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Reader Comments (18)

Posted: Jan 22nd 2010 3:16AM wcarnation said

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It's a smart plan, consider how much money the used game "industry" generates and now you've got it digital. Gamestop hasn't even moved into this territory yet, so it's pretty much like finding the center of the zone.
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Posted: Jan 22nd 2010 7:58AM Morisato13 said

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I think it's a terrible plan. It's impossible to establish a resale value on an item without physical properties because of it's low cost in duplication. There's no business minded company in the world that would prefer a buyer purchase a used piece of data from an independent seller as opposed to a new piece of data from the company considering due to the ease of duplication on their part, even if that company was to get a small percentage of the sale on independent sellers. This completely ruins the supply and demand model of basic economics which means that any used data being sold back doesn't really get resold... it just disappears in the internet ether. So basically, what this turns out to be is just another way of looking at renting games. Why is that you ask? Because there will no doubt be a shit load of DRM on these games preventing buyers from saving a copy of the data they've rightfully purchased. So what happens when the shit hits the fan and this company goes under? Say bye bye to all those games you bought.
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Posted: Jan 22nd 2010 3:20AM ch3burashka said

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Although this is welcome, it's only welcome because it's an old model we're all used to. Adapting an old model to a new system is rarely the best idea, especially in the tech industry. The biggest issue with digital copies is the price: it doesn't reflect the absence of a game box, the making/distributing of the game box, etc. Price appropriately and 'digital trade-ins' are invalidated, for the most part.
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Posted: Jan 22nd 2010 3:45AM gamabunta said

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GREENMAN!
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Posted: Jan 22nd 2010 3:55AM DVersion said

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Someone's a fan of Always Sunny in Philly.
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Posted: Jan 22nd 2010 4:01AM DomoBraden said

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I sure am! Wait... how did you know that?
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Posted: Jan 22nd 2010 4:15AM deathxrebirth said

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Too bad this most likely won't be coming to PS3/360. And you know it is gonna be DRM HEAVY.
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Posted: Jan 22nd 2010 4:45AM armageddon said

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That wont be as big a deal as people will be able to "trade" those games back in for credit on the site.
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Posted: Jan 22nd 2010 4:44AM armageddon said

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I like the idea of devs getting something from "used" game sales but I'll still not use this site, mostly cause I don't play PC games from later then the mid 90's.
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Posted: Jan 22nd 2010 5:29AM hahnchen said

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What this amounts to, is a rental service.

Not exactly mindblowing, but more channels should do this.
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Posted: Jan 22nd 2010 6:30AM (Unverified) said

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Wait a second... What?

How could this possibly work?
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Posted: Jan 22nd 2010 7:41AM CA said

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I'm with you. It sounds ludicrous.
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Posted: Jan 22nd 2010 7:50AM kenny goo said

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Hmm. Maybe then I might actually start buying downloadable content that's worth more than $20, since I've yet to do so yet. When you cut out production costs, shipping costs, retail costs, and the costs of paying everyone that gets the game from A to B, the price of downloadable games should come down *significantly*.

That's totally putting aside the bigger point: the value of digital games is significantly lower then that of disc based games. There's no ability to transport, loan, or sell digital games, and if something should happen to your account, you loose everything you paid for. Honestly, I wont start buying digital games until they're a good 25%-30% cheaper then retail equivilants, and that's years off in the console space.
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Posted: Jan 22nd 2010 8:00AM Rhamsey said

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Posted: Jan 22nd 2010 9:56AM WMcPete said

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This is probably only for the PC, right? I don't see any possible way I could resell some of these unwanted games from my PSP Go.
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Posted: Jan 22nd 2010 10:40AM Elmoogle said

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I, for one, would be happy to subscribe to the world"s first Celtic gaming service.
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Posted: Jan 22nd 2010 11:24AM Faceless Troll said

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This can only end in tears. Tears and cake.
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Posted: Jan 22nd 2010 2:25PM (Unverified) said

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I could see how this would work quite easily - because it's the same way it works currently. Someone trades in a digital copy of HL2 for, say, £5. GMG then sells it back on for £10, which would be a lower price then a brand new copy. The £10 from the "pre-owned copy" then gets split up in a similar fashion to retail titles do sans the P&P fees etc.

But, there's only as many £10 "pre-owned" copies of HL2 as the ones people have traded in. i.e. if there are 5 HL2 trade-ins, then there are 5 pre-owned copies of HL2 @ £10 a piece. Once all 5 pre-owned copies are sold, then there are no more pre-owned copies until someone trades some more in.

While this doesn't greatly benefit publishers over the "once you buy it, we wont give you your money back" scenario at first glance, it actually -does- benefit them as people will be more likely to go digital (and thus, earn more money per copy then the retail version) as they know they'll be able to get some of their money back if they don't like it.

Of course, they'll still make their money back, as the second hand copy will be more money then the money they originally gave back to the customer. Once again, this obviously doesn't make -as much- money as the current DD method, but it's more likely to entice people into buying and as long as the amount of money given still doesn't reduce the amount of profits made to the same levels made at retail, then this will take off in a big way.

tl;dr - As long as you create a virtual "limited stock" of pre-owned items and the amount of money you give back to the customer doesn't reduce the amount of profits you make to the same levels as you get at retail, then this will benefit companies greatly as you'll be able to emulate the used-games market in a much more profitable way - and this means more people will be enticed into DD as they can do trade-ins, and can get cheaper purchases, and companies will be earning more money from the increased DD sales.

Hardly a proper tl;dr but I can't really get my point across any better in a shorter paragraph.
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