counting pause time in-game.

Ludwig brings up a good point about Dark Void's gameplay. They could've mixed it up like utilizing gravity the way Super Mario Galaxy does rather than tacking on shooting elements to a potentially good platformer portion of a game.

Sad to hear about ME2, I wish it would've stayed to its same formula more.
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Posted: Jan 22nd 2010 5:48PM The angry pro consumer gaming ga said

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Yeah I liked how ME was a nice RPG with some action, to hear that ME2 is basically an action game is a bit disheartening.
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Posted: Jan 22nd 2010 6:00PM Wiizer said

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Looks like GT is streaming the first hour of ME2 on their site on Tuesday:

http://www.gametrailers.com/video/debut-teaser-hourone/61134

Maybe we can see just how different it is before making any decisions on that.
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Posted: Jan 22nd 2010 4:14PM TheDarkWayne said

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Human eyes were not meant to look upon such magnificence. I can't believe I'm an hour late, every friday I update the main page constantly, but now I forgot : ( I am so ashamed
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Posted: Jan 22nd 2010 4:22PM Shagittarius said

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Motion controllers don't add another dimension to gameplay they simply distract and detract from the interraction on the screen. Putting yourself in the game and suspending disbelief is a mental experience not a physical one. I talked about this in a post before where I mentioned that the concept of using your body to control games is more a desire of people who are looking for simulations not games. And while games may contain simulation elements or vice versa overall motion controls will only distract from the gaming experience, as a simlated experience however motion controls will help.
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Posted: Jan 22nd 2010 5:15PM Assmar said

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I think it's the nature of games that the less deliberate motion in a game, the less i can be immersed in the world. Even thinking about conventional controls, button time events in God of War were a huge part of the turn off. The sex minigame motion, or every Zanghief move ever, the full circle analogue stick movement calms my boner for the solid action GoW provides.

I think gamers need to go in the opposite direction from motion control. I want my brain painfully hardwired to interface with games, controlling the action of a game with little more than electrochemical synapses.
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Posted: Jan 22nd 2010 4:43PM Zertoss said

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Holy spaceballs that art is killing me.
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Posted: Jan 22nd 2010 4:58PM Assmar said

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I must say, that as soon as I saw Dark Void, and some McElroys were squealing, I had a deja vu moment. I remember a Kietzmann being similarly high pitched when previewing Iron Man the game. We all want a GOOD Rocketeer game, but maybe it won't happen until Rocksteady makes it, so be suspect of knockoffs.
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Posted: Jan 22nd 2010 5:06PM TheDarkWayne said

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The tophat zombie in Darksiders is named Wicked K and you can find him in secret spots in Twlight Cathedral, Drowned Pass, The Choking Grounds and Anvil's Ford. I can't offer any explanation for what he is and why he's there, other than he wears a top hat and jumps into one to teleport away, and the icon for the achievement "BFA" for unlocking everything is also a tophat, so it's probably not any deeper than they thought it was funny
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Posted: Jan 22nd 2010 5:18PM TheDarkWayne said

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Also i agree with ludwig, setting my TV volume on 7 for darksiders was equal to 13 for most games
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Posted: Jan 22nd 2010 5:22PM (Unverified) said

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Yeah I've found that guy 3 times while going around looking for all the extra stuff I've missed. I was wondering what the hell purpose he serves, other than being mildly amusing.
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Posted: Jan 22nd 2010 6:09PM TheDarkWayne said

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Like i said, considering how he seems related to the unlock all achievement, i'd wager it's just an in joke or something
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Posted: Jan 22nd 2010 5:09PM refinedsugar said

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Will answering that help you in some small way? Because if it will, I won't do it.
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Posted: Jan 22nd 2010 6:38PM Rhamsey said

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Great art this week. Loading up the show now.
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Posted: Jan 22nd 2010 8:31PM NaffyDuck said

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Chris is the Asari? Why do I feel a strange urge to do him now?
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Posted: Jan 24th 2010 12:36PM (Unverified) said

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Have you guys changed anything about the feed? Cos all of a sudden, my Android podcast app, DoggCatcher, reports a 404 response when trying to update the feed. It's worked fine till this new episode was added.
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Posted: Jan 24th 2010 9:10PM (Unverified) said

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Enjoy the podcast. I think it is especially cool you have a guy who sounds almost EXACTLY like Stewey from from Family Guy!!!!!!!!!!!
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Posted: Jan 26th 2010 9:11PM ch3burashka said

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God DAMN that's a hot piece of art.

Also, is Justin laughing like a lunatic after the David Cage voicemail?
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Posted: Jan 29th 2010 3:25PM (Unverified) said

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ah, so sad, I can't listen because DoggCatcher and Joystiq Podcast can't just get along.
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